diff options
Diffstat (limited to 'tests/auto/gui/rhi/qrhi/tst_qrhi.cpp')
-rw-r--r-- | tests/auto/gui/rhi/qrhi/tst_qrhi.cpp | 312 |
1 files changed, 303 insertions, 9 deletions
diff --git a/tests/auto/gui/rhi/qrhi/tst_qrhi.cpp b/tests/auto/gui/rhi/qrhi/tst_qrhi.cpp index 942ee06fe4..8929b69cec 100644 --- a/tests/auto/gui/rhi/qrhi/tst_qrhi.cpp +++ b/tests/auto/gui/rhi/qrhi/tst_qrhi.cpp @@ -1,5 +1,5 @@ // Copyright (C) 2019 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0 +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #include <QTest> #include <QThread> @@ -30,7 +30,7 @@ # define TST_D3D12 #endif -#if defined(Q_OS_MACOS) || defined(Q_OS_IOS) +#if QT_CONFIG(metal) # define TST_MTL #endif @@ -83,6 +83,8 @@ private slots: void renderPassDescriptorCompatibility(); void renderPassDescriptorClone_data(); void renderPassDescriptorClone(); + void textureWithSampleCount_data(); + void textureWithSampleCount(); void renderToTextureSimple_data(); void renderToTextureSimple(); @@ -112,6 +114,8 @@ private slots: void renderToTextureSrbReuse(); void renderToTextureIndexedDraw_data(); void renderToTextureIndexedDraw(); + void renderToTextureArrayMultiView_data(); + void renderToTextureArrayMultiView(); void renderToWindowSimple_data(); void renderToWindowSimple(); void finishWithinSwapchainFrame_data(); @@ -314,8 +318,13 @@ void tst_QRhi::create() QVERIFY(resUpd); resUpd->release(); - QVERIFY(!rhi->supportedSampleCounts().isEmpty()); - QVERIFY(rhi->supportedSampleCounts().contains(1)); + const QVector<int> supportedSampleCounts = rhi->supportedSampleCounts(); + QVERIFY(!supportedSampleCounts.isEmpty()); + QVERIFY(supportedSampleCounts.contains(1)); + for (int i = 1; i < supportedSampleCounts.count(); ++i) { + // Verify the list is sorted. Internally the backends rely on this. + QVERIFY(supportedSampleCounts[i] > supportedSampleCounts[i - 1]); + } QVERIFY(rhi->ubufAlignment() > 0); QCOMPARE(rhi->ubufAligned(123), aligned(123, rhi->ubufAlignment())); @@ -413,7 +422,10 @@ void tst_QRhi::create() QRhi::OneDimensionalTextureMipmaps, QRhi::HalfAttributes, QRhi::RenderToOneDimensionalTexture, - QRhi::ThreeDimensionalTextureMipmaps + QRhi::ThreeDimensionalTextureMipmaps, + QRhi::MultiView, + QRhi::TextureViewFormat, + QRhi::ResolveDepthStencil }; for (size_t i = 0; i <sizeof(features) / sizeof(QRhi::Feature); ++i) rhi->isFeatureSupported(features[i]); @@ -3695,6 +3707,182 @@ void tst_QRhi::renderToTextureIndexedDraw() QVERIFY(redCount > blueCount); } +void tst_QRhi::renderToTextureArrayMultiView_data() +{ + rhiTestData(); +} + +void tst_QRhi::renderToTextureArrayMultiView() +{ + QFETCH(QRhi::Implementation, impl); + QFETCH(QRhiInitParams *, initParams); + + QScopedPointer<QRhi> rhi(QRhi::create(impl, initParams, QRhi::Flags(), nullptr)); + if (!rhi) + QSKIP("QRhi could not be created, skipping testing rendering"); + + if (!rhi->isFeatureSupported(QRhi::MultiView)) + QSKIP("Multiview not supported, skipping testing on this backend"); + + if (rhi->backend() == QRhi::Vulkan && rhi->driverInfo().deviceType == QRhiDriverInfo::CpuDevice) + QSKIP("lavapipe does not like multiview, skip for now"); + + for (int sampleCount : rhi->supportedSampleCounts()) { + const QSize outputSize(1920, 1080); + QRhiTexture::Flags textureFlags = QRhiTexture::RenderTarget; + if (sampleCount <= 1) + textureFlags |= QRhiTexture::UsedAsTransferSource; + QScopedPointer<QRhiTexture> texture(rhi->newTextureArray(QRhiTexture::RGBA8, 2, outputSize, sampleCount, textureFlags)); + QVERIFY(texture->create()); + + // exercise a depth-stencil buffer as well, not that the triangle needs it; note that this also needs to be a two-layer texture array + QScopedPointer<QRhiTexture> ds(rhi->newTextureArray(QRhiTexture::D24S8, 