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-rw-r--r--tests/manual/rhi/compressedtexture_bc1/compressedtexture_bc1.cpp198
-rw-r--r--tests/manual/rhi/compressedtexture_bc1/compressedtexture_bc1.pro8
-rw-r--r--tests/manual/rhi/compressedtexture_bc1/compressedtexture_bc1.qrc7
-rw-r--r--tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.cpp213
-rw-r--r--tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.pro8
-rw-r--r--tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.qrc8
-rw-r--r--tests/manual/rhi/computebuffer/buffer.comp41
-rw-r--r--tests/manual/rhi/computebuffer/buffer.comp.qsbbin0 -> 2160 bytes
-rwxr-xr-xtests/manual/rhi/computebuffer/buildshaders.bat3
-rw-r--r--tests/manual/rhi/computebuffer/computebuffer.cpp205
-rw-r--r--tests/manual/rhi/computebuffer/computebuffer.pro8
-rw-r--r--tests/manual/rhi/computebuffer/computebuffer.qrc7
-rw-r--r--tests/manual/rhi/computebuffer/main.frag8
-rw-r--r--tests/manual/rhi/computebuffer/main.frag.qsbbin0 -> 672 bytes
-rw-r--r--tests/manual/rhi/computebuffer/main.vert11
-rw-r--r--tests/manual/rhi/computebuffer/main.vert.qsbbin0 -> 852 bytes
-rwxr-xr-xtests/manual/rhi/computeimage/buildshaders.bat1
-rw-r--r--tests/manual/rhi/computeimage/computeimage.cpp228
-rw-r--r--tests/manual/rhi/computeimage/computeimage.pro8
-rw-r--r--tests/manual/rhi/computeimage/computeimage.qrc8
-rw-r--r--tests/manual/rhi/computeimage/image.comp20
-rw-r--r--tests/manual/rhi/computeimage/image.comp.qsbbin0 -> 1811 bytes
-rw-r--r--tests/manual/rhi/cubemap/buildshaders.bat2
-rw-r--r--tests/manual/rhi/cubemap/c.pngbin0 -> 27923 bytes
-rw-r--r--tests/manual/rhi/cubemap/cubemap.cpp179
-rw-r--r--tests/manual/rhi/cubemap/cubemap.frag10
-rw-r--r--tests/manual/rhi/cubemap/cubemap.frag.qsbbin0 -> 1311 bytes
-rw-r--r--tests/manual/rhi/cubemap/cubemap.pro8
-rw-r--r--tests/manual/rhi/cubemap/cubemap.qrc7
-rw-r--r--tests/manual/rhi/cubemap/cubemap.vert15
-rw-r--r--tests/manual/rhi/cubemap/cubemap.vert.qsbbin0 -> 1499 bytes
-rw-r--r--tests/manual/rhi/floattexture/floattexture.cpp328
-rw-r--r--tests/manual/rhi/floattexture/floattexture.pro8
-rw-r--r--tests/manual/rhi/floattexture/floattexture.qrc7
-rw-r--r--tests/manual/rhi/hellominimalcrossgfxtriangle/hellominimalcrossgfxtriangle.cpp554
-rw-r--r--tests/manual/rhi/hellominimalcrossgfxtriangle/hellominimalcrossgfxtriangle.pro8
-rw-r--r--tests/manual/rhi/hellominimalcrossgfxtriangle/hellominimalcrossgfxtriangle.qrc6
-rw-r--r--tests/manual/rhi/instancing/buildshaders.bat2
-rw-r--r--tests/manual/rhi/instancing/inst.frag9
-rw-r--r--tests/manual/rhi/instancing/inst.frag.qsbbin0 -> 936 bytes
-rw-r--r--tests/manual/rhi/instancing/inst.vert25
-rw-r--r--tests/manual/rhi/instancing/inst.vert.qsbbin0 -> 1792 bytes
-rw-r--r--tests/manual/rhi/instancing/instancing.cpp175
-rw-r--r--tests/manual/rhi/instancing/instancing.pro8
-rw-r--r--tests/manual/rhi/instancing/instancing.qrc6
-rw-r--r--tests/manual/rhi/mrt/buildshaders.bat2
-rw-r--r--tests/manual/rhi/mrt/mrt.cpp296
-rw-r--r--tests/manual/rhi/mrt/mrt.frag22
-rw-r--r--tests/manual/rhi/mrt/mrt.frag.qsbbin0 -> 1934 bytes
-rw-r--r--tests/manual/rhi/mrt/mrt.pro8
-rw-r--r--tests/manual/rhi/mrt/mrt.qrc8
-rw-r--r--tests/manual/rhi/mrt/mrt.vert19
-rw-r--r--tests/manual/rhi/mrt/mrt.vert.qsbbin0 -> 1633 bytes
-rw-r--r--tests/manual/rhi/msaarenderbuffer/msaarenderbuffer.cpp259
-rw-r--r--tests/manual/rhi/msaarenderbuffer/msaarenderbuffer.pro8
-rw-r--r--tests/manual/rhi/msaarenderbuffer/msaarenderbuffer.qrc8
-rw-r--r--tests/manual/rhi/msaatexture/msaatexture.cpp329
-rw-r--r--tests/manual/rhi/msaatexture/msaatexture.pro8
-rw-r--r--tests/manual/rhi/msaatexture/msaatexture.qrc9
-rw-r--r--tests/manual/rhi/multiwindow/multiwindow.cpp644
-rw-r--r--tests/manual/rhi/multiwindow/multiwindow.pro8
-rw-r--r--tests/manual/rhi/multiwindow/multiwindow.qrc6
-rw-r--r--tests/manual/rhi/multiwindow_threaded/multiwindow_threaded.cpp829
-rw-r--r--tests/manual/rhi/multiwindow_threaded/multiwindow_threaded.pro12
-rw-r--r--tests/manual/rhi/multiwindow_threaded/multiwindow_threaded.qrc7
-rw-r--r--tests/manual/rhi/multiwindow_threaded/window.cpp142
-rw-r--r--tests/manual/rhi/multiwindow_threaded/window.h86
