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-rw-r--r--tests/manual/rhi/hdr/hdr.cpp457
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diff --git a/tests/manual/rhi/hdr/hdr.cpp b/tests/manual/rhi/hdr/hdr.cpp
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+++ b/tests/manual/rhi/hdr/hdr.cpp
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+// Copyright (C) 2023 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
+
+// Test application for HDR with scRGB.
+// Launch with the argument "scrgb" or "sdr", perhaps side-by-side even.
+
+#define EXAMPLEFW_PREINIT
+#define EXAMPLEFW_IMGUI
+#include "../shared/examplefw.h"
+
+#include "../shared/cube.h"
+
+QByteArray loadHdr(const QString &fn, QSize *size)
+{
+ QFile f(fn);
+ if (!f.open(QIODevice::ReadOnly)) {
+ qWarning("Failed to open %s", qPrintable(fn));
+ return QByteArray();
+ }
+
+ char sig[256];
+ f.read(sig, 11);
+ if (strncmp(sig, "#?RADIANCE\n", 11))
+ return QByteArray();
+
+ QByteArray buf = f.readAll();
+ const char *p = buf.constData();
+ const char *pEnd = p + buf.size();
+
+ // Process lines until the empty one.
+ QByteArray line;
+ while (p < pEnd) {
+ char c = *p++;
+ if (c == '\n') {
+ if (line.isEmpty())
+ break;
+ if (line.startsWith(QByteArrayLiteral("FORMAT="))) {
+ const QByteArray format = line.mid(7).trimmed();
+ if (format != QByteArrayLiteral("32-bit_rle_rgbe")) {
+ qWarning("HDR format '%s' is not supported", format.constData());
+ return QByteArray();
+ }
+ }
+ line.clear();
+ } else {
+ line.append(c);
+ }
+ }
+ if (p == pEnd) {
+ qWarning("Malformed HDR image data at property strings");
+ return QByteArray();
+ }
+
+ // Get the resolution string.
+ while (p < pEnd) {
+ char c = *p++;
+ if (c == '\n')
+ break;
+ line.append(c);
+ }
+ if (p == pEnd) {
+ qWarning("Malformed HDR image data at resolution string");
+ return QByteArray();
+ }
+
+ int w = 0, h = 0;
+ // We only care about the standard orientation.
+ if (!sscanf(line.constData(), "-Y %d +X %d", &h, &w)) {
+ qWarning("Unsupported HDR resolution string '%s'", line.constData());
+ return QByteArray();
+ }
+ if (w <= 0 || h <= 0) {
+ qWarning("Invalid HDR resolution");
+ return QByteArray();
+ }
+
+ // output is RGBA32F
+ const int blockSize = 4 * sizeof(float);
+ QByteArray data;
+ data.resize(w * h * blockSize);
+
+ typedef unsigned char RGBE[4];
+ RGBE *scanline = new RGBE[w];
+
+ for (int y = 0; y < h; ++y) {
+ if (pEnd - p < 4) {
+ qWarning("Unexpected end of HDR data");
+ delete[] scanline;
+ return QByteArray();
+ }
+
+ scanline[0][0] = *p++;
+ scanline[0][1] = *p++;
+ scanline[0][2] = *p++;
+ scanline[0][3] = *p++;
+
+ if (scanline[0][0] == 2 && scanline[0][1] == 2 && scanline[0][2] < 128) {
+ // new rle, the first pixel was a dummy
+ for (int channel = 0; channel < 4; ++channel) {
+ for (int x = 0; x < w && p < pEnd; ) {
+ unsigned char c = *p++;
+ if (c > 128) { // run
+ if (p < pEnd) {
+ int repCount = c & 127;
+ c = *p++;
+ while (repCount--)
+ scanline[x++][channel] = c;
+ }
+ } else { // not a run
+ while (c-- && p < pEnd)
