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-rw-r--r--tests/auto/gui/rhi/qrhi/data/storagebuffer_runtime.tesc42
1 files changed, 42 insertions, 0 deletions
diff --git a/tests/auto/gui/rhi/qrhi/data/storagebuffer_runtime.tesc b/tests/auto/gui/rhi/qrhi/data/storagebuffer_runtime.tesc
new file mode 100644
index 0000000000..56060285d2
--- /dev/null
+++ b/tests/auto/gui/rhi/qrhi/data/storagebuffer_runtime.tesc
@@ -0,0 +1,42 @@
+#version 450
+
+layout(vertices = 3) out;
+
+
+layout (std430, binding = 7) readonly buffer ssbo7
+{
+ float float7[];
+};
+
+layout (std430, binding = 8) readonly buffer ssbo8
+{
+ float float8[];
+};
+
+layout (std430, binding = 9) readonly buffer ssbo9
+{
+ float float9[];
+};
+
+layout (std430, binding = 10) readonly buffer ssbo10
+{
+ float float10[];
+};
+
+void main()
+{
+
+ // some OpenGL implementations will optimize out the buffer variables if we don't use them
+ // resulting in a .length() of 0
+ float a = float7[0] == 0 && float8[0] == 0 && float9[0] == 0 && float10[0] == 0 ? 1 : 1;
+
+ if (gl_InvocationID == 0) {
+ gl_TessLevelOuter[0] = float7.length() * a;
+ gl_TessLevelOuter[1] = float8.length() * a;
+ gl_TessLevelOuter[2] = float9.length() * a;
+ gl_TessLevelInner[0] = float10.length() * a;
+ }
+
+ gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
+
+}