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-rw-r--r--tests/auto/gui/rhi/qshader/tst_qshader.cpp494
1 files changed, 331 insertions, 163 deletions
diff --git a/tests/auto/gui/rhi/qshader/tst_qshader.cpp b/tests/auto/gui/rhi/qshader/tst_qshader.cpp
index 7cd87c80b6..9e179c95c3 100644
--- a/tests/auto/gui/rhi/qshader/tst_qshader.cpp
+++ b/tests/auto/gui/rhi/qshader/tst_qshader.cpp
@@ -1,35 +1,12 @@
-/****************************************************************************
-**
-** Copyright (C) 2019 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the test suite of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:GPL-EXCEPT$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 as published by the Free Software
-** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include <QtTest/QtTest>
+// Copyright (C) 2021 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
+
+#include <QTest>
#include <QFile>
-#include <QtGui/private/qshaderdescription_p_p.h>
-#include <QtGui/private/qshader_p_p.h>
+#include <QBuffer>
+
+#include <private/qshaderdescription_p.h>
+#include <private/qshader_p.h>
class tst_QShader : public QObject
{
@@ -41,11 +18,15 @@ private slots:
void genVariants();
void shaderDescImplicitSharing();
void bakedShaderImplicitSharing();
+ void sortedKeys();
void mslResourceMapping();
- void loadV3();
void serializeShaderDesc();
void comparison();
void loadV4();
+ void manualShaderPackCreation();
+ void loadV6WithSeparateImagesAndSamplers();
+ void loadV7();
+ void loadV8();
};
static QShader getShader(const QString &name)
@@ -78,7 +59,7 @@ void tst_QShader::simpleCompileCheckResults()
QShader s = getShader(QLatin1String(":/data/color_spirv_v5.vert.qsb"));
QVERIFY(s.isValid());
QCOMPARE(QShaderPrivate::get(&s)->qsbVersion, 5);
- QCOMPARE(s.availableShaders().count(), 1);
+ QCOMPARE(s.availableShaders().size(), 1);
const QShaderCode shader = s.shader(QShaderKey(QShader::SpirvShader,
QShaderVersion(100)));
@@ -87,7 +68,7 @@ void tst_QShader::simpleCompileCheckResults()
const QShaderDescription desc = s.description();
QVERIFY(desc.isValid());
- QCOMPARE(desc.inputVariables().count(), 2);
+ QCOMPARE(desc.inputVariables().size(), 2);
for (const QShaderDescription::InOutVariable &v : desc.inputVariables()) {
switch (v.location) {
case 0:
@@ -99,11 +80,11 @@ void tst_QShader::simpleCompileCheckResults()
QCOMPARE(v.type, QShaderDescription::Vec3);
break;
default:
- QVERIFY(false);
+ QFAIL(qPrintable(QStringLiteral("Bad location: %1").arg(v.location)));
break;
}
}
- QCOMPARE(desc.outputVariables().count(), 1);
+ QCOMPARE(desc.outputVariables().size(), 1);
for (const QShaderDescription::InOutVariable &v : desc.outputVariables()) {
switch (v.location) {
case 0:
@@ -111,19 +92,19 @@ void tst_QShader::simpleCompileCheckResults()
QCOMPARE(v.type, QShaderDescription::Vec3);
break;
default:
- QVERIFY(false);
+ QFAIL(qPrintable(QStringLiteral("Bad location: %1").arg(v.location)));
break;
}
}
- QCOMPARE(desc.uniformBlocks().count(), 1);
+ QCOMPARE(desc.uniformBlocks().size(), 1);
const QShaderDescription::UniformBlock blk = desc.uniformBlocks().first();
QCOMPARE(blk.blockName, QByteArrayLiteral("buf"));
QCOMPARE(blk.structName, QByteArrayLiteral("ubuf"));
QCOMPARE(blk.size, 68);
QCOMPARE(blk.binding, 0);
QCOMPARE(blk.descriptorSet, 0);
- QCOMPARE(blk.members.count(), 2);
- for (int i = 0; i < blk.members.count(); ++i) {
+ QCOMPARE(blk.members.size(), 2);
+ for (int i = 0; i < blk.members.size(); ++i) {
const QShaderDescription::BlockVariable v = blk.members[i];
switch (i) {
case 0:
@@ -140,7 +121,7 @@ void tst_QShader::simpleCompileCheckResults()
