diff options
Diffstat (limited to 'tests/auto/gui/rhi/qrhi/tst_qrhi.cpp')
-rw-r--r-- | tests/auto/gui/rhi/qrhi/tst_qrhi.cpp | 171 |
1 files changed, 171 insertions, 0 deletions
diff --git a/tests/auto/gui/rhi/qrhi/tst_qrhi.cpp b/tests/auto/gui/rhi/qrhi/tst_qrhi.cpp index a20bea7ace..568e77fd61 100644 --- a/tests/auto/gui/rhi/qrhi/tst_qrhi.cpp +++ b/tests/auto/gui/rhi/qrhi/tst_qrhi.cpp @@ -112,6 +112,8 @@ private slots: void renderToTextureTexturedQuadAndUniformBuffer(); void renderToTextureDeferredSrb_data(); void renderToTextureDeferredSrb(); + void renderToTextureMultipleUniformBuffersAndDynamicOffset_data(); + void renderToTextureMultipleUniformBuffersAndDynamicOffset(); void renderToWindowSimple_data(); void renderToWindowSimple(); void finishWithinSwapchainFrame_data(); @@ -2354,6 +2356,175 @@ void tst_QRhi::renderToTextureDeferredSrb() QCOMPARE(result.pixel(4, 227), empty); } +void tst_QRhi::renderToTextureMultipleUniformBuffersAndDynamicOffset_data() +{ + rhiTestData(); +} + +void tst_QRhi::renderToTextureMultipleUniformBuffersAndDynamicOffset() +{ + QFETCH(QRhi::Implementation, impl); + QFETCH(QRhiInitParams *, initParams); + + QScopedPointer<QRhi> rhi(QRhi::create(impl, initParams, QRhi::Flags(), nullptr)); + if (!rhi) + QSKIP("QRhi could not be created, skipping testing rendering"); + + QImage inputImage; + inputImage.load(QLatin1String(":/data/qt256.png")); + QVERIFY(!inputImage.isNull()); + + QScopedPointer<QRhiTexture> texture(rhi->newTexture(QRhiTexture::RGBA8, inputImage.size(), 1, + QRhiTexture::RenderTarget | QRhiTexture::UsedAsTransferSource)); + QVERIFY(texture->create()); + + QScopedPointer<QRhiTextureRenderTarget> rt(rhi->newTextureRenderTarget({ texture.data() })); + QScopedPointer<QRhiRenderPassDescriptor> rpDesc(rt->newCompatibleRenderPassDescriptor()); + rt->setRenderPassDescriptor(rpDesc.data()); + QVERIFY(rt->create()); + + QRhiCommandBuffer *cb = nullptr; + QVERIFY(rhi->beginOffscreenFrame(&cb) == QRhi::FrameOpSuccess); + QVERIFY(cb); + + QRhiResourceUpdateBatch *updates = rhi->nextResourceUpdateBatch(); + + static const float verticesUvs[] = { + -1.0f, -1.0f, 0.0f, 0.0f, + 1.0f, -1.0f, 1.0f, 0.0f, + -1.0f, 1.0f, 0.0f, 1.0f, + 1.0f, 1.0f, 1.0f, 1.0f + }; + QScopedPointer<QRhiBuffer> vbuf(rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(verticesUvs))); + QVERIFY(vbuf->create()); + updates->uploadStaticBuffer(vbuf.data(), verticesUvs); + + QScopedPointer<QRhiTexture> inputTexture(rhi->newTexture(QRhiTexture::RGBA8, inputImage.size())); + QVERIFY(inputTexture->create()); + updates->uploadTexture(inputTexture.data(), inputImage); + + QScopedPointer<QRhiSampler> sampler(rhi->newSampler(QRhiSampler::Nearest, QRhiSampler::Nearest, QRhiSampler::None, + QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge)); + QVERIFY(sampler->create()); + + const int MATRIX_COUNT = 4; // put 4 mat4s into the buffer, will only use one + const int ubufElemSize = rhi->ubufAligned(64); + QVERIFY(ubufElemSize >= 64); + QScopedPointer<QRhiBuffer> ubuf(rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, MATRIX_COUNT * ubufElemSize)); + QVERIFY(ubuf->create()); + + float zeroes[16]; + memset(zeroes, 0, sizeof(zeroes)); + updates->updateDynamicBuffer(ubuf.data(), 0, 64, zeroes); + updates->updateDynamicBuffer(ubuf.data(), ubufElemSize, 64, zeroes); + // the only correct matrix is the third one + QMatrix4x4 matrix; + updates->updateDynamicBuffer(ubuf.data(), ubufElemSize * 2, 64, matrix.constData()); + updates->updateDynamicBuffer(ubuf.data(), ubufElemSize * 3, 64, zeroes); + + const int OPACITY_COUNT = 6; // put 6 floats into the buffer, will only use one + const int ubuf2ElemSize = rhi->ubufAligned(4); + QVERIFY(ubuf2ElemSize >= 4); + QScopedPointer<QRhiBuffer> ubuf2(rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, OPACITY_COUNT * ubuf2ElemSize)); + QVERIFY(ubuf2->create()); + + updates->updateDynamicBuffer(ubuf2.data(), 0, 4, &zeroes[0]); + updates->updateDynamicBuffer(ubuf2.data(), ubuf2ElemSize, 4, &zeroes[0]); + updates->updateDynamicBuffer(ubuf2.data(), ubuf2ElemSize * 2, 4, &zeroes[0]); + // the only correct opacity value is the fourth