-rw-r--r--tests/manual/rhi/offscreen/offscreen.cpp366
-rw-r--r--tests/manual/rhi/offscreen/offscreen.pro9
-rw-r--r--tests/manual/rhi/offscreen/offscreen.qrc6
-rw-r--r--tests/manual/rhi/qrhiprof/qrhiprof.cpp671
-rw-r--r--tests/manual/rhi/qrhiprof/qrhiprof.pro6
-rw-r--r--tests/manual/rhi/rhi.pro25
-rw-r--r--tests/manual/rhi/shadowmap/buildshaders.bat4
-rwxr-xr-xtests/manual/rhi/shadowmap/buildshaders.sh4
-rw-r--r--tests/manual/rhi/shadowmap/main.frag30
-rw-r--r--tests/manual/rhi/shadowmap/main.frag.qsbbin0 -> 2489 bytes
-rw-r--r--tests/manual/rhi/shadowmap/main.vert20
-rw-r--r--tests/manual/rhi/shadowmap/main.vert.qsbbin0 -> 1595 bytes
-rw-r--r--tests/manual/rhi/shadowmap/shadowmap.cpp304
-rw-r--r--tests/manual/rhi/shadowmap/shadowmap.frag5
-rw-r--r--tests/manual/rhi/shadowmap/shadowmap.frag.qsbbin0 -> 408 bytes
-rw-r--r--tests/manual/rhi/shadowmap/shadowmap.pro8
-rw-r--r--tests/manual/rhi/shadowmap/shadowmap.qrc8
-rw-r--r--tests/manual/rhi/shadowmap/shadowmap.vert14
-rw-r--r--tests/manual/rhi/shadowmap/shadowmap.vert.qsbbin0 -> 1215 bytes
-rw-r--r--tests/manual/rhi/shared/OpenfootageNET_fieldairport-512.hdrbin0 -> 385303 bytes
-rw-r--r--tests/manual/rhi/shared/buildshaders.bat5
-rw-r--r--tests/manual/rhi/shared/bwqt224_64.pngbin0 -> 6339 bytes
-rw-r--r--tests/manual/rhi/shared/bwqt224_64_nomips.ddsbin0 -> 9712 bytes
-rw-r--r--tests/manual/rhi/shared/color.frag15
-rw-r--r--tests/manual/rhi/shared/color.frag.qsbbin0 -> 1483 bytes
-rw-r--r--tests/manual/rhi/shared/color.vert19
-rw-r--r--tests/manual/rhi/shared/color.vert.qsbbin0 -> 1648 bytes
-rw-r--r--tests/manual/rhi/shared/cube.h119
-rw-r--r--tests/manual/rhi/shared/dds_bc1.h137
-rw-r--r--tests/manual/rhi/shared/examplefw.h548
-rw-r--r--tests/manual/rhi/shared/qt256.pngbin0 -> 6208 bytes
-rw-r--r--tests/manual/rhi/shared/qt256_bc1_9mips.ddsbin0 -> 43832 bytes
-rw-r--r--tests/manual/rhi/shared/texture.frag18
-rw-r--r--tests/manual/rhi/shared/texture.frag.qsbbin0 -> 1710 bytes
-rw-r--r--tests/manual/rhi/shared/texture.vert21
-rw-r--r--tests/manual/rhi/shared/texture.vert.qsbbin0 -> 1897 bytes
-rw-r--r--tests/manual/rhi/shared/texture_ms4.frag20
-rw-r--r--tests/manual/rhi/shared/texture_ms4.frag.qsbbin0 -> 1847 bytes
-rw-r--r--tests/manual/rhi/texuploads/texuploads.cpp314
-rw-r--r--tests/manual/rhi/texuploads/texuploads.pro8
-rw-r--r--tests/manual/rhi/texuploads/texuploads.qrc7
-rw-r--r--tests/manual/rhi/triquadcube/quadrenderer.cpp148
-rw-r--r--tests/manual/rhi/triquadcube/quadrenderer.h87
-rw-r--r--tests/manual/rhi/triquadcube/texturedcuberenderer.cpp222
-rw-r--r--tests/manual/rhi/triquadcube/texturedcuberenderer.h86
-rw-r--r--tests/manual/rhi/triquadcube/triangleoncuberenderer.cpp292
-rw-r--r--tests/manual/rhi/triquadcube/triangleoncuberenderer.h95
-rw-r--r--tests/manual/rhi/triquadcube/trianglerenderer.cpp202
-rw-r--r--tests/manual/rhi/triquadcube/trianglerenderer.h93
-rw-r--r--tests/manual/rhi/triquadcube/triquadcube.cpp276
-rw-r--r--tests/manual/rhi/triquadcube/triquadcube.pro18
-rw-r--r--tests/manual/rhi/triquadcube/triquadcube.qrc9
119 files changed, 9296 insertions, 0 deletions
diff --git a/tests/manual/rhi/compressedtexture_bc1/compressedtexture_bc1.cpp b/tests/manual/rhi/compressedtexture_bc1/compressedtexture_bc1.cpp
new file mode 100644
index 0000000000..27dd8097ad
--- /dev/null
+++ b/tests/manual/rhi/compressedtexture_bc1/compressedtexture_bc1.cpp
@@ -0,0 +1,198 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "../shared/examplefw.h"
+#include "../shared/cube.h"
+#include "../shared/dds_bc1.h"
+
+struct {
+ QRhiBuffer *vbuf = nullptr;
+ bool vbufReady = false;
+ QRhiBuffer *ubuf = nullptr;
+ QRhiTexture *tex = nullptr;
+ QRhiSampler *sampler = nullptr;
+ QRhiShaderResourceBindings *srb = nullptr;
+ QRhiGraphicsPipeline *ps = nullptr;
+
+ float rotation = 0;
+
+ QByteArrayList compressedData;
+} d;
+
+void Window::customInit()
+{
+ if (!m_r->isTextureFormatSupported(QRhiTexture::BC1))
+ qFatal("This backend does not support BC1");
+
+ d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(cube));
+ d.vbuf->build();
+ d.vbufReady = false;
+
+ d.ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68);
+ d.ubuf->build();
+
