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Diffstat (limited to 'tests/manual/ios_assets/ios_assets.pro')
-rw-r--r-- | tests/manual/ios_assets/ios_assets.pro | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/tests/manual/ios_assets/ios_assets.pro b/tests/manual/ios_assets/ios_assets.pro new file mode 100644 index 0000000000..a6a610dcd8 --- /dev/null +++ b/tests/manual/ios_assets/ios_assets.pro @@ -0,0 +1,48 @@ +TEMPLATE = app +SOURCES += main.cpp +QT += core gui testlib +CONFIG += app_bundle +TARGET = tst_manual_ios_assets + +# Custom Info.plist +ios { + QMAKE_INFO_PLIST = Info.ios.qmake.plist +} + +# Custom resources +textFiles.files = $$files(*.txt) +# On iOS no 'Resources' prefix is needed because iOS app bundles are shallow, +# so the final location of the text file will be +# tst_manual_ios_assets.app/textFiles/foo.txt +# Specifying a Resources prefix actually causes code signing error for some reason. +# On macOS the location will be +# tst_manual_ios_assets.app/Contents/Resources/textFiles/foo.txt +ios { + textFiles.path = textFiles +} +macos { + textFiles.path = Contents/Resources/textFiles +} +QMAKE_BUNDLE_DATA += textFiles + +# App icons +ios { + ios_icon.files = $$files($$PWD/appicon/AppIcon*.png) + QMAKE_BUNDLE_DATA += ios_icon +} + +# Asset catalog with images +ios { + # The asset catalog needs to have an empty AppIcon.appiconset, otherwise Xcode refuses + # to compile the asset catalog. + QMAKE_ASSET_CATALOGS += Assets.xcassets + SOURCES += utils.mm + LIBS += -framework UIKit +} + +# Set custom launch screen +ios { + # Underneath, this uses QMAKE_BUNDLE_DATA, prevents the default launch screen from being set + # and bundles the custom one. + QMAKE_IOS_LAUNCH_SCREEN = $$PWD/CustomLaunchScreen.storyboard +} |