diff options
Diffstat (limited to 'tests/manual/rhi/tessellation')
-rw-r--r-- | tests/manual/rhi/tessellation/CMakeLists.txt | 25 | ||||
-rw-r--r-- | tests/manual/rhi/tessellation/buildshaders.bat | 8 | ||||
-rw-r--r-- | tests/manual/rhi/tessellation/tessellation.cpp | 129 | ||||
-rw-r--r-- | tests/manual/rhi/tessellation/test.frag | 10 | ||||
-rw-r--r-- | tests/manual/rhi/tessellation/test.frag.qsb | bin | 0 -> 729 bytes | |||
-rw-r--r-- | tests/manual/rhi/tessellation/test.tesc | 27 | ||||
-rw-r--r-- | tests/manual/rhi/tessellation/test.tesc.qsb | bin | 0 -> 1765 bytes | |||
-rw-r--r-- | tests/manual/rhi/tessellation/test.tese | 27 | ||||
-rw-r--r-- | tests/manual/rhi/tessellation/test.tese.qsb | bin | 0 -> 2436 bytes | |||
-rw-r--r-- | tests/manual/rhi/tessellation/test.vert | 12 | ||||
-rw-r--r-- | tests/manual/rhi/tessellation/test.vert.qsb | bin | 0 -> 1106 bytes | |||
-rw-r--r-- | tests/manual/rhi/tessellation/test_domain.hlsl | 38 | ||||
-rw-r--r-- | tests/manual/rhi/tessellation/test_hull.hlsl | 40 |
13 files changed, 316 insertions, 0 deletions
diff --git a/tests/manual/rhi/tessellation/CMakeLists.txt b/tests/manual/rhi/tessellation/CMakeLists.txt new file mode 100644 index 0000000000..bdb3d8d2f7 --- /dev/null +++ b/tests/manual/rhi/tessellation/CMakeLists.txt @@ -0,0 +1,25 @@ +# Copyright (C) 2022 The Qt Company Ltd. +# SPDX-License-Identifier: BSD-3-Clause + +qt_internal_add_manual_test(tessellation + GUI + SOURCES + tessellation.cpp + LIBRARIES + Qt::Gui + Qt::GuiPrivate +) + +set(tessellation_resource_files + "test.vert.qsb" + "test.tesc.qsb" + "test.tese.qsb" + "test.frag.qsb" +) + +qt_internal_add_resource(tessellation "tessellation" + PREFIX + "/" + FILES + ${tessellation_resource_files} +) diff --git a/tests/manual/rhi/tessellation/buildshaders.bat b/tests/manual/rhi/tessellation/buildshaders.bat new file mode 100644 index 0000000000..61345d1906 --- /dev/null +++ b/tests/manual/rhi/tessellation/buildshaders.bat @@ -0,0 +1,8 @@ +:: Copyright (C) 2024 The Qt Company Ltd. +:: SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0 +qsb --glsl 320es,410 --hlsl 50 --msl 12 --msltess test.vert -o test.vert.qsb +qsb --glsl 320es,410 --msl 12 --tess-mode triangles test.tesc -o test.tesc.qsb +qsb -r hlsl,50,test_hull.hlsl test.tesc.qsb +qsb --glsl 320es,410 --msl 12 --tess-vertex-count 3 test.tese -o test.tese.qsb +qsb -r hlsl,50,test_domain.hlsl test.tese.qsb +qsb --glsl 320es,410 --hlsl 50 --msl 12 test.frag -o test.frag.qsb diff --git a/tests/manual/rhi/tessellation/tessellation.cpp b/tests/manual/rhi/tessellation/tessellation.cpp new file mode 100644 index 0000000000..a50ddeeeb2 --- /dev/null +++ b/tests/manual/rhi/tessellation/tessellation.cpp @@ -0,0 +1,129 @@ +// Copyright (C) 2021 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only + +#include "../shared/examplefw.h" + +static const float tri[] = { + 0.0f, 0.5f, 0.0f, 0.0f, 0.0f, 1.0f, + -0.5f, -0.5f, 0.0f, 1.0f, 0.0f, 0.0f, + 0.5f, -0.5f, 0.0f, 0.0f, 1.0f, 0.0f, +}; + +static const bool INDEXED = false; +static const quint32 indices[] = { 0, 1, 2 }; + +struct { + QVector<QRhiResource *> releasePool; + QRhiBuffer *vbuf = nullptr; + QRhiBuffer *ibuf = nullptr; + QRhiBuffer *ubuf = nullptr; + QRhiShaderResourceBindings *srb = nullptr; + QRhiGraphicsPipeline *ps = nullptr; + QRhiResourceUpdateBatch *initialUpdates = nullptr; + QMatrix4x4 winProj; + float time = 0.0f; +} d; + +void Window::customInit() +{ + if (!m_r->isFeatureSupported(QRhi::Tessellation)) + qFatal("Tessellation is not supported"); + + d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(tri)); + d.vbuf->create(); + d.releasePool << d.vbuf; + + if (INDEXED) { + d.ibuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::IndexBuffer, sizeof(indices)); + d.ibuf->create(); + d.releasePool << d.ibuf; + } + + d.ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 64 + 4 + 4); + d.ubuf->create(); + d.releasePool << d.ubuf; + + d.srb = m_r->newShaderResourceBindings(); + d.releasePool << d.srb; + const QRhiShaderResourceBinding::StageFlags tese = QRhiShaderResourceBinding::TessellationEvaluationStage; + d.srb->setBindings({ QRhiShaderResourceBinding::uniformBuffer(0, tese, d.ubuf) }); + d.srb->create(); + + d.ps = m_r->newGraphicsPipeline(); + d.releasePool << d.ps; + + d.ps->setTopology(QRhiGraphicsPipeline::Patches); + d.ps->setPatchControlPointCount(3); + + d.ps->setShaderStages({ + { QRhiShaderStage::Vertex, getShader(QLatin1String(":/test.vert.qsb")) }, + { QRhiShaderStage::TessellationControl, getShader(QLatin1String(":/test.tesc.qsb")) }, + { QRhiShaderStage::TessellationEvaluation, getShader(QLatin1String(":/test.tese.qsb")) }, + { QRhiShaderStage::Fragment, getShader(QLatin1String(":/test.frag.qsb")) } + }); + + d.ps->setCullMode(QRhiGraphicsPipeline::Back); + d.ps->setPolygonMode(QRhiGraphicsPipeline::Line); + d.ps->setDepthTest(true); + d.ps->setDepthWrite(true); + QRhiVertexInputLayout inputLayout; + inputLayout.setBindings({ + { 6 * sizeof(float) } + }); + inputLayout.setAttributes({ + { 0, 0, QRhiVertexInputAttribute::Float3, 0 }, + { 0, 1, QRhiVertexInputAttribute::Float3, 3 * sizeof(float) } + }); + d.ps->setVertexInputLayout(inputLayout); + d.ps->setShaderResourceBindings(d.srb); + d.ps->setRenderPassDescriptor(m_rp); + d.ps->create(); + + d.initialUpdates = m_r->nextResourceUpdateBatch(); + d.initialUpdates->uploadStaticBuffer(d.vbuf, tri); + + const float amplitude = 0.5f; + d.initialUpdates->updateDynamicBuffer(d.ubuf, 68, 4, &litude); + + if (INDEXED) + d.initialUpdates->uploadStaticBuffer(d.ibuf, indices); +} + +void Window::customRelease() +{ + qDeleteAll(d.releasePool); + d.releasePool.clear(); +} + +void Window::customRender() +{ + const QSize outputSizeInPixels = m_sc->currentPixelSize(); + QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer(); + QRhiResourceUpdateBatch *u = m_r->nextResourceUpdateBatch(); + if (d.initialUpdates) { + u->merge(d.initialUpdates); + d.initialUpdates->release(); + d.initialUpdates = nullptr; + } + if (d.winProj != m_proj) { + d.winProj = m_proj; + u->updateDynamicBuffer(d.ubuf, 0, 64, d.winProj.constData()); + } + u->updateDynamicBuffer(d.ubuf, 64, 4, &d.time); + d.time += 0.01f; + + cb->beginPass(m_sc->currentFrameRenderTarget(), m_clearColor, { 1.0f, 0 }, u); + cb->setGraphicsPipeline(d.ps); + cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) }); + cb->setShaderResources(); + QRhiCommandBuffer::VertexInput