QCOMPARE(v.type, QShaderDescription::Float);
break;
default:
- QVERIFY(false);
+ QFAIL(qPrintable(QStringLiteral("Too many blocks: %1").arg(blk.members.size())));
break;
}
}
@@ -153,7 +134,7 @@ void tst_QShader::genVariants()
// + batchable variants
QVERIFY(s.isValid());
QCOMPARE(QShaderPrivate::get(&s)->qsbVersion, 5);
- QCOMPARE(s.availableShaders().count(), 2 * 6);
+ QCOMPARE(s.availableShaders().size(), 2 * 6);
int batchableVariantCount = 0;
int batchableGlslVariantCount = 0;
@@ -176,33 +157,33 @@ void tst_QShader::shaderDescImplicitSharing()
QShader s = getShader(QLatin1String(":/data/color_spirv_v5.vert.qsb"));
QVERIFY(s.isValid());
QCOMPARE(QShaderPrivate::get(&s)->qsbVersion, 5);
- QCOMPARE(s.availableShaders().count(), 1);
+ QCOMPARE(s.availableShaders().size(), 1);
QVERIFY(s.availableShaders().contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
QShaderDescription d0 = s.description();
QVERIFY(d0.isValid());
- QCOMPARE(d0.inputVariables().count(), 2);
- QCOMPARE(d0.outputVariables().count(), 1);
- QCOMPARE(d0.uniformBlocks().count(), 1);
+ QCOMPARE(d0.inputVariables().size(), 2);
+ QCOMPARE(d0.outputVariables().size(), 1);
+ QCOMPARE(d0.uniformBlocks().size(), 1);
QShaderDescription d1 = d0;
QVERIFY(QShaderDescriptionPrivate::get(&d0) == QShaderDescriptionPrivate::get(&d1));
- QCOMPARE(d0.inputVariables().count(), 2);
- QCOMPARE(d0.outputVariables().count(), 1);
- QCOMPARE(d0.uniformBlocks().count(), 1);
- QCOMPARE(d1.inputVariables().count(), 2);
- QCOMPARE(d1.outputVariables().count(), 1);
- QCOMPARE(d1.uniformBlocks().count(), 1);
+ QCOMPARE(d0.inputVariables().size(), 2);
+ QCOMPARE(d0.outputVariables().size(), 1);
+ QCOMPARE(d0.uniformBlocks().size(), 1);
+ QCOMPARE(d1.inputVariables().size(), 2);
+ QCOMPARE(d1.outputVariables().size(), 1);
+ QCOMPARE(d1.uniformBlocks().size(), 1);
QCOMPARE(d0, d1);
d1.detach();
QVERIFY(QShaderDescriptionPrivate::get(&d0) != QShaderDescriptionPrivate::get(&d1));
- QCOMPARE(d0.inputVariables().count(), 2);
- QCOMPARE(d0.outputVariables().count(), 1);
- QCOMPARE(d0.uniformBlocks().count(), 1);
- QCOMPARE(d1.inputVariables().count(), 2);
- QCOMPARE(d1.outputVariables().count(), 1);
- QCOMPARE(d1.uniformBlocks().count(), 1);
+ QCOMPARE(d0.inputVariables().size(), 2);
+ QCOMPARE(d0.outputVariables().size(), 1);
+ QCOMPARE(d0.uniformBlocks().size(), 1);
+ QCOMPARE(d1.inputVariables().size(), 2);
+ QCOMPARE(d1.outputVariables().size(), 1);
+ QCOMPARE(d1.uniformBlocks().size(), 1);
QCOMPARE(d0, d1);
d1 = QShaderDescription();
@@ -214,24 +195,24 @@ void tst_QShader::bakedShaderImplicitSharing()
QShader s0 = getShader(QLatin1String(":/data/color_spirv_v5.vert.qsb"));
QVERIFY(s0.isValid());
QCOMPARE(QShaderPrivate::get(&s0)->qsbVersion, 5);
- QCOMPARE(s0.availableShaders().count(), 1);
+ QCOMPARE(s0.availableShaders().size(), 1);
QVERIFY(s0.availableShaders().contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
{
QShader s1 = s0;
QVERIFY(QShaderPrivate::get(&s0) == QShaderPrivate::get(&s1));
- QCOMPARE(s0.availableShaders().count(), 1);
+ QCOMPARE(s0.availableShaders().size(), 1);
QVERIFY(s0.availableShaders().contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
- QCOMPARE(s1.availableShaders().count(), 1);
+ QCOMPARE(s1.availableShaders().size(), 1);
QVERIFY(s1.availableShaders().contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
QCOMPARE(s0.stage(), s1.stage());
QCOMPARE(s0, s1);
s1.detach();
QVERIFY(QShaderPrivate::get(&s0) != QShaderPrivate::get(&s1));
- QCOMPARE(s0.availableShaders().count(), 1);
+ QCOMPARE(s0.availableShaders().size(), 1);
