diff options
Diffstat (limited to 'tests/manual/rhi/msaarenderbuffer/msaarenderbuffer.cpp')
-rw-r--r-- | tests/manual/rhi/msaarenderbuffer/msaarenderbuffer.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/tests/manual/rhi/msaarenderbuffer/msaarenderbuffer.cpp b/tests/manual/rhi/msaarenderbuffer/msaarenderbuffer.cpp index 27dabb2276..9ce6c3ec5e 100644 --- a/tests/manual/rhi/msaarenderbuffer/msaarenderbuffer.cpp +++ b/tests/manual/rhi/msaarenderbuffer/msaarenderbuffer.cpp @@ -97,25 +97,25 @@ struct { void Window::customInit() { d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertexData) + sizeof(triangleData)); - d.vbuf->build(); + d.vbuf->create(); d.releasePool << d.vbuf; d.ibuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::IndexBuffer, sizeof(indexData)); - d.ibuf->build(); + d.ibuf->create(); d.releasePool << d.ibuf; d.ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68); - d.ubuf->build(); + d.ubuf->create(); d.releasePool << d.ubuf; d.rb = m_r->newRenderBuffer(QRhiRenderBuffer::Color, QSize(512, 512), 4); // 4x MSAA - d.rb->build(); + d.rb->create(); d.releasePool << d.rb; // the non-msaa texture that will be the destination in the resolve d.tex = m_r->newTexture(QRhiTexture::RGBA8, d.rb->pixelSize(), 1, QRhiTexture::RenderTarget); d.releasePool << d.tex; - d.tex->build(); + d.tex->create(); // rb is multisample, instead of writing out the msaa data into it, // resolve into d.tex at the end of each render pass @@ -129,18 +129,18 @@ void Window::customInit() d.rtRp = d.rt->newCompatibleRenderPassDescriptor(); d.releasePool << d.rtRp; d.rt->setRenderPassDescriptor(d.rtRp); - d.rt->build(); + d.rt->create(); d.triUbuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68); d.releasePool << d.triUbuf; - d.triUbuf->build(); + d.triUbuf->create(); d.triSrb = m_r->newShaderResourceBindings(); d.releasePool << d.triSrb; d.triSrb->setBindings({ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.triUbuf) }); - d.triSrb->build(); + d.triSrb->create(); d.triPs = m_r->newGraphicsPipeline(); d.releasePool << d.triPs; @@ -160,12 +160,12 @@ void Window::customInit() d.triPs->setVertexInputLayout(inputLayout); d.triPs->setShaderResourceBindings(d.triSrb); d.triPs->setRenderPassDescriptor(d.rtRp); - d.triPs->build(); + d.triPs->create(); d.sampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None, QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge); d.releasePool << d.sampler; - d.sampler->build(); + d.sampler->create(); d.srb = m_r->newShaderResourceBindings(); d.releasePool << d.srb; @@ -173,7 +173,7 @@ void Window::customInit() QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.ubuf), QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, d.tex, d.sampler) }); - d.srb->build(); + d.srb->create(); d.ps = m_r->newGraphicsPipeline(); d.releasePool << d.ps; @@ -191,7 +191,7 @@ void Window::customInit() d.ps->setVertexInputLayout(inputLayout); d.ps->setShaderResourceBindings(d.srb); d.ps->setRenderPassDescriptor(m_rp); - d.ps->build(); + d.ps->create(); d.initialUpdates = m_r->nextResourceUpdateBatch(); d.initialUpdates->uploadStaticBuffer(d.vbuf, 0, sizeof(vertexData), vertexData); |