vbufBinding(d.vbuf, 0); + if (INDEXED) { + cb->setVertexInput(0, 1, &vbufBinding, d.ibuf, 0, QRhiCommandBuffer::IndexUInt32); + cb->drawIndexed(3); + } else { + cb->setVertexInput(0, 1, &vbufBinding); + cb->draw(3); + } + + cb->endPass(); +} diff --git a/tests/manual/rhi/tessellation/test.frag b/tests/manual/rhi/tessellation/test.frag new file mode 100644 index 0000000000..375587662f --- /dev/null +++ b/tests/manual/rhi/tessellation/test.frag @@ -0,0 +1,10 @@ +#version 440 + +layout(location = 0) in vec3 v_color; + +layout(location = 0) out vec4 fragColor; + +void main() +{ + fragColor = vec4(v_color, 1.0); +} diff --git a/tests/manual/rhi/tessellation/test.frag.qsb b/tests/manual/rhi/tessellation/test.frag.qsb Binary files differnew file mode 100644 index 0000000000..4d49ede3ff --- /dev/null +++ b/tests/manual/rhi/tessellation/test.frag.qsb diff --git a/tests/manual/rhi/tessellation/test.tesc b/tests/manual/rhi/tessellation/test.tesc new file mode 100644 index 0000000000..54937967fa --- /dev/null +++ b/tests/manual/rhi/tessellation/test.tesc @@ -0,0 +1,27 @@ +#version 440 + +layout(vertices = 3) out; + +layout(location = 0) in vec3 inColor[]; + +layout(location = 0) out vec3 outColor[]; + +// these serve no purpose, just exist to test per-patch outputs +layout(location = 1) patch out vec3 stuff; +layout(location = 2) patch out float more_stuff; + +void main() +{ + if (gl_InvocationID == 0) { + gl_TessLevelOuter[0] = 4.0; + gl_TessLevelOuter[1] = 4.0; + gl_TessLevelOuter[2] = 4.0; + + gl_TessLevelInner[0] = 4.0; + } + + gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position; + outColor[gl_InvocationID] = inColor[gl_InvocationID]; + stuff = vec3(1.0); + more_stuff = 1.0; +} diff --git a/tests/manual/rhi/tessellation/test.tesc.qsb b/tests/manual/rhi/tessellation/test.tesc.qsb Binary files differnew file mode 100644 index 0000000000..064e26040a --- /dev/null +++ b/tests/manual/rhi/tessellation/test.tesc.qsb diff --git a/tests/manual/rhi/tessellation/test.tese b/tests/manual/rhi/tessellation/test.tese new file mode 100644 index 0000000000..c50230f852 --- /dev/null +++ b/tests/manual/rhi/tessellation/test.tese @@ -0,0 +1,27 @@ +#version 440 + +layout(triangles, fractional_odd_spacing, ccw) in; + +layout(location = 0) in vec3 inColor[]; + +layout(location = 0) out vec3 outColor; + +// these serve no purpose, just exist to test per-patch outputs +layout(location = 1) patch in vec3 stuff; +layout(location = 2) patch in float more_stuff; + +layout(std140, binding = 0) uniform buf { + mat4 mvp; + float time; + float amplitude; +}; + +void main() +{ + vec4 pos = (gl_TessCoord.x * gl_in[0].gl_Position) + (gl_TessCoord.y * gl_in[1].gl_Position) + (gl_TessCoord.z * gl_in[2].gl_Position); + gl_Position = mvp * pos; + gl_Position.x += sin(time + pos.y) * amplitude; + outColor = gl_TessCoord.x * inColor[0] + gl_TessCoord.y * inColor[1] + gl_TessCoord.z * inColor[2] + // these are all 1.0, just here to exercise the shader generation and the runtime pipeline setup + * stuff.x * more_stuff * (gl_TessLevelOuter[0] / 4.0) * (gl_TessLevelInner[0] / 