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Diffstat (limited to 'tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.cpp')
-rw-r--r--tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.cpp b/tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.cpp
index 4931c8eaa1..b1626345cf 100644
--- a/tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.cpp
+++ b/tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.cpp
@@ -73,32 +73,32 @@ void Window::customInit()
qFatal("This backend does not support BC1");
d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(cube));
- d.vbuf->build();
+ d.vbuf->create();
d.vbufReady = false;
d.ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68);
- d.ubuf->build();
+ d.ubuf->create();
QSize imageSize;
d.compressedData = loadBC1(QLatin1String(":/qt256_bc1_9mips.dds"), &imageSize);
Q_ASSERT(imageSize == QSize(256, 256));
d.tex = m_r->newTexture(QRhiTexture::BC1, imageSize);
- d.tex->build();
+ d.tex->create();
d.compressedData2 = loadBC1(QLatin1String(":/bwqt224_64_nomips.dds"), &imageSize);
Q_ASSERT(imageSize == QSize(224, 64));
d.sampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None, // no mipmapping here
QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
- d.sampler->build();
+ d.sampler->create();
d.srb = m_r->newShaderResourceBindings();
d.srb->setBindings({
QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.ubuf),
QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, d.tex, d.sampler)
});
- d.srb->build();
+ d.srb->create();
d.ps = m_r->newGraphicsPipeline();
@@ -135,7 +135,7 @@ void Window::customInit()
d.ps->setShaderResourceBindings(d.srb);
d.ps->setRenderPassDescriptor(m_rp);
- d.ps->build();
+ d.ps->create();
}
void Window::customRelease()