summaryrefslogtreecommitdiffstats
path: root/tests/auto/opengl
diff options
context:
space:
mode:
Diffstat (limited to 'tests/auto/opengl')
-rw-r--r--tests/auto/opengl/qgl/tst_qgl.cpp36
-rw-r--r--tests/auto/opengl/qglfunctions/tst_qglfunctions.cpp182
-rw-r--r--tests/auto/opengl/qglthreads/tst_qglthreads.cpp93
3 files changed, 166 insertions, 145 deletions
diff --git a/tests/auto/opengl/qgl/tst_qgl.cpp b/tests/auto/opengl/qgl/tst_qgl.cpp
index 1ec1d88802..57128e4a82 100644
--- a/tests/auto/opengl/qgl/tst_qgl.cpp
+++ b/tests/auto/opengl/qgl/tst_qgl.cpp
@@ -49,6 +49,7 @@
#include <qglframebufferobject.h>
#include <qglcolormap.h>
#include <qpaintengine.h>
+#include <qopenglfunctions.h>
#include <QGraphicsView>
#include <QGraphicsProxyWidget>
@@ -751,7 +752,10 @@ void tst_QGL::openGLVersionCheck()
#elif defined(QT_OPENGL_ES_2)
QVERIFY(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_ES_Version_2_0);
#else
- QVERIFY(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_1_1);
+ if (QOpenGLFunctions::isES())
+ QVERIFY(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_ES_Version_2_0);
+ else
+ QVERIFY(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_1_1);
#endif //defined(QT_OPENGL_ES_1)
}
#endif //QT_BUILD_INTERNAL
@@ -1511,12 +1515,6 @@ void tst_QGL::colormap()
QCOMPARE(cmap4.size(), 256);
}
-#ifndef QT_OPENGL_ES
-#define DEFAULT_FORMAT GL_RGBA8
-#else
-#define DEFAULT_FORMAT GL_RGBA
-#endif
-
#ifndef GL_TEXTURE_3D
#define GL_TEXTURE_3D 0x806F
#endif
@@ -1532,7 +1530,13 @@ void tst_QGL::fboFormat()
QCOMPARE(format1.samples(), 0);
QVERIFY(format1.attachment() == QGLFramebufferObject::NoAttachment);
QCOMPARE(int(format1.textureTarget()), int(GL_TEXTURE_2D));
- QCOMPARE(int(format1.internalTextureFormat()), int(DEFAULT_FORMAT));
+ int expectedFormat =
+#ifdef QT_OPENGL_ES_2
+ GL_RGBA;
+#else
+ QOpenGLFunctions::isES() ? GL_RGBA : GL_RGBA8;
+#endif
+ QCOMPARE(int(format1.internalTextureFormat()), expectedFormat);
// Modify the values and re-check.
format1.setSamples(8);
@@ -1603,14 +1607,26 @@ void tst_QGL::fboFormat()
QGLFramebufferObjectFormat format4c;
QVERIFY(format1c == format3c);
QVERIFY(!(format1c != format3c));
- format3c.setInternalTextureFormat(DEFAULT_FORMAT);
+ format3c.setInternalTextureFormat(
+#ifdef QT_OPENGL_ES_2
+ GL_RGBA
+#else
+ QOpenGLFunctions::isES() ? GL_RGBA : GL_RGBA8
+#endif
+ );
QVERIFY(!(format1c == format3c));
QVERIFY(format1c != format3c);
format4c = format1c;
QVERIFY(format1c == format4c);
QVERIFY(!(format1c != format4c));
- format4c.setInternalTextureFormat(DEFAULT_FORMAT);
+ format4c.setInternalTextureFormat(
+#ifdef QT_OPENGL_ES_2
+ GL_RGBA
+#else
+ QOpenGLFunctions::isES() ? GL_RGBA : GL_RGBA8
+#endif
+ );
QVERIFY(!(format1c == format4c));
QVERIFY(format1c != format4c);
}
diff --git a/tests/auto/opengl/qglfunctions/tst_qglfunctions.cpp b/tests/auto/opengl/qglfunctions/tst_qglfunctions.cpp
index 975df7f554..fea3c7b643 100644
--- a/tests/auto/opengl/qglfunctions/tst_qglfunctions.cpp
+++ b/tests/auto/opengl/qglfunctions/tst_qglfunctions.cpp
@@ -96,97 +96,99 @@ void tst_QGLFunctions::features()
funcs.initializeGLFunctions();
// Validate the features against what we expect for this platform.
