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-rw-r--r--tests/manual/rhi/compressedtexture_bc1/compressedtexture_bc1.cpp198
-rw-r--r--tests/manual/rhi/compressedtexture_bc1/compressedtexture_bc1.pro8
-rw-r--r--tests/manual/rhi/compressedtexture_bc1/compressedtexture_bc1.qrc7
3 files changed, 213 insertions, 0 deletions
diff --git a/tests/manual/rhi/compressedtexture_bc1/compressedtexture_bc1.cpp b/tests/manual/rhi/compressedtexture_bc1/compressedtexture_bc1.cpp
new file mode 100644
index 0000000000..27dd8097ad
--- /dev/null
+++ b/tests/manual/rhi/compressedtexture_bc1/compressedtexture_bc1.cpp
@@ -0,0 +1,198 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "../shared/examplefw.h"
+#include "../shared/cube.h"
+#include "../shared/dds_bc1.h"
+
+struct {
+ QRhiBuffer *vbuf = nullptr;
+ bool vbufReady = false;
+ QRhiBuffer *ubuf = nullptr;
+ QRhiTexture *tex = nullptr;
+ QRhiSampler *sampler = nullptr;
+ QRhiShaderResourceBindings *srb = nullptr;
+ QRhiGraphicsPipeline *ps = nullptr;
+
+ float rotation = 0;
+
+ QByteArrayList compressedData;
+} d;
+
+void Window::customInit()
+{
+ if (!m_r->isTextureFormatSupported(QRhiTexture::BC1))
+ qFatal("This backend does not support BC1");
+
+ d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(cube));
+ d.vbuf->build();
+ d.vbufReady = false;
+
+ d.ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68);
+ d.ubuf->build();
+
+ QSize imageSize;
+ d.compressedData = loadBC1(QLatin1String(":/qt256_bc1_9mips.dds"), &imageSize);
+ qDebug() << d.compressedData.count() << imageSize << m_r->mipLevelsForSize(imageSize);
+
+ d.tex = m_r->newTexture(QRhiTexture::BC1, imageSize, 1, QRhiTexture::MipMapped);
+ d.tex->build();
+
+ d.sampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::Linear,
+ QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
+ d.sampler->build();
+
+ d.srb = m_r->newShaderResourceBindings();
+ d.srb->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.ubuf),
+ QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, d.tex, d.sampler)
+ });
+ d.srb->build();
+
+ d.ps = m_r->newGraphicsPipeline();
+
+ d.ps->setDepthTest(true);
+ d.ps->setDepthWrite(true);
+ d.ps->setDepthOp(QRhiGraphicsPipeline::Less);
+
+ d.ps->setCullMode(QRhiGraphicsPipeline::Back);
+ d.ps->setFrontFace(QRhiGraphicsPipeline::CCW);
+
+ const QShader vs = getShader(QLatin1String(":/texture.vert.qsb"));
+ if (!vs.isValid())
+ qFatal("Failed to load shader pack (vertex)");
+ const QShader fs = getShader(QLatin1String(":/texture.frag.qsb"));
+ if (!fs.isValid())
+ qFatal("Failed to load shader pack (fragment)");
+
+ d.ps->setShaderStages({
+ { QRhiShaderStage::Vertex, vs },
+ { QRhiShaderStage::Fragment, fs }
+ });
+
+ QRhiVertexInputLayout inputLayout;
+ inputLayout.setBindings({
+ { 3 * sizeof(float) },
+ { 2 * sizeof(float) }
+ });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float3, 0 },
+ { 1, 1, QRhiVertexInputAttribute::Float2, 0 }
+ });
+
+ d.ps->setVertexInputLayout(inputLayout);
+ d.ps->setShaderResourceBindings(d.srb);
+ d.ps->setRenderPassDescriptor(m_rp);
+
+ d.ps->build();
+}
+
+void Window::customRelease()
+{
+ delete d.ps;
+ d.ps = nullptr;
+
+ delete d.srb;
+ d.srb = nullptr;
+
+ delete d.ubuf;
+ d.ubuf = nullptr;
+
+ delete d.vbuf;
+ d.vbuf = nullptr;
+
+ delete d.sampler;
+ d.sampler = nullptr;
+
+ delete d.tex;
+ d.tex = nullptr;
+}
+
+void Window::customRender()
+{
+ QRhiResourceUpdateBatch *u = m_r->nextResourceUpdateBatch();
+ if (!d.vbufReady) {
+ d.vbufReady = true;
+ u->uploadStaticBuffer(d.vbuf, cube);
+ qint32 flip = 0;
+ u->updateDynamicBuffer(d.ubuf, 64, 4, &flip);
+ }
+ if (!d.compressedData.isEmpty()) {
+ QRhiTextureUploadDescription desc;
+ for (int i = 0; i < d.compressedData.count(); ++i) {
+ QRhiTextureSubresourceUploadDescription image(d.compressedData[i].constData(), d.compressedData[i].size());
+ desc.append({ 0, i, image });
+ }
+ u->uploadTexture(d.tex, desc);
+ d.compressedData.clear();
+ }
+ d.rotation += 1.0f;
+ QMatrix4x4 mvp = m_proj;
+ mvp.scale(0.5f);
+ mvp.rotate(d.rotation, 0, 1, 0);
+ u->updateDynamicBuffer(d.ubuf, 0, 64, mvp.constData());
+
+ QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
+ const QSize outputSizeInPixels = m_sc->currentPixelSize();
+
+ cb->beginPass(m_sc->currentFrameRenderTarget(), QColor::fromRgbF(0.4f, 0.7f, 0.0f, 1.0f), { 1.0f, 0 }, u);
+
+ cb->setGraphicsPipeline(d.ps);
+ cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) });
+ cb->setShaderResources();
+ const QRhiCommandBuffer::VertexInput vbufBindings[] = {
+ { d.vbuf, 0 },
+ { d.vbuf, 36 * 3 * sizeof(float) }
+ };
+ cb->setVertexInput(0, 2, vbufBindings);
+ cb->draw(36);
+
+ cb->endPass();
+}
diff --git a/tests/manual/rhi/compressedtexture_bc1/compressedtexture_bc1.pro b/tests/manual/rhi/compressedtexture_bc1/compressedtexture_bc1.pro
new file mode 100644
index 0000000000..d185aa6b9a
--- /dev/null
+++ b/tests/manual/rhi/compressedtexture_bc1/compressedtexture_bc1.pro
@@ -0,0 +1,8 @@
+TEMPLATE = app
+
+QT += gui-private
+
+SOURCES = \
+ compressedtexture_bc1.cpp
+
+RESOURCES = compressedtexture_bc1.qrc
diff --git a/tests/manual/rhi/compressedtexture_bc1/compressedtexture_bc1.qrc b/tests/manual/rhi/compressedtexture_bc1/compressedtexture_bc1.qrc
new file mode 100644
index 0000000000..a83259a7d3
--- /dev/null
+++ b/tests/manual/rhi/compressedtexture_bc1/compressedtexture_bc1.qrc
@@ -0,0 +1,7 @@
+<!DOCTYPE RCC><RCC version="1.0">
+<qresource>
+ <file alias="qt256_bc1_9mips.dds">../shared/qt256_bc1_9mips.dds</file>
+ <file alias="texture.vert.qsb">../shared/texture.vert.qsb</file>
+ <file alias="texture.frag.qsb">../shared/texture.frag.qsb</file>
+</qresource>
+</RCC>