diff options
Diffstat (limited to 'tests/manual/rhi/msaatexture/msaatexture.cpp')
-rw-r--r-- | tests/manual/rhi/msaatexture/msaatexture.cpp | 91 |
1 files changed, 22 insertions, 69 deletions
diff --git a/tests/manual/rhi/msaatexture/msaatexture.cpp b/tests/manual/rhi/msaatexture/msaatexture.cpp index 2fb466c8d6..9edc8f5714 100644 --- a/tests/manual/rhi/msaatexture/msaatexture.cpp +++ b/tests/manual/rhi/msaatexture/msaatexture.cpp @@ -1,52 +1,5 @@ -/**************************************************************************** -** -** Copyright (C) 2018 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the examples of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** BSD License Usage -** Alternatively, you may use this file under the terms of the BSD license -** as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of The Qt Company Ltd nor the names of its -** contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ +// Copyright (C) 2018 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #include "../shared/examplefw.h" @@ -77,7 +30,7 @@ static float triangleData[] = const int UBUFSZ = 68; struct { - QVector<QRhiResource *> releasePool; + QList<QRhiResource *> releasePool; QRhiBuffer *vbuf = nullptr; QRhiBuffer *ibuf = nullptr; QRhiBuffer *ubuf = nullptr; @@ -113,27 +66,27 @@ void Window::customInit() d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertexData) + sizeof(triangleData)); d.releasePool << d.vbuf; - d.vbuf->build(); + d.vbuf->create(); d.ibuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::IndexBuffer, sizeof(indexData)); d.releasePool << d.ibuf; - d.ibuf->build(); + d.ibuf->create(); d.rightOfs = m_r->ubufAligned(UBUFSZ); d.ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, d.rightOfs + UBUFSZ); d.releasePool << d.ubuf; - d.ubuf->build(); + d.ubuf->create(); d.tex = m_r->newTexture(QRhiTexture::RGBA8, QSize(512, 512), 1, QRhiTexture::RenderTarget); d.releasePool << d.tex; - d.tex->build(); + d.tex->create(); #ifndef NO_MSAA d.msaaTex = m_r->newTexture(QRhiTexture::RGBA8, QSize(512, 512), 4, QRhiTexture::RenderTarget); #else d.msaaTex = m_r->newTexture(QRhiTexture::RGBA8, QSize(512, 512), 1, QRhiTexture::RenderTarget); #endif d.releasePool << d.msaaTex; - d.msaaTex->build(); + d.msaaTex->create(); d.initialUpdates = m_r->nextResourceUpdateBatch(); d.initialUpdates->uploadStaticBuffer(d.vbuf, 0, sizeof(vertexData), vertexData); @@ -143,7 +96,7 @@ void Window::customInit() d.sampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None, QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge); d.releasePool << d.sampler; - d.sampler->build(); + d.sampler->create(); d.srbLeft = m_r->newShaderResourceBindings(); d.releasePool << d.srbLeft; @@ -151,7 +104,7 @@ void Window::customInit() QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.ubuf, 0, UBUFSZ), QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, d.tex, d.sampler) }); - d.srbLeft->build(); + d.srbLeft->create(); d.srbRight = m_r->newShaderResourceBindings(); d.releasePool << d.srbRight; @@ -159,7 +112,7 @@ void Window::customInit() QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.ubuf, d.rightOfs, UBUFSZ), QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, d.msaaTex, d.sampler) }); - d.srbRight->build(); + d.srbRight->create(); d.psLeft = m_r->newGraphicsPipeline(); d.releasePool << d.psLeft; @@ -171,12 +124,12 @@ void Window::customInit() inputLayout.setBindings({ { 4 * sizeof(float) } }); inputLayout.setAttributes({ { 0, 0, QRhiVertexInputAttribute::Float2, 0 }, - { 0, 1, QRhiVertexInputAttribute::Float2, 2 * sizeof(float) } + { 0, 1, QRhiVertexInputAttribute::Float2, quint32(2 * sizeof(float)) } }); d.psLeft->setVertexInputLayout(inputLayout); d.psLeft->setShaderResourceBindings(d.srbLeft); d.psLeft->setRenderPassDescriptor(m_rp); - d.psLeft->build(); + d.psLeft->create(); d.psRight = m_r->newGraphicsPipeline(); d.releasePool << d.psRight; @@ -191,30 +144,30 @@ void Window::customInit() d.psRight->setVertexInputLayout(d.psLeft->vertexInputLayout()); d.psRight->setShaderResourceBindings(d.srbRight); d.psRight->setRenderPassDescriptor(m_rp); - d.psRight->build(); + d.psRight->create(); // set up the offscreen triangle that goes into tex and msaaTex d.triUbuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68); d.releasePool << d.triUbuf; - d.triUbuf->build(); + d.triUbuf->create(); d.triSrb = m_r->newShaderResourceBindings(); d.releasePool << d.triSrb; d.triSrb->setBindings({ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.triUbuf) }); - d.triSrb->build(); + d.triSrb->create(); d.rt = m_r->newTextureRenderTarget({ d.tex }); d.releasePool << d.rt; d.rtRp = d.rt->newCompatibleRenderPassDescriptor(); d.releasePool << d.rtRp; d.rt->setRenderPassDescriptor(d.rtRp); - d.rt->build(); + d.rt->create(); d.msaaRt = m_r->newTextureRenderTarget({ d.msaaTex }); d.releasePool << d.msaaRt; d.msaaRtRp = d.msaaRt->newCompatibleRenderPassDescriptor(); d.releasePool << d.msaaRtRp; d.msaaRt->setRenderPassDescriptor(d.msaaRtRp); - d.msaaRt->build(); + d.msaaRt->create(); d.triPs = m_r->newGraphicsPipeline(); d.releasePool << d.triPs; d.triPs->setSampleCount(1); @@ -227,12 +180,12 @@ void Window::customInit() }); inputLayout.setAttributes({ { 0, 0, QRhiVertexInputAttribute::Float2, 0 }, - { 0, 1, QRhiVertexInputAttribute::Float3, 2 * sizeof(float) } + { 0, 1, QRhiVertexInputAttribute::Float3, quint32(2 * sizeof(float)) } }); d.triPs->setVertexInputLayout(inputLayout); d.triPs->setShaderResourceBindings(d.triSrb); d.triPs->setRenderPassDescriptor(d.rtRp); - d.triPs->build(); + d.triPs->create(); d.msaaTriPs = m_r->newGraphicsPipeline(); d.releasePool << d.msaaTriPs; #ifndef NO_MSAA @@ -244,7 +197,7 @@ void Window::customInit() d.msaaTriPs->setVertexInputLayout(d.triPs->vertexInputLayout()); d.msaaTriPs->setShaderResourceBindings(d.triSrb); d.msaaTriPs->setRenderPassDescriptor(d.msaaRtRp); - d.msaaTriPs->build(); + d.msaaTriPs->create(); } void Window::customRelease() @@ -299,7 +252,7 @@ void Window::customRender() cb->setGraphicsPipeline(d.triPs); cb->setViewport({ 0, 0, float(d.msaaTex->pixelSize().width()), float(d.msaaTex->pixelSize().height()) }); cb->setShaderResources(); - QRhiCommandBuffer::VertexInput vbufBinding(d.vbuf, sizeof(vertexData)); + QRhiCommandBuffer::VertexInput vbufBinding(d.vbuf, quint32(sizeof(vertexData))); cb->setVertexInput(0, 1, &vbufBinding); cb->draw(3); cb->endPass(); |