summaryrefslogtreecommitdiffstats
path: root/tests/manual/rhi/shared/examplefw.h
diff options
context:
space:
mode:
Diffstat (limited to 'tests/manual/rhi/shared/examplefw.h')
-rw-r--r--tests/manual/rhi/shared/examplefw.h548
1 files changed, 548 insertions, 0 deletions
diff --git a/tests/manual/rhi/shared/examplefw.h b/tests/manual/rhi/shared/examplefw.h
new file mode 100644
index 0000000000..450aa172c2
--- /dev/null
+++ b/tests/manual/rhi/shared/examplefw.h
@@ -0,0 +1,548 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+// Adapted from hellominimalcrossgfxtriangle with the frame rendering stripped out.
+// Include this file and implement Window::customInit, release and render.
+// Debug/validation layer is enabled for D3D and Vulkan.
+
+#include <QGuiApplication>
+#include <QCommandLineParser>
+#include <QWindow>
+#include <QPlatformSurfaceEvent>
+#include <QElapsedTimer>
+#include <QTimer>
+
+#include <QtGui/private/qshader_p.h>
+#include <QFile>
+#include <QtGui/private/qrhiprofiler_p.h>
+#include <QtGui/private/qrhinull_p.h>
+
+#ifndef QT_NO_OPENGL
+#include <QtGui/private/qrhigles2_p.h>
+#include <QOffscreenSurface>
+#endif
+
+#if QT_CONFIG(vulkan)
+#include <QLoggingCategory>
+#include <QtGui/private/qrhivulkan_p.h>
+#endif
+
+#ifdef Q_OS_WIN
+#include <QtGui/private/qrhid3d11_p.h>
+#endif
+
+#ifdef Q_OS_DARWIN
+#include <QtGui/private/qrhimetal_p.h>
+#endif
+
+QShader getShader(const QString &name)
+{
+ QFile f(name);
+ if (f.open(QIODevice::ReadOnly))
+ return QShader::fromSerialized(f.readAll());
+
+ return QShader();
+}
+
+enum GraphicsApi
+{
+ Null,
+ OpenGL,
+ Vulkan,
+ D3D11,
+ Metal
+};
+
+GraphicsApi graphicsApi;
+
+QString graphicsApiName()
+{
+ switch (graphicsApi) {
+ case Null:
+ return QLatin1String("Null (no output)");
+ case OpenGL:
+ return QLatin1String("OpenGL 2.x");
+ case Vulkan:
+ return QLatin1String("Vulkan");
+ case D3D11:
+ return QLatin1String("Direct3D 11");
+ case Metal:
+ return QLatin1String("Metal");
+ default:
+ break;
+ }
+ return QString();
+}
+
+QRhi::Flags rhiFlags = QRhi::EnableDebugMarkers;
+int sampleCount = 1;
+QRhiSwapChain::Flags scFlags = 0;
+QRhi::EndFrameFlags endFrameFlags = 0;
+
+class Window : public QWindow
+{
+public:
+ Window();
+ ~Window();
+
+protected:
+ void init();
+ void releaseResources();
+ void resizeSwapChain();
+ void releaseSwapChain();
+ void render();
+
+ void customInit();
+ void customRelease();
+ void customRender();
+
+ void exposeEvent(QExposeEvent *) override;
+ bool event(QEvent *) override;
+
+ bool m_running = false;
+ bool m_notExposed = false;
+ bool m_newlyExposed = false;
+
+ QRhi *m_r = nullptr;
+ bool m_hasSwapChain = false;
+ QRhiSwapChain *m_sc = nullptr;
+ QRhiRenderBuffer *m_ds = nullptr;
+ QRhiRenderPassDescriptor *m_rp = nullptr;
+
+ QMatrix4x4 m_proj;
+
+ QElapsedTimer m_timer;
+ int m_frameCount;
+
+#ifndef QT_NO_OPENGL
+ QOffscreenSurface *m_fallbackSurface = nullptr;
+#endif
+
+ friend int main(int, char**);
+};
+
+Window::Window()
+{
+ // Tell the platform plugin what we want.
