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-rw-r--r--tests/auto/gui/rhi/qrhi/data/storagebuffer_runtime.vert48
1 files changed, 48 insertions, 0 deletions
diff --git a/tests/auto/gui/rhi/qrhi/data/storagebuffer_runtime.vert b/tests/auto/gui/rhi/qrhi/data/storagebuffer_runtime.vert
new file mode 100644
index 0000000000..b3ac10efea
--- /dev/null
+++ b/tests/auto/gui/rhi/qrhi/data/storagebuffer_runtime.vert
@@ -0,0 +1,48 @@
+#version 450
+
+layout (location = 0) in vec3 position;
+
+layout (std140, binding = 6) uniform unused0
+{
+ int unused;
+}u0;
+
+layout (binding = 0) uniform u
+{
+ mat4 matrix;
+};
+
+layout (std430, binding = 5) readonly buffer ssbo5
+{
+ float _float[];
+};
+
+layout (std140, binding = 3) readonly buffer ssbo3
+{
+ vec4 _vec4;
+};
+
+layout (std430, binding = 4) readonly buffer ssbo1
+{
+ bool _bool[];
+};
+
+layout (std430, binding = 1) readonly buffer unused1
+{
+ int unused[];
+}u1;
+
+
+void main()
+{
+
+ // some OpenGL implementations will optimize out the buffer variables if we don't use them
+ // resulting in a .length() of 0
+ float a = _float[0] == 0 && _bool[0] ? 1 : 1;
+
+ gl_Position = vec4(0);
+
+ if(_bool.length() == 32)
+ gl_Position = a * matrix * vec4(position*_vec4.xyz, _float.length() == 64 ? 1.0 : 0.0);
+
+}