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-rw-r--r--tests/manual/rhi/tessellation/test.tese27
1 files changed, 27 insertions, 0 deletions
diff --git a/tests/manual/rhi/tessellation/test.tese b/tests/manual/rhi/tessellation/test.tese
new file mode 100644
index 0000000000..c50230f852
--- /dev/null
+++ b/tests/manual/rhi/tessellation/test.tese
@@ -0,0 +1,27 @@
+#version 440
+
+layout(triangles, fractional_odd_spacing, ccw) in;
+
+layout(location = 0) in vec3 inColor[];
+
+layout(location = 0) out vec3 outColor;
+
+// these serve no purpose, just exist to test per-patch outputs
+layout(location = 1) patch in vec3 stuff;
+layout(location = 2) patch in float more_stuff;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 mvp;
+ float time;
+ float amplitude;
+};
+
+void main()
+{
+ vec4 pos = (gl_TessCoord.x * gl_in[0].gl_Position) + (gl_TessCoord.y * gl_in[1].gl_Position) + (gl_TessCoord.z * gl_in[2].gl_Position);
+ gl_Position = mvp * pos;
+ gl_Position.x += sin(time + pos.y) * amplitude;
+ outColor = gl_TessCoord.x * inColor[0] + gl_TessCoord.y * inColor[1] + gl_TessCoord.z * inColor[2]
+ // these are all 1.0, just here to exercise the shader generation and the runtime pipeline setup
+ * stuff.x * more_stuff * (gl_TessLevelOuter[0] / 4.0) * (gl_TessLevelInner[0] / 4.0);
+}