+ scanline[x++][channel] = *p++;
+ }
+ }
+ }
+ } else {
+ // old rle
+ scanline[0][0] = 2;
+ int bitshift = 0;
+ int x = 1;
+ while (x < w && pEnd - p >= 4) {
+ scanline[x][0] = *p++;
+ scanline[x][1] = *p++;
+ scanline[x][2] = *p++;
+ scanline[x][3] = *p++;
+
+ if (scanline[x][0] == 1 && scanline[x][1] == 1 && scanline[x][2] == 1) { // run
+ int repCount = scanline[x][3] << bitshift;
+ while (repCount--) {
+ memcpy(scanline[x], scanline[x - 1], 4);
+ ++x;
+ }
+ bitshift += 8;
+ } else { // not a run
+ ++x;
+ bitshift = 0;
+ }
+ }
+ }
+
+ // adjust for -Y orientation
+ float *fp = reinterpret_cast<float *>(data.data() + (h - 1 - y) * blockSize * w);
+ for (int x = 0; x < w; ++x) {
+ float d = qPow(2.0f, float(scanline[x][3]) - 128.0f);
+ float r = scanline[x][0] / 256.0f * d;
+ float g = scanline[x][1] / 256.0f * d;
+ float b = scanline[x][2] / 256.0f * d;
+ float a = 1.0f;
+ *fp++ = r;
+ *fp++ = g;
+ *fp++ = b;
+ *fp++ = a;
+ }
+ }
+
+ delete[] scanline;
+
+ *size = QSize(w, h);
+
+ return data;
+}
+
+struct {
+ QMatrix4x4 winProj;
+ QList<QRhiResource *> releasePool;
+ QRhiResourceUpdateBatch *initialUpdates = nullptr;
+ QRhiBuffer *vbuf = nullptr;
+ QRhiBuffer *ubuf = nullptr;
+ QRhiTexture *tex = nullptr;
+ QRhiSampler *sampler = nullptr;
+ QRhiShaderResourceBindings *srb = nullptr;
+ QRhiGraphicsPipeline *ps = nullptr;
+ bool showDemoWindow = true;
+ QVector3D rotation;
+
+ bool usingHDRWindow;
+ bool adjustSDR = false;
+ float SDRWhiteLevelInNits = 200.0f;
+ bool tonemapHDR = false;
+ float tonemapInMax = 2.5f;
+ float tonemapOutMax = 0.0f;
+
+ QString imageFile;
+} d;
+
+void preInit()
+{
+ QStringList args = QCoreApplication::arguments();
+ if (args.contains("scrgb")) {
+ d.usingHDRWindow = true;
+ swapchainFormat = QRhiSwapChain::HDRExtendedSrgbLinear;
+ } else if (args.contains("p3")) {
+ d.usingHDRWindow = true;
+ swapchainFormat = QRhiSwapChain::HDRExtendedDisplayP3Linear;
+ } else if (args.contains("sdr")) {
+ d.usingHDRWindow = false;
+ swapchainFormat = QRhiSwapChain::SDR;
+ } else {
+ qFatal("Missing command line argument, specify scrgb or sdr");
+ }
+
+ if (args.contains("file")) {
+ d.imageFile = args[args.indexOf("file") + 1];
+ qDebug("Using HDR image file %s", qPrintable(d.imageFile));
+ } else {
+ qFatal("Missing command line argument, specify 'file' followed by a .hdr file. "
+ "Download for example the original .exr from https://viewer.openhdr.org/i/5fcb9a595812624a99d24c62/linear "
+ "and use ImageMagick's 'convert' to convert from .exr to .hdr");
+ }
+}
+
+void Window::customInit()
+{
+ if (!m_r->isTextureFormatSupported(QRhiTexture::RGBA32F))
+ qWarning("RGBA32F texture format is not supported");
+
+ d.initialUpdates = m_r->nextResourceUpdateBatch();
+
+ d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(cube));
+ d.vbuf->create();
+ d.releasePool << d.vbuf;
+
+ d.initialUpdates->uploadStaticBuffer(d.vbuf, cube);
+
+ d.ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 64 + 4 * 4);
+ d.ubuf->create();
+ d.releasePool << d.ubuf;
+
+ qint32 flip = 1;
