diff options
Diffstat (limited to 'tests/auto/gui/rhi/qrhi/data/tessinterfaceblocks.tese')
-rw-r--r-- | tests/auto/gui/rhi/qrhi/data/tessinterfaceblocks.tese | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/tests/auto/gui/rhi/qrhi/data/tessinterfaceblocks.tese b/tests/auto/gui/rhi/qrhi/data/tessinterfaceblocks.tese new file mode 100644 index 0000000000..05430a5f63 --- /dev/null +++ b/tests/auto/gui/rhi/qrhi/data/tessinterfaceblocks.tese @@ -0,0 +1,96 @@ +#version 440 + +layout(triangles, fractional_odd_spacing, ccw) in; + +layout(std140, binding = 0) uniform buf { + mat4 mvp; +}; + +layout(location = 5) in TescOutA { + vec3 color; + int id; +}tcOutA[]; + +layout(location = 10) in TescOutB { + vec2 some; + int other[3]; + vec3 variables; +}tcOutB[]; + +layout(location = 2) patch in TescOutC { + vec3 stuff; + float more_stuff; +}tcOutC; + +layout(location = 0) out vec3 outColor; + +struct A { + vec3 color; + int id; +}; + +struct B { + vec2 some; + int other[3]; + vec3 variables; +}; + +struct C { + vec3 stuff; + float more_stuff; +}; + +struct Element { + A a[3]; + B b[3]; + C c; + vec4 tesslevelOuter; + vec2 tessLevelInner; + float pointSize[3]; + float clipDistance[3][5]; + vec3 tessCoord; + int patchVerticesIn; + int primitiveID; +}; + +layout(std430, binding = 1) buffer result { + int count; + Element elements[]; +}; + +void main() +{ + gl_Position = mvp * ((gl_TessCoord.x * gl_in[0].gl_Position) + (gl_TessCoord.y * gl_in[1].gl_Position) + (gl_TessCoord.z * gl_in[2].gl_Position)); + outColor = gl_TessCoord.x * tcOutA[0].color + gl_TessCoord.y * tcOutA[1].color + gl_TessCoord.z * tcOutA[2].color; + + count = 1; + + elements[gl_PrimitiveID].c.stuff = tcOutC.stuff; + elements[gl_PrimitiveID].c.more_stuff = tcOutC.more_stuff; + elements[gl_PrimitiveID].tesslevelOuter = vec4(gl_TessLevelOuter[0], gl_TessLevelOuter[1], gl_TessLevelOuter[2], gl_TessLevelOuter[3]); + elements[gl_PrimitiveID].tessLevelInner = vec2(gl_TessLevelInner[0], gl_TessLevelInner[1]); + + for (int i = 0; i < 3; ++i) { + + elements[gl_PrimitiveID].a[i].color = tcOutA[i].color; + elements[gl_PrimitiveID].a[i].id = tcOutA[i].id; + + elements[gl_PrimitiveID].b[i].some = tcOutB[i].some; + elements[gl_PrimitiveID].b[i].other = tcOutB[i].other; + elements[gl_PrimitiveID].b[i].variables = tcOutB[i].variables; + + elements[gl_PrimitiveID].pointSize[i] = gl_in[i].gl_PointSize; + elements[gl_PrimitiveID].clipDistance[i][0] = gl_in[i].gl_ClipDistance[0]; + elements[gl_PrimitiveID].clipDistance[i][1] = gl_in[i].gl_ClipDistance[1]; + elements[gl_PrimitiveID].clipDistance[i][2] = gl_in[i].gl_ClipDistance[2]; + elements[gl_PrimitiveID].clipDistance[i][3] = gl_in[i].gl_ClipDistance[3]; + elements[gl_PrimitiveID].clipDistance[i][4] = gl_in[i].gl_ClipDistance[4]; + + } + + elements[gl_PrimitiveID].tessCoord = gl_TessCoord; + elements[gl_PrimitiveID].patchVerticesIn = 3; + elements[gl_PrimitiveID].primitiveID = gl_PrimitiveID; + +} + |