QVERIFY(s0.availableShaders().contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
- QCOMPARE(s1.availableShaders().count(), 1);
+ QCOMPARE(s1.availableShaders().size(), 1);
QVERIFY(s1.availableShaders().contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
QCOMPARE(s0.stage(), s1.stage());
QCOMPARE(s0, s1);
@@ -244,22 +225,32 @@ void tst_QShader::bakedShaderImplicitSharing()
s1.setStage(QShader::FragmentStage); // call a setter to trigger a detach
QVERIFY(QShaderPrivate::get(&s0) != QShaderPrivate::get(&s1));
- QCOMPARE(s0.availableShaders().count(), 1);
+ QCOMPARE(s0.availableShaders().size(), 1);
QVERIFY(s0.availableShaders().contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
- QCOMPARE(s1.availableShaders().count(), 1);
+ QCOMPARE(s1.availableShaders().size(), 1);
QVERIFY(s1.availableShaders().contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
QShaderDescription d0 = s0.description();
- QCOMPARE(d0.inputVariables().count(), 2);
- QCOMPARE(d0.outputVariables().count(), 1);
- QCOMPARE(d0.uniformBlocks().count(), 1);
+ QCOMPARE(d0.inputVariables().size(), 2);
+ QCOMPARE(d0.outputVariables().size(), 1);
+ QCOMPARE(d0.uniformBlocks().size(), 1);
QShaderDescription d1 = s1.description();
- QCOMPARE(d1.inputVariables().count(), 2);
- QCOMPARE(d1.outputVariables().count(), 1);
- QCOMPARE(d1.uniformBlocks().count(), 1);
+ QCOMPARE(d1.inputVariables().size(), 2);
+ QCOMPARE(d1.outputVariables().size(), 1);
+ QCOMPARE(d1.uniformBlocks().size(), 1);
QVERIFY(s0 != s1);
}
}
+void tst_QShader::sortedKeys()
+{
+ QShader s = getShader(QLatin1String(":/data/texture_all_v4.frag.qsb"));
+ QVERIFY(s.isValid());
+ QList<QShaderKey> availableShaders = s.availableShaders();
+ QCOMPARE(availableShaders.size(), 7);
+ std::sort(availableShaders.begin(), availableShaders.end());
+ QCOMPARE(availableShaders, s.availableShaders());
+}
+
void tst_QShader::mslResourceMapping()
{
QShader s = getShader(QLatin1String(":/data/texture_all_v4.frag.qsb"));
@@ -267,7 +258,7 @@ void tst_QShader::mslResourceMapping()
QCOMPARE(QShaderPrivate::get(&s)->qsbVersion, 4);
const QList<QShaderKey> availableShaders = s.availableShaders();
- QCOMPARE(availableShaders.count(), 7);
+ QCOMPARE(availableShaders.size(), 7);
QVERIFY(availableShaders.contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
QVERIFY(availableShaders.contains(QShaderKey(QShader::MslShader, QShaderVersion(12))));
QVERIFY(availableShaders.contains(QShaderKey(QShader::HlslShader, QShaderVersion(50))));
@@ -276,93 +267,19 @@ void tst_QShader::mslResourceMapping()
QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(150))));
QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(330))));
- const QShader::NativeResourceBindingMap *resMap =
+ QShader::NativeResourceBindingMap resMap =
s.nativeResourceBindingMap(QShaderKey(QShader::GlslShader, QShaderVersion(330)));
- QVERIFY(!resMap);
+ QVERIFY(resMap.isEmpty());
// The Metal shader must come with a mapping table for binding points 0
// (uniform buffer) and 1 (combined image sampler mapped to a texture and
// sampler in the shader).
resMap = s.nativeResourceBindingMap(QShaderKey(QShader::MslShader, QShaderVersion(12)));
- QVERIFY(resMap);
+ QVERIFY(!resMap.isEmpty());
- QCOMPARE(resMap->count(), 2);
- QCOMPARE(resMap->value(0).first, 0); // mapped to native buffer index 0
- QCOMPARE(resMap->value(1), qMakePair(0, 0)); // mapped to native texture index 0 and sampler index 0
-}
-
-void tst_QShader::loadV3()
-{
- // qsb version 3: QShaderDescription is serialized as CBOR. Ensure the deserialized data is as expected.
