diff options
Diffstat (limited to 'tests/manual/rhi/geometryshader/geometryshader.cpp')
-rw-r--r-- | tests/manual/rhi/geometryshader/geometryshader.cpp | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/tests/manual/rhi/geometryshader/geometryshader.cpp b/tests/manual/rhi/geometryshader/geometryshader.cpp new file mode 100644 index 0000000000..e03f247e9f --- /dev/null +++ b/tests/manual/rhi/geometryshader/geometryshader.cpp @@ -0,0 +1,94 @@ +// Copyright (C) 2022 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only + +#include "../shared/examplefw.h" + +static const float points[] = { 0.0f, 0.0f, 0.0f }; + +struct +{ + QVector<QRhiResource *> releasePool; + QRhiBuffer *vbuf = nullptr; + QRhiBuffer *ubuf = nullptr; + QRhiShaderResourceBindings *srb = nullptr; + QRhiGraphicsPipeline *ps = nullptr; + QRhiResourceUpdateBatch *initialUpdates = nullptr; + float radius = 0.0f; +} d; + +void Window::customInit() +{ + if (!m_r->isFeatureSupported(QRhi::GeometryShader)) + qFatal("Geometry shaders are not supported"); + + m_clearColor.setRgb(0, 0, 0); + + d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(points)); + d.vbuf->create(); + d.releasePool << d.vbuf; + + d.ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 4); + d.ubuf->create(); + d.releasePool << d.ubuf; + + d.srb = m_r->newShaderResourceBindings(); + d.releasePool << d.srb; + const QRhiShaderResourceBinding::StageFlags geom = QRhiShaderResourceBinding::GeometryStage; + d.srb->setBindings({ QRhiShaderResourceBinding::uniformBuffer(0, geom, d.ubuf) }); + d.srb->create(); + + d.ps = m_r->newGraphicsPipeline(); + d.releasePool << d.ps; + + d.ps->setTopology(QRhiGraphicsPipeline::Points); + + d.ps->setShaderStages( + { { QRhiShaderStage::Vertex, getShader(QLatin1String(":/test.vert.qsb")) }, + { QRhiShaderStage::Geometry, getShader(QLatin1String(":/test.geom.qsb")) }, + { QRhiShaderStage::Fragment, getShader(QLatin1String(":/test.frag.qsb")) } }); + + d.ps->setCullMode(QRhiGraphicsPipeline::Back); + d.ps->setDepthTest(true); + d.ps->setDepthWrite(true); + QRhiVertexInputLayout inputLayout; + inputLayout.setBindings({ { 3 * sizeof(float) } }); + inputLayout.setAttributes({ { 0, 0, QRhiVertexInputAttribute::Float3, 0 } }); + d.ps->setVertexInputLayout(inputLayout); + d.ps->setShaderResourceBindings(d.srb); + d.ps->setRenderPassDescriptor(m_rp); + d.ps->create(); + + d.initialUpdates = m_r->nextResourceUpdateBatch(); + d.initialUpdates->uploadStaticBuffer(d.vbuf, points); + d.initialUpdates->updateDynamicBuffer(d.ubuf, 0, 4, &d.radius); +} + +void Window::customRelease() +{ + qDeleteAll(d.releasePool); + d.releasePool.clear(); +} + +void Window::customRender() +{ + const QSize outputSizeInPixels = m_sc->currentPixelSize(); + QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer(); + QRhiResourceUpdateBatch *u = m_r->nextResourceUpdateBatch(); + if (d.initialUpdates) { + u->merge(d.initialUpdates); + d.initialUpdates->release(); + d.initialUpdates = nullptr; + } + + u->updateDynamicBuffer(d.ubuf, 0, 4, &d.radius); + d.radius = std::fmod(d.radius + 0.01f, 1.0f); + + cb->beginPass(m_sc->currentFrameRenderTarget(), m_clearColor, { 1.0f, 0 }, u); + cb->setGraphicsPipeline(d.ps); + cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) }); + cb->setShaderResources(); + QRhiCommandBuffer::VertexInput vbufBinding(d.vbuf, 0); + cb->setVertexInput(0, 1, &vbufBinding); + cb->draw(1); + cb->endPass(); +} |