+ switch (graphicsApi) {
+ case OpenGL:
+#if QT_CONFIG(opengl)
+ setSurfaceType(OpenGLSurface);
+ setFormat(QRhiGles2InitParams::adjustedFormat());
+#endif
+ break;
+ case Vulkan:
+ setSurfaceType(VulkanSurface);
+ break;
+ case D3D11:
+ setSurfaceType(OpenGLSurface); // not a typo
+ break;
+ case Metal:
+#if (QT_VERSION >= QT_VERSION_CHECK(5, 12, 0))
+ setSurfaceType(MetalSurface);
+#endif
+ break;
+ default:
+ break;
+ }
+}
+
+Window::~Window()
+{
+ releaseResources();
+}
+
+void Window::exposeEvent(QExposeEvent *)
+{
+ // initialize and start rendering when the window becomes usable for graphics purposes
+ if (isExposed() && !m_running) {
+ m_running = true;
+ init();
+ resizeSwapChain();
+ }
+
+ const QSize surfaceSize = m_hasSwapChain ? m_sc->surfacePixelSize() : QSize();
+
+ // stop pushing frames when not exposed (or size is 0)
+ if ((!isExposed() || (m_hasSwapChain && surfaceSize.isEmpty())) && m_running)
+ m_notExposed = true;
+
+ // continue when exposed again and the surface has a valid size.
+ // note that the surface size can be (0, 0) even though size() reports a valid one...
+ if (isExposed() && m_running && m_notExposed && !surfaceSize.isEmpty()) {
+ m_notExposed = false;
+ m_newlyExposed = true;
+ }
+
+ // always render a frame on exposeEvent() (when exposed) in order to update
+ // immediately on window resize.
+ if (isExposed() && !surfaceSize.isEmpty())
+ render();
+}
+
+bool Window::event(QEvent *e)
+{
+ switch (e->type()) {
+ case QEvent::UpdateRequest:
+ render();
+ break;
+
+ case QEvent::PlatformSurface:
+ // this is the proper time to tear down the swapchain (while the native window and surface are still around)
+ if (static_cast<QPlatformSurfaceEvent *>(e)->surfaceEventType() == QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed)
+ releaseSwapChain();
+ break;
+
+ default:
+ break;
+ }
+
+ return QWindow::event(e);
+}
+
+void Window::init()
+{
+ if (graphicsApi == Null) {
+ QRhiNullInitParams params;
+ m_r = QRhi::create(QRhi::Null, &params, rhiFlags);
+ }
+
+#ifndef QT_NO_OPENGL
+ if (graphicsApi == OpenGL) {
+ m_fallbackSurface = QRhiGles2InitParams::newFallbackSurface();
+ QRhiGles2InitParams params;
+ params.fallbackSurface = m_fallbackSurface;
+ params.window = this;
+ m_r = QRhi::create(QRhi::OpenGLES2, &params, rhiFlags);
+ }
+#endif
+
+#if QT_CONFIG(vulkan)
+ if (graphicsApi == Vulkan) {
+ QRhiVulkanInitParams params;
+ params.inst = vulkanInstance();
+ params.window = this;
+ m_r = QRhi::create(QRhi::Vulkan, &params, rhiFlags);
+ }
+#endif
+
+#ifdef Q_OS_WIN
+ if (graphicsApi == D3D11) {
+ QRhiD3D11InitParams params;
+ params.enableDebugLayer = true;
+ m_r = QRhi::create(QRhi::D3D11, &params, rhiFlags);
+ }
+#endif
+
+#ifdef Q_OS_DARWIN
+ if (graphicsApi == Metal) {
+ QRhiMetalInitParams params;
+ m_r = QRhi::create(QRhi::Metal, &params, rhiFlags);
+ }
+#endif
+
+ if (!m_r)
+ qFatal("Failed to create RHI backend");
+
+ // now onto the backend-independent init
+
+ m_sc = m_r->newSwapChain();
+ // allow depth-stencil, although we do not actually enable depth test/write for the triangle
+ m_ds = m_r->newRenderBuffer(QRhiRenderBuffer::DepthStencil,
+ QSize(), // no need to set the size yet
+ sampleCount,
+ QRhiRenderBuffer::UsedWithSwapChainOnly);
+ m_sc->setWindow(this);
+ m_sc->setDepthStencil(m_ds);
+ m_sc->setSampleCount(sampleCount);
+ m_sc->setFlags(scFlags);
+ m_rp = m_sc->newCompatibleRenderPassDescriptor();
+ m_sc->setRenderPassDescriptor(m_rp);
+
+ customInit();
+}
+
+void Window::releaseResources()
+{
+ customRelease();
+
+ delete m_rp;
+ m_rp = nullptr;
+
+ delete m_ds;
+ m_ds = nullptr;
+
+ delete m_sc;
+ m_sc = nullptr;
+
+ delete m_r;
+ m_r = nullptr;
+
+#ifndef QT_NO_OPENGL
+ delete m_fallbackSurface;
+ m_fallbackSurface = nullptr;
+#endif
+}
+
+void Window::resizeSwapChain()
+{
+ const QSize outputSize = m_sc->surfacePixelSize();
+
+ m_ds->setPixelSize(outputSize);
+ m_ds->build(); // == m_ds->release(); m_ds->build();
+
+ m_hasSwapChain = m_sc->buildOrResize();
+
+ m_frameCount = 0;
+ m_timer.restart();
+
+ m_proj = m_r->clipSpaceCorrMatrix();
+ m_proj.perspective(45.0f, outputSize.width() / (float) outputSize.height(), 0.01f, 1000.0f);
+ m_proj.translate(0, 0, -4);
+}
+
+void Window::releaseSwapChain()
+{
+ if (m_hasSwapChain) {
+ m_hasSwapChain = false;
+ m_sc->release();
+ }
+}
+
+void Window::render()
+{
+ if (!m_hasSwapChain || m_notExposed)
+ return;
+
+ // If the window got resized or got newly exposed, resize the swapchain.