- QShader s = getShader(QLatin1String(":/data/texture_all_v3.frag.qsb"));
- QVERIFY(s.isValid());
- QCOMPARE(QShaderPrivate::get(&s)->qsbVersion, 3);
-
- const QList<QShaderKey> availableShaders = s.availableShaders();
- QCOMPARE(availableShaders.count(), 7);
- QVERIFY(availableShaders.contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
- QVERIFY(availableShaders.contains(QShaderKey(QShader::MslShader, QShaderVersion(12))));
- QVERIFY(availableShaders.contains(QShaderKey(QShader::HlslShader, QShaderVersion(50))));
- QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(100, QShaderVersion::GlslEs))));
- QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(120))));
- QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(150))));
- QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(330))));
-
- const QShaderDescription desc = s.description();
- QVERIFY(desc.isValid());
- QCOMPARE(desc.inputVariables().count(), 1);
- for (const QShaderDescription::InOutVariable &v : desc.inputVariables()) {
- switch (v.location) {
- case 0:
- QCOMPARE(v.name, QByteArrayLiteral("qt_TexCoord"));
- QCOMPARE(v.type, QShaderDescription::Vec2);
- break;
- default:
- QVERIFY(false);
- break;
- }
- }
- QCOMPARE(desc.outputVariables().count(), 1);
- for (const QShaderDescription::InOutVariable &v : desc.outputVariables()) {
- switch (v.location) {
- case 0:
- QCOMPARE(v.name, QByteArrayLiteral("fragColor"));
- QCOMPARE(v.type, QShaderDescription::Vec4);
- break;
- default:
- QVERIFY(false);
- break;
- }
- }
- QCOMPARE(desc.uniformBlocks().count(), 1);
- const QShaderDescription::UniformBlock blk = desc.uniformBlocks().first();
- QCOMPARE(blk.blockName, QByteArrayLiteral("buf"));
- QCOMPARE(blk.structName, QByteArrayLiteral("ubuf"));
- QCOMPARE(blk.size, 68);
- QCOMPARE(blk.binding, 0);
- QCOMPARE(blk.descriptorSet, 0);
- QCOMPARE(blk.members.count(), 2);
- for (int i = 0; i < blk.members.count(); ++i) {
- const QShaderDescription::BlockVariable v = blk.members[i];
- switch (i) {
- case 0:
- QCOMPARE(v.offset, 0);
- QCOMPARE(v.size, 64);
- QCOMPARE(v.name, QByteArrayLiteral("qt_Matrix"));
- QCOMPARE(v.type, QShaderDescription::Mat4);
- QCOMPARE(v.matrixStride, 16);
- break;
- case 1:
- QCOMPARE(v.offset, 64);
- QCOMPARE(v.size, 4);
- QCOMPARE(v.name, QByteArrayLiteral("opacity"));
- QCOMPARE(v.type, QShaderDescription::Float);
- break;
- default:
- QVERIFY(false);
- break;
- }
- }
+ QCOMPARE(resMap.size(), 2);
+ QCOMPARE(resMap.value(0).first, 0); // mapped to native buffer index 0
+ QCOMPARE(resMap.value(1), qMakePair(0, 0)); // mapped to native texture index 0 and sampler index 0
}
void tst_QShader::serializeShaderDesc()
@@ -377,7 +294,7 @@ void tst_QShader::serializeShaderDesc()
QBuffer buf(&data);
QDataStream ds(&buf);
QVERIFY(buf.open(QIODevice::WriteOnly));
- desc.serialize(&ds);
+ desc.serialize(&ds, QShaderPrivate::QSB_VERSION);
