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-rw-r--r--tests/manual/examples/opengl/hellowindow/main.cpp125
1 files changed, 125 insertions, 0 deletions
diff --git a/tests/manual/examples/opengl/hellowindow/main.cpp b/tests/manual/examples/opengl/hellowindow/main.cpp
new file mode 100644
index 0000000000..ee4729a493
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+++ b/tests/manual/examples/opengl/hellowindow/main.cpp
@@ -0,0 +1,125 @@
+// Copyright (C) 2016 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+
+#include "hellowindow.h"
+
+#include <qpa/qplatformintegration.h>
+
+#include <QCommandLineParser>
+#include <QCommandLineOption>
+#include <QGuiApplication>
+#include <QScreen>
+#include <QThread>
+
+int main(int argc, char *argv[])
+{
+ QGuiApplication app(argc, argv);
+
+ QCoreApplication::setApplicationName("Qt HelloWindow GL Example");
+ QCoreApplication::setOrganizationName("QtProject");
+ QCoreApplication::setApplicationVersion(QT_VERSION_STR);
+ QCommandLineParser parser;
+ parser.setApplicationDescription(QCoreApplication::applicationName());
+ parser.addHelpOption();
+ parser.addVersionOption();
+ QCommandLineOption multipleOption("multiple", "Create multiple windows");
+ parser.addOption(multipleOption);
+ QCommandLineOption multipleSampleOption("multisample", "Multisampling");
+ parser.addOption(multipleSampleOption);
+ QCommandLineOption multipleScreenOption("multiscreen", "Run on multiple screens");
+ parser.addOption(multipleScreenOption);
+ QCommandLineOption timeoutOption("timeout", "Close after 10s");
+ parser.addOption(timeoutOption);
+ parser.process(app);
+
+ // Some platforms can only have one window per screen. Therefore we need to differentiate.
+ const bool multipleWindows = parser.isSet(multipleOption);
+ const bool multipleScreens = parser.isSet(multipleScreenOption);
+
+ QScreen *screen = QGuiApplication::primaryScreen();
+
+ QRect screenGeometry = screen->availableGeometry();
+
+ QSurfaceFormat format;
+ format.setDepthBufferSize(16);
+ if (parser.isSet(multipleSampleOption))
+ format.setSamples(4);
+
+ QPoint center = QPoint(screenGeometry.center().x(), screenGeometry.top() + 80);
+ QSize windowSize(400, 320);
+ int delta = 40;
+
+ QList<QWindow *> windows;
+ QSharedPointer<Renderer> rendererA(new Renderer(format));
+
+ HelloWindow *windowA = new HelloWindow(rendererA);
+ windowA->setGeometry(QRect(center, windowSize).translated(-windowSize.width() - delta / 2, 0));
+ windowA->setTitle(QStringLiteral("Thread A - Context A"));
+ windowA->setVisible(true);
+ windows.prepend(windowA);
+
+ QList<QThread *> renderThreads;
+ if (multipleWindows) {
+ QSharedPointer<Renderer> rendererB(new Renderer(format, rendererA.data()));
+
+ QThread *renderThread = new QThread;
+ rendererB->moveToThread(renderThread);
+ renderThreads << renderThread;
+
+ HelloWindow *windowB = new HelloWindow(rendererA);
+ windowB->setGeometry(QRect(center, windowSize).translated(delta / 2, 0));
+ windowB->setTitle(QStringLiteral("Thread A - Context A"));
+ windowB->setVisible(true);
+ windows.prepend(windowB);
+
+ HelloWindow *windowC = new HelloWindow(rendererB);
+ windowC->setGeometry(QRect(center, windowSize).translated(-windowSize.width() / 2, windowSize.height() + delta));
+ windowC->setTitle(QStringLiteral("Thread B - Context B"));
+ windowC->setVisible(true);
+ windows.prepend(windowC);
+ }
+ if (multipleScreens) {
+ for (int i = 1; i < QGuiApplication::screens().size(); ++i) {
+ QScreen *screen = QGuiApplication::screens().at(i);
+ QSharedPointer<Renderer> renderer(new Renderer(format, rendererA.data(), screen));
+
+ QThread *renderThread = new QThread;
+ renderer->moveToThread(renderThread);
+ renderThreads.prepend(renderThread);
+
+ QRect screenGeometry = screen->availableGeometry();
+ QPoint center = screenGeometry.center();
+
+ QSize windowSize = screenGeometry.size() * 0.8;
+
+ HelloWindow *window = new HelloWindow(renderer, screen);
+ window->setGeometry(QRect(center, windowSize).translated(-windowSize.width() / 2, -windowSize.height() / 2));
+
+ QChar id = QChar('B' + i);
+ window->setTitle(QStringLiteral("Thread ") + id + QStringLiteral(" - Context ") + id);
+ window->setVisible(true);
+ windows.prepend(window);
+ }
+ }
+
+ for (int i = 0; i < renderThreads.size(); ++i) {
+ QObject::connect(qGuiApp, &QGuiApplication::lastWindowClosed, renderThreads.at(i), &QThread::quit);
+ renderThreads.at(i)->start();
+ }
+
+ // Quit after 10 seconds. For platforms that do not have windows that are closeable.
+ if (parser.isSet(timeoutOption))
+ QTimer::singleShot(10000, qGuiApp, &QCoreApplication::quit);
+
+ const int exitValue = app.exec();
+
+ for (int i = 0; i < renderThreads.size(); ++i) {
+ renderThreads.at(i)->quit(); // some platforms may not have windows to close so ensure quit()
+ renderThreads.at(i)->wait();
+ }
+
+ qDeleteAll(windows);
+ qDeleteAll(renderThreads);
+
+ return exitValue;
+}