diff options
Diffstat (limited to 'tests/manual/qopengltextureblitter/qopengltextureblitwindow.cpp')
-rw-r--r-- | tests/manual/qopengltextureblitter/qopengltextureblitwindow.cpp | 74 |
1 files changed, 44 insertions, 30 deletions
diff --git a/tests/manual/qopengltextureblitter/qopengltextureblitwindow.cpp b/tests/manual/qopengltextureblitter/qopengltextureblitwindow.cpp index 0dac669887..503e326f38 100644 --- a/tests/manual/qopengltextureblitter/qopengltextureblitwindow.cpp +++ b/tests/manual/qopengltextureblitter/qopengltextureblitwindow.cpp @@ -83,44 +83,57 @@ void QOpenGLTextureBlitWindow::render() QOpenGLTexture texture(m_image); texture.create(); - QRectF topLeft(QPointF(0,0), QPointF(dWidth()/2.0, dHeight()/2.0)); - QRectF topRight(QPointF(dWidth()/2.0,0), QPointF(dWidth(), dHeight()/2.0)); - QRectF bottomLeft(QPointF(0, dHeight()/2.0), QPointF(dWidth() /2.0, dHeight())); - QRectF bottomRight(QPoint(dWidth()/2.0, dHeight()/2.0), QPointF(dWidth(), dHeight())); + QOpenGLTexture texture_mirrored(m_image_mirrord); + texture_mirrored.setWrapMode(QOpenGLTexture::ClampToEdge); + texture_mirrored.create(); + + QRectF topLeftOriginTopLeft(QPointF(0,0), QPointF(dWidth()/2.0, dHeight()/2.0)); + QRectF topRightOriginTopLeft(QPointF(dWidth()/2.0,0), QPointF(dWidth(), dHeight()/2.0)); + QRectF bottomLeftOriginTopLeft(QPointF(0, dHeight()/2.0), QPointF(dWidth() /2.0, dHeight())); + QRectF bottomRightOriginTopLeft(QPoint(dWidth()/2.0, dHeight()/2.0), QPointF(dWidth(), dHeight())); + + QRectF topLeftOriginBottomLeft = bottomLeftOriginTopLeft; Q_UNUSED(topLeftOriginBottomLeft); + QRectF topRightOriginBottomLeft = bottomRightOriginTopLeft; Q_UNUSED(topRightOriginBottomLeft); + QRectF bottomLeftOriginBottomLeft = topLeftOriginTopLeft; + QRectF bottomRightOriginBottomLeft = topRightOriginTopLeft; QOpenGLTextureBlitter::Origin topLeftOrigin = QOpenGLTextureBlitter::OriginTopLeft; QOpenGLTextureBlitter::Origin bottomLeftOrigin = QOpenGLTextureBlitter::OriginBottomLeft; - QMatrix4x4 topRightVertexFlipped = QOpenGLTextureBlitter::targetTransform(topRight, viewport, topLeftOrigin); - QMatrix4x4 bottomLeftVertex = QOpenGLTextureBlitter::targetTransform(bottomLeft, viewport, topLeftOrigin); - QMatrix4x4 bottomRightVertexFlipped = QOpenGLTextureBlitter::targetTransform(bottomRight, viewport, topLeftOrigin); - - QMatrix3x3 texTopLeft = QOpenGLTextureBlitter::sourceTransform(topLeft, m_image.size(), topLeftOrigin); - QMatrix3x3 texTopRight = QOpenGLTextureBlitter::sourceTransform(topRight, m_image.size(), topLeftOrigin); - QMatrix3x3 texBottomLeft = QOpenGLTextureBlitter::sourceTransform(bottomLeft, m_image.size(), topLeftOrigin); - QMatrix3x3 texBottomRight = QOpenGLTextureBlitter::sourceTransform(bottomRight, m_image.size(), bottomLeftOrigin); - - QSizeF subSize(topLeft.width()/2, topLeft.height()/2); - QRectF subTopLeft(topLeft.topLeft(), subSize); - QRectF subTopRight(QPointF(topLeft.topLeft().x() + topLeft.width() / 2, topLeft.topLeft().y()),subSize); - QRectF subBottomLeft(QPointF(topLeft.topLeft().x(), topLeft.topLeft().y() + topLeft.height() / 2), subSize); - QRectF subBottomRight(QPointF(topLeft.topLeft().x() + topLeft.width() / 2, topLeft.topLeft().y() + topLeft.height() / 2), subSize); - - QMatrix4x4 subTopLeftVertex = QOpenGLTextureBlitter::targetTransform(subTopLeft, viewport, topLeftOrigin); - QMatrix4x4 subTopRightVertex = QOpenGLTextureBlitter::targetTransform(subTopRight, viewport, topLeftOrigin); - QMatrix4x4 subBottomLeftVertex = QOpenGLTextureBlitter::targetTransform(subBottomLeft, viewport, topLeftOrigin); - QMatrix4x4 subBottomRightVertex = QOpenGLTextureBlitter::targetTransform(subBottomRight, viewport, topLeftOrigin); + + QMatrix4x4 