}
QVERIFY(!data.isEmpty());
@@ -402,7 +319,7 @@ void tst_QShader::serializeShaderDesc()
QBuffer buf(&data);
QDataStream ds(&buf);
QVERIFY(buf.open(QIODevice::WriteOnly));
- desc.serialize(&ds);
+ desc.serialize(&ds, QShaderPrivate::QSB_VERSION);
}
QVERIFY(!data.isEmpty());
@@ -462,7 +379,7 @@ void tst_QShader::loadV4()
QCOMPARE(QShaderPrivate::get(&s)->qsbVersion, 4);
const QList<QShaderKey> availableShaders = s.availableShaders();
- QCOMPARE(availableShaders.count(), 7);
+ QCOMPARE(availableShaders.size(), 7);
QVERIFY(availableShaders.contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
QVERIFY(availableShaders.contains(QShaderKey(QShader::MslShader, QShaderVersion(12))));
QVERIFY(availableShaders.contains(QShaderKey(QShader::HlslShader, QShaderVersion(50))));
@@ -473,7 +390,7 @@ void tst_QShader::loadV4()
const QShaderDescription desc = s.description();
QVERIFY(desc.isValid());
- QCOMPARE(desc.inputVariables().count(), 1);
+ QCOMPARE(desc.inputVariables().size(), 1);
for (const QShaderDescription::InOutVariable &v : desc.inputVariables()) {
switch (v.location) {
case 0:
@@ -481,11 +398,11 @@ void tst_QShader::loadV4()
QCOMPARE(v.type, QShaderDescription::Vec2);
break;
default:
- QVERIFY(false);
+ QFAIL(qPrintable(QStringLiteral("Bad location: %1").arg(v.location)));
break;
}
}
- QCOMPARE(desc.outputVariables().count(), 1);
+ QCOMPARE(desc.outputVariables().size(), 1);
for (const QShaderDescription::InOutVariable &v : desc.outputVariables()) {
switch (v.location) {
case 0:
@@ -493,19 +410,19 @@ void tst_QShader::loadV4()
QCOMPARE(v.type, QShaderDescription::Vec4);
break;
default:
- QVERIFY(false);
+ QFAIL(qPrintable(QStringLiteral("Bad location: %1").arg(v.location)));
break;
}
}
- QCOMPARE(desc.uniformBlocks().count(), 1);
+ QCOMPARE(desc.uniformBlocks().size(), 1);
const QShaderDescription::UniformBlock blk = desc.uniformBlocks().first();
QCOMPARE(blk.blockName, QByteArrayLiteral("buf"));
QCOMPARE(blk.structName, QByteArrayLiteral("ubuf"));
QCOMPARE(blk.size, 68);
QCOMPARE(blk.binding, 0);
QCOMPARE(blk.descriptorSet, 0);
- QCOMPARE(blk.members.count(), 2);
- for (int i = 0; i < blk.members.count(); ++i) {
+ QCOMPARE(blk.members.size(), 2);
+ for (int i = 0; i < blk.members.size(); ++i) {
const QShaderDescription::BlockVariable v = blk.members[i];
switch (i) {
case 0:
@@ -522,11 +439,262 @@ void tst_QShader::loadV4()
QCOMPARE(v.type, QShaderDescription::Float);
break;
default:
- QVERIFY(false);
+ QFAIL(qPrintable(QStringLiteral("Bad many blocks: %1").arg(blk.members.size())));
break;
}
}
}
+void tst_QShader::manualShaderPackCreation()
+{
+ // Exercise manually building a QShader (instead of loading it from
+ // serialized form). Some Qt modules may do this, in particular when OpenGL
+ // and GLSL code that cannot be processed through the normal pipeline with
+ // Vulkan SPIR-V as the primary target.
