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-rw-r--r--tests/manual/rhi/hellominimalcrossgfxtriangle/main.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/tests/manual/rhi/hellominimalcrossgfxtriangle/main.cpp b/tests/manual/rhi/hellominimalcrossgfxtriangle/main.cpp
index 949ac585cd..89926c19cc 100644
--- a/tests/manual/rhi/hellominimalcrossgfxtriangle/main.cpp
+++ b/tests/manual/rhi/hellominimalcrossgfxtriangle/main.cpp
@@ -1,5 +1,5 @@
// Copyright (C) 2020 The Qt Company Ltd.
-// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
// This is a compact, minimal demo of deciding the backend at runtime while
// using the exact same shaders and rendering code without any branching
@@ -37,7 +37,7 @@ int main(int argc, char **argv)
QRhi::Implementation graphicsApi;
#if defined(Q_OS_WIN)
graphicsApi = QRhi::D3D11;
-#elif defined(Q_OS_MACOS) || defined(Q_OS_IOS)
+#elif QT_CONFIG(metal)
graphicsApi = QRhi::Metal;
#elif QT_CONFIG(vulkan)
graphicsApi = QRhi::Vulkan;