+ QSize imageSize;
+ d.compressedData = loadBC1(QLatin1String(":/qt256_bc1_9mips.dds"), &imageSize);
+ qDebug() << d.compressedData.count() << imageSize << m_r->mipLevelsForSize(imageSize);
+
+ d.tex = m_r->newTexture(QRhiTexture::BC1, imageSize, 1, QRhiTexture::MipMapped);
+ d.tex->build();
+
+ d.sampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::Linear,
+ QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
+ d.sampler->build();
+
+ d.srb = m_r->newShaderResourceBindings();
+ d.srb->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.ubuf),
+ QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, d.tex, d.sampler)
+ });
+ d.srb->build();
+
+ d.ps = m_r->newGraphicsPipeline();
+
+ d.ps->setDepthTest(true);
+ d.ps->setDepthWrite(true);
+ d.ps->setDepthOp(QRhiGraphicsPipeline::Less);
+
+ d.ps->setCullMode(QRhiGraphicsPipeline::Back);
+ d.ps->setFrontFace(QRhiGraphicsPipeline::CCW);
+
+ const QShader vs = getShader(QLatin1String(":/texture.vert.qsb"));
+ if (!vs.isValid())
+ qFatal("Failed to load shader pack (vertex)");
+ const QShader fs = getShader(QLatin1String(":/texture.frag.qsb"));
+ if (!fs.isValid())
+ qFatal("Failed to load shader pack (fragment)");
+
+ d.ps->setShaderStages({
+ { QRhiShaderStage::Vertex, vs },
+ { QRhiShaderStage::Fragment, fs }
+ });
+
+ QRhiVertexInputLayout inputLayout;
+ inputLayout.setBindings({
+ { 3 * sizeof(float) },
+ { 2 * sizeof(float) }
+ });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float3, 0 },
+ { 1, 1, QRhiVertexInputAttribute::Float2, 0 }
+ });
+
+ d.ps->setVertexInputLayout(inputLayout);
+ d.ps->setShaderResourceBindings(d.srb);
+ d.ps->setRenderPassDescriptor(m_rp);
+
+ d.ps->build();
+}
+
+void Window::customRelease()
+{
+ delete d.ps;
+ d.ps = nullptr;
+
+ delete d.srb;
+ d.srb = nullptr;
+
+ delete d.ubuf;
+ d.ubuf = nullptr;
+
+ delete d.vbuf;
+ d.vbuf = nullptr;
+
+ delete d.sampler;
+ d.sampler = nullptr;
+
+ delete d.tex;
+ d.tex = nullptr;
+}
+
+void Window::customRender()
+{
+ QRhiResourceUpdateBatch *u = m_r->nextResourceUpdateBatch();
+ if (!d.vbufReady) {
+ d.vbufReady = true;
+ u->uploadStaticBuffer(d.vbuf, cube);
+ qint32 flip = 0;
+ u->updateDynamicBuffer(d.ubuf, 64, 4, &flip);
+ }
+ if (!d.compressedData.isEmpty()) {
+ QRhiTextureUploadDescription desc;
+ for (int i = 0; i < d.compressedData.count(); ++i) {
+ QRhiTextureSubresourceUploadDescription image(d.compressedData[i].constData(), d.compressedData[i].size());
+ desc.append({ 0, i, image });
+ }
+ u->uploadTexture(d.tex, desc);
+ d.compressedData.clear();
+ }
+ d.rotation += 1.0f;
+ QMatrix4x4 mvp = m_proj;
+ mvp.scale(0.5f);
+ mvp.rotate(d.rotation, 0, 1, 0);
+ u->updateDynamicBuffer(d.ubuf, 0, 64, mvp.constData());
+
+ QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
+ const QSize outputSizeInPixels = m_sc->currentPixelSize();
+
+ cb->beginPass(m_sc->currentFrameRenderTarget(), QColor::fromRgbF(0.4f, 0.7f, 0.0f, 1.0f), { 1.0f, 0 }, u);
+
+ cb->setGraphicsPipeline(d.ps);
+ cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) });
+ cb->setShaderResources();
+ const QRhiCommandBuffer::VertexInput vbufBindings[] = {
+ { d.vbuf, 0 },
+ { d.vbuf, 36 * 3 * sizeof(float) }
+ };
+ cb->setVertexInput(0, 2, vbufBindings);
+ cb->draw(36);
+
+ cb->endPass();
+}
diff --git a/tests/manual/rhi/compressedtexture_bc1/compressedtexture_bc1.pro b/tests/manual/rhi/compressedtexture_bc1/compressedtexture_bc1.pro
new file mode 100644
index 0000000000..d185aa6b9a
--- /dev/null
+++ b/tests/manual/rhi/compressedtexture_bc1/compressedtexture_bc1.pro
@@ -0,0 +1,8 @@
+TEMPLATE = app
+
+QT += gui-private
+
+SOURCES = \
+ compressedtexture_bc1.cpp
+
+RESOURCES = compressedtexture_bc1.qrc
diff --git a/tests/manual/rhi/compressedtexture_bc1/compressedtexture_bc1.qrc b/tests/manual/rhi/compressedtexture_bc1/compressedtexture_bc1.qrc
new file mode 100644
index 0000000000..a83259a7d3
--- /dev/null
+++ b/tests/manual/rhi/compressedtexture_bc1/compressedtexture_bc1.qrc
@@ -0,0 +1,7 @@
+<!DOCTYPE RCC><RCC version="1.0">
+<qresource>
+ <file alias="qt256_bc1_9mips.dds">../shared/qt256_bc1_9mips.dds</file>
+ <file alias="texture.vert.qsb">../shared/texture.vert.qsb</file>
