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-rw-r--r--tests/auto/gui/rhi/qshader/data_src/color.vert18
-rw-r--r--tests/auto/gui/rhi/qshader/data_src/texture.frag16
-rw-r--r--tests/auto/gui/rhi/qshader/data_src/texture_sep.frag17
3 files changed, 51 insertions, 0 deletions
diff --git a/tests/auto/gui/rhi/qshader/data_src/color.vert b/tests/auto/gui/rhi/qshader/data_src/color.vert
new file mode 100644
index 0000000000..c92f71b9e1
--- /dev/null
+++ b/tests/auto/gui/rhi/qshader/data_src/color.vert
@@ -0,0 +1,18 @@
+#version 440
+
+layout(location = 0) in vec4 position;
+layout(location = 1) in vec3 color;
+layout(location = 0) out vec3 v_color;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 mvp;
+ float opacity;
+} ubuf;
+
+out gl_PerVertex { vec4 gl_Position; };
+
+void main()
+{
+ v_color = color;
+ gl_Position = ubuf.mvp * position;
+}
diff --git a/tests/auto/gui/rhi/qshader/data_src/texture.frag b/tests/auto/gui/rhi/qshader/data_src/texture.frag
new file mode 100644
index 0000000000..bd22f817e0
--- /dev/null
+++ b/tests/auto/gui/rhi/qshader/data_src/texture.frag
@@ -0,0 +1,16 @@
+#version 440
+
+layout(location = 0) in vec2 qt_TexCoord;
+layout(location = 0) out vec4 fragColor;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 qt_Matrix;
+ float opacity;
+} ubuf;
+
+layout(binding = 1) uniform sampler2D qt_Texture;
+
+void main()
+{
+ fragColor = texture(qt_Texture, qt_TexCoord) * ubuf.opacity;
+}
diff --git a/tests/auto/gui/rhi/qshader/data_src/texture_sep.frag b/tests/auto/gui/rhi/qshader/data_src/texture_sep.frag
new file mode 100644
index 0000000000..368e851bb4
--- /dev/null
+++ b/tests/auto/gui/rhi/qshader/data_src/texture_sep.frag
@@ -0,0 +1,17 @@
+#version 440
+
+layout(location = 0) in vec2 v_texcoord;
+
+layout(location = 0) out vec4 fragColor;
+
+layout(binding = 1) uniform sampler2D combinedTexSampler;
+layout(binding = 2) uniform texture2D sepTex;
+layout(binding = 3) uniform sampler sepSampler;
+layout(binding = 4) uniform sampler sepSampler2;
+
+void main()
+{
+ fragColor = texture(sampler2D(sepTex, sepSampler), v_texcoord);
+ fragColor *= texture(sampler2D(sepTex, sepSampler2), v_texcoord);
+ fragColor *= texture(combinedTexSampler, v_texcoord);
+}