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-rw-r--r--tests/manual/qopenglcontext/qopenglcontextwindow.cpp35
1 files changed, 5 insertions, 30 deletions
diff --git a/tests/manual/qopenglcontext/qopenglcontextwindow.cpp b/tests/manual/qopenglcontext/qopenglcontextwindow.cpp
index 4a369f8eda..7640fb5ba7 100644
--- a/tests/manual/qopenglcontext/qopenglcontextwindow.cpp
+++ b/tests/manual/qopenglcontext/qopenglcontextwindow.cpp
@@ -1,30 +1,5 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the test suite of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:GPL-EXCEPT$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 as published by the Free Software
-** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
+// Copyright (C) 2016 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#include "qopenglcontextwindow.h"
#include <QtGui/QOpenGLFunctions>
@@ -97,8 +72,8 @@ void QOpenGLContextWindow::createForeignContext()
// underlying native context. This way the texture, that belongs to the context
// created here, will be accessible from m_context too.
- using namespace QPlatformInterface;
- auto *eglContext = m_context->platformInterface<QEGLContext>();
+ using namespace QNativeInterface;
+ auto *eglContext = m_context->nativeInterface<QEGLContext>();
if (!eglContext)
qFatal("Not running with EGL backend");
@@ -132,7 +107,7 @@ void QOpenGLContextWindow::createForeignContext()
// Wrap ctx into a QOpenGLContext.
QOpenGLContext *ctxWrap = QEGLContext::fromNative(ctx, dpy, m_context);
- Q_ASSERT(ctxWrap->platformInterface<QEGLContext>()->nativeContext() == ctx);
+ Q_ASSERT(ctxWrap->nativeInterface<QEGLContext>()->nativeContext() == ctx);
QOffscreenSurface surface;
surface.setFormat(fmt);