+ <file alias="texture.frag.qsb">../shared/texture.frag.qsb</file>
+</qresource>
+</RCC>
diff --git a/tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.cpp b/tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.cpp
new file mode 100644
index 0000000000..87d1e7646a
--- /dev/null
+++ b/tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.cpp
@@ -0,0 +1,213 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "../shared/examplefw.h"
+#include "../shared/cube.h"
+#include "../shared/dds_bc1.h"
+
+struct {
+ QRhiBuffer *vbuf = nullptr;
+ bool vbufReady = false;
+ QRhiBuffer *ubuf = nullptr;
+ QRhiTexture *tex = nullptr;
+ QRhiSampler *sampler = nullptr;
+ QRhiShaderResourceBindings *srb = nullptr;
+ QRhiGraphicsPipeline *ps = nullptr;
+
+ float rotation = 0;
+
+ QByteArrayList compressedData;
+ QByteArrayList compressedData2;
+} d;
+
+void Window::customInit()
+{
+ if (!m_r->isTextureFormatSupported(QRhiTexture::BC1))
+ qFatal("This backend does not support BC1");
+
+ d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(cube));
+ d.vbuf->build();
+ d.vbufReady = false;
+
+ d.ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68);
+ d.ubuf->build();
+
+ QSize imageSize;
+ d.compressedData = loadBC1(QLatin1String(":/qt256_bc1_9mips.dds"), &imageSize);
+ Q_ASSERT(imageSize == QSize(256, 256));
+
+ d.tex = m_r->newTexture(QRhiTexture::BC1, imageSize);
+ d.tex->build();
+
+ d.compressedData2 = loadBC1(QLatin1String(":/bwqt224_64_nomips.dds"), &imageSize);
+ Q_ASSERT(imageSize == QSize(224, 64));
+
+ d.sampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None, // no mipmapping here
+ QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
+ d.sampler->build();
+
+ d.srb = m_r->newShaderResourceBindings();
+ d.srb->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.ubuf),
+ QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, d.tex, d.sampler)
+ });
+ d.srb->build();
+
+ d.ps = m_r->newGraphicsPipeline();
+
+ d.ps->setDepthTest(true);
+ d.ps->setDepthWrite(true);
+ d.ps->setDepthOp(QRhiGraphicsPipeline::Less);
+
+ d.ps->setCullMode(QRhiGraphicsPipeline::Back);
+ d.ps->setFrontFace(QRhiGraphicsPipeline::CCW);
+
+ const QShader vs = getShader(QLatin1String(":/texture.vert.qsb"));
+ if (!vs.isValid())
+ qFatal("Failed to load shader pack (vertex)");
+ const QShader fs = getShader(QLatin1String(":/texture.frag.qsb"));
+ if (!fs.isValid())
+ qFatal("Failed to load shader pack (fragment)");
+
+ d.ps->setShaderStages({
+ { QRhiShaderStage::Vertex, vs },
+ { QRhiShaderStage::Fragment, fs }
+ });
+
+ QRhiVertexInputLayout inputLayout;
+ inputLayout.setBindings({
+ { 3 * sizeof(float) },
+ { 2 * sizeof(float) }
+ });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float3, 0 },
+ { 1, 1, QRhiVertexInputAttribute::Float2, 0 }
+ });
+
+ d.ps->setVertexInputLayout(inputLayout);
+ d.ps->setShaderResourceBindings(d.srb);
+ d.ps->setRenderPassDescriptor(m_rp);
+
+ d.ps->build();
+}
+
+void Window::customRelease()
+{
+ delete d.ps;
+ d.ps = nullptr;
+
+ delete d.srb;
+ d.srb = nullptr;
+
+ delete d.ubuf;
+ d.ubuf = nullptr;
+
+ delete d.vbuf;
+ d.vbuf = nullptr;
+
+ delete d.sampler;
+ d.sampler = nullptr;
+
+ delete d.tex;
+ d.tex = nullptr;
+}
+
+void Window::customRender()
+{
+ QRhiResourceUpdateBatch *u = m_r->nextResourceUpdateBatch();
+ if (!d.vbufReady) {
+ d.vbufReady = true;
+ u->uploadStaticBuffer(d.vbuf, cube);
+ qint32 flip = 0;
+ u->updateDynamicBuffer(d.ubuf, 64, 4, &flip);
+ }
+ if (!d.compressedData.isEmpty()) {
+ {
+ QRhiTextureUploadDescription desc({ 0, 0, { d.compressedData[0].constData(), d.compressedData[0].size() } });
+ u->uploadTexture(d.tex, desc);
+ d.compressedData.clear();
+ }
+
+ // now exercise uploading a smaller compressed image into the same texture
+ {
+ QRhiTextureSubresourceUploadDescription image(d.compressedData2[0].constData(), d.compressedData2[0].size());
+ // positions and sizes must be multiples of 4 here (for BC1)
+ image.setDestinationTopLeft(QPoint(16, 32));
+ // the image is smaller than the subresource size (224x64 vs
+ // 256x256) so the size must be specified manually
+ image.setSourceSize(QSize(224, 64));
+ QRhiTextureUploadDescription desc({ 0, 0, image });