one + float opacity = 0.5f; + updates->updateDynamicBuffer(ubuf2.data(), ubuf2ElemSize * 3, 4, &opacity); + updates->updateDynamicBuffer(ubuf2.data(), ubuf2ElemSize * 4, 4, &zeroes[0]); + updates->updateDynamicBuffer(ubuf2.data(), ubuf2ElemSize * 5, 4, &zeroes[0]); + + const QRhiShaderResourceBinding::StageFlags commonVisibility = QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage; + QScopedPointer<QRhiShaderResourceBindings> srb(rhi->newShaderResourceBindings()); + srb->setBindings({ + QRhiShaderResourceBinding::uniformBufferWithDynamicOffset(0, commonVisibility, ubuf.data(), 64), + QRhiShaderResourceBinding::uniformBufferWithDynamicOffset(1, commonVisibility, ubuf2.data(), 4), + QRhiShaderResourceBinding::sampledTexture(2, QRhiShaderResourceBinding::FragmentStage, inputTexture.data(), sampler.data()) + }); + QVERIFY(srb->create()); + + QScopedPointer<QRhiGraphicsPipeline> pipeline(rhi->newGraphicsPipeline()); + pipeline->setTopology(QRhiGraphicsPipeline::TriangleStrip); + QShader vs = loadShader(":/data/textured_multiubuf.vert.qsb"); + QVERIFY(vs.isValid()); + QShader fs = loadShader(":/data/textured_multiubuf.frag.qsb"); + QVERIFY(fs.isValid()); + pipeline->setShaderStages({ { QRhiShaderStage::Vertex, vs }, { QRhiShaderStage::Fragment, fs } }); + QRhiVertexInputLayout inputLayout; + inputLayout.setBindings({ { 4 * sizeof(float) } }); + inputLayout.setAttributes({ + { 0, 0, QRhiVertexInputAttribute::Float2, 0 }, + { 0, 1, QRhiVertexInputAttribute::Float2, 2 * sizeof(float) } + }); + pipeline->setVertexInputLayout(inputLayout); + pipeline->setShaderResourceBindings(srb.data()); + pipeline->setRenderPassDescriptor(rpDesc.data()); + + QVERIFY(pipeline->create()); + + cb->beginPass(rt.data(), Qt::black, { 1.0f, 0 }, updates); + cb->setGraphicsPipeline(pipeline.data()); + + // Now the magic, expose the 3rd matrix and 4th opacity value to the shader. + // If the handling of dynamic offsets were broken, the shaders would likely + // "see" an all zero matrix and zero opacity, thus leading to different + // rendering output. This way we can verify if using dynamic offsets, and + // more than one at the same time, is functional. + QVarLengthArray<QPair<int, quint32>, 2> dynamicOffset = { + { 0, quint32(ubufElemSize * 2) }, + { 1, quint32(ubuf2ElemSize * 3) }, + }; + cb->setShaderResources(srb.data(), 2, dynamicOffset.constData()); + + cb->setViewport({ 0, 0, float(texture->pixelSize().width()), float(texture->pixelSize().height()) }); + QRhiCommandBuffer::VertexInput vbindings(vbuf.data(), 0); + cb->setVertexInput(0, 1, &vbindings); + cb->draw(4); + + QRhiReadbackResult readResult; + QImage result; + readResult.completed = [&readResult, &result] { + result = QImage(reinterpret_cast<const uchar *>(readResult.data.constData()), + readResult.pixelSize.width(), readResult.pixelSize.height(), + QImage::Format_RGBA8888_Premultiplied); + }; + QRhiResourceUpdateBatch *readbackBatch = rhi->nextResourceUpdateBatch(); + readbackBatch->readBackTexture({ texture.data() }, &readResult); + cb->endPass(readbackBatch); + + rhi->endOffscreenFrame(); + + QVERIFY(!result.isNull()); + + if (impl == QRhi::Null) + return; + + if (rhi->isYUpInFramebuffer() != rhi->isYUpInNDC()) + result = std::move(result).mirrored(); + + // opacity 0.5 (premultiplied) + static const auto checkSemiWhite = [](const QRgb &c) { + QRgb semiWhite127 = qPremultiply(qRgba(255, 255, 255, 127)); + QRgb semiWhite128 = qPremultiply(qRgba(255, 255, 255, 128)); + return c == semiWhite127 || c == semiWhite128; + }; + QVERIFY(checkSemiWhite(result.pixel(79, 77))); + QVERIFY(checkSemiWhite(result.pixel(124, 81))); + QVERIFY(checkSemiWhite(result.pixel(128, 149))); + QVERIFY(checkSemiWhite(result.pixel(120, 189))); + QVERIFY(checkSemiWhite(result.pixel(116, 185))); + QVERIFY(checkSemiWhite(result.pixel(191, 172))); + + QRgb empty = qRgba(0, 0, 0, 0); + QCOMPARE(result.pixel(11, 45), empty); + QCOMPARE(result.pixel(246, 202), empty); + QCOMPARE(result.pixel(130, 18), empty); + QCOMPARE(result.pixel(4, 227), empty); +} + void tst_QRhi::setWindowType(QWindow *window, QRhi::Implementation impl) { switch (impl) { |