diff options
Diffstat (limited to 'tests/manual/rhi/computeimage/computeimage.cpp')
-rw-r--r-- | tests/manual/rhi/computeimage/computeimage.cpp | 75 |
1 files changed, 14 insertions, 61 deletions
diff --git a/tests/manual/rhi/computeimage/computeimage.cpp b/tests/manual/rhi/computeimage/computeimage.cpp index a6c860f8ee..5da68e4a18 100644 --- a/tests/manual/rhi/computeimage/computeimage.cpp +++ b/tests/manual/rhi/computeimage/computeimage.cpp @@ -1,52 +1,5 @@ -/**************************************************************************** -** -** Copyright (C) 2019 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the examples of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** BSD License Usage -** Alternatively, you may use this file under the terms of the BSD license -** as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of The Qt Company Ltd nor the names of its -** contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ +// Copyright (C) 2019 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #include "../shared/examplefw.h" @@ -54,7 +7,7 @@ // fragment shader is generated by the compute shader. struct { - QVector<QRhiResource *> releasePool; + QList<QRhiResource *> releasePool; QRhiTexture *texIn = nullptr; QRhiTexture *texOut = nullptr; @@ -100,17 +53,17 @@ void Window::customInit() const QImage image = QImage(QLatin1String(":/qt256.png")).convertToFormat(QImage::Format_RGBA8888); d.imageSize = image.size(); d.texIn = m_r->newTexture(QRhiTexture::RGBA8, d.imageSize, 1, QRhiTexture::UsedWithLoadStore); - d.texIn->build(); + d.texIn->create(); d.releasePool << d.texIn; d.texOut = m_r->newTexture(QRhiTexture::RGBA8, d.imageSize, 1, QRhiTexture::UsedWithLoadStore); - d.texOut->build(); + d.texOut->create(); d.releasePool << d.texOut; d.initialUpdates->uploadTexture(d.texIn, image); d.computeUBuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 4); - d.computeUBuf->build(); + d.computeUBuf->create(); d.releasePool << d.computeUBuf; d.computeBindings = m_r->newShaderResourceBindings(); @@ -119,31 +72,31 @@ void Window::customInit() QRhiShaderResourceBinding::imageLoad(1, QRhiShaderResourceBinding::ComputeStage, d.texIn, 0), QRhiShaderResourceBinding::imageStore(2, QRhiShaderResourceBinding::ComputeStage, d.texOut, 0) }); - d.computeBindings->build(); + d.computeBindings->create(); d.releasePool << d.computeBindings; d.computePipeline = m_r->newComputePipeline(); d.computePipeline->setShaderResourceBindings(d.computeBindings); d.computePipeline->setShaderStage({ QRhiShaderStage::Compute, getShader(QLatin1String(":/image.comp.qsb")) }); - d.computePipeline->build(); + d.computePipeline->create(); d.releasePool << d.computePipeline; // graphics pass d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(quadVertexData)); - d.vbuf->build(); + d.vbuf->create(); d.releasePool << d.vbuf; d.initialUpdates->uploadStaticBuffer(d.vbuf, quadVertexData); d.ibuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::IndexBuffer, sizeof(quadIndexData)); - d.ibuf->build(); + d.ibuf->create(); d.releasePool << d.ibuf; d.initialUpdates->uploadStaticBuffer(d.ibuf, quadIndexData); d.ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68); - d.ubuf->build(); + d.ubuf->create(); d.releasePool << d.ubuf; qint32 flip = 0; // regardless of isYUpInFramebuffer() since the input is not flipped so the end result is good for GL too @@ -152,7 +105,7 @@ void Window::customInit() d.sampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None, QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge); d.releasePool << d.sampler; - d.sampler->build(); + d.sampler->create(); d.srb = m_r->newShaderResourceBindings(); d.releasePool << d.srb; @@ -160,7 +113,7 @@ void Window::customInit() QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.ubuf), QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, d.texOut, d.sampler) }); - d.srb->build(); + d.srb->create(); d.ps = m_r->newGraphicsPipeline(); d.releasePool << d.ps; @@ -179,7 +132,7 @@ void Window::customInit() d.ps->setVertexInputLayout(inputLayout); d.ps->setShaderResourceBindings(d.srb); d.ps->setRenderPassDescriptor(m_rp); - d.ps->build(); + d.ps->create(); } void Window::customRelease() |