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-rw-r--r--tests/auto/gui/rhi/qrhi/data/texture.frag12
-rw-r--r--tests/auto/gui/rhi/qrhi/data/texture.vert18
2 files changed, 30 insertions, 0 deletions
diff --git a/tests/auto/gui/rhi/qrhi/data/texture.frag b/tests/auto/gui/rhi/qrhi/data/texture.frag
new file mode 100644
index 0000000000..e6021fe905
--- /dev/null
+++ b/tests/auto/gui/rhi/qrhi/data/texture.frag
@@ -0,0 +1,12 @@
+#version 440
+
+layout(location = 0) in vec2 v_texcoord;
+
+layout(location = 0) out vec4 fragColor;
+
+layout(binding = 1) uniform sampler2D tex;
+
+void main()
+{
+ fragColor = texture(tex, v_texcoord);
+}
diff --git a/tests/auto/gui/rhi/qrhi/data/texture.vert b/tests/auto/gui/rhi/qrhi/data/texture.vert
new file mode 100644
index 0000000000..de486cb772
--- /dev/null
+++ b/tests/auto/gui/rhi/qrhi/data/texture.vert
@@ -0,0 +1,18 @@
+#version 440
+
+layout(location = 0) in vec4 position;
+layout(location = 1) in vec2 texcoord;
+
+layout(location = 0) out vec2 v_texcoord;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 mvp;
+} ubuf;
+
+out gl_PerVertex { vec4 gl_Position; };
+
+void main()
+{
+ v_texcoord = texcoord;
+ gl_Position = ubuf.mvp * position;
+}