diff options
Diffstat (limited to 'tests/manual/rhi/triquadcube/triangleoncuberenderer.cpp')
-rw-r--r-- | tests/manual/rhi/triquadcube/triangleoncuberenderer.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/tests/manual/rhi/triquadcube/triangleoncuberenderer.cpp b/tests/manual/rhi/triquadcube/triangleoncuberenderer.cpp index 3a58eed6ce..18f4828a01 100644 --- a/tests/manual/rhi/triquadcube/triangleoncuberenderer.cpp +++ b/tests/manual/rhi/triquadcube/triangleoncuberenderer.cpp @@ -78,12 +78,12 @@ void TriangleOnCubeRenderer::initResources(QRhiRenderPassDescriptor *rp) { m_vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(cube)); m_vbuf->setName(QByteArrayLiteral("Cube vbuf (textured with offscreen)")); - m_vbuf->build(); + m_vbuf->create(); m_vbufReady = false; m_ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 64 + 4); m_ubuf->setName(QByteArrayLiteral("Cube ubuf (textured with offscreen)")); - m_ubuf->build(); + m_ubuf->create(); if (IMAGE_UNDER_OFFSCREEN_RENDERING) { m_image = QImage(QLatin1String(":/qt256.png")).scaled(OFFSCREEN_SIZE).convertToFormat(QImage::Format_RGBA8888); @@ -93,34 +93,34 @@ void TriangleOnCubeRenderer::initResources(QRhiRenderPassDescriptor *rp) m_tex = m_r->newTexture(QRhiTexture::RGBA8, OFFSCREEN_SIZE, 1, QRhiTexture::RenderTarget); m_tex->setName(QByteArrayLiteral("Texture for offscreen content")); - m_tex->build(); + m_tex->create(); if (MRT) { m_tex2 = m_r->newTexture(QRhiTexture::RGBA8, OFFSCREEN_SIZE, 1, QRhiTexture::RenderTarget); - m_tex2->build(); + m_tex2->create(); } if (DS_ATT) { m_offscreenTriangle.setDepthWrite(true); m_ds = m_r->newRenderBuffer(QRhiRenderBuffer::DepthStencil, m_tex->pixelSize()); - m_ds->build(); + m_ds->create(); } if (DEPTH_TEXTURE) { m_offscreenTriangle.setDepthWrite(true); m_depthTex = m_r->newTexture(QRhiTexture::D32F, OFFSCREEN_SIZE, 1, QRhiTexture::RenderTarget); - m_depthTex->build(); + m_depthTex->create(); } m_sampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None, QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge); - m_sampler->build(); + m_sampler->create(); m_srb = m_r->newShaderResourceBindings(); m_srb->setBindings({ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, m_ubuf), QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, m_tex, m_sampler) }); - m_srb->build(); + m_srb->create(); m_ps = m_r->newGraphicsPipeline(); @@ -156,7 +156,7 @@ void TriangleOnCubeRenderer::initResources(QRhiRenderPassDescriptor *rp) m_ps->setShaderResourceBindings(m_srb); m_ps->setRenderPassDescriptor(rp); - m_ps->build(); + m_ps->create(); QRhiTextureRenderTarget::Flags rtFlags; if (IMAGE_UNDER_OFFSCREEN_RENDERING) @@ -184,7 +184,7 @@ void TriangleOnCubeRenderer::initResources(QRhiRenderPassDescriptor *rp) m_rp = m_rt->newCompatibleRenderPassDescriptor(); m_rt->setRenderPassDescriptor(m_rp); - m_rt->build(); + m_rt->create(); m_offscreenTriangle.setRhi(m_r); m_offscreenTriangle.initResources(m_rp); |