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-rw-r--r--tests/manual/rhi/tex3d/texture3d.frag24
1 files changed, 24 insertions, 0 deletions
diff --git a/tests/manual/rhi/tex3d/texture3d.frag b/tests/manual/rhi/tex3d/texture3d.frag
new file mode 100644
index 0000000000..2b3eb8895d
--- /dev/null
+++ b/tests/manual/rhi/tex3d/texture3d.frag
@@ -0,0 +1,24 @@
+#version 440
+
+layout(location = 0) in vec2 v_texcoord;
+
+layout(location = 0) out vec4 fragColor;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 mvp;
+ int flip;
+ int idx;
+} ubuf;
+
+layout(binding = 1) uniform sampler3D tex;
+
+void main()
+{
+ float w = 0.0;
+ if (ubuf.idx == 1)
+ w = 0.5;
+ else if (ubuf.idx == 2)
+ w = 1.0;
+ vec4 c = texture(tex, vec3(v_texcoord, w));
+ fragColor = vec4(c.rgb * c.a, c.a);
+}