-#if defined(QT_OPENGL_ES_2)
- QGLFunctions::OpenGLFeatures allFeatures =
- (QGLFunctions::Multitexture |
- QGLFunctions::Shaders |
- QGLFunctions::Buffers |
- QGLFunctions::Framebuffers |
- QGLFunctions::BlendColor |
- QGLFunctions::BlendEquation |
- QGLFunctions::BlendEquationSeparate |
- QGLFunctions::BlendFuncSeparate |
- QGLFunctions::BlendSubtract |
- QGLFunctions::CompressedTextures |
- QGLFunctions::Multisample |
- QGLFunctions::StencilSeparate |
- QGLFunctions::NPOTTextures);
- QVERIFY((funcs.openGLFeatures() & allFeatures) == allFeatures);
- QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::Multitexture));
- QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::Shaders));
- QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::Buffers));
- QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::Framebuffers));
- QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::BlendColor));
- QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::BlendEquation));
- QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::BlendEquationSeparate));
- QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::BlendFuncSeparate));
- QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::BlendSubtract));
- QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::CompressedTextures));
- QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::Multisample));
- QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::StencilSeparate));
- QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::NPOTTextures));
-#elif defined(QT_OPENGL_ES)
- QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::Multitexture));
- QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::Buffers));
- QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::CompressedTextures));
- QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::Multisample));
-
- QVERIFY(!funcs.hasOpenGLFeature(QGLFunctions::Shaders));
- QVERIFY(!funcs.hasOpenGLFeature(QGLFunctions::BlendColor));
- QVERIFY(!funcs.hasOpenGLFeature(QGLFunctions::StencilSeparate));
-
- QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::Framebuffers),
- hasExtension("GL_OES_framebuffer_object"));
- QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::BlendEquationSeparate),
- hasExtension("GL_OES_blend_equation_separate"));
- QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::BlendFuncSeparate),
- hasExtension("GL_OES_blend_func_separate"));
- QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::BlendSubtract),
- hasExtension("GL_OES_blend_subtract"));
- QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::NPOTTextures),
- hasExtension("GL_OES_texture_npot"));
-#else
- // We check for both the extension name and the minimum OpenGL version
- // for the feature. This will help us catch situations where a platform
- // doesn't list an extension by name but does have the feature by virtue
- // of its version number.
- QGLFormat::OpenGLVersionFlags versions = QGLFormat::openGLVersionFlags();
- QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::Multitexture),
- hasExtension("GL_ARB_multitexture") ||
- (versions & QGLFormat::OpenGL_Version_1_3) != 0);
- QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::Shaders),
- hasExtension("GL_ARB_shader_objects") ||
- (versions & QGLFormat::OpenGL_Version_2_0) != 0);
- QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::Buffers),
- (versions & QGLFormat::OpenGL_Version_1_5) != 0);
- QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::Framebuffers),
- hasExtension("GL_EXT_framebuffer_object") ||
- hasExtension("GL_ARB_framebuffer_object"));
- QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::BlendColor),
- hasExtension("GL_EXT_blend_color") ||
- (versions & QGLFormat::OpenGL_Version_1_2) != 0);
- QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::BlendEquation),
- (versions & QGLFormat::OpenGL_Version_1_2) != 0);
- QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::BlendEquationSeparate),
- hasExtension("GL_EXT_blend_equation_separate") ||
- (versions & QGLFormat::OpenGL_Version_2_0) != 0);
- QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::BlendFuncSeparate),
- hasExtension("GL_EXT_blend_func_separate") ||
- (versions & QGLFormat::OpenGL_Version_1_4) != 0);
- QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::BlendSubtract),
- hasExtension("GL_EXT_blend_subtract"));
- QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::CompressedTextures),
- hasExtension("GL_ARB_texture_compression") ||
- (versions & QGLFormat::OpenGL_Version_1_3) != 0);
- QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::Multisample),
- hasExtension("GL_ARB_multisample") ||
- (versions & QGLFormat::OpenGL_Version_1_3) != 0);
- QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::StencilSeparate),
- (versions & QGLFormat::OpenGL_Version_2_0) != 0);
- QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::NPOTTextures),
- hasExtension("GL_ARB_texture_non_power_of_two") ||
- (versions & QGLFormat::OpenGL_Version_2_0) != 0);
+ if (QOpenGLFunctions::isES()) {
+#if !defined(QT_OPENGL_ES) || defined(QT_OPENGL_ES_2)