4.0); +} diff --git a/tests/manual/rhi/tessellation/test.tese.qsb b/tests/manual/rhi/tessellation/test.tese.qsb Binary files differnew file mode 100644 index 0000000000..a6caab67c3 --- /dev/null +++ b/tests/manual/rhi/tessellation/test.tese.qsb diff --git a/tests/manual/rhi/tessellation/test.vert b/tests/manual/rhi/tessellation/test.vert new file mode 100644 index 0000000000..3838d2f3bb --- /dev/null +++ b/tests/manual/rhi/tessellation/test.vert @@ -0,0 +1,12 @@ +#version 440 + +layout(location = 0) in vec3 position; +layout(location = 1) in vec3 color; + +layout(location = 0) out vec3 v_color; + +void main() +{ + gl_Position = vec4(position, 1.0); + v_color = color; +} diff --git a/tests/manual/rhi/tessellation/test.vert.qsb b/tests/manual/rhi/tessellation/test.vert.qsb Binary files differnew file mode 100644 index 0000000000..39734b6d5d --- /dev/null +++ b/tests/manual/rhi/tessellation/test.vert.qsb diff --git a/tests/manual/rhi/tessellation/test_domain.hlsl b/tests/manual/rhi/tessellation/test_domain.hlsl new file mode 100644 index 0000000000..a9697d32cf --- /dev/null +++ b/tests/manual/rhi/tessellation/test_domain.hlsl @@ -0,0 +1,38 @@ +struct Input +{ + float edges[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; +}; + +struct PatchInput +{ + float3 position : POSITION; + float3 color : COLOR; +}; + +struct PixelInput +{ + float3 color : TEXCOORD0; + float4 position : SV_POSITION; +}; + +cbuffer buf : register(b0) +{ + row_major float4x4 mvp : packoffset(c0); + float time : packoffset(c4); + float amplitude : packoffset(c4.y); +}; + +[domain("tri")] +PixelInput main(Input input, float3 uvwCoord : SV_DomainLocation, const OutputPatch<PatchInput, 3> patch) +{ + PixelInput output; + + float3 vertexPosition = uvwCoord.x * patch[0].position + uvwCoord.y * patch[1].position + uvwCoord.z * patch[2].position; + output.position = mul(float4(vertexPosition, 1.0f), mvp); + output.position.x += sin(time + vertexPosition.y) * amplitude; + + output.color = uvwCoord.x * patch[0].color + uvwCoord.y * patch[1].color + uvwCoord.z * patch[2].color; + + return output; +} diff --git a/tests/manual/rhi/tessellation/test_hull.hlsl b/tests/manual/rhi/tessellation/test_hull.hlsl new file mode 100644 index 0000000000..3d09307159 --- /dev/null +++ b/tests/manual/rhi/tessellation/test_hull.hlsl @@ -0,0 +1,40 @@ +struct Input +{ + float3 color : TEXCOORD0; + float4 position : SV_Position; +}; + +struct Output +{ + float3 position : POSITION; + float3 color : COLOR; +}; + +struct ConstantData +{ + float edges[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; +}; + +ConstantData patchConstFunc(InputPatch<Input, 3> ip, uint PatchID : SV_PrimitiveID ) +{ + ConstantData d; + d.edges[0] = 4.0; + d.edges[1] = 4.0; + d.edges[2] = 4.0; + d.inside = 4.0; + return d; +} + +[domain("tri")] +[partitioning("integer")] +[outputtopology("triangle_cw")] +[outputcontrolpoints(3)] +[patchconstantfunc("patchConstFunc")] +Output main(InputPatch<Input, 3> patch, uint pointId : SV_OutputControlPointID, uint patchId : SV_PrimitiveID) +{ + Output output; + output.position = patch[pointId].position; + output.color = patch[pointId].color; + return output; +} |