2, outputSize, sampleCount, QRhiTexture::RenderTarget)); + QVERIFY(ds->create()); + + QScopedPointer<QRhiTexture> resolveTexture; + if (sampleCount > 1) { + resolveTexture.reset(rhi->newTextureArray(QRhiTexture::RGBA8, 2, outputSize, 1, QRhiTexture::RenderTarget | QRhiTexture::UsedAsTransferSource)); + QVERIFY(resolveTexture->create()); + } + + QRhiColorAttachment multiViewAtt(texture.get()); + multiViewAtt.setMultiViewCount(2); + if (sampleCount > 1) + multiViewAtt.setResolveTexture(resolveTexture.get()); + + QRhiTextureRenderTargetDescription rtDesc(multiViewAtt); + rtDesc.setDepthTexture(ds.get()); + + QScopedPointer<QRhiTextureRenderTarget> rt(rhi->newTextureRenderTarget(rtDesc)); + QScopedPointer<QRhiRenderPassDescriptor> rpDesc(rt->newCompatibleRenderPassDescriptor()); + rt->setRenderPassDescriptor(rpDesc.data()); + QVERIFY(rt->create()); + + QRhiCommandBuffer *cb = nullptr; + QVERIFY(rhi->beginOffscreenFrame(&cb) == QRhi::FrameOpSuccess); + QVERIFY(cb); + + QRhiResourceUpdateBatch *updates = rhi->nextResourceUpdateBatch(); + + static float triangleData[] = { + 0.0f, 0.5f, 1.0f, 0.0f, 0.0f, + -0.5f, -0.5f, 0.0f, 1.0f, 0.0f, + 0.5f, -0.5f, 0.0f, 0.0f, 1.0f + }; + + QScopedPointer<QRhiBuffer> vbuf(rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(triangleData))); + QVERIFY(vbuf->create()); + updates->uploadStaticBuffer(vbuf.data(), triangleData); + + QScopedPointer<QRhiBuffer> ubuf(rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 128)); // mat4 mvp[2] + QVERIFY(ubuf->create()); + + QScopedPointer<QRhiShaderResourceBindings> srb(rhi->newShaderResourceBindings()); + srb->setBindings({ + QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, ubuf.get()) + }); + QVERIFY(srb->create()); + + QScopedPointer<QRhiGraphicsPipeline> ps(rhi->newGraphicsPipeline()); + ps->setShaderStages({ + { QRhiShaderStage::Vertex, loadShader(":/data/multiview.vert.qsb") }, + { QRhiShaderStage::Fragment, loadShader(":/data/multiview.frag.qsb") } + }); + ps->setMultiViewCount(2); // the view count must be set both on the render target and the pipeline + QRhiVertexInputLayout inputLayout; + inputLayout.setBindings({ + { 5 * sizeof(float) } + }); + inputLayout.setAttributes({ + { 0, 0, QRhiVertexInputAttribute::Float2, 0 }, + { 0, 1, QRhiVertexInputAttribute::Float3, quint32(2 * sizeof(float)) } + }); + ps->setDepthTest(true); + ps->setDepthWrite(true); + ps->setSampleCount(sampleCount); + ps->setVertexInputLayout(inputLayout); + ps->setShaderResourceBindings(srb.get()); + ps->setRenderPassDescriptor(rpDesc.get()); + QVERIFY(ps->create()); + + QMatrix4x4 mvp = rhi->clipSpaceCorrMatrix(); + mvp.perspective(45.0f, outputSize.width() / float(outputSize.height()), 0.01f, 1000.0f); + mvp.translate(0, 0, -2); + mvp.rotate(90, 0, 0, 1); // point left + updates->updateDynamicBuffer(ubuf.get(), 0, 64, mvp.constData()); + mvp.rotate(-180, 0, 0, 1); // point right + updates->updateDynamicBuffer(ubuf.get(), 64, 64, mvp.constData()); + + cb->beginPass(rt.data(), Qt::black, { 1.0f, 0 }, updates); + cb->setGraphicsPipeline(ps.data()); + cb->setShaderResources(); + cb->setViewport({ 0, 0, float(outputSize.width()), float(outputSize.height()) }); + QRhiCommandBuffer::VertexInput vbindings(vbuf.data(), 0); + cb->setVertexInput(0, 1, &vbindings); + cb->draw(3); + + QRhiResourceUpdateBatch *readbackBatch = rhi->nextResourceUpdateBatch(); + QRhiReadbackResult readResult[2]; + QRhiReadbackDescription readbackDesc; + if (sampleCount > 1) + readbackDesc.setTexture(resolveTexture.get()); + else + readbackDesc.setTexture(texture.get()); + readbackDesc.setLayer(0); + readbackBatch->readBackTexture(readbackDesc, &readResult[0]); + readbackDesc.setLayer(1); + readbackBatch->readBackTexture(readbackDesc, &readResult[1]); + + cb->endPass(readbackBatch); + + rhi->endOffscreenFrame(); + + if (rhi->backend() == QRhi::Null) + QSKIP("No real content with Null backend, skipping multiview content check"); + + // both readbacks should be finished now due to using offscreen frames + + QImage image0 = QImage(reinterpret_cast<const uchar *>(readResult[0].data.constData()), + readResult[0].pixelSize.width(), readResult[0].pixelSize.height(), + QImage::Format_RGBA8888); + if (rhi->isYUpInFramebuffer()) // note that we used clipSpaceCorrMatrix + image0 = image0.mirrored(); + + QImage image1 = QImage(reinterpret_cast<const uchar *>(readResult[1].data.constData()), + readResult[1].pixelSize.width(), readResult[1].pixelSize.height(), + QImage::Format_RGBA8888); + if (rhi->isYUpInFramebuffer()) + image1 = image1.mirrored(); + + QVERIFY(!image0.isNull()); + QVERIFY(!image1.isNull()); + + // image0 should have a triangle rotated so that it points left with the red + // tip. image1 should have a triangle rotated so that it points right with + // the red tip. Both are centered, so we will check in range 0..width/2 for + // image0 and width/2..width-1 for image1 to see if the red-enough pixels + // are present. + + int y = image0.height() / 2; + int n = 0; + for (int x = 0; x < image0.width() / 2; ++x) { + QRgb c = image0.pixel(x, y); + if (qRed(c) > 250 && qGreen(c) < 10 && qBlue(c) < 10) + ++n; + } + QVERIFY(n >= 10); + + y = image1.height() / 2; + n = 0; + for (int x = image1.width() / 2; x < image1.width(); ++x) { + QRgb c = image1.pixel(x, y); + if (qRed(c) > 250 && qGreen(c) < 10 && qBlue(c) < 10) + ++n; + } + QVERIFY(n >= 10); + } +} + void tst_QRhi::renderToWindowSimple_data() { rhiTestData(); @@ -4582,6 +4770,59 @@ void tst_QRhi::renderPassDescriptorCompatibility() } else { qDebug("Skipping texture format dependent tests"); } + + if (rhi->isFeatureSupported(QRhi::MultiView)) { + { + QScopedPointer<QRhiTexture> texArr(rhi->newTextureArray(QRhiTexture::RGBA8, 2, QSize(512, 512), 1, QRhiTexture::RenderTarget)); + QVERIFY(texArr->create()); + QRhiColorAttachment multiViewAtt(texArr.data()); + multiViewAtt.setMultiViewCount(2); + QRhiTextureRenderTargetDescription rtDesc(multiViewAtt); + QScopedPointer<QRhiTextureRenderTarget> rt(rhi->newTextureRenderTarget(rtDesc)); + QScopedPointer<QRhiRenderPassDescriptor> rpDesc(rt->newCompatibleRenderPassDescriptor()); + rt->setRenderPassDescriptor(rpDesc.data()); + QVERIFY(rt->create()); + + QScopedPointer<QRhiTextureRenderTarget> rt2(rhi->newTextureRenderTarget(rtDesc)); + QScopedPointer<QRhiRenderPassDescriptor> rpDesc2(rt2->newCompatibleRenderPassDescriptor()); + rt2->setRenderPassDescriptor(rpDesc2.data()); + QVERIFY(rt2->create()); + + QVERIFY(rpDesc->isCompatible(rpDesc2.data())); + QVERIFY(rpDesc2->isCompatible(rpDesc.data())); + QCOMPARE(rpDesc->serializedFormat(), rpDesc2->serializedFormat()); + + QScopedPointer<QRhiRenderPassDescriptor> rpDescClone(rpDesc->newCompatibleRenderPassDescriptor()); + QVERIFY(rpDesc->isCompatible(rpDescClone.data())); + QVERIFY(rpDesc2->isCompatible(rpDescClone.data())); + QCOMPARE(rpDesc->serializedFormat(), rpDescClone->serializedFormat()); + + // With Vulkan the multiViewCount really matters since it is baked + // in to underlying native object (VkRenderPass). Verify that the + // compatibility check fails when the view count differs. Other + // backends cannot do this test since they will likely report the + // rps being compatible regardless. + if (impl == QRhi::Vulkan) { + QRhiColorAttachment nonMultiViewAtt(texArr.data()); + QRhiTextureRenderTargetDescription