+ // (the newly-exposed case is not actually required by some
+ // platforms/backends, but f.ex. Vulkan on Windows seems to need it)
+ if (m_sc->currentPixelSize() != m_sc->surfacePixelSize() || m_newlyExposed) {
+ resizeSwapChain();
+ if (!m_hasSwapChain)
+ return;
+ m_newlyExposed = false;
+ }
+
+ // Start a new frame. This is where we block when too far ahead of
+ // GPU/present, and that's what throttles the thread to the refresh rate.
+ // (except for OpenGL where it happens either in endFrame or somewhere else
+ // depending on the GL implementation)
+ QRhi::FrameOpResult r = m_r->beginFrame(m_sc);
+ if (r == QRhi::FrameOpSwapChainOutOfDate) {
+ resizeSwapChain();
+ if (!m_hasSwapChain)
+ return;
+ r = m_r->beginFrame(m_sc);
+ }
+ if (r != QRhi::FrameOpSuccess) {
+ requestUpdate();
+ return;
+ }
+
+ m_frameCount += 1;
+ if (m_timer.elapsed() > 1000) {
+ if (rhiFlags.testFlag(QRhi::EnableProfiling)) {
+ const QRhiProfiler::CpuTime ff = m_r->profiler()->frameToFrameTimes(m_sc);
+ const QRhiProfiler::CpuTime be = m_r->profiler()->frameBuildTimes(m_sc);
+ const QRhiProfiler::GpuTime gp = m_r->profiler()->gpuFrameTimes(m_sc);
+ if (m_r->isFeatureSupported(QRhi::Timestamps)) {
+ qDebug("ca. %d fps. "
+ "frame-to-frame: min %lld max %lld avg %f. "
+ "frame build: min %lld max %lld avg %f. "
+ "gpu frame time: min %f max %f avg %f",
+ m_frameCount,
+ ff.minTime, ff.maxTime, ff.avgTime,
+ be.minTime, be.maxTime, be.avgTime,
+ gp.minTime, gp.maxTime, gp.avgTime);
+ } else {
+ qDebug("ca. %d fps. "
+ "frame-to-frame: min %lld max %lld avg %f. "
+ "frame build: min %lld max %lld avg %f. ",
+ m_frameCount,
+ ff.minTime, ff.maxTime, ff.avgTime,
+ be.minTime, be.maxTime, be.avgTime);
+ }
+ } else {
+ qDebug("ca. %d fps", m_frameCount);
+ }
+
+ m_timer.restart();
+ m_frameCount = 0;
+ }
+
+ customRender();
+
+ m_r->endFrame(m_sc, endFrameFlags);
+
+ if (!scFlags.testFlag(QRhiSwapChain::NoVSync))
+ requestUpdate();
+ else // try prevent all delays when NoVSync
+ QCoreApplication::postEvent(this, new QEvent(QEvent::UpdateRequest));
+}
+
+int main(int argc, char **argv)
+{
+ QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
+ QGuiApplication app(argc, argv);
+
+ // Defaults.
+#if defined(Q_OS_WIN)
+ graphicsApi = D3D11;
+#elif defined(Q_OS_DARWIN)
+ graphicsApi = Metal;
+#elif QT_CONFIG(vulkan)
+ graphicsApi = Vulkan;
+#else
+ graphicsApi = OpenGL;
+#endif
+
+ // Allow overriding via the command line.
