diff options
Diffstat (limited to 'tests/auto/opengl')
-rw-r--r-- | tests/auto/opengl/qgl/tst_qgl.cpp | 36 | ||||
-rw-r--r-- | tests/auto/opengl/qglfunctions/tst_qglfunctions.cpp | 182 | ||||
-rw-r--r-- | tests/auto/opengl/qglthreads/tst_qglthreads.cpp | 93 |
3 files changed, 166 insertions, 145 deletions
diff --git a/tests/auto/opengl/qgl/tst_qgl.cpp b/tests/auto/opengl/qgl/tst_qgl.cpp index 1ec1d88802..57128e4a82 100644 --- a/tests/auto/opengl/qgl/tst_qgl.cpp +++ b/tests/auto/opengl/qgl/tst_qgl.cpp @@ -49,6 +49,7 @@ #include <qglframebufferobject.h> #include <qglcolormap.h> #include <qpaintengine.h> +#include <qopenglfunctions.h> #include <QGraphicsView> #include <QGraphicsProxyWidget> @@ -751,7 +752,10 @@ void tst_QGL::openGLVersionCheck() #elif defined(QT_OPENGL_ES_2) QVERIFY(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_ES_Version_2_0); #else - QVERIFY(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_1_1); + if (QOpenGLFunctions::isES()) + QVERIFY(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_ES_Version_2_0); + else + QVERIFY(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_1_1); #endif //defined(QT_OPENGL_ES_1) } #endif //QT_BUILD_INTERNAL @@ -1511,12 +1515,6 @@ void tst_QGL::colormap() QCOMPARE(cmap4.size(), 256); } -#ifndef QT_OPENGL_ES -#define DEFAULT_FORMAT GL_RGBA8 -#else -#define DEFAULT_FORMAT GL_RGBA -#endif - #ifndef GL_TEXTURE_3D #define GL_TEXTURE_3D 0x806F #endif @@ -1532,7 +1530,13 @@ void tst_QGL::fboFormat() QCOMPARE(format1.samples(), 0); QVERIFY(format1.attachment() == QGLFramebufferObject::NoAttachment); QCOMPARE(int(format1.textureTarget()), int(GL_TEXTURE_2D)); - QCOMPARE(int(format1.internalTextureFormat()), int(DEFAULT_FORMAT)); + int expectedFormat = +#ifdef QT_OPENGL_ES_2 + GL_RGBA; +#else + QOpenGLFunctions::isES() ? GL_RGBA : GL_RGBA8; +#endif + QCOMPARE(int(format1.internalTextureFormat()), expectedFormat); // Modify the values and re-check. format1.setSamples(8); @@ -1603,14 +1607,26 @@ void tst_QGL::fboFormat() QGLFramebufferObjectFormat format4c; QVERIFY(format1c == format3c); QVERIFY(!(format1c != format3c)); - format3c.setInternalTextureFormat(DEFAULT_FORMAT); + format3c.setInternalTextureFormat( +#ifdef QT_OPENGL_ES_2 + GL_RGBA +#else + QOpenGLFunctions::isES() ? GL_RGBA : GL_RGBA8 +#endif + ); QVERIFY(!(format1c == format3c)); QVERIFY(format1c != format3c); format4c = format1c; QVERIFY(format1c == format4c); QVERIFY(!(format1c != format4c)); - format4c.setInternalTextureFormat(DEFAULT_FORMAT); + format4c.setInternalTextureFormat( +#ifdef QT_OPENGL_ES_2 + GL_RGBA +#else + QOpenGLFunctions::isES() ? GL_RGBA : GL_RGBA8 +#endif + ); QVERIFY(!(format1c == format4c)); QVERIFY(format1c != format4c); } diff --git a/tests/auto/opengl/qglfunctions/tst_qglfunctions.cpp b/tests/auto/opengl/qglfunctions/tst_qglfunctions.cpp index 975df7f554..fea3c7b643 100644 --- a/tests/auto/opengl/qglfunctions/tst_qglfunctions.cpp +++ b/tests/auto/opengl/qglfunctions/tst_qglfunctions.cpp @@ -96,97 +96,99 @@ void tst_QGLFunctions::features() funcs.initializeGLFunctions(); // Validate the features against what we expect for this platform. -#if defined(QT_OPENGL_ES_2) - QGLFunctions::OpenGLFeatures allFeatures = - (QGLFunctions::Multitexture | - QGLFunctions::Shaders | - QGLFunctions::Buffers | - QGLFunctions::Framebuffers | - QGLFunctions::BlendColor | - QGLFunctions::BlendEquation | - QGLFunctions::BlendEquationSeparate | - QGLFunctions::BlendFuncSeparate | - QGLFunctions::BlendSubtract | - QGLFunctions::CompressedTextures | - QGLFunctions::Multisample | - QGLFunctions::StencilSeparate | - QGLFunctions::NPOTTextures); - QVERIFY((funcs.openGLFeatures() & allFeatures) == allFeatures); - QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::Multitexture)); - QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::Shaders)); - QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::Buffers)); - QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::Framebuffers)); - QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::BlendColor)); - QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::BlendEquation)); - QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::BlendEquationSeparate)); - QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::BlendFuncSeparate)); - QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::BlendSubtract)); - QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::CompressedTextures)); - QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::Multisample)); - QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::StencilSeparate)); - QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::NPOTTextures)); -#elif defined(QT_OPENGL_ES) - QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::Multitexture)); - QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::Buffers)); - QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::CompressedTextures)); - QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::Multisample)); - - QVERIFY(!funcs.hasOpenGLFeature(QGLFunctions::Shaders)); - QVERIFY(!funcs.hasOpenGLFeature(QGLFunctions::BlendColor)); - QVERIFY(!funcs.hasOpenGLFeature(QGLFunctions::StencilSeparate)); - - QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::Framebuffers), - hasExtension("GL_OES_framebuffer_object")); - QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::BlendEquationSeparate), - hasExtension("GL_OES_blend_equation_separate")); - QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::BlendFuncSeparate), - hasExtension("GL_OES_blend_func_separate")); - QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::BlendSubtract), - hasExtension("GL_OES_blend_subtract")); - QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::NPOTTextures), - hasExtension("GL_OES_texture_npot")); -#else - // We check for both the extension name and the minimum OpenGL version - // for the feature. This will help us catch situations where a platform - // doesn't list an extension by name but does have the feature by virtue - // of its version number. - QGLFormat::OpenGLVersionFlags versions = QGLFormat::openGLVersionFlags(); - QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::Multitexture), - hasExtension("GL_ARB_multitexture") || - (versions & QGLFormat::OpenGL_Version_1_3) != 0); - QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::Shaders), - hasExtension("GL_ARB_shader_objects") || - (versions & QGLFormat::OpenGL_Version_2_0) != 0); - QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::Buffers), - (versions & QGLFormat::OpenGL_Version_1_5) != 0); - QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::Framebuffers), - hasExtension("GL_EXT_framebuffer_object") || - hasExtension("GL_ARB_framebuffer_object")); - QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::BlendColor), - hasExtension("GL_EXT_blend_color") || - (versions & QGLFormat::OpenGL_Version_1_2) != 0); - QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::BlendEquation), - (versions & QGLFormat::OpenGL_Version_1_2) != 0); - QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::BlendEquationSeparate), - hasExtension("GL_EXT_blend_equation_separate") || - (versions & QGLFormat::OpenGL_Version_2_0) != 0); - QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::BlendFuncSeparate), - hasExtension("GL_EXT_blend_func_separate") || - (versions & QGLFormat::OpenGL_Version_1_4) != 0); - QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::BlendSubtract), - hasExtension("GL_EXT_blend_subtract")); - QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::CompressedTextures), - hasExtension("GL_ARB_texture_compression") || - (versions & QGLFormat::OpenGL_Version_1_3) != 0); - QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::Multisample), - hasExtension("GL_ARB_multisample") || - (versions & QGLFormat::OpenGL_Version_1_3) != 0); - QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::StencilSeparate), - (versions & QGLFormat::OpenGL_Version_2_0) != 0); - QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::NPOTTextures), - hasExtension("GL_ARB_texture_non_power_of_two") || - (versions & QGLFormat::OpenGL_Version_2_0) != 0); + if (QOpenGLFunctions::isES()) { +#if !defined(QT_OPENGL_ES) || defined(QT_OPENGL_ES_2) + QGLFunctions::OpenGLFeatures