+ u->uploadTexture(d.tex, desc);
+ d.compressedData2.clear();
+ }
+ }
+ d.rotation += 1.0f;
+ QMatrix4x4 mvp = m_proj;
+ mvp.scale(0.5f);
+ mvp.rotate(d.rotation, 0, 1, 0);
+ u->updateDynamicBuffer(d.ubuf, 0, 64, mvp.constData());
+
+ QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
+ const QSize outputSizeInPixels = m_sc->currentPixelSize();
+
+ cb->beginPass(m_sc->currentFrameRenderTarget(), QColor::fromRgbF(0.4f, 0.7f, 0.0f, 1.0f), { 1.0f, 0 }, u);
+
+ cb->setGraphicsPipeline(d.ps);
+ cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) });
+ cb->setShaderResources();
+ const QRhiCommandBuffer::VertexInput vbufBindings[] = {
+ { d.vbuf, 0 },
+ { d.vbuf, 36 * 3 * sizeof(float) }
+ };
+ cb->setVertexInput(0, 2, vbufBindings);
+ cb->draw(36);
+
+ cb->endPass();
+}
diff --git a/tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.pro b/tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.pro
new file mode 100644
index 0000000000..a1184fc754
--- /dev/null
+++ b/tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.pro
@@ -0,0 +1,8 @@
+TEMPLATE = app
+
+QT += gui-private
+
+SOURCES = \
+ compressedtexture_bc1_subupload.cpp
+
+RESOURCES = compressedtexture_bc1_subupload.qrc
diff --git a/tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.qrc b/tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.qrc
new file mode 100644
index 0000000000..859a0a79f6
--- /dev/null
+++ b/tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.qrc
@@ -0,0 +1,8 @@
+<!DOCTYPE RCC><RCC version="1.0">
+<qresource>
+ <file alias="qt256_bc1_9mips.dds">../shared/qt256_bc1_9mips.dds</file>
+ <file alias="bwqt224_64_nomips.dds">../shared/bwqt224_64_nomips.dds</file>
+ <file alias="texture.vert.qsb">../shared/texture.vert.qsb</file>
+ <file alias="texture.frag.qsb">../shared/texture.frag.qsb</file>
+</qresource>
+</RCC>
diff --git a/tests/manual/rhi/computebuffer/buffer.comp b/tests/manual/rhi/computebuffer/buffer.comp
new file mode 100644
index 0000000000..a0d0350e37
--- /dev/null
+++ b/tests/manual/rhi/computebuffer/buffer.comp
@@ -0,0 +1,41 @@
+#version 440
+
+layout (local_size_x = 256) in;
+
+struct Data
+{
+ vec2 pos;
+ float dir;
+};
+
+layout(std140, binding = 0) buffer StorageBuffer
+{
+ Data d[];
+} buf;
+
+layout(std140, binding = 1) uniform UniformBuffer
+{
+ float step;
+ uint count;
+} ubuf;
+
+void main()
+{
+ uint index = gl_GlobalInvocationID.x;
+ if (index < ubuf.count) {
+ vec2 p = buf.d[index].pos;
+ float dir = buf.d[index].dir;
+
+ p.x += dir * ubuf.step * 0.01;
+ if (p.x > 1.0) {
+ p.x = 1.0;
+ buf.d[index].dir *= -1.0;
+ }
+ if (p.x < -1.0) {
+ p.x = -1.0;
+ buf.d[index].dir *= -1.0;
+ }
+
+ buf.d[index].pos = p;
+ }
+}
diff --git a/tests/manual/rhi/computebuffer/buffer.comp.qsb b/tests/manual/rhi/computebuffer/buffer.comp.qsb
new file mode 100644
index 0000000000..b1a666f185
--- /dev/null
+++ b/tests/manual/rhi/computebuffer/buffer.comp.qsb
Binary files differ
diff --git a/tests/manual/rhi/computebuffer/buildshaders.bat b/tests/manual/rhi/computebuffer/buildshaders.bat
new file mode 100755
index 0000000000..2768273b70
--- /dev/null
+++ b/tests/manual/rhi/computebuffer/buildshaders.bat
@@ -0,0 +1,3 @@
+qsb --glsl "310 es,430" --hlsl 50 --msl 12 buffer.comp -o buffer.comp.qsb
+qsb --glsl "310 es,430" --hlsl 50 --msl 12 main.vert -o main.vert.qsb
+qsb --glsl "310 es,430" --hlsl 50 --msl 12 main.frag -o main.frag.qsb
diff --git a/tests/manual/rhi/computebuffer/computebuffer.cpp b/tests/manual/rhi/computebuffer/computebuffer.cpp
new file mode 100644
index 0000000000..2a3e0b92b5
--- /dev/null
+++ b/tests/manual/rhi/computebuffer/computebuffer.cpp
@@ -0,0 +1,205 @@
+/****************************************************************************
+**
+** Copyright (C) 2019 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "../shared/examplefw.h"
+#include <QRandomGenerator>
+
+// Compute shader example. Writes to a storage buffer from a compute shader,
+// then uses the same buffer as vertex buffer in the vertex stage. This would
+// be typical when implementing particles for example. Here we just simply move
+// the positions back and forth along the X axis.