rtDesc3(nonMultiViewAtt); + QScopedPointer<QRhiTextureRenderTarget> rt3(rhi->newTextureRenderTarget(rtDesc3)); + QScopedPointer<QRhiRenderPassDescriptor> rpDesc3(rt3->newCompatibleRenderPassDescriptor()); + rt3->setRenderPassDescriptor(rpDesc3.data()); + QVERIFY(rt3->create()); + + QVERIFY(!rpDesc->isCompatible(rpDesc3.data())); + QVERIFY(!rpDesc2->isCompatible(rpDesc3.data())); + QVERIFY(rpDesc->serializedFormat() != rpDesc3->serializedFormat()); + + QScopedPointer<QRhiRenderPassDescriptor> rpDesc3Clone(rpDesc3->newCompatibleRenderPassDescriptor()); + QVERIFY(!rpDesc->isCompatible(rpDesc3Clone.data())); + QVERIFY(!rpDesc2->isCompatible(rpDesc3Clone.data())); + QVERIFY(rpDesc->serializedFormat() != rpDesc3Clone->serializedFormat()); + } + } + } else { + qDebug("Skipping multiview dependent tests"); + } } void tst_QRhi::renderPassDescriptorClone_data() @@ -4699,6 +4940,59 @@ void tst_QRhi::pipelineCache() } } +void tst_QRhi::textureWithSampleCount_data() +{ + rhiTestData(); +} + +void tst_QRhi::textureWithSampleCount() +{ + QFETCH(QRhi::Implementation, impl); + QFETCH(QRhiInitParams *, initParams); + + QScopedPointer<QRhi> rhi(QRhi::create(impl, initParams, QRhi::Flags(), nullptr)); + if (!rhi) + QSKIP("QRhi could not be created, skipping testing renderpass descriptors"); + + if (!rhi->isFeatureSupported(QRhi::MultisampleTexture)) + QSKIP("No multisample texture support with this backend, skipping"); + + { + QScopedPointer<QRhiTexture> tex(rhi->newTexture(QRhiTexture::RGBA8, QSize(512, 512), 1)); + QVERIFY(tex->create()); + } + + // Ensure 0 is accepted the same way as 1. + { + QScopedPointer<QRhiTexture> tex(rhi->newTexture(QRhiTexture::RGBA8, QSize(512, 512), 0)); + QVERIFY(tex->create()); + } + + // Note that we intentionally do not pass in RenderTarget in flags. Where + // matters for create(), the backend is expected to act as if it was + // specified whenever samples > 1. (in practice it does not make sense to not + // have the flag for an msaa texture, but we only care about create() here) + + // Pick the commonly supported sample count of 4. + { + QScopedPointer<QRhiTexture> tex(rhi->newTexture(QRhiTexture::RGBA8, QSize(512, 512), 4)); + QVERIFY(tex->create()); + } + + // Now a bogus value that is typically in-between the supported values. + { + QScopedPointer<QRhiTexture> tex(rhi->newTexture(QRhiTexture::RGBA8, QSize(512, 512), 3)); + QVERIFY(tex->create()); + } + + // Now a bogus value that is out of range. + { + QScopedPointer<QRhiTexture> tex(rhi->newTexture(QRhiTexture::RGBA8, QSize(512, 512), 123)); + QVERIFY(tex->create()); + } +} + + void tst_QRhi::textureImportOpenGL() { #ifdef TST_GL @@ -6294,7 +6588,7 @@ void tst_QRhi::storageBuffer() u->uploadStaticBuffer(fromGpuBuffer.data(), 0, blocks["fromGpu"].knownSize, QByteArray(blocks["fromGpu"].knownSize, 0).constData()); QScopedPointer<QRhiShaderResourceBindings> srb(rhi->newShaderResourceBindings()); - srb->setBindings({QRhiShaderResourceBinding::bufferLoadStore(blocks["toGpu"].binding, QRhiShaderResourceBinding::ComputeStage, toGpuBuffer.data()), + srb->setBindings({QRhiShaderResourceBinding::bufferLoad(blocks["toGpu"].binding, QRhiShaderResourceBinding::ComputeStage, toGpuBuffer.data()), QRhiShaderResourceBinding::bufferLoadStore(blocks["fromGpu"].binding, QRhiShaderResourceBinding::ComputeStage, fromGpuBuffer.data())}); QVERIFY(srb->create()); @@ -6700,9 +6994,9 @@ void tst_QRhi::halfPrecisionAttributes() // To avoid these errors, we pad the vertices to 8 byte stride. // static const qfloat16 vertices[] = { - -1.0, -1.0, 0.0, 0.0, - 1.0, -1.0, 0.0, 0.0, - 0.0, 1.0, 0.0, 0.0, + qfloat16(-1.0), qfloat16(-1.0), qfloat16(0.0), qfloat16(0.0), + qfloat16(1.0), qfloat16(-1.0), qfloat16(0.0), qfloat16(0.0), + qfloat16(0.0), qfloat16(1.0), qfloat16(0.0), qfloat16(0.0), }; QScopedPointer<QRhiBuffer> vbuf(rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertices))); |