summaryrefslogtreecommitdiffstats
path: root/tests/manual/rhi/msaatexture/msaatexture.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'tests/manual/rhi/msaatexture/msaatexture.cpp')
-rw-r--r--tests/manual/rhi/msaatexture/msaatexture.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/tests/manual/rhi/msaatexture/msaatexture.cpp b/tests/manual/rhi/msaatexture/msaatexture.cpp
index 2fb466c8d6..b7c306f97e 100644
--- a/tests/manual/rhi/msaatexture/msaatexture.cpp
+++ b/tests/manual/rhi/msaatexture/msaatexture.cpp
@@ -113,27 +113,27 @@ void Window::customInit()
d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertexData) + sizeof(triangleData));
d.releasePool << d.vbuf;
- d.vbuf->build();
+ d.vbuf->create();
d.ibuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::IndexBuffer, sizeof(indexData));
d.releasePool << d.ibuf;
- d.ibuf->build();
+ d.ibuf->create();
d.rightOfs = m_r->ubufAligned(UBUFSZ);
d.ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, d.rightOfs + UBUFSZ);
d.releasePool << d.ubuf;
- d.ubuf->build();
+ d.ubuf->create();
d.tex = m_r->newTexture(QRhiTexture::RGBA8, QSize(512, 512), 1, QRhiTexture::RenderTarget);
d.releasePool << d.tex;
- d.tex->build();
+ d.tex->create();
#ifndef NO_MSAA
d.msaaTex = m_r->newTexture(QRhiTexture::RGBA8, QSize(512, 512), 4, QRhiTexture::RenderTarget);
#else
d.msaaTex = m_r->newTexture(QRhiTexture::RGBA8, QSize(512, 512), 1, QRhiTexture::RenderTarget);
#endif
d.releasePool << d.msaaTex;
- d.msaaTex->build();
+ d.msaaTex->create();
d.initialUpdates = m_r->nextResourceUpdateBatch();
d.initialUpdates->uploadStaticBuffer(d.vbuf, 0, sizeof(vertexData), vertexData);
@@ -143,7 +143,7 @@ void Window::customInit()
d.sampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
d.releasePool << d.sampler;
- d.sampler->build();
+ d.sampler->create();
d.srbLeft = m_r->newShaderResourceBindings();
d.releasePool << d.srbLeft;
@@ -151,7 +151,7 @@ void Window::customInit()
QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.ubuf, 0, UBUFSZ),
QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, d.tex, d.sampler)
});
- d.srbLeft->build();
+ d.srbLeft->create();
d.srbRight = m_r->newShaderResourceBindings();
d.releasePool << d.srbRight;
@@ -159,7 +159,7 @@ void Window::customInit()
QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.ubuf, d.rightOfs, UBUFSZ),
QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, d.msaaTex, d.sampler)
});
- d.srbRight->build();
+ d.srbRight->create();
d.psLeft = m_r->newGraphicsPipeline();
d.releasePool << d.psLeft;
@@ -176,7 +176,7 @@ void Window::customInit()
d.psLeft->setVertexInputLayout(inputLayout);
d.psLeft->setShaderResourceBindings(d.srbLeft);
d.psLeft->setRenderPassDescriptor(m_rp);
- d.psLeft->build();
+ d.psLeft->create();
d.psRight = m_r->newGraphicsPipeline();
d.releasePool << d.psRight;
@@ -191,30 +191,30 @@ void Window::customInit()
d.psRight->setVertexInputLayout(d.psLeft->vertexInputLayout());
d.psRight->setShaderResourceBindings(d.srbRight);
d.psRight->setRenderPassDescriptor(m_rp);
- d.psRight->build();
+ d.psRight->create();
// set up the offscreen triangle that goes into tex and msaaTex
d.triUbuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68);
d.releasePool << d.triUbuf;
- d.triUbuf->build();
+ d.triUbuf->create();
d.triSrb = m_r->newShaderResourceBindings();
d.releasePool << d.triSrb;
d.triSrb->setBindings({
QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.triUbuf)
});
- d.triSrb->build();
+ d.triSrb->create();
d.rt = m_r->newTextureRenderTarget({ d.tex });
d.releasePool << d.rt;
d.rtRp = d.rt->newCompatibleRenderPassDescriptor();
d.releasePool << d.rtRp;
d.rt->setRenderPassDescriptor(d.rtRp);
- d.rt->build();
+ d.rt->create();
d.msaaRt = m_r->newTextureRenderTarget({ d.msaaTex });
d.releasePool << d.msaaRt;
d.msaaRtRp = d.msaaRt->newCompatibleRenderPassDescriptor();
d.releasePool << d.msaaRtRp;
d.msaaRt->setRenderPassDescriptor(d.msaaRtRp);
- d.msaaRt->build();
+ d.msaaRt->create();
d.triPs = m_r->newGraphicsPipeline();
d.releasePool << d.triPs;
d.triPs->setSampleCount(1);
@@ -232,7 +232,7 @@ void Window::customInit()
d.triPs->setVertexInputLayout(inputLayout);
d.triPs->setShaderResourceBindings(d.triSrb);
d.triPs->setRenderPassDescriptor(d.rtRp);
- d.triPs->build();
+ d.triPs->create();
d.msaaTriPs = m_r->newGraphicsPipeline();
d.releasePool << d.msaaTriPs;
#ifndef NO_MSAA
@@ -244,7 +244,7 @@ void Window::customInit()
d.msaaTriPs->setVertexInputLayout(d.triPs->vertexInputLayout());
d.msaaTriPs->setShaderResourceBindings(d.triSrb);
d.msaaTriPs->setRenderPassDescriptor(d.msaaRtRp);
- d.msaaTriPs->build();
+ d.msaaTriPs->create();
}
void Window::customRelease()