+
+// Note that the example relies on gl_PointSize which is not supported
+// everywhere. So in some cases the points will be of size 1.
+
+struct {
+ QVector<QRhiResource *> releasePool;
+ QRhiBuffer *sbuf = nullptr;
+ QRhiBuffer *computeUniBuf = nullptr;
+ QRhiShaderResourceBindings *computeBindings = nullptr;
+ QRhiComputePipeline *computePipeline = nullptr;
+ QRhiShaderResourceBindings *graphicsBindings = nullptr;
+ QRhiGraphicsPipeline *graphicsPipeline = nullptr;
+ QRhiResourceUpdateBatch *initialUpdates = nullptr;
+ float step = 0.2f;
+} d;
+
+// these struct must match the std140 packing rules
+struct Data {
+ float pos[2];
+ float dir;
+ quint32 pad[1];
+};
+struct ComputeUBuf {
+ float step;
+ quint32 count;
+};
+
+const int DATA_COUNT = 256 * 128;
+
+const int COMPUTE_UBUF_SIZE = 8;
+
+void Window::customInit()
+{
+ if (!m_r->isFeatureSupported(QRhi::Compute))
+ qFatal("Compute is not supported");
+
+ if (!m_r->isFeatureSupported(QRhi::VertexShaderPointSize))
+ qWarning("Point sizes other than 1 not supported");
+
+ // compute pass
+
+ d.sbuf = m_r->newBuffer(QRhiBuffer::Immutable,
+ QRhiBuffer::StorageBuffer | QRhiBuffer::VertexBuffer,
+ sizeof(Data) * DATA_COUNT);
+ d.sbuf->build();
+ d.releasePool << d.sbuf;
+
+ d.computeUniBuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, COMPUTE_UBUF_SIZE);
+ d.computeUniBuf->build();
+ d.releasePool << d.computeUniBuf;
+
+ d.initialUpdates = m_r->nextResourceUpdateBatch();
+
+ QByteArray data;
+ data.resize(sizeof(Data) * DATA_COUNT);
+ Data *p = reinterpret_cast<Data *>(data.data());
+ QRandomGenerator *rgen = QRandomGenerator::global();
+ for (int i = 0; i < DATA_COUNT; ++i) {
+ p->pos[0] = rgen->bounded(1000) / 500.0f - 1.0f;
+ p->pos[1] = rgen->bounded(1000) / 500.0f - 1.0f;
+ p->dir = rgen->bounded(2) ? 1 : -1;
+ ++p;
+ }
+ d.initialUpdates->uploadStaticBuffer(d.sbuf, data.constData());
+
+ ComputeUBuf ud;
+ ud.step = d.step;
+ ud.count = DATA_COUNT;
+ d.initialUpdates->updateDynamicBuffer(d.computeUniBuf, 0, COMPUTE_UBUF_SIZE, &ud);
+
+ d.computeBindings = m_r->newShaderResourceBindings();
+ d.computeBindings->setBindings({
+ QRhiShaderResourceBinding::bufferLoadStore(0, QRhiShaderResourceBinding::ComputeStage, d.sbuf),
+ QRhiShaderResourceBinding::uniformBuffer(1, QRhiShaderResourceBinding::ComputeStage, d.computeUniBuf)
+ });
+ d.computeBindings->build();
+ d.releasePool << d.computeBindings;
+
+ d.computePipeline = m_r->newComputePipeline();
+ d.computePipeline->setShaderResourceBindings(d.computeBindings);
+ d.computePipeline->setShaderStage({ QRhiShaderStage::Compute, getShader(QLatin1String(":/buffer.comp.qsb")) });
+ d.computePipeline->build();
+ d.releasePool << d.computePipeline;
+
+ // graphics pass
+
+ d.graphicsBindings = m_r->newShaderResourceBindings();
+ d.graphicsBindings->build();
+ d.releasePool << d.graphicsBindings;
+
+ d.graphicsPipeline = m_r->newGraphicsPipeline();
+ d.graphicsPipeline->setTopology(QRhiGraphicsPipeline::Points);
+ d.graphicsPipeline->setShaderStages({
+ { QRhiShaderStage::Vertex, getShader(QLatin1String(":/main.vert.qsb")) },
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/main.frag.qsb")) }
+ });
+ QRhiVertexInputLayout inputLayout;
+ inputLayout.setBindings({
+ { 2 * sizeof(float) }
+ });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float2, 0 },
+ });
+ d.graphicsPipeline->setVertexInputLayout(inputLayout);
+ d.graphicsPipeline->setShaderResourceBindings(d.graphicsBindings);
+ d.graphicsPipeline->setRenderPassDescriptor(m_rp);
+ d.graphicsPipeline->build();
+ d.releasePool << d.graphicsPipeline;
+}
+
+void Window::customRelease()
+{
+ qDeleteAll(d.releasePool);
+ d.releasePool.clear();
+}
+
+void Window::customRender()
+{
+ const QSize outputSizeInPixels = m_sc->currentPixelSize();
+ QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
+ QRhiResourceUpdateBatch *u = m_r->nextResourceUpdateBatch();
+ if (d.initialUpdates) {
+ u->merge(d.initialUpdates);
+ d.initialUpdates->release();
+ d.initialUpdates = nullptr;
+ }
+
+#if 0
+ u->updateDynamicBuffer(d.computeUniBuf, 0, sizeof(float), &d.step);
+ d.step += 0.01f;
+#endif
+
+ // compute pass
+ cb->beginComputePass(u);
+ cb->setComputePipeline(d.computePipeline);
+ cb->setShaderResources();
+ cb->dispatch(DATA_COUNT / 256, 1, 1);
+ cb->endComputePass();
+
+ // graphics pass
+ cb->beginPass(m_sc->currentFrameRenderTarget(), QColor::fromRgbF(0.4f, 0.7f, 0.0f, 1.0f), { 1.0f, 0 });
+ cb->setGraphicsPipeline(d.graphicsPipeline);
+ cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) });
+ QRhiCommandBuffer::VertexInput vbufBinding(d.sbuf, 0);
+ cb->setVertexInput(0, 1, &vbufBinding);
+ cb->draw(DATA_COUNT);
+ cb->endPass();
+}
diff --git a/tests/manual/rhi/computebuffer/computebuffer.pro b/tests/manual/rhi/computebuffer/computebuffer.pro
new file mode 100644
index 0000000000..ab3c8001f1
--- /dev/null
+++ b/tests/manual/rhi/computebuffer/computebuffer.pro
@@ -0,0 +1,8 @@
+TEMPLATE = app
+
+QT += gui-private
+
+SOURCES = \
+ computebuffer.cpp
+
+RESOURCES = computebuffer.qrc
diff --git a/tests/manual/rhi/computebuffer/computebuffer.qrc b/tests/manual/rhi/computebuffer/computebuffer.qrc
new file mode 100644
index 0000000000..d9e877a15d
--- /dev/null
+++ b/tests/manual/rhi/computebuffer/computebuffer.qrc
@@ -0,0 +1,7 @@
+<!DOCTYPE RCC><RCC version="1.0">
+ <qresource>
+ <file>buffer.comp.qsb</file>
+ <file>main.vert.qsb</file>
+ <file>main.frag.qsb</file>
+</qresource>
+</RCC>
diff --git a/tests/manual/rhi/computebuffer/main.frag b/tests/manual/rhi/computebuffer/main.frag
new file mode 100644
index 0000000000..4785a404d3
--- /dev/null
+++ b/tests/manual/rhi/computebuffer/main.frag
@@ -0,0 +1,8 @@
+#version 440
+
+layout(location = 0) out vec4 fragColor;
+
+void main()
+{
+ fragColor = vec4(1.0);
+}
diff --git a/tests/manual/rhi/computebuffer/main.frag.qsb b/tests/manual/rhi/computebuffer/main.frag.qsb
new file mode 100644
index 0000000000..f05da411e5
--- /dev/null
+++ b/tests/manual/rhi/computebuffer/main.frag.qsb
Binary files differ
diff --git a/tests/manual/rhi/computebuffer/main.vert b/tests/manual/rhi/computebuffer/main.vert
new file mode 100644
index 0000000000..5dfb778d2e
--- /dev/null
+++ b/tests/manual/rhi/computebuffer/main.vert
@@ -0,0 +1,11 @@
+#version 440
+
+layout(location = 0) in vec4 position;
+
+out gl_PerVertex { vec4 gl_Position; float gl_PointSize; };
+
+void main()
+{
+ gl_PointSize = 4.0; // required with Vulkan when drawing points
+ gl_Position = position;
+}
diff --git a/tests/manual/rhi/computebuffer/main.vert.qsb b/tests/manual/rhi/computebuffer/main.vert.qsb
new file mode 100644
index 0000000000..944645ffbf
--- /dev/null
+++ b/tests/manual/rhi/computebuffer/main.vert.qsb
Binary files differ
diff --git a/tests/manual/rhi/computeimage/buildshaders.bat b/tests/manual/rhi/computeimage/buildshaders.bat
new file mode 100755
index 0000000000..41a324d2b2
--- /dev/null
+++ b/tests/manual/rhi/computeimage/buildshaders.bat
@@ -0,0 +1 @@
+qsb --glsl "310 es,430" --hlsl 50 --msl 12 image.comp -o image.comp.qsb
diff --git a/tests/manual/rhi/computeimage/computeimage.cpp b/tests/manual/rhi/computeimage/computeimage.cpp
new file mode 100644
index 0000000000..7bc05fc04f
--- /dev/null
+++ b/tests/manual/rhi/computeimage/computeimage.cpp
@@ -0,0 +1,228 @@
+/****************************************************************************
+**
+** Copyright (C) 2019 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "../shared/examplefw.h"
+
+// Compute shader example with image load/store. The texture sampled in the
+// fragment shader is generated by the compute shader.