+ d.initialUpdates->updateDynamicBuffer(d.ubuf, 64, 4, &flip);
+
+ qint32 doLinearToSRGBInShader = !d.usingHDRWindow;
+ d.initialUpdates->updateDynamicBuffer(d.ubuf, 68, 4, &doLinearToSRGBInShader);
+
+ QSize size;
+ QByteArray floatData = loadHdr(d.imageFile, &size);
+
+ d.tex = m_r->newTexture(QRhiTexture::RGBA32F, size);
+ d.releasePool << d.tex;
+ d.tex->create();
+ QRhiTextureUploadDescription desc({ 0, 0, { floatData.constData(), quint32(floatData.size()) } });
+ d.initialUpdates->uploadTexture(d.tex, desc);
+
+ d.sampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
+ QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
+ d.releasePool << d.sampler;
+ d.sampler->create();
+
+ d.srb = m_r->newShaderResourceBindings();
+ d.releasePool << d.srb;
+ d.srb->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.ubuf),
+ QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, d.tex, d.sampler)
+ });
+ d.srb->create();
+
+ d.ps = m_r->newGraphicsPipeline();
+ d.releasePool << d.ps;
+ d.ps->setCullMode(QRhiGraphicsPipeline::Back);
+ const QRhiShaderStage stages[] = {
+ { QRhiShaderStage::Vertex, getShader(QLatin1String(":/hdrtexture.vert.qsb")) },
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/hdrtexture.frag.qsb")) }
+ };
+ d.ps->setShaderStages(stages, stages + 2);
+ QRhiVertexInputLayout inputLayout;
+ inputLayout.setBindings({
+ { 3 * sizeof(float) },
+ { 2 * sizeof(float) }
+ });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float3, 0 },
+ { 1, 1, QRhiVertexInputAttribute::Float2, 0 }
+ });
+ d.ps->setVertexInputLayout(inputLayout);
+ d.ps->setShaderResourceBindings(d.srb);
+ d.ps->setRenderPassDescriptor(m_rp);
+ d.ps->create();
+}
+
+void Window::customRelease()
+{
+ qDeleteAll(d.releasePool);
+ d.releasePool.clear();
+}
+
+void Window::customRender()
+{
+ if (d.tonemapOutMax == 0.0f) {
+ QRhiSwapChainHdrInfo info = m_sc->hdrInfo();
+ switch (info.limitsType) {
+ case QRhiSwapChainHdrInfo::LuminanceInNits:
+ d.tonemapOutMax = info.limits.luminanceInNits.maxLuminance / 80.0f;
+ break;
+ case QRhiSwapChainHdrInfo::ColorComponentValue:
+ // because on macOS it changes dynamically when starting up, so retry in next frame if it's still just 1.0
+ if (info.limits.colorComponentValue.maxColorComponentValue > 1.0f)
+ d.tonemapOutMax = info.limits.colorComponentValue.maxColorComponentValue;
+ break;
+ }
+ }
+
+ QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
+ QRhiResourceUpdateBatch *u = m_r->nextResourceUpdateBatch();
+ if (d.initialUpdates) {
+ u->merge(d.initialUpdates);
+ d.initialUpdates->release();
+ d.initialUpdates = nullptr;
+ }
+
+ QMatrix4x4 mvp = m_proj;
+ mvp.rotate(d.rotation.x(), 1, 0, 0);
+ mvp.rotate(d.rotation.y(), 0, 1, 0);
+ mvp.rotate(d.rotation.z(), 0, 0, 1);
+ u->updateDynamicBuffer(d.ubuf, 0, 64, mvp.constData());
+
+ if (d.usingHDRWindow && d.tonemapHDR) {
+ u->updateDynamicBuffer(d.ubuf, 72, 4, &d.tonemapInMax);
+ u->updateDynamicBuffer(d.ubuf, 76, 4, &d.tonemapOutMax);
+ } else {
+ float zero[2] = {};
+ u->updateDynamicBuffer(d.ubuf, 72, 8, zero);
