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-rw-r--r--tests/manual/rhi/geometryshader/geometryshader.cpp94
1 files changed, 94 insertions, 0 deletions
diff --git a/tests/manual/rhi/geometryshader/geometryshader.cpp b/tests/manual/rhi/geometryshader/geometryshader.cpp
new file mode 100644
index 0000000000..e03f247e9f
--- /dev/null
+++ b/tests/manual/rhi/geometryshader/geometryshader.cpp
@@ -0,0 +1,94 @@
+// Copyright (C) 2022 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
+
+#include "../shared/examplefw.h"
+
+static const float points[] = { 0.0f, 0.0f, 0.0f };
+
+struct
+{
+ QVector<QRhiResource *> releasePool;
+ QRhiBuffer *vbuf = nullptr;
+ QRhiBuffer *ubuf = nullptr;
+ QRhiShaderResourceBindings *srb = nullptr;
+ QRhiGraphicsPipeline *ps = nullptr;
+ QRhiResourceUpdateBatch *initialUpdates = nullptr;
+ float radius = 0.0f;
+} d;
+
+void Window::customInit()
+{
+ if (!m_r->isFeatureSupported(QRhi::GeometryShader))
+ qFatal("Geometry shaders are not supported");
+
+ m_clearColor.setRgb(0, 0, 0);
+
+ d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(points));
+ d.vbuf->create();
+ d.releasePool << d.vbuf;
+
+ d.ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 4);
+ d.ubuf->create();
+ d.releasePool << d.ubuf;
+
+ d.srb = m_r->newShaderResourceBindings();
+ d.releasePool << d.srb;
+ const QRhiShaderResourceBinding::StageFlags geom = QRhiShaderResourceBinding::GeometryStage;
+ d.srb->setBindings({ QRhiShaderResourceBinding::uniformBuffer(0, geom, d.ubuf) });
+ d.srb->create();
+
+ d.ps = m_r->newGraphicsPipeline();
+ d.releasePool << d.ps;
+
+ d.ps->setTopology(QRhiGraphicsPipeline::Points);
+
+ d.ps->setShaderStages(
+ { { QRhiShaderStage::Vertex, getShader(QLatin1String(":/test.vert.qsb")) },
+ { QRhiShaderStage::Geometry, getShader(QLatin1String(":/test.geom.qsb")) },
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/test.frag.qsb")) } });
+
+ d.ps->setCullMode(QRhiGraphicsPipeline::Back);
+ d.ps->setDepthTest(true);
+ d.ps->setDepthWrite(true);
+ QRhiVertexInputLayout inputLayout;
+ inputLayout.setBindings({ { 3 * sizeof(float) } });
+ inputLayout.setAttributes({ { 0, 0, QRhiVertexInputAttribute::Float3, 0 } });
+ d.ps->setVertexInputLayout(inputLayout);
+ d.ps->setShaderResourceBindings(d.srb);
+ d.ps->setRenderPassDescriptor(m_rp);
+ d.ps->create();
+
+ d.initialUpdates = m_r->nextResourceUpdateBatch();
+ d.initialUpdates->uploadStaticBuffer(d.vbuf, points);
+ d.initialUpdates->updateDynamicBuffer(d.ubuf, 0, 4, &d.radius);
+}
+
+void Window::customRelease()
+{
+ qDeleteAll(d.releasePool);
+ d.releasePool.clear();
+}
+
+void Window::customRender()
+{
+ const QSize outputSizeInPixels = m_sc->currentPixelSize();
+ QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
+ QRhiResourceUpdateBatch *u = m_r->nextResourceUpdateBatch();
+ if (d.initialUpdates) {
+ u->merge(d.initialUpdates);
+ d.initialUpdates->release();
+ d.initialUpdates = nullptr;
+ }
+
+ u->updateDynamicBuffer(d.ubuf, 0, 4, &d.radius);
+ d.radius = std::fmod(d.radius + 0.01f, 1.0f);
+
+ cb->beginPass(m_sc->currentFrameRenderTarget(), m_clearColor, { 1.0f, 0 }, u);
+ cb->setGraphicsPipeline(d.ps);
+ cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) });
+ cb->setShaderResources();
+ QRhiCommandBuffer::VertexInput vbufBinding(d.vbuf, 0);
+ cb->setVertexInput(0, 1, &vbufBinding);
+ cb->draw(1);
+ cb->endPass();
+}