allFeatures = + (QGLFunctions::Multitexture | + QGLFunctions::Shaders | + QGLFunctions::Buffers | + QGLFunctions::Framebuffers | + QGLFunctions::BlendColor | + QGLFunctions::BlendEquation | + QGLFunctions::BlendEquationSeparate | + QGLFunctions::BlendFuncSeparate | + QGLFunctions::BlendSubtract | + QGLFunctions::CompressedTextures | + QGLFunctions::Multisample | + QGLFunctions::StencilSeparate | + QGLFunctions::NPOTTextures); + QVERIFY((funcs.openGLFeatures() & allFeatures) == allFeatures); + QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::Multitexture)); + QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::Shaders)); + QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::Buffers)); + QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::Framebuffers)); + QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::BlendColor)); + QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::BlendEquation)); + QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::BlendEquationSeparate)); + QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::BlendFuncSeparate)); + QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::BlendSubtract)); + QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::CompressedTextures)); + QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::Multisample)); + QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::StencilSeparate)); + QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::NPOTTextures)); +#elif defined(QT_OPENGL_ES) && !defined(QT_OPENGL_ES_2) + QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::Multitexture)); + QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::Buffers)); + QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::CompressedTextures)); + QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::Multisample)); + + QVERIFY(!funcs.hasOpenGLFeature(QGLFunctions::Shaders)); + QVERIFY(!funcs.hasOpenGLFeature(QGLFunctions::BlendColor)); + QVERIFY(!funcs.hasOpenGLFeature(QGLFunctions::StencilSeparate)); + + QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::Framebuffers), + hasExtension("GL_OES_framebuffer_object")); + QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::BlendEquationSeparate), + hasExtension("GL_OES_blend_equation_separate")); + QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::BlendFuncSeparate), + hasExtension("GL_OES_blend_func_separate")); + QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::BlendSubtract), + hasExtension("GL_OES_blend_subtract")); + QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::NPOTTextures), + hasExtension("GL_OES_texture_npot")); #endif + } else { + // We check for both the extension name and the minimum OpenGL version + // for the feature. This will help us catch situations where a platform + // doesn't list an extension by name but does have the feature by virtue + // of its version number. + QGLFormat::OpenGLVersionFlags versions = QGLFormat::openGLVersionFlags(); + QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::Multitexture), + hasExtension("GL_ARB_multitexture") || + (versions & QGLFormat::OpenGL_Version_1_3) != 0); + QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::Shaders), + hasExtension("GL_ARB_shader_objects") || + (versions & QGLFormat::OpenGL_Version_2_0) != 0); + QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::Buffers), + (versions & QGLFormat::OpenGL_Version_1_5) != 0); + QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::Framebuffers), + hasExtension("GL_EXT_framebuffer_object") || + hasExtension("GL_ARB_framebuffer_object")); + QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::BlendColor), + hasExtension("GL_EXT_blend_color") || + (versions & QGLFormat::OpenGL_Version_1_2) != 0); + QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::BlendEquation), + (versions & QGLFormat::OpenGL_Version_1_2) != 0); + QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::BlendEquationSeparate), + hasExtension("GL_EXT_blend_equation_separate") || + (versions & QGLFormat::OpenGL_Version_2_0) != 0); + QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::BlendFuncSeparate), + hasExtension("GL_EXT_blend_func_separate") || + (versions & QGLFormat::OpenGL_Version_1_4) != 0); + QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::BlendSubtract), + hasExtension("GL_EXT_blend_subtract")); + QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::CompressedTextures), + hasExtension("GL_ARB_texture_compression") || + (versions & QGLFormat::OpenGL_Version_1_3) != 0); + QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::Multisample), + hasExtension("GL_ARB_multisample") || + (versions & QGLFormat::OpenGL_Version_1_3) != 0); + QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::StencilSeparate), + (versions & QGLFormat::OpenGL_Version_2_0) != 0); + QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::NPOTTextures), + hasExtension("GL_ARB_texture_non_power_of_two") || + (versions & QGLFormat::OpenGL_Version_2_0) != 0); + } } // Verify that the multitexture functions appear to resolve and work. diff --git a/tests/auto/opengl/qglthreads/tst_qglthreads.cpp b/tests/auto/opengl/qglthreads/tst_qglthreads.cpp index f5923764b8..765dc221dc 100644 --- a/tests/auto/opengl/qglthreads/tst_qglthreads.cpp +++ b/tests/auto/opengl/qglthreads/tst_qglthreads.cpp @@ -333,52 +333,55 @@ static inline float qrandom() { return (rand() % 100) / 100.f; } void renderAScene(int w, int h) { -#ifdef QT_OPENGL_ES_2 - Q_UNUSED(w) - Q_UNUSED(h) - QGLShaderProgram program; - program.addShaderFromSourceCode(QGLShader::Vertex, "attribute highp vec2 pos; void main() { gl_Position = vec4(pos.xy, 1.0, 1.0); }"); - program.addShaderFromSourceCode(QGLShader::Fragment, "uniform lowp vec4 color; void main() { gl_FragColor = color; }"); - program.bindAttributeLocation("pos", 0); - program.bind(); - - glEnableVertexAttribArray(0); - - for (int i=0; i<1000; ++i) { - GLfloat pos[] = { - (rand() % 100) / 100.f, - (rand() % 100) / 100.f, - (rand() % 100) / 100.f, - (rand() % 100) / 100.f, - (rand() % 100) / 100.f, - (rand() % 100) / 100.f - }; - - glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, pos); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); - } -#else - glViewport(0, 0, w, h); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(0, w, h, 0, 1, 100); - glTranslated(0, 0, -1); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - - for (int i=0;i<1000; ++i) { - glBegin(GL_TRIANGLES); - glColor3f(qrandom(), qrandom(), qrandom()); - glVertex2f(qrandom() * w, qrandom() * h); - glColor3f(qrandom(), qrandom(), qrandom()); - glVertex2f(qrandom() * w, qrandom() * h); - glColor3f(qrandom(), qrandom(), qrandom()); - glVertex2f(qrandom() * w, qrandom() * h); - glEnd(); - } + if (QOpenGLFunctions::isES()) { + QGLFunctions funcs(QGLContext::currentContext()); + Q_UNUSED(w); + Q_UNUSED(h); + QGLShaderProgram program; + program.addShaderFromSourceCode(QGLShader::Vertex, "attribute highp vec2 pos; void main() { gl_Position = vec4(pos.xy, 1.0, 1.0); }"); + program.addShaderFromSourceCode(QGLShader::Fragment, "uniform lowp vec4 color; void main() { gl_FragColor = color; }"); + program.bindAttributeLocation("pos", 0); + program.bind(); + + funcs.glEnableVertexAttribArray(0); + + for (int i=0; i<1000; ++i) { + GLfloat pos[] = { + (rand() % 100) / 100.f, + (rand() % 100) / 100.f, + (rand() % 100) / 100.f, + (rand() % 100) / 100.f, + (rand() % 100) / 100.f, + (rand() % 100) / 100.f + }; + + funcs.glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, pos); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + } + } else { +#ifndef QT_OPENGL_ES_2 + glViewport(0, 0, w, h); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glFrustum(0, w, h, 0, 1, 100); + glTranslated(0, 0, -1); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + for (int i=0;i<1000; ++i) { + glBegin(GL_TRIANGLES); + glColor3f(qrandom(), qrandom(), qrandom()); + glVertex2f(qrandom() * w, qrandom() * h); + glColor3f(qrandom(), qrandom(), qrandom()); + glVertex2f(qrandom() * w, qrandom() * h); + glColor3f(qrandom(), qrandom(), qrandom()); + glVertex2f(qrandom() * w, qrandom() * h); + glEnd(); + } #endif + } } class ThreadSafeGLWidget : public QGLWidget |