+ }
+
+ QColor clearColor = Qt::green; // sRGB
+ if (d.usingHDRWindow && d.adjustSDR) {
+ float sdrMultiplier = d.SDRWhiteLevelInNits / 80.0f; // scRGB 1.0 = 80 nits (and linear gamma)
+ clearColor = QColor::fromRgbF(clearColor.redF() * sdrMultiplier,
+ clearColor.greenF() * sdrMultiplier,
+ clearColor.blueF() * sdrMultiplier,
+ 1.0f);
+ }
+
+ const QSize outputSizeInPixels = m_sc->currentPixelSize();
+ cb->beginPass(m_sc->currentFrameRenderTarget(), clearColor, { 1.0f, 0 }, u);
+
+ cb->setGraphicsPipeline(d.ps);
+ cb->setViewport(QRhiViewport(0, 0, outputSizeInPixels.width(), outputSizeInPixels.height()));
+ cb->setShaderResources();
+ const QRhiCommandBuffer::VertexInput vbufBindings[] = {
+ { d.vbuf, 0 },
+ { d.vbuf, quint32(36 * 3 * sizeof(float)) }
+ };
+ cb->setVertexInput(0, 2, vbufBindings);
+ cb->draw(36);
+
+ m_imguiRenderer->render();
+
+ cb->endPass();
+}
+
+static void addTip(const char *s)
+{
+ ImGui::SameLine();
+ ImGui::TextDisabled("(?)");
+ if (ImGui::IsItemHovered()) {
+ ImGui::BeginTooltip();
+ ImGui::PushTextWrapPos(300);
+ ImGui::TextUnformatted(s);
+ ImGui::PopTextWrapPos();
+ ImGui::EndTooltip();
+ }
+}
+
+void Window::customGui()
+{
+ ImGui::SetNextWindowBgAlpha(1.0f);
+ ImGui::SetNextWindowPos(ImVec2(10, 420), ImGuiCond_FirstUseEver);
+ ImGui::SetNextWindowSize(ImVec2(800, 300), ImGuiCond_FirstUseEver);
+ ImGui::Begin("HDR test");
+
+ if (d.usingHDRWindow) {
+ if (swapchainFormat == QRhiSwapChain::HDRExtendedDisplayP3Linear) {
+ ImGui::Text("The window is now Extended Linear Display P3 + FP16 color buffer,\n"
+ "the ImGui UI and the green background are considered SDR content,\n"
+ "the cube is using a HDR texture.");
+ } else {
+ ImGui::Text("The window is now scRGB (Extended Linear sRGB) + FP16 color buffer,\n"
+ "the ImGui UI and the green background are considered SDR content,\n"
+ "the cube is using a HDR texture.");
+ }
+ ImGui::Checkbox("Adjust SDR content", &d.adjustSDR);
+ addTip("Multiplies fragment colors for non-HDR content with sdr_white_level / 80. "
+ "Not relevant with macOS (due to EDR being display-referred).");
+ if (d.adjustSDR) {
+ ImGui::SliderFloat("SDR white level (nits)", &d.SDRWhiteLevelInNits, 0.0f, 1000.0f);
+ imguiHDRMultiplier = d.SDRWhiteLevelInNits / 80.0f; // scRGB 1.0 = 80 nits (and linear gamma)
+ } else {
+ imguiHDRMultiplier = 1.0f; // 0 would mean linear to sRGB; don't want that with HDR
+ }
+ ImGui::Separator();
+ ImGui::Checkbox("Tonemap HDR content", &d.tonemapHDR);
+ addTip("Perform some most basic Reinhard tonemapping (changed to suit HDR) on the 3D content (the cube). "
+ "Display max luminance is set to the max color component value (macOS) or max luminance in nits / 80 (Windows) by default.");
+ if (d.tonemapHDR) {
+ ImGui::SliderFloat("Content max luminance\n(color component value)", &d.tonemapInMax, 0.0f, 20.0f);
+ ImGui::SliderFloat("Display max luminance\n(color component value)", &d.tonemapOutMax, 0.0f, 20.0f);
+ }
+ } else {
+ ImGui::Text("The window is standard dynamic range (no HDR, so non-linear sRGB effectively).\n"