+ QGLFunctions::OpenGLFeatures allFeatures =
+ (QGLFunctions::Multitexture |
+ QGLFunctions::Shaders |
+ QGLFunctions::Buffers |
+ QGLFunctions::Framebuffers |
+ QGLFunctions::BlendColor |
+ QGLFunctions::BlendEquation |
+ QGLFunctions::BlendEquationSeparate |
+ QGLFunctions::BlendFuncSeparate |
+ QGLFunctions::BlendSubtract |
+ QGLFunctions::CompressedTextures |
+ QGLFunctions::Multisample |
+ QGLFunctions::StencilSeparate |
+ QGLFunctions::NPOTTextures);
+ QVERIFY((funcs.openGLFeatures() & allFeatures) == allFeatures);
+ QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::Multitexture));
+ QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::Shaders));
+ QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::Buffers));
+ QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::Framebuffers));
+ QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::BlendColor));
+ QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::BlendEquation));
+ QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::BlendEquationSeparate));
+ QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::BlendFuncSeparate));
+ QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::BlendSubtract));
+ QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::CompressedTextures));
+ QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::Multisample));
+ QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::StencilSeparate));
+ QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::NPOTTextures));
+#elif defined(QT_OPENGL_ES) && !defined(QT_OPENGL_ES_2)
+ QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::Multitexture));
+ QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::Buffers));
+ QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::CompressedTextures));
+ QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::Multisample));
+
+ QVERIFY(!funcs.hasOpenGLFeature(QGLFunctions::Shaders));
+ QVERIFY(!funcs.hasOpenGLFeature(QGLFunctions::BlendColor));
+ QVERIFY(!funcs.hasOpenGLFeature(QGLFunctions::StencilSeparate));
+
+ QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::Framebuffers),
+ hasExtension("GL_OES_framebuffer_object"));
+ QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::BlendEquationSeparate),
+ hasExtension("GL_OES_blend_equation_separate"));
+ QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::BlendFuncSeparate),
+ hasExtension("GL_OES_blend_func_separate"));
+ QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::BlendSubtract),
+ hasExtension("GL_OES_blend_subtract"));
+ QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::NPOTTextures),
+ hasExtension("GL_OES_texture_npot"));
#endif
+ } else {
+ // We check for both the extension name and the minimum OpenGL version
+ // for the feature. This will help us catch situations where a platform
+ // doesn't list an extension by name but does have the feature by virtue
+ // of its version number.
+ QGLFormat::OpenGLVersionFlags versions = QGLFormat::openGLVersionFlags();
+ QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::Multitexture),
+ hasExtension("GL_ARB_multitexture") ||
+ (versions & QGLFormat::OpenGL_Version_1_3) != 0);
+ QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::Shaders),
+ hasExtension("GL_ARB_shader_objects") ||
+ (versions & QGLFormat::OpenGL_Version_2_0) != 0);
+ QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::Buffers),
+ (versions & QGLFormat::OpenGL_Version_1_5) != 0);
+ QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::Framebuffers),
+ hasExtension("GL_EXT_framebuffer_object") ||
+ hasExtension("GL_ARB_framebuffer_object"));
+ QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::BlendColor),
+ hasExtension("GL_EXT_blend_color") ||
+ (versions & QGLFormat::OpenGL_Version_1_2) != 0);
+ QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::BlendEquation),
+ (versions & QGLFormat::OpenGL_Version_1_2) != 0);
+ QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::BlendEquationSeparate),
+ hasExtension("GL_EXT_blend_equation_separate") ||
+ (versions & QGLFormat::OpenGL_Version_2_0) != 0);
+ QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::BlendFuncSeparate),
+ hasExtension("GL_EXT_blend_func_separate") ||
+ (versions & QGLFormat::OpenGL_Version_1_4) != 0);
+ QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::BlendSubtract),
+ hasExtension("GL_EXT_blend_subtract"));
+ QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::CompressedTextures),
+ hasExtension("GL_ARB_texture_compression") ||
+ (versions & QGLFormat::OpenGL_Version_1_3) != 0);
+ QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::Multisample),
+ hasExtension("GL_ARB_multisample") ||
+ (versions & QGLFormat::OpenGL_Version_1_3) != 0);
+ QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::StencilSeparate),
+ (versions & QGLFormat::OpenGL_Version_2_0) != 0);
+ QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::NPOTTextures),
+ hasExtension("GL_ARB_texture_non_power_of_two") ||
+ (versions & QGLFormat::OpenGL_Version_2_0) != 0);
+ }
}
// Verify that the multitexture functions appear to resolve and work.
