diff options
Diffstat (limited to 'tests/auto/gui/rhi/qshader/data_src')
-rw-r--r-- | tests/auto/gui/rhi/qshader/data_src/color.vert | 18 | ||||
-rw-r--r-- | tests/auto/gui/rhi/qshader/data_src/texture.frag | 16 | ||||
-rw-r--r-- | tests/auto/gui/rhi/qshader/data_src/texture_sep.frag | 17 |
3 files changed, 51 insertions, 0 deletions
diff --git a/tests/auto/gui/rhi/qshader/data_src/color.vert b/tests/auto/gui/rhi/qshader/data_src/color.vert new file mode 100644 index 0000000000..c92f71b9e1 --- /dev/null +++ b/tests/auto/gui/rhi/qshader/data_src/color.vert @@ -0,0 +1,18 @@ +#version 440 + +layout(location = 0) in vec4 position; +layout(location = 1) in vec3 color; +layout(location = 0) out vec3 v_color; + +layout(std140, binding = 0) uniform buf { + mat4 mvp; + float opacity; +} ubuf; + +out gl_PerVertex { vec4 gl_Position; }; + +void main() +{ + v_color = color; + gl_Position = ubuf.mvp * position; +} diff --git a/tests/auto/gui/rhi/qshader/data_src/texture.frag b/tests/auto/gui/rhi/qshader/data_src/texture.frag new file mode 100644 index 0000000000..bd22f817e0 --- /dev/null +++ b/tests/auto/gui/rhi/qshader/data_src/texture.frag @@ -0,0 +1,16 @@ +#version 440 + +layout(location = 0) in vec2 qt_TexCoord; +layout(location = 0) out vec4 fragColor; + +layout(std140, binding = 0) uniform buf { + mat4 qt_Matrix; + float opacity; +} ubuf; + +layout(binding = 1) uniform sampler2D qt_Texture; + +void main() +{ + fragColor = texture(qt_Texture, qt_TexCoord) * ubuf.opacity; +} diff --git a/tests/auto/gui/rhi/qshader/data_src/texture_sep.frag b/tests/auto/gui/rhi/qshader/data_src/texture_sep.frag new file mode 100644 index 0000000000..368e851bb4 --- /dev/null +++ b/tests/auto/gui/rhi/qshader/data_src/texture_sep.frag @@ -0,0 +1,17 @@ +#version 440 + +layout(location = 0) in vec2 v_texcoord; + +layout(location = 0) out vec4 fragColor; + +layout(binding = 1) uniform sampler2D combinedTexSampler; +layout(binding = 2) uniform texture2D sepTex; +layout(binding = 3) uniform sampler sepSampler; +layout(binding = 4) uniform sampler sepSampler2; + +void main() +{ + fragColor = texture(sampler2D(sepTex, sepSampler), v_texcoord); + fragColor *= texture(sampler2D(sepTex, sepSampler2), v_texcoord); + fragColor *= texture(combinedTexSampler, v_texcoord); +} |