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-rw-r--r--tests/auto/widgets/kernel/qwidget_window/tst_qwidget_window.cpp87
1 files changed, 87 insertions, 0 deletions
diff --git a/tests/auto/widgets/kernel/qwidget_window/tst_qwidget_window.cpp b/tests/auto/widgets/kernel/qwidget_window/tst_qwidget_window.cpp
index 0813a13693..f0b4bd6dd9 100644
--- a/tests/auto/widgets/kernel/qwidget_window/tst_qwidget_window.cpp
+++ b/tests/auto/widgets/kernel/qwidget_window/tst_qwidget_window.cpp
@@ -83,6 +83,7 @@ private slots:
#if QT_CONFIG(draganddrop)
void tst_dnd();
+ void tst_dnd_events();
#endif
void tst_qtbug35600();
@@ -597,6 +598,92 @@ void tst_QWidget_window::tst_dnd()
QCOMPARE(log, expectedLog);
}
+
+class DnDEventRecorder : public QWidget
+{
+ Q_OBJECT
+public:
+ QString _dndEvents;
+ DnDEventRecorder() { setAcceptDrops(true); }
+
+protected:
+ void mousePressEvent(QMouseEvent *)
+ {
+ QMimeData *mimeData = new QMimeData;
+ mimeData->setData("application/x-dnditemdata", "some data");
+ QDrag *drag = new QDrag(this);
+ drag->setMimeData(mimeData);
+ drag->exec();
+ }
+
+ void dragEnterEvent(QDragEnterEvent *e)
+ {
+ e->accept();
+ _dndEvents.append(QStringLiteral("DragEnter "));
+ }
+ void dragMoveEvent(QDragMoveEvent *e)
+ {
+ e->accept();
+ _dndEvents.append(QStringLiteral("DragMove "));
+ emit releaseMouseButton();
+ }
+ void dragLeaveEvent(QDragLeaveEvent *e)
+ {
+ e->accept();
+ _dndEvents.append(QStringLiteral("DragLeave "));
+ }
+ void dropEvent(QDropEvent *e)
+ {
+ e->accept();
+ _dndEvents.append(QStringLiteral("DropEvent "));
+ }
+
+signals:
+ void releaseMouseButton();
+};
+
+void tst_QWidget_window::tst_dnd_events()
+{
+ // Note: This test is somewhat a hack as testing DnD with qtestlib is not
+ // supported at the moment. The test verifies that we get an expected event
+ // sequence on dnd operation that does not move a mouse. This logic is implemented
+ // in QGuiApplication, so we have to go via QWindowSystemInterface API (QTest::mouse*).
+ const auto platformName = QGuiApplication::platformName().toLower();
+ // The test is known to work with XCB and platforms that use the default dnd
+ // implementation QSimpleDrag (e.g. qnx). Running on XCB should be sufficient to
+ // catch regressions at cross platform code: QGuiApplication::processDrag/Leave().
+ if (platformName != "xcb")
+ return;
+
+ const QString expectedDndEvents = "DragEnter DragMove DropEvent DragEnter DragMove "
+ "DropEvent DragEnter DragMove DropEvent ";
+ DnDEventRecorder dndWidget;
+ dndWidget.setGeometry(100, 100, 200, 200);
+ dndWidget.show();
+ QVERIFY(QTest::qWaitForWindowExposed(&dndWidget));
+ QVERIFY(QTest::qWaitForWindowActive(&dndWidget));
+
+ // ### FIXME - QTBUG-35117 ???
+ auto targetCenter = QPoint(dndWidget.width(), dndWidget.height()) / 2;
+ auto targetCenterGlobal = dndWidget.mapToGlobal(targetCenter);
+ QCursor::setPos(targetCenterGlobal);
+ QVERIFY(QTest::qWaitFor([&]() { return QCursor::pos() == targetCenterGlobal; }));
+ QCoreApplication::processEvents(); // clear mouse events generated from cursor
+
+ auto window = dndWidget.window()->windowHandle();
+
+ // Some dnd implementation rely on running internal event loops, so we have to use
+ // the following queued signal hack to simulate mouse clicks in the widget.
+ QObject::connect(&dndWidget, &DnDEventRecorder::releaseMouseButton, this, [=]() {
+ QTest::mouseRelease(window, Qt::LeftButton);
+ }, Qt::QueuedConnection);
+
+ QTest::mousePress(window, Qt::LeftButton);
+ QTest::mousePress(window, Qt::LeftButton);
+ QTest::mousePress(window, Qt::LeftButton);
+
+ QCOMPARE(dndWidget._dndEvents, expectedDndEvents);
+}
#endif
void tst_QWidget_window::tst_qtbug35600()