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Diffstat (limited to 'tests/manual/rhi/mrt/mrt.cpp')
-rw-r--r--tests/manual/rhi/mrt/mrt.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/tests/manual/rhi/mrt/mrt.cpp b/tests/manual/rhi/mrt/mrt.cpp
index dfec5bb1d1..5f36455386 100644
--- a/tests/manual/rhi/mrt/mrt.cpp
+++ b/tests/manual/rhi/mrt/mrt.cpp
@@ -107,27 +107,27 @@ void Window::customInit()
qWarning("MRT is not supported");
d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(quadVertexData) + sizeof(triangleData));
- d.vbuf->build();
+ d.vbuf->create();
d.releasePool << d.vbuf;
d.ibuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::IndexBuffer, sizeof(quadIndexData));
- d.ibuf->build();
+ d.ibuf->create();
d.releasePool << d.ibuf;
const int oneRoundedUniformBlockSize = m_r->ubufAligned(68);
d.ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, oneRoundedUniformBlockSize * ATTCOUNT);
- d.ubuf->build();
+ d.ubuf->create();
d.releasePool << d.ubuf;
d.sampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
d.releasePool << d.sampler;
- d.sampler->build();
+ d.sampler->create();
for (int i = 0; i < ATTCOUNT; ++i) {
QRhiTexture *tex = m_r->newTexture(QRhiTexture::RGBA8, QSize(512, 512), 1, QRhiTexture::RenderTarget);
d.releasePool << tex;
- tex->build();
+ tex->create();
QRhiShaderResourceBindings *srb = m_r->newShaderResourceBindings();
d.releasePool << srb;
@@ -136,7 +136,7 @@ void Window::customInit()
d.ubuf, i * oneRoundedUniformBlockSize, 68),
QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, tex, d.sampler)
});
- srb->build();
+ srb->create();
d.colData[i].tex = tex;
d.colData[i].srb = srb;
@@ -152,7 +152,7 @@ void Window::customInit()
d.rtRp = d.rt->newCompatibleRenderPassDescriptor();
d.releasePool << d.rtRp;
d.rt->setRenderPassDescriptor(d.rtRp);
- d.rt->build();
+ d.rt->create();
d.ps = m_r->newGraphicsPipeline();
d.releasePool << d.ps;
@@ -171,7 +171,7 @@ void Window::customInit()
d.ps->setVertexInputLayout(inputLayout);
d.ps->setShaderResourceBindings(d.colData[0].srb); // all of them are layout-compatible
d.ps->setRenderPassDescriptor(m_rp);
- d.ps->build();
+ d.ps->create();
d.initialUpdates = m_r->nextResourceUpdateBatch();
d.initialUpdates->uploadStaticBuffer(d.vbuf, 0, sizeof(quadVertexData), quadVertexData);
@@ -185,14 +185,14 @@ void Window::customInit()
// triangle
d.triUbuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68);
d.releasePool << d.triUbuf;
- d.triUbuf->build();
+ d.triUbuf->create();
d.triSrb = m_r->newShaderResourceBindings();
d.releasePool << d.triSrb;
d.triSrb->setBindings({
QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.triUbuf)
});
- d.triSrb->build();
+ d.triSrb->create();
d.triPs = m_r->newGraphicsPipeline();
d.releasePool << d.triPs;
@@ -214,7 +214,7 @@ void Window::customInit()
d.triPs->setVertexInputLayout(inputLayout);
d.triPs->setShaderResourceBindings(d.triSrb);
d.triPs->setRenderPassDescriptor(d.rtRp);
- d.triPs->build();
+ d.triPs->create();
d.triBaseMvp = m_r->clipSpaceCorrMatrix();
d.triBaseMvp.perspective(45.0f, d.rt->pixelSize().width() / float(d.rt->pixelSize().height()), 0.01f, 1000.0f);