+
+ static const char *FS =
+ "#extension GL_OES_EGL_image_external : require\n"
+ "varying vec2 v_texcoord;\n"
+ "struct buf {\n"
+ " mat4 qt_Matrix;\n"
+ " float qt_Opacity;\n"
+ "};\n"
+ "uniform buf ubuf;\n"
+ "uniform samplerExternalOES tex0;\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = ubuf.qt_Opacity * texture2D(tex0, v_texcoord);\n"
+ "}\n";
+ static const char *FS_GLES_PREAMBLE =
+ "precision highp float;\n";
+ // not necessarily sensible given the OES stuff but just for testing
+ static const char *FS_GL_PREAMBLE =
+ "#version 120\n";
+ QByteArray fs_gles = FS_GLES_PREAMBLE;
+ fs_gles += FS;
+ QByteArray fs_gl = FS_GL_PREAMBLE;
+ fs_gl += FS;
+
+ QShaderDescription desc;
+ QShaderDescriptionPrivate *descData = QShaderDescriptionPrivate::get(&desc);
+ QCOMPARE(descData->ref.loadRelaxed(), 1);
+
+ // Inputs
+ QShaderDescription::InOutVariable texCoordInput;
+ texCoordInput.name = "v_texcoord";
+ texCoordInput.type = QShaderDescription::Vec2;
+ texCoordInput.location = 0;
+
+ descData->inVars = {
+ texCoordInput
+ };
+
+ // Outputs (just here for completeness, not strictly needed with OpenGL, the
+ // OpenGL backend of QRhi does not care)
+ QShaderDescription::InOutVariable fragColorOutput;
+ texCoordInput.name = "gl_FragColor";
+ texCoordInput.type = QShaderDescription::Vec4;
+ texCoordInput.location = 0;
+
+ descData->outVars = {
+ fragColorOutput
+ };
+
+ // No real uniform blocks in GLSL shaders used with QRhi, but metadata-wise
+ // that's what the struct maps to in others shading languages.
+ QShaderDescription::BlockVariable matrixBlockVar;
+ matrixBlockVar.name = "qt_Matrix";
+ matrixBlockVar.type = QShaderDescription::Mat4;
+ matrixBlockVar.offset = 0;
+ matrixBlockVar.size = 64;
+
+ QShaderDescription::BlockVariable opacityBlockVar;
+ opacityBlockVar.name = "qt_Opacity";
+ opacityBlockVar.type = QShaderDescription::Float;
+ opacityBlockVar.offset = 64;
+ opacityBlockVar.size = 4;
+
+ QShaderDescription::UniformBlock ubufStruct;
+ ubufStruct.blockName = "buf";
+ ubufStruct.structName = "ubuf";
+ ubufStruct.size = 64 + 4;
+ ubufStruct.binding = 0;
+ ubufStruct.members = {
+ matrixBlockVar,
+ opacityBlockVar
+ };
+
+ descData->uniformBlocks = {
+ ubufStruct
+ };
+
+ // Samplers
+ QShaderDescription::InOutVariable samplerTex0;
+ samplerTex0.name = "tex0";
+ samplerTex0.type = QShaderDescription::SamplerExternalOES;
+ // the struct with the "uniform block" content should be binding 0, samplers can then use 1, 2, ...
+ samplerTex0.binding = 1;
+
+ descData->combinedImageSamplers = {
+ samplerTex0
+ };
+
+ // Now we have everything needed to construct a QShader suitable for OpenGL ES >=2.0 and OpenGL >=2.1
+ QShader shaderPack;
+ shaderPack.setStage(QShader::FragmentStage);
+ shaderPack.setDescription(desc);
+ shaderPack.setShader(QShaderKey(QShader::GlslShader, QShaderVersion(100, QShaderVersion::GlslEs)), QShaderCode(fs_gles));
+ shaderPack.setShader(QShaderKey(QShader::GlslShader, QShaderVersion(120)), QShaderCode(fs_gl));
+
+ // real world code would then pass the QShader to QSGMaterialShader::setShader() etc.