topRightOriginTopLeftVertex = QOpenGLTextureBlitter::targetTransform(topRightOriginTopLeft, viewport); + QMatrix4x4 bottomLeftOriginTopLeftVertex = QOpenGLTextureBlitter::targetTransform(bottomLeftOriginTopLeft, viewport); + QMatrix4x4 bottomRightOriginTopLeftVertex = QOpenGLTextureBlitter::targetTransform(bottomRightOriginTopLeft, viewport); + + QMatrix3x3 texTopLeftOriginTopLeft = QOpenGLTextureBlitter::sourceTransform(topLeftOriginTopLeft, m_image.size(), topLeftOrigin); + QMatrix3x3 texTopRightOriginBottomLeft = QOpenGLTextureBlitter::sourceTransform(topRightOriginBottomLeft, m_image.size(), bottomLeftOrigin); + QMatrix3x3 texBottomLeftOriginBottomLeft = QOpenGLTextureBlitter::sourceTransform(bottomLeftOriginBottomLeft, m_image.size(), bottomLeftOrigin); + QMatrix3x3 texBottomRightOriginBottomLeft = QOpenGLTextureBlitter::sourceTransform(bottomRightOriginBottomLeft, m_image.size(), bottomLeftOrigin); + + QSizeF subSize(topLeftOriginTopLeft.width()/2, topLeftOriginTopLeft.height()/2); + QRectF subTopLeftOriginTopLeft(topLeftOriginTopLeft.topLeft(), subSize); + QRectF subTopRightOriginTopLeft(QPointF(topLeftOriginTopLeft.topLeft().x() + topLeftOriginTopLeft.width() / 2, + topLeftOriginTopLeft.topLeft().y()), subSize); + QRectF subBottomLeftOriginTopLeft(QPointF(topLeftOriginTopLeft.topLeft().x(), + topLeftOriginTopLeft.topLeft().y() + topLeftOriginTopLeft.height() / 2), subSize); + QRectF subBottomRightOriginTopLeft(QPointF(topLeftOriginTopLeft.topLeft().x() + topLeftOriginTopLeft.width() / 2, + topLeftOriginTopLeft.topLeft().y() + topLeftOriginTopLeft.height() / 2), subSize); + + QMatrix4x4 subTopLeftOriginTopLeftVertex = QOpenGLTextureBlitter::targetTransform(subTopLeftOriginTopLeft, viewport); + QMatrix4x4 subTopRightOriginTopLeftVertex = QOpenGLTextureBlitter::targetTransform(subTopRightOriginTopLeft, viewport); + QMatrix4x4 subBottomLeftOriginTopLeftVertex = QOpenGLTextureBlitter::targetTransform(subBottomLeftOriginTopLeft, viewport); + QMatrix4x4 subBottomRightOriginTopLeftVertex = QOpenGLTextureBlitter::targetTransform(subBottomRightOriginTopLeft, viewport); m_blitter.bind(); - m_blitter.blit(texture.textureId(), subTopLeftVertex, texBottomRight); - m_blitter.blit(texture.textureId(), subTopRightVertex, texBottomLeft); - m_blitter.blit(texture.textureId(), subBottomLeftVertex, texTopRight); - m_blitter.blit(texture.textureId(), subBottomRightVertex, texTopLeft); + m_blitter.blit(texture_mirrored.textureId(), subTopLeftOriginTopLeftVertex, texBottomRightOriginBottomLeft); + m_blitter.blit(texture_mirrored.textureId(), subTopRightOriginTopLeftVertex, texBottomLeftOriginBottomLeft); + m_blitter.blit(texture.textureId(), subBottomLeftOriginTopLeftVertex, texTopRightOriginBottomLeft); + m_blitter.blit(texture.textureId(), subBottomRightOriginTopLeftVertex, texTopLeftOriginTopLeft); - m_blitter.blit(texture.textureId(), topRightVertexFlipped, topLeftOrigin); - m_blitter.blit(texture.textureId(), bottomLeftVertex, bottomLeftOrigin); + m_blitter.blit(texture.textureId(), topRightOriginTopLeftVertex, topLeftOrigin); + m_blitter.blit(texture_mirrored.textureId(), bottomLeftOriginTopLeftVertex, topLeftOrigin); m_blitter.setSwizzleRB(true); - m_blitter.blit(texture.textureId(), bottomRightVertexFlipped, texTopLeft); + m_blitter.blit(texture.textureId(), bottomRightOriginTopLeftVertex, texTopLeftOriginTopLeft); m_blitter.setSwizzleRB(false); m_blitter.release(); @@ -163,5 +176,6 @@ void QOpenGLTextureBlitWindow::resizeEvent(QResizeEvent *event) p.drawRect(QRectF(2.5,2.5,dWidth() - 5, dHeight() - 5)); + m_image_mirrord = m_image.mirrored(false,true); } |