+ QCommandLineParser cmdLineParser;
+ cmdLineParser.addHelpOption();
+ QCommandLineOption nullOption({ "n", "null" }, QLatin1String("Null"));
+ cmdLineParser.addOption(nullOption);
+ QCommandLineOption glOption({ "g", "opengl" }, QLatin1String("OpenGL (2.x)"));
+ cmdLineParser.addOption(glOption);
+ QCommandLineOption vkOption({ "v", "vulkan" }, QLatin1String("Vulkan"));
+ cmdLineParser.addOption(vkOption);
+ QCommandLineOption d3dOption({ "d", "d3d11" }, QLatin1String("Direct3D 11"));
+ cmdLineParser.addOption(d3dOption);
+ QCommandLineOption mtlOption({ "m", "metal" }, QLatin1String("Metal"));
+ cmdLineParser.addOption(mtlOption);
+ // Testing cleanup both with QWindow::close() (hitting X or Alt-F4) and
+ // QCoreApplication::quit() (e.g. what a menu widget would do) is important.
+ // Use this parameter for the latter.
+ QCommandLineOption sdOption({ "s", "self-destruct" }, QLatin1String("Self destruct after 5 seconds"));
+ cmdLineParser.addOption(sdOption);
+
+ cmdLineParser.process(app);
+ if (cmdLineParser.isSet(nullOption))
+ graphicsApi = Null;
+ if (cmdLineParser.isSet(glOption))
+ graphicsApi = OpenGL;
+ if (cmdLineParser.isSet(vkOption))
+ graphicsApi = Vulkan;
+ if (cmdLineParser.isSet(d3dOption))
+ graphicsApi = D3D11;
+ if (cmdLineParser.isSet(mtlOption))
+ graphicsApi = Metal;
+
+ qDebug("Selected graphics API is %s", qPrintable(graphicsApiName()));
+ qDebug("This is a multi-api example, use command line arguments to override:\n%s", qPrintable(cmdLineParser.helpText()));
+
+#ifdef EXAMPLEFW_PREINIT
+ void preInit();
+ preInit();
+#endif
+
+ // OpenGL specifics.
+ QSurfaceFormat fmt;
+ fmt.setDepthBufferSize(24);
+ fmt.setStencilBufferSize(8);
+ if (sampleCount > 1)
+ fmt.setSamples(sampleCount);
+ if (scFlags.testFlag(QRhiSwapChain::NoVSync))
+ fmt.setSwapInterval(0);
+ if (scFlags.testFlag(QRhiSwapChain::sRGB))
+ fmt.setColorSpace(QSurfaceFormat::sRGBColorSpace);
+ QSurfaceFormat::setDefaultFormat(fmt);
+
+ // Vulkan setup.
+#if QT_CONFIG(vulkan)
+ QVulkanInstance inst;
+ if (graphicsApi == Vulkan) {
+#ifndef Q_OS_ANDROID
+ inst.setLayers(QByteArrayList() << "VK_LAYER_LUNARG_standard_validation");
+#else
+ inst.setLayers(QByteArrayList()
+ << "VK_LAYER_GOOGLE_threading"
+ << "VK_LAYER_LUNARG_parameter_validation"
+ << "VK_LAYER_LUNARG_object_tracker"
+ << "VK_LAYER_LUNARG_core_validation"
+ << "VK_LAYER_LUNARG_image"
+ << "VK_LAYER_LUNARG_swapchain"
+ << "VK_LAYER_GOOGLE_unique_objects");
+#endif
+ inst.setExtensions(QByteArrayList()
+ << "VK_KHR_get_physical_device_properties2");
+ if (!inst.create()) {
+ qWarning("Failed to create Vulkan instance, switching to OpenGL");
+ graphicsApi = OpenGL;
+ }
+ }
+#endif
+
+ // Create and show the window.
+ Window w;
+#if QT_CONFIG(vulkan)
+ if (graphicsApi == Vulkan)
+ w.setVulkanInstance(&inst);
+#endif
+ w.resize(1280, 720);
+ w.setTitle(QCoreApplication::applicationName() + QLatin1String(" - ") + graphicsApiName());
+ w.show();
+
+ if (cmdLineParser.isSet(sdOption))
+ QTimer::singleShot(5000, qGuiApp, SLOT(quit()));
+
+ int ret = app.exec();
+
+ // Window::event() will not get invoked when the
+ // PlatformSurfaceAboutToBeDestroyed event is sent during the QWindow
+ // destruction. That happens only when exiting via app::quit() instead of
+ // the more common QWindow::close(). Take care of it: if the
+ // QPlatformWindow is still around (there was no close() yet), get rid of
+ // the swapchain while it's not too late.
+ if (w.handle())
+ w.releaseSwapChain();
+
+ return ret;
+}