+
+ const QByteArray serialized = shaderPack.serialized();
+ QShader newShaderPack = QShader::fromSerialized(serialized);
+ QCOMPARE(newShaderPack.availableShaders().size(), 2);
+ QCOMPARE(newShaderPack.description().inputVariables().size(), 1);
+ QCOMPARE(newShaderPack.description().outputVariables().size(), 1);
+ QCOMPARE(newShaderPack.description().uniformBlocks().size(), 1);
+ QCOMPARE(newShaderPack.description().combinedImageSamplers().size(), 1);
+ QCOMPARE(newShaderPack.shader(QShaderKey(QShader::GlslShader, QShaderVersion(100, QShaderVersion::GlslEs))).shader(), fs_gles);
+ QCOMPARE(newShaderPack.shader(QShaderKey(QShader::GlslShader, QShaderVersion(120))).shader(), fs_gl);
+}
+
+void tst_QShader::loadV6WithSeparateImagesAndSamplers()
+{
+ QShader s = getShader(QLatin1String(":/data/texture_sep_v6.frag.qsb"));
+ QVERIFY(s.isValid());
+ QCOMPARE(QShaderPrivate::get(&s)->qsbVersion, 6);
+
+ const QList<QShaderKey> availableShaders = s.availableShaders();
+ QCOMPARE(availableShaders.size(), 6);
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::MslShader, QShaderVersion(12))));
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::HlslShader, QShaderVersion(50))));
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(100, QShaderVersion::GlslEs))));
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(120))));
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(150))));
+
+ QShader::NativeResourceBindingMap resMap =
+ s.nativeResourceBindingMap(QShaderKey(QShader::HlslShader, QShaderVersion(50)));
+ QVERIFY(resMap.size() == 4);
+ QVERIFY(s.separateToCombinedImageSamplerMappingList(QShaderKey(QShader::HlslShader, QShaderVersion(50))).isEmpty());
+ resMap = s.nativeResourceBindingMap(QShaderKey(QShader::MslShader, QShaderVersion(12)));
+ QVERIFY(resMap.size() == 4);
+ QVERIFY(s.separateToCombinedImageSamplerMappingList(QShaderKey(QShader::MslShader, QShaderVersion(12))).isEmpty());
+
+ for (auto key : {
+ QShaderKey(QShader::GlslShader, QShaderVersion(100, QShaderVersion::GlslEs)),
+ QShaderKey(QShader::GlslShader, QShaderVersion(120)),
+ QShaderKey(QShader::GlslShader, QShaderVersion(150)) })
+ {
+ auto list = s.separateToCombinedImageSamplerMappingList(key);
+ QCOMPARE(list.size(), 2);
+ }
+}
+
+void tst_QShader::loadV7()
+{
+ QShader vert = getShader(QLatin1String(":/data/metal_enabled_tessellation_v7.vert.qsb"));
+ QVERIFY(vert.isValid());
+ QCOMPARE(QShaderPrivate::get(&vert)->qsbVersion, 7);
+ QCOMPARE(vert.availableShaders().size(), 8);
+
+ QCOMPARE(vert.description().inputVariables().size(), 2);
+ QCOMPARE(vert.description().outputBuiltinVariables().size(), 1);
+ QCOMPARE(vert.description().outputBuiltinVariables()[0].type, QShaderDescription::PositionBuiltin);
+ QCOMPARE(vert.description().outputVariables().size(), 1);
+ QCOMPARE(vert.description().outputVariables()[0].name, QByteArrayLiteral("v_color"));
+
+ QVERIFY(vert.availableShaders().contains(QShaderKey(QShader::MslShader, QShaderVersion(12))));
+ QVERIFY(!vert.shader(QShaderKey(QShader::MslShader, QShaderVersion(12), QShader::NonIndexedVertexAsComputeShader)).shader().isEmpty());
+ QVERIFY(!vert.shader(QShaderKey(QShader::MslShader, QShaderVersion(12), QShader::UInt16IndexedVertexAsComputeShader)).shader().isEmpty());
+ QVERIFY(!vert.shader(QShaderKey(QShader::MslShader, QShaderVersion(12), QShader::UInt32IndexedVertexAsComputeShader)).shader().isEmpty());
+
+ QShader tesc = getShader(QLatin1String(":/data/metal_enabled_tessellation_v7.tesc.qsb"));
+ QVERIFY(tesc.isValid());
+ QCOMPARE(QShaderPrivate::get(&tesc)->qsbVersion, 7);
+ QCOMPARE(tesc.availableShaders().size(), 5);
+ QCOMPARE(tesc.description().tessellationOutputVertexCount(), 3u);
+
+ QCOMPARE(tesc.description().inputBuiltinVariables().size(), 2);
+ QCOMPARE(tesc.description().outputBuiltinVariables().size(), 3);
+ // builtins must be sorted based on the type
+ QCOMPARE(tesc.description().inputBuiltinVariables()[0].type, QShaderDescription::PositionBuiltin);