diff --git a/tests/auto/opengl/qglthreads/tst_qglthreads.cpp b/tests/auto/opengl/qglthreads/tst_qglthreads.cpp
index f5923764b8..765dc221dc 100644
--- a/tests/auto/opengl/qglthreads/tst_qglthreads.cpp
+++ b/tests/auto/opengl/qglthreads/tst_qglthreads.cpp
@@ -333,52 +333,55 @@ static inline float qrandom() { return (rand() % 100) / 100.f; }
void renderAScene(int w, int h)
{
-#ifdef QT_OPENGL_ES_2
- Q_UNUSED(w)
- Q_UNUSED(h)
- QGLShaderProgram program;
- program.addShaderFromSourceCode(QGLShader::Vertex, "attribute highp vec2 pos; void main() { gl_Position = vec4(pos.xy, 1.0, 1.0); }");
- program.addShaderFromSourceCode(QGLShader::Fragment, "uniform lowp vec4 color; void main() { gl_FragColor = color; }");
- program.bindAttributeLocation("pos", 0);
- program.bind();
-
- glEnableVertexAttribArray(0);
-
- for (int i=0; i<1000; ++i) {
- GLfloat pos[] = {
- (rand() % 100) / 100.f,
- (rand() % 100) / 100.f,
- (rand() % 100) / 100.f,
- (rand() % 100) / 100.f,
- (rand() % 100) / 100.f,
- (rand() % 100) / 100.f
- };
-
- glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, pos);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
- }
-#else
- glViewport(0, 0, w, h);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(0, w, h, 0, 1, 100);
- glTranslated(0, 0, -1);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- for (int i=0;i<1000; ++i) {
- glBegin(GL_TRIANGLES);
- glColor3f(qrandom(), qrandom(), qrandom());
- glVertex2f(qrandom() * w, qrandom() * h);
- glColor3f(qrandom(), qrandom(), qrandom());
- glVertex2f(qrandom() * w, qrandom() * h);
- glColor3f(qrandom(), qrandom(), qrandom());
- glVertex2f(qrandom() * w, qrandom() * h);
- glEnd();
- }
+ if (QOpenGLFunctions::isES()) {
+ QGLFunctions funcs(QGLContext::currentContext());
+ Q_UNUSED(w);
+ Q_UNUSED(h);
+ QGLShaderProgram program;
+ program.addShaderFromSourceCode(QGLShader::Vertex, "attribute highp vec2 pos; void main() { gl_Position = vec4(pos.xy, 1.0, 1.0); }");
+ program.addShaderFromSourceCode(QGLShader::Fragment, "uniform lowp vec4 color; void main() { gl_FragColor = color; }");
+ program.bindAttributeLocation("pos", 0);
+ program.bind();
+
+ funcs.glEnableVertexAttribArray(0);
+
+ for (int i=0; i<1000; ++i) {
+ GLfloat pos[] = {
+ (rand() % 100) / 100.f,
+ (rand() % 100) / 100.f,
+ (rand() % 100) / 100.f,
+ (rand() % 100) / 100.f,
+ (rand() % 100) / 100.f,
+ (rand() % 100) / 100.f
+ };
+
+ funcs.glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, pos);
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
+ }
+ } else {
+#ifndef QT_OPENGL_ES_2
+ glViewport(0, 0, w, h);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(0, w, h, 0, 1, 100);
+ glTranslated(0, 0, -1);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ for (int i=0;i<1000; ++i) {
+ glBegin(GL_TRIANGLES);
+ glColor3f(qrandom(), qrandom(), qrandom());
+ glVertex2f(qrandom() * w, qrandom() * h);
+ glColor3f(qrandom(), qrandom(), qrandom());
+ glVertex2f(qrandom() * w, qrandom() * h);
+ glColor3f(qrandom(), qrandom(), qrandom());
+ glVertex2f(qrandom() * w, qrandom() * h);
+ glEnd();
+ }
#endif
+ }
}
class ThreadSafeGLWidget : public QGLWidget