diff options
Diffstat (limited to 'tests/manual/rhi/computebuffer/computebuffer.cpp')
-rw-r--r-- | tests/manual/rhi/computebuffer/computebuffer.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/tests/manual/rhi/computebuffer/computebuffer.cpp b/tests/manual/rhi/computebuffer/computebuffer.cpp index c991a11438..ebff01d278 100644 --- a/tests/manual/rhi/computebuffer/computebuffer.cpp +++ b/tests/manual/rhi/computebuffer/computebuffer.cpp @@ -99,11 +99,11 @@ void Window::customInit() d.sbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::StorageBuffer | QRhiBuffer::VertexBuffer, sizeof(Data) * DATA_COUNT); - d.sbuf->build(); + d.sbuf->create(); d.releasePool << d.sbuf; d.computeUniBuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, COMPUTE_UBUF_SIZE); - d.computeUniBuf->build(); + d.computeUniBuf->create(); d.releasePool << d.computeUniBuf; d.initialUpdates = m_r->nextResourceUpdateBatch(); @@ -130,19 +130,19 @@ void Window::customInit() QRhiShaderResourceBinding::bufferLoadStore(0, QRhiShaderResourceBinding::ComputeStage, d.sbuf), QRhiShaderResourceBinding::uniformBuffer(1, QRhiShaderResourceBinding::ComputeStage, d.computeUniBuf) }); - d.computeBindings->build(); + d.computeBindings->create(); d.releasePool << d.computeBindings; d.computePipeline = m_r->newComputePipeline(); d.computePipeline->setShaderResourceBindings(d.computeBindings); d.computePipeline->setShaderStage({ QRhiShaderStage::Compute, getShader(QLatin1String(":/buffer.comp.qsb")) }); - d.computePipeline->build(); + d.computePipeline->create(); d.releasePool << d.computePipeline; // graphics pass d.graphicsBindings = m_r->newShaderResourceBindings(); - d.graphicsBindings->build(); + d.graphicsBindings->create(); d.releasePool << d.graphicsBindings; d.graphicsPipeline = m_r->newGraphicsPipeline(); @@ -161,7 +161,7 @@ void Window::customInit() d.graphicsPipeline->setVertexInputLayout(inputLayout); d.graphicsPipeline->setShaderResourceBindings(d.graphicsBindings); d.graphicsPipeline->setRenderPassDescriptor(m_rp); - d.graphicsPipeline->build(); + d.graphicsPipeline->create(); d.releasePool << d.graphicsPipeline; } |