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Diffstat (limited to 'tests/auto/wasm/selenium/vshader.glsl')
-rw-r--r-- | tests/auto/wasm/selenium/vshader.glsl | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/tests/auto/wasm/selenium/vshader.glsl b/tests/auto/wasm/selenium/vshader.glsl new file mode 100644 index 0000000000..95e2bab607 --- /dev/null +++ b/tests/auto/wasm/selenium/vshader.glsl @@ -0,0 +1,27 @@ +// Copyright (C) 2018 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only + +#ifdef GL_ES +// Set default precision to medium +precision mediump int; +precision mediump float; +#endif + +uniform mat4 mvp_matrix; + +attribute vec4 a_position; +attribute vec2 a_texcoord; + +varying vec2 v_texcoord; + +//! [0] +void main() +{ + // Calculate vertex position in screen space + gl_Position = a_position; + + // Pass texture coordinate to fragment shader + // Value will be automatically interpolated to fragments inside polygon faces + v_texcoord = a_texcoord; +} +//! [0] |