+ "Here we just do linear -> sRGB for everything (UI, textured cube)\n"
+ "at the end of the pipeline, while the Qt::green background is already sRGB.");
+ }
+
+ ImGui::End();
+
+ ImGui::SetNextWindowPos(ImVec2(850, 560), ImGuiCond_FirstUseEver);
+ ImGui::SetNextWindowSize(ImVec2(420, 140), ImGuiCond_FirstUseEver);
+ ImGui::Begin("Misc");
+ float *rot = reinterpret_cast<float *>(&d.rotation);
+ ImGui::SliderFloat("Rotation X", &rot[0], 0.0f, 360.0f);
+ ImGui::SliderFloat("Rotation Y", &rot[1], 0.0f, 360.0f);
+ ImGui::SliderFloat("Rotation Z", &rot[2], 0.0f, 360.0f);
+ ImGui::End();
+
+ if (d.usingHDRWindow) {
+ ImGui::SetNextWindowPos(ImVec2(850, 10), ImGuiCond_FirstUseEver);
+ ImGui::SetNextWindowSize(ImVec2(420, 180), ImGuiCond_FirstUseEver);
+ ImGui::Begin("Actual platform info");
+ QRhiSwapChainHdrInfo info = m_sc->hdrInfo();
+ switch (info.limitsType) {
+ case QRhiSwapChainHdrInfo::LuminanceInNits:
+ ImGui::Text("Platform provides luminance in nits");
+ addTip("Windows/D3D: On laptops this will be screen brightness dependent. Increasing brightness implies the max luminance decreases. "
+ "It also seems to be affected by HDR Content Brightness in the Settings, if there is one (e.g. on laptops; not to be confused with SDR Content Brightess). "
+ "(note that the DXGI query does not seem to return changed values if there are runtime changes unless restarting the app).");
+ ImGui::Text("Min luminance: %.4f\nMax luminance: %.4f",
+ info.limits.luminanceInNits.minLuminance,
+ info.limits.luminanceInNits.maxLuminance);
+ break;
+ case QRhiSwapChainHdrInfo::ColorComponentValue:
+ ImGui::Text("Platform provides color component values");
+ addTip("macOS/Metal: On laptops this will be screen brightness dependent. Increasing brightness decreases the max color value. "
+ "Max brightness may bring it down to 1.0.");
+ ImGui::Text("maxColorComponentValue: %.4f\nmaxPotentialColorComponentValue: %.4f",
+ info.limits.colorComponentValue.maxColorComponentValue,
+ info.limits.colorComponentValue.maxPotentialColorComponentValue);
+ break;
+ }
+ ImGui::Separator();
+ switch (info.luminanceBehavior) {
+ case QRhiSwapChainHdrInfo::SceneReferred:
+ ImGui::Text("Luminance behavior is scene-referred");
+ break;
+ case QRhiSwapChainHdrInfo::DisplayReferred:
+ ImGui::Text("Luminance behavior is display-referred");
+ break;
+ }
+ addTip("Windows (DWM) HDR is scene-referred: 1.0 = 80 nits.\n\n"
+ "Apple EDR is display-referred: the value of 1.0 refers to whatever the system's current SDR white level is (100, 200, ... nits depending on the brightness).");
+ if (info.luminanceBehavior == QRhiSwapChainHdrInfo::SceneReferred) {
+ ImGui::Text("SDR white level: %.4f nits", info.sdrWhiteLevel);
+ addTip("On Windows this is queried from DISPLAYCONFIG_SDR_WHITE_LEVEL. "
+ "Affected by the slider in the Windows Settings (System/Display/HDR/[S|H]DR Content Brightness). "
+ "With max screen brightness (laptops) the value will likely be the same as the max luminance.");
+ }
+ ImGui::End();
+ }
+}