diff options
Diffstat (limited to 'tests/manual/rhi/tessellation')
-rw-r--r-- | tests/manual/rhi/tessellation/CMakeLists.txt | 5 | ||||
-rw-r--r-- | tests/manual/rhi/tessellation/buildshaders.bat | 10 | ||||
-rw-r--r-- | tests/manual/rhi/tessellation/tessellation.cpp | 78 | ||||
-rw-r--r-- | tests/manual/rhi/tessellation/test.frag.qsb | bin | 425 -> 729 bytes | |||
-rw-r--r-- | tests/manual/rhi/tessellation/test.tesc | 6 | ||||
-rw-r--r-- | tests/manual/rhi/tessellation/test.tesc.qsb | bin | 840 -> 1765 bytes | |||
-rw-r--r-- | tests/manual/rhi/tessellation/test.tese | 13 | ||||
-rw-r--r-- | tests/manual/rhi/tessellation/test.tese.qsb | bin | 1174 -> 2436 bytes | |||
-rw-r--r-- | tests/manual/rhi/tessellation/test.vert.qsb | bin | 527 -> 1106 bytes | |||
-rw-r--r-- | tests/manual/rhi/tessellation/test_domain.hlsl | 38 | ||||
-rw-r--r-- | tests/manual/rhi/tessellation/test_hull.hlsl | 40 |
11 files changed, 130 insertions, 60 deletions
diff --git a/tests/manual/rhi/tessellation/CMakeLists.txt b/tests/manual/rhi/tessellation/CMakeLists.txt index 74752dbd96..bdb3d8d2f7 100644 --- a/tests/manual/rhi/tessellation/CMakeLists.txt +++ b/tests/manual/rhi/tessellation/CMakeLists.txt @@ -1,8 +1,11 @@ +# Copyright (C) 2022 The Qt Company Ltd. +# SPDX-License-Identifier: BSD-3-Clause + qt_internal_add_manual_test(tessellation GUI SOURCES tessellation.cpp - PUBLIC_LIBRARIES + LIBRARIES Qt::Gui Qt::GuiPrivate ) diff --git a/tests/manual/rhi/tessellation/buildshaders.bat b/tests/manual/rhi/tessellation/buildshaders.bat index c44916067d..bc992dc28c 100644 --- a/tests/manual/rhi/tessellation/buildshaders.bat +++ b/tests/manual/rhi/tessellation/buildshaders.bat @@ -1,4 +1,6 @@ -qsb --glsl 320es,410 test.vert -o test.vert.qsb -qsb --glsl 320es,410 test.tesc -o test.tesc.qsb -qsb --glsl 320es,410 test.tese -o test.tese.qsb -qsb --glsl 320es,410 test.frag -o test.frag.qsb +qsb --glsl 320es,410 --hlsl 50 --msl 12 --msltess test.vert -o test.vert.qsb +qsb --glsl 320es,410 --msl 12 --tess-mode triangles test.tesc -o test.tesc.qsb +qsb -r hlsl,50,test_hull.hlsl test.tesc.qsb +qsb --glsl 320es,410 --msl 12 --tess-vertex-count 3 test.tese -o test.tese.qsb +qsb -r hlsl,50,test_domain.hlsl test.tese.qsb +qsb --glsl 320es,410 --hlsl 50 --msl 12 test.frag -o test.frag.qsb diff --git a/tests/manual/rhi/tessellation/tessellation.cpp b/tests/manual/rhi/tessellation/tessellation.cpp index e8a031a1cf..a50ddeeeb2 100644 --- a/tests/manual/rhi/tessellation/tessellation.cpp +++ b/tests/manual/rhi/tessellation/tessellation.cpp @@ -1,52 +1,5 @@ -/**************************************************************************** -** -** Copyright (C) 2021 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the examples of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** BSD License Usage -** Alternatively, you may use this file under the terms of the BSD license -** as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of The Qt Company Ltd nor the names of its -** contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ +// Copyright (C) 2021 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #include "../shared/examplefw.h" @@ -56,9 +9,13 @@ static const float tri[] = { 0.5f, -0.5f, 0.0f, 0.0f, 1.0f, 0.0f, }; +static const bool INDEXED = false; +static const quint32 indices[] = { 0, 1, 2 }; + struct { QVector<QRhiResource *> releasePool; QRhiBuffer *vbuf = nullptr; + QRhiBuffer *ibuf = nullptr; QRhiBuffer *ubuf = nullptr; QRhiShaderResourceBindings *srb = nullptr; QRhiGraphicsPipeline *ps = nullptr; @@ -76,6 +33,12 @@ void Window::customInit() d.vbuf->create(); d.releasePool << d.vbuf; + if (INDEXED) { + d.ibuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::IndexBuffer, sizeof(indices)); + d.ibuf->create(); + d.releasePool << d.ibuf; + } + d.ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 64 + 4 + 4); d.ubuf->create(); d.releasePool << d.ubuf; @@ -100,6 +63,7 @@ void Window::customInit() }); d.ps->setCullMode(QRhiGraphicsPipeline::Back); + d.ps->setPolygonMode(QRhiGraphicsPipeline::Line); d.ps->setDepthTest(true); d.ps->setDepthWrite(true); QRhiVertexInputLayout inputLayout; @@ -117,8 +81,12 @@ void Window::customInit() d.initialUpdates = m_r->nextResourceUpdateBatch(); d.initialUpdates->uploadStaticBuffer(d.vbuf, tri); + const float amplitude = 0.5f; d.initialUpdates->updateDynamicBuffer(d.ubuf, 68, 4, &litude); + + if (INDEXED) + d.initialUpdates->uploadStaticBuffer(d.ibuf, indices); } void Window::customRelease() @@ -142,14 +110,20 @@ void Window::customRender() u->updateDynamicBuffer(d.ubuf, 0, 64, d.winProj.constData()); } u->updateDynamicBuffer(d.ubuf, 64, 4, &d.time); - d.time += 0.1f; + d.time += 0.01f; cb->beginPass(m_sc->currentFrameRenderTarget(), m_clearColor, { 1.0f, 0 }, u); cb->setGraphicsPipeline(d.ps); cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) }); cb->setShaderResources(); QRhiCommandBuffer::VertexInput vbufBinding(d.vbuf, 0); - cb->setVertexInput(0, 1, &vbufBinding); - cb->draw(3); + if (INDEXED) { + cb->setVertexInput(0, 1, &vbufBinding, d.ibuf, 0, QRhiCommandBuffer::IndexUInt32); + cb->drawIndexed(3); + } else { + cb->setVertexInput(0, 1, &vbufBinding); + cb->draw(3); + } + cb->endPass(); } diff --git a/tests/manual/rhi/tessellation/test.frag.qsb b/tests/manual/rhi/tessellation/test.frag.qsb Binary files differindex d680373221..4d49ede3ff 100644 --- a/tests/manual/rhi/tessellation/test.frag.qsb +++ b/tests/manual/rhi/tessellation/test.frag.qsb diff --git a/tests/manual/rhi/tessellation/test.tesc b/tests/manual/rhi/tessellation/test.tesc index 9cbf9c12c7..54937967fa 100644 --- a/tests/manual/rhi/tessellation/test.tesc +++ b/tests/manual/rhi/tessellation/test.tesc @@ -6,6 +6,10 @@ layout(location = 0) in vec3 inColor[]; layout(location = 0) out vec3 outColor[]; +// these serve no purpose, just exist to test per-patch outputs +layout(location = 1) patch out vec3 stuff; +layout(location = 2) patch out float more_stuff; + void main() { if (gl_InvocationID == 0) { @@ -18,4 +22,6 @@ void main() gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position; outColor[gl_InvocationID] = inColor[gl_InvocationID]; + stuff = vec3(1.0); + more_stuff = 1.0; } diff --git a/tests/manual/rhi/tessellation/test.tesc.qsb b/tests/manual/rhi/tessellation/test.tesc.qsb Binary files differindex fc9dfbaea1..064e26040a 100644 --- a/tests/manual/rhi/tessellation/test.tesc.qsb +++ b/tests/manual/rhi/tessellation/test.tesc.qsb diff --git a/tests/manual/rhi/tessellation/test.tese b/tests/manual/rhi/tessellation/test.tese index c82344af8e..c50230f852 100644 --- a/tests/manual/rhi/tessellation/test.tese +++ b/tests/manual/rhi/tessellation/test.tese @@ -6,6 +6,10 @@ layout(location = 0) in vec3 inColor[]; layout(location = 0) out vec3 outColor; +// these serve no purpose, just exist to test per-patch outputs +layout(location = 1) patch in vec3 stuff; +layout(location = 2) patch in float more_stuff; + layout(std140, binding = 0) uniform buf { mat4 mvp; float time; @@ -14,7 +18,10 @@ layout(std140, binding = 0) uniform buf { void main() { - gl_Position = mvp * ((gl_TessCoord.x * gl_in[0].gl_Position) + (gl_TessCoord.y * gl_in[1].gl_Position) + (gl_TessCoord.z * gl_in[2].gl_Position)); - gl_Position.x += sin(time + gl_Position.y) * amplitude; - outColor = gl_TessCoord.x * inColor[0] + gl_TessCoord.y * inColor[1] + gl_TessCoord.z * inColor[2]; + vec4 pos = (gl_TessCoord.x * gl_in[0].gl_Position) + (gl_TessCoord.y * gl_in[1].gl_Position) + (gl_TessCoord.z * gl_in[2].gl_Position); + gl_Position = mvp * pos; + gl_Position.x += sin(time + pos.y) * amplitude; + outColor = gl_TessCoord.x * inColor[0] + gl_TessCoord.y * inColor[1] + gl_TessCoord.z * inColor[2] + // these are all 1.0, just here to exercise the shader generation and the runtime pipeline setup + * stuff.x * more_stuff * (gl_TessLevelOuter[0] / 4.0) * (gl_TessLevelInner[0] / 4.0); } diff --git a/tests/manual/rhi/tessellation/test.tese.qsb b/tests/manual/rhi/tessellation/test.tese.qsb Binary files differindex fe99cd5001..a6caab67c3 100644 --- a/tests/manual/rhi/tessellation/test.tese.qsb +++ b/tests/manual/rhi/tessellation/test.tese.qsb diff --git a/tests/manual/rhi/tessellation/test.vert.qsb b/tests/manual/rhi/tessellation/test.vert.qsb Binary files differindex 18f2e7b297..39734b6d5d 100644 --- a/tests/manual/rhi/tessellation/test.vert.qsb +++ b/tests/manual/rhi/tessellation/test.vert.qsb diff --git a/tests/manual/rhi/tessellation/test_domain.hlsl b/tests/manual/rhi/tessellation/test_domain.hlsl new file mode 100644 index 0000000000..a9697d32cf --- /dev/null +++ b/tests/manual/rhi/tessellation/test_domain.hlsl @@ -0,0 +1,38 @@ +struct Input +{ + float edges[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; +}; + +struct PatchInput +{ + float3 position : POSITION; + float3 color : COLOR; +}; + +struct PixelInput +{ + float3 color : TEXCOORD0; + float4 position : SV_POSITION; +}; + +cbuffer buf : register(b0) +{ + row_major float4x4 mvp : packoffset(c0); + float time : packoffset(c4); + float amplitude : packoffset(c4.y); +}; + +[domain("tri")] +PixelInput main(Input input, float3 uvwCoord : SV_DomainLocation, const OutputPatch<PatchInput, 3> patch) +{ + PixelInput output; + + float3 vertexPosition = uvwCoord.x * patch[0].position + uvwCoord.y * patch[1].position + uvwCoord.z * patch[2].position; + output.position = mul(float4(vertexPosition, 1.0f), mvp); + output.position.x += sin(time + vertexPosition.y) * amplitude; + + output.color = uvwCoord.x * patch[0].color + uvwCoord.y * patch[1].color + uvwCoord.z * patch[2].color; + + return output; +} diff --git a/tests/manual/rhi/tessellation/test_hull.hlsl b/tests/manual/rhi/tessellation/test_hull.hlsl new file mode 100644 index 0000000000..3d09307159 --- /dev/null +++ b/tests/manual/rhi/tessellation/test_hull.hlsl @@ -0,0 +1,40 @@ +struct Input +{ + float3 color : TEXCOORD0; + float4 position : SV_Position; +}; + +struct Output +{ + float3 position : POSITION; + float3 color : COLOR; +}; + +struct ConstantData +{ + float edges[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; +}; + +ConstantData patchConstFunc(InputPatch<Input, 3> ip, uint PatchID : SV_PrimitiveID ) +{ + ConstantData d; + d.edges[0] = 4.0; + d.edges[1] = 4.0; + d.edges[2] = 4.0; + d.inside = 4.0; + return d; +} + +[domain("tri")] +[partitioning("integer")] +[outputtopology("triangle_cw")] +[outputcontrolpoints(3)] +[patchconstantfunc("patchConstFunc")] +Output main(InputPatch<Input, 3> patch, uint pointId : SV_OutputControlPointID, uint patchId : SV_PrimitiveID) +{ + Output output; + output.position = patch[pointId].position; + output.color = patch[pointId].color; + return output; +} |