+ QCOMPARE(tesc.description().inputBuiltinVariables()[1].type, QShaderDescription::InvocationIdBuiltin);
+ QCOMPARE(tesc.description().outputBuiltinVariables()[0].type, QShaderDescription::PositionBuiltin);
+ QCOMPARE(tesc.description().outputBuiltinVariables()[1].type, QShaderDescription::TessLevelOuterBuiltin);
+ QCOMPARE(tesc.description().outputBuiltinVariables()[2].type, QShaderDescription::TessLevelInnerBuiltin);
+
+ QCOMPARE(tesc.description().outputVariables().size(), 3);
+ for (const QShaderDescription::InOutVariable &v : tesc.description().outputVariables()) {
+ switch (v.location) {
+ case 0:
+ QCOMPARE(v.name, QByteArrayLiteral("outColor"));
+ QCOMPARE(v.type, QShaderDescription::Vec3);
+ QCOMPARE(v.perPatch, false);
+ break;
+ case 1:
+ QCOMPARE(v.name, QByteArrayLiteral("stuff"));
+ QCOMPARE(v.type, QShaderDescription::Vec3);
+ QCOMPARE(v.perPatch, true);
+ break;
+ case 2:
+ QCOMPARE(v.name, QByteArrayLiteral("more_stuff"));
+ QCOMPARE(v.type, QShaderDescription::Float);
+ QCOMPARE(v.perPatch, true);
+ break;
+ default:
+ QFAIL(qPrintable(QStringLiteral("Bad location: %1").arg(v.location)));
+ break;
+ }
+ }
+
+ QVERIFY(!tesc.shader(QShaderKey(QShader::MslShader, QShaderVersion(12))).shader().isEmpty());
+ QCOMPARE(tesc.nativeShaderInfo(QShaderKey(QShader::SpirvShader, QShaderVersion(100))).extraBufferBindings.size(), 0);
+ QCOMPARE(tesc.nativeShaderInfo(QShaderKey(QShader::MslShader, QShaderVersion(12))).extraBufferBindings.size(), 5);
+
+ QShader tese = getShader(QLatin1String(":/data/metal_enabled_tessellation_v7.tese.qsb"));
+ QVERIFY(tese.isValid());
+ QCOMPARE(QShaderPrivate::get(&tese)->qsbVersion, 7);
+ QCOMPARE(tese.availableShaders().size(), 5);
+ QCOMPARE(tese.description().tessellationMode(), QShaderDescription::TrianglesTessellationMode);
+ QCOMPARE(tese.description().tessellationWindingOrder(), QShaderDescription::CcwTessellationWindingOrder);
+ QCOMPARE(tese.description().tessellationPartitioning(), QShaderDescription::FractionalOddTessellationPartitioning);
+
+ QCOMPARE(tese.description().inputBuiltinVariables()[0].type, QShaderDescription::PositionBuiltin);
+ QCOMPARE(tese.description().inputBuiltinVariables()[1].type, QShaderDescription::TessLevelOuterBuiltin);
+ QCOMPARE(tese.description().inputBuiltinVariables()[2].type, QShaderDescription::TessLevelInnerBuiltin);
+ QCOMPARE(tese.description().inputBuiltinVariables()[3].type, QShaderDescription::TessCoordBuiltin);
+
+ QCOMPARE(tese.nativeResourceBindingMap(QShaderKey(QShader::MslShader, QShaderVersion(12))).size(), 1);
+ QCOMPARE(tese.nativeResourceBindingMap(QShaderKey(QShader::MslShader, QShaderVersion(12))).value(0), qMakePair(0, -1));
+
+ QShader frag = getShader(QLatin1String(":/data/metal_enabled_tessellation_v7.frag.qsb"));
+ QVERIFY(frag.isValid());
+ QCOMPARE(QShaderPrivate::get(&frag)->qsbVersion, 7);
+}
+
+void tst_QShader::loadV8()
+{
+ QShader s = getShader(QLatin1String(":/data/storage_buffer_info_v8.comp.qsb"));
+ QVERIFY(s.isValid());
+ QCOMPARE(QShaderPrivate::get(&s)->qsbVersion, 8);
+
+ const QList<QShaderKey> availableShaders = s.availableShaders();
+ QCOMPARE(availableShaders.size(), 5);
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::MslShader, QShaderVersion(12))));
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::HlslShader, QShaderVersion(50))));
+ QVERIFY(availableShaders.contains(
+ QShaderKey(QShader::GlslShader, QShaderVersion(310, QShaderVersion::GlslEs))));
+ QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(430))));
+
+ QCOMPARE(s.description().storageBlocks().size(), 1);
+ QCOMPARE(s.description().storageBlocks().last().runtimeArrayStride, 4);
+ QCOMPARE(s.description().storageBlocks().last().qualifierFlags,
+ QShaderDescription::QualifierFlags(QShaderDescription::QualifierWriteOnly
+ | QShaderDescription::QualifierRestrict));
+}
+
#include <tst_qshader.moc>
QTEST_MAIN(tst_QShader)