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-rw-r--r--tests/manual/examples/opengl/qopenglwindow/background_renderer.cpp167
1 files changed, 167 insertions, 0 deletions
diff --git a/tests/manual/examples/opengl/qopenglwindow/background_renderer.cpp b/tests/manual/examples/opengl/qopenglwindow/background_renderer.cpp
new file mode 100644
index 0000000000..5939894dfe
--- /dev/null
+++ b/tests/manual/examples/opengl/qopenglwindow/background_renderer.cpp
@@ -0,0 +1,167 @@
+// Copyright (C) 2016 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+
+#include "background_renderer.h"
+
+#include <qmath.h>
+#include <QFileInfo>
+#include <QTime>
+
+#include <QOpenGLShaderProgram>
+#include <QOpenGLContext>
+#include <QOpenGLFunctions>
+
+#include <math.h>
+
+static const char vertex_shader[] =
+ "attribute highp vec3 vertexCoord;"
+ "void main() {"
+ " gl_Position = vec4(vertexCoord,1.0);"
+ "}";
+
+static const char fragment_shader[] =
+ "void main() {"
+ " gl_FragColor = vec4(0.0,1.0,0.0,1.0);"
+ "}";
+
+static const float vertices[] = { -1, -1, 0,
+ -1, 1, 0,
+ 1, -1, 0,
+ 1, 1, 0 };
+
+FragmentToy::FragmentToy(const QString &fragmentSource, QObject *parent)
+ : QObject(parent)
+ , m_recompile_shaders(true)
+{
+ if (QFile::exists(fragmentSource)) {
+ QFileInfo info(fragmentSource);
+ m_fragment_file_last_modified = info.lastModified();
+ m_fragment_file = fragmentSource;
+#if QT_CONFIG(filesystemwatcher)
+ m_watcher.addPath(info.canonicalPath());
+ QObject::connect(&m_watcher, &QFileSystemWatcher::directoryChanged, this, &FragmentToy::fileChanged);
+#endif
+ }
+}
+
+FragmentToy::~FragmentToy()
+ = default;
+
+void FragmentToy::draw(const QSize &windowSize)
+{
+ if (!m_program)
+ initializeOpenGLFunctions();
+
+ glDisable(GL_STENCIL_TEST);
+ glDisable(GL_DEPTH_TEST);
+
+ glClearColor(0, 0, 0, 1);
+ glClear(GL_COLOR_BUFFER_BIT);
+ if (!m_vao.isCreated())
+ m_vao.create();
+
+ QOpenGLVertexArrayObject::Binder binder(&m_vao);
+
+ if (!m_vertex_buffer.isCreated()) {
+ m_vertex_buffer.create();
+ m_vertex_buffer.bind();
+ m_vertex_buffer.allocate(vertices, sizeof(vertices));
+ m_vertex_buffer.release();
+ }
+
+ if (!m_program) {
+ m_program.reset(new QOpenGLShaderProgram);
+ m_program->create();
+ m_vertex_shader.reset(new QOpenGLShader(QOpenGLShader::Vertex));
+ if (!m_vertex_shader->compileSourceCode(vertex_shader)) {
+ qWarning() << "Failed to compile the vertex shader:" << m_vertex_shader->log();
+ }
+ if (!m_program->addShader(m_vertex_shader.get())) {
+ qWarning() << "Failed to add vertex shader to program:" << m_program->log();
+ }
+ }
+
+ if (!m_fragment_shader && m_recompile_shaders) {
+ QByteArray data;
+ if (m_fragment_file.size()) {
+ QFile file(m_fragment_file);
+ if (file.open(QIODevice::ReadOnly)) {
+ data = file.readAll();
+ } else {
+ qWarning() << "Failed to load input file, falling back to default";
+ data = QByteArray::fromRawData(fragment_shader, sizeof(fragment_shader));
+ }
+ } else {
+ QFile qrcFile(":/background.frag");
+ if (qrcFile.open(QIODevice::ReadOnly))
+ data = qrcFile.readAll();
+ else
+ data = QByteArray::fromRawData(fragment_shader, sizeof(fragment_shader));
+ }
+ if (data.size()) {
+ m_fragment_shader.reset(new QOpenGLShader(QOpenGLShader::Fragment));
+ if (!m_fragment_shader->compileSourceCode(data)) {
+ qWarning() << "Failed to compile fragment shader:" << m_fragment_shader->log();
+ m_fragment_shader.reset(nullptr);
+ }
+ } else {
+ qWarning() << "Unknown error, no fragment shader";
+ }
+
+ if (m_fragment_shader) {
+ if (!m_program->addShader(m_fragment_shader.get())) {
+ qWarning() << "Failed to add fragment shader to program:" << m_program->log();
+ }
+ }
+ }
+
+ if (m_recompile_shaders) {
+ m_recompile_shaders = false;
+
+ if (m_program->link()) {
+ m_vertex_coord_pos = m_program->attributeLocation("vertexCoord");
+ } else {
+ qWarning() << "Failed to link shader program" << m_program->log();
+ }
+
+ }
+
+ if (!m_program->isLinked())
+ return;
+
+ m_program->bind();
+
+ m_vertex_buffer.bind();
+ m_program->setAttributeBuffer("vertexCoord", GL_FLOAT, 0, 3, 0);
+ m_program->enableAttributeArray("vertexCoord");
+ m_vertex_buffer.release();
+
+ m_program->setUniformValue("currentTime", (uint) QDateTime::currentMSecsSinceEpoch());
+ m_program->setUniformValue("windowSize", windowSize);
+
+ QOpenGLContext::currentContext()->functions()->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+ m_program->release();
+}
+
+void FragmentToy::fileChanged(const QString &path)
+{
+ Q_UNUSED(path);
+ if (QFile::exists(m_fragment_file)) {
+ QFileInfo fragment_source(m_fragment_file);
+ if (fragment_source.lastModified() > m_fragment_file_last_modified) {
+ m_fragment_file_last_modified = fragment_source.lastModified();
+ m_recompile_shaders = true;
+ if (m_program) {
+ m_program->removeShader(m_fragment_shader.get());
+ m_fragment_shader.reset(nullptr);
+ }
+ }
+ } else {
+ m_recompile_shaders = true;
+ if (m_program) {
+ m_program->removeShader(m_fragment_shader.get());
+ m_fragment_shader.reset(nullptr);
+ }
+ }
+}