diff options
Diffstat (limited to 'tests/auto/gui/rhi/qrhi/data/tessinterfaceblocks.tesc')
-rw-r--r-- | tests/auto/gui/rhi/qrhi/data/tessinterfaceblocks.tesc | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/tests/auto/gui/rhi/qrhi/data/tessinterfaceblocks.tesc b/tests/auto/gui/rhi/qrhi/data/tessinterfaceblocks.tesc new file mode 100644 index 0000000000..92a2dc28fa --- /dev/null +++ b/tests/auto/gui/rhi/qrhi/data/tessinterfaceblocks.tesc @@ -0,0 +1,56 @@ +#version 440 + +layout(vertices = 3) out; + +layout(location = 4) in VertOut +{ + vec3 v_color; + int a; + float b; +}vOut[]; + +layout(location = 5) out TescOutA { + vec3 color; + int id; +}tcOutA[]; + +layout(location = 10) out TescOutB { + vec2 some; + int other[3]; + vec3 variables; +}tcOutB[]; + +layout(location = 2) patch out TescOutC { + vec3 stuff; + float more_stuff; +}tcOutC; + +void main() +{ + // tesc builtin outputs + gl_TessLevelOuter[0] = 1.0; + gl_TessLevelOuter[1] = 2.0; + gl_TessLevelOuter[2] = 3.0; + gl_TessLevelOuter[3] = 4.0; + gl_TessLevelInner[0] = 5.0; + gl_TessLevelInner[1] = 6.0; + + gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position; + gl_out[gl_InvocationID].gl_PointSize = 10 + gl_InvocationID; + gl_out[gl_InvocationID].gl_ClipDistance[0] = 20.0 + gl_InvocationID; + gl_out[gl_InvocationID].gl_ClipDistance[1] = 40.0 + gl_InvocationID; + gl_out[gl_InvocationID].gl_ClipDistance[2] = 60.0 + gl_InvocationID; + gl_out[gl_InvocationID].gl_ClipDistance[3] = 80.0 + gl_InvocationID; + gl_out[gl_InvocationID].gl_ClipDistance[4] = 100.0 + gl_InvocationID; + + // outputs + tcOutA[gl_InvocationID].color = vOut[gl_InvocationID].v_color; + tcOutA[gl_InvocationID].id = gl_InvocationID + 91; + tcOutB[gl_InvocationID].some = vec2(gl_InvocationID, vOut[gl_InvocationID].a); + tcOutB[gl_InvocationID].other[0] = gl_PrimitiveID + 10; + tcOutB[gl_InvocationID].other[1] = gl_PrimitiveID + 20; + tcOutB[gl_InvocationID].other[2] = gl_PrimitiveID + 30; + tcOutB[gl_InvocationID].variables = vec3(3.0f, vOut[gl_InvocationID].b, 17.0f); + tcOutC.stuff = vec3(1.0, 2.0, 3.0); + tcOutC.more_stuff = 4.0; +} |