diff options
Diffstat (limited to 'tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.cpp')
-rw-r--r-- | tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.cpp b/tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.cpp index 4931c8eaa1..b1626345cf 100644 --- a/tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.cpp +++ b/tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.cpp @@ -73,32 +73,32 @@ void Window::customInit() qFatal("This backend does not support BC1"); d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(cube)); - d.vbuf->build(); + d.vbuf->create(); d.vbufReady = false; d.ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68); - d.ubuf->build(); + d.ubuf->create(); QSize imageSize; d.compressedData = loadBC1(QLatin1String(":/qt256_bc1_9mips.dds"), &imageSize); Q_ASSERT(imageSize == QSize(256, 256)); d.tex = m_r->newTexture(QRhiTexture::BC1, imageSize); - d.tex->build(); + d.tex->create(); d.compressedData2 = loadBC1(QLatin1String(":/bwqt224_64_nomips.dds"), &imageSize); Q_ASSERT(imageSize == QSize(224, 64)); d.sampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None, // no mipmapping here QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge); - d.sampler->build(); + d.sampler->create(); d.srb = m_r->newShaderResourceBindings(); d.srb->setBindings({ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.ubuf), QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, d.tex, d.sampler) }); - d.srb->build(); + d.srb->create(); d.ps = m_r->newGraphicsPipeline(); @@ -135,7 +135,7 @@ void Window::customInit() d.ps->setShaderResourceBindings(d.srb); d.ps->setRenderPassDescriptor(m_rp); - d.ps->build(); + d.ps->create(); } void Window::customRelease() |