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diff --git a/tests/manual/rhi/triquadcube/trianglerenderer.cpp b/tests/manual/rhi/triquadcube/trianglerenderer.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "trianglerenderer.h"
+#include <QFile>
+#include <QtGui/private/qshader_p.h>
+
+//#define VBUF_IS_DYNAMIC
+
+static float vertexData[] = { // Y up (note m_proj), CCW
+ 0.0f, 0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f,
+ -0.5f, -0.5f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f,
+ 0.5f, -0.5f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f
+};
+
+static QShader getShader(const QString &name)
+{
+ QFile f(name);
+ if (f.open(QIODevice::ReadOnly))
+ return QShader::fromSerialized(f.readAll());
+
+ return QShader();
+}
+
+void TriangleRenderer::initResources(QRhiRenderPassDescriptor *rp)
+{
+#ifdef VBUF_IS_DYNAMIC
+ m_vbuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::VertexBuffer, sizeof(vertexData));
+#else
+ m_vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertexData));
+#endif
+ m_vbuf->setName(QByteArrayLiteral("Triangle vbuf"));
+ m_vbuf->build();
+ m_vbufReady = false;
+
+ m_ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68);
+ m_ubuf->setName(QByteArrayLiteral("Triangle ubuf"));
+ m_ubuf->build();
+
+ m_srb = m_r->newShaderResourceBindings();
+ m_srb->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, m_ubuf)
+ });
+ m_srb->build();
+
+ m_ps = m_r->newGraphicsPipeline();
+
+ QRhiGraphicsPipeline::TargetBlend premulAlphaBlend; // convenient defaults...
+ premulAlphaBlend.enable = true;
+ QVector<QRhiGraphicsPipeline::TargetBlend> rtblends;
+ for (int i = 0; i < m_colorAttCount; ++i)
+ rtblends << premulAlphaBlend;
+
+ m_ps->setTargetBlends(rtblends);
+ m_ps->setSampleCount(m_sampleCount);
+
+ if (m_depthWrite) { // TriangleOnCube may want to exercise this
+ m_ps->setDepthTest(true);
+ m_ps->setDepthOp(QRhiGraphicsPipeline::Always);
+ m_ps->setDepthWrite(true);
+ }
+
+ QShader vs = getShader(QLatin1String(":/color.vert.qsb"));
+ Q_ASSERT(vs.isValid());
+ QShader fs = getShader(QLatin1String(":/color.frag.qsb"));
+ Q_ASSERT(fs.isValid());
+ m_ps->setShaderStages({
+ { QRhiShaderStage::Vertex, vs },
+ { QRhiShaderStage::Fragment, fs }
+ });
+
+ QRhiVertexInputLayout inputLayout;
+ inputLayout.setBindings({
+ { 7 * sizeof(float) }
+ });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float2, 0 },
+ { 0, 1, QRhiVertexInputAttribute::Float3, 2 * sizeof(float) }
+ });
+
+ m_ps->setVertexInputLayout(inputLayout);
+ m_ps->setShaderResourceBindings(m_srb);
+ m_ps->setRenderPassDescriptor(rp);
+
+ m_ps->build();
+}
+
+void TriangleRenderer::resize(const QSize &pixelSize)
+{
+ m_proj = m_r->clipSpaceCorrMatrix();
+ m_proj.perspective(45.0f, pixelSize.width() / (float) pixelSize.height(), 0.01f, 100.0f);
+ m_proj.translate(0, 0, -4);
+}
+
+void TriangleRenderer::releaseResources()
+{
+ delete m_ps;
+ m_ps = nullptr;
+
+ delete m_srb;
+ m_srb = nullptr;
+
+ delete m_ubuf;
+ m_ubuf = nullptr;
+
+ delete m_vbuf;
+ m_vbuf = nullptr;
+}
+
+void TriangleRenderer::queueResourceUpdates(QRhiResourceUpdateBatch *resourceUpdates)
+{
+#if 0
+ static int messWithBufferTrigger = 0;
+ // recreate the underlying VkBuffer every second frame
+ // to exercise setShaderResources' built-in smartness
+ if (!(messWithBufferTrigger & 1)) {
+ m_ubuf->release();
+ m_ubuf->build();
+ }
+ ++messWithBufferTrigger;
+#endif
+
+ if (!m_vbufReady) {
+ m_vbufReady = true;
+#ifdef VBUF_IS_DYNAMIC
+ resourceUpdates->updateDynamicBuffer(m_vbuf, 0, m_vbuf->size(), vertexData);
+#else
+ resourceUpdates->uploadStaticBuffer(m_vbuf, vertexData);
+#endif
+ }
+
+ m_rotation += 1.0f;
+ QMatrix4x4 mvp = m_proj;
+ mvp.translate(m_translation);
+ mvp.scale(m_scale);
+ mvp.rotate(m_rotation, 0, 1, 0);
+ resourceUpdates->updateDynamicBuffer(m_ubuf, 0, 64, mvp.constData());
+
+ m_opacity += m_opacityDir * 0.005f;
+ if (m_opacity < 0.0f || m_opacity > 1.0f) {
+ m_opacityDir *= -1;
+ m_opacity = qBound(0.0f, m_opacity, 1.0f);
+ }
+ resourceUpdates->updateDynamicBuffer(m_ubuf, 64, 4, &m_opacity);
+}
+
+void TriangleRenderer::queueDraw(QRhiCommandBuffer *cb, const QSize &outputSizeInPixels)
+{
+ cb->setGraphicsPipeline(m_ps);
+ cb->setViewport(QRhiViewport(0, 0, outputSizeInPixels.width(), outputSizeInPixels.height()));
+ cb->setShaderResources();
+ const QRhiCommandBuffer::VertexInput vbufBinding(m_vbuf, 0);
+ cb->setVertexInput(0, 1, &vbufBinding);
+ cb->draw(3);
+}