+
+struct {
+ QVector<QRhiResource *> releasePool;
+
+ QRhiTexture *texIn = nullptr;
+ QRhiTexture *texOut = nullptr;
+ QRhiBuffer *computeUBuf = nullptr;
+ QRhiShaderResourceBindings *computeBindings = nullptr;
+ QRhiComputePipeline *computePipeline = nullptr;
+
+ QRhiBuffer *vbuf = nullptr;
+ QRhiBuffer *ibuf = nullptr;
+ QRhiBuffer *ubuf = nullptr;
+ QRhiSampler *sampler = nullptr;
+ QRhiShaderResourceBindings *srb = nullptr;
+ QRhiGraphicsPipeline *ps = nullptr;
+
+ QRhiResourceUpdateBatch *initialUpdates = nullptr;
+ QSize imageSize;
+ QMatrix4x4 winProj;
+ float factor = 1.0f;
+} d;
+
+static float quadVertexData[] =
+{ // Y up, CCW
+ -0.5f, 0.5f, 0.0f, 0.0f,
+ -0.5f, -0.5f, 0.0f, 1.0f,
+ 0.5f, -0.5f, 1.0f, 1.0f,
+ 0.5f, 0.5f, 1.0f, 0.0f
+};
+
+static quint16 quadIndexData[] =
+{
+ 0, 1, 2, 0, 2, 3
+};
+
+void Window::customInit()
+{
+ if (!m_r->isFeatureSupported(QRhi::Compute))
+ qFatal("Compute is not supported");
+
+ d.initialUpdates = m_r->nextResourceUpdateBatch();
+
+ // compute pass
+
+ const QImage image = QImage(QLatin1String(":/qt256.png")).convertToFormat(QImage::Format_RGBA8888);
+ d.imageSize = image.size();
+ d.texIn = m_r->newTexture(QRhiTexture::RGBA8, d.imageSize, 1, QRhiTexture::UsedWithLoadStore);
+ d.texIn->build();
+ d.releasePool << d.texIn;
+
+ d.texOut = m_r->newTexture(QRhiTexture::RGBA8, d.imageSize, 1, QRhiTexture::UsedWithLoadStore);
+ d.texOut->build();
+ d.releasePool << d.texOut;
+
+ d.initialUpdates->uploadTexture(d.texIn, image);
+
+ d.computeUBuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 4);
+ d.computeUBuf->build();
+ d.releasePool << d.computeUBuf;
+
+ d.computeBindings = m_r->newShaderResourceBindings();
+ d.computeBindings->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::ComputeStage, d.computeUBuf),
+ QRhiShaderResourceBinding::imageLoad(1, QRhiShaderResourceBinding::ComputeStage, d.texIn, 0),
+ QRhiShaderResourceBinding::imageStore(2, QRhiShaderResourceBinding::ComputeStage, d.texOut, 0)
+ });
+ d.computeBindings->build();
+ d.releasePool << d.computeBindings;
+
+ d.computePipeline = m_r->newComputePipeline();
+ d.computePipeline->setShaderResourceBindings(d.computeBindings);
+ d.computePipeline->setShaderStage({ QRhiShaderStage::Compute, getShader(QLatin1String(":/image.comp.qsb")) });
+ d.computePipeline->build();
+ d.releasePool << d.computePipeline;
+
+ // graphics pass
+
+ d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(quadVertexData));
+ d.vbuf->build();
+ d.releasePool << d.vbuf;
+
+ d.initialUpdates->uploadStaticBuffer(d.vbuf, quadVertexData);
+
+ d.ibuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::IndexBuffer, sizeof(quadIndexData));
+ d.ibuf->build();
+ d.releasePool << d.ibuf;
+
+ d.initialUpdates->uploadStaticBuffer(d.ibuf, quadIndexData);
+
+ d.ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68);
+ d.ubuf->build();
+ d.releasePool << d.ubuf;
+
+ qint32 flip = m_r->isYUpInFramebuffer() ? 1 : 0;
+ d.initialUpdates->updateDynamicBuffer(d.ubuf, 64, 4, &flip);
+
+ d.sampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
+ QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
+ d.releasePool << d.sampler;
+ d.sampler->build();
+
+ d.srb = m_r->newShaderResourceBindings();
+ d.releasePool << d.srb;
+ d.srb->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.ubuf),
+ QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, d.texOut, d.sampler)
+ });
+ d.srb->build();
+
+ d.ps = m_r->newGraphicsPipeline();
+ d.releasePool << d.ps;
+ d.ps->setShaderStages({
+ { QRhiShaderStage::Vertex, getShader(QLatin1String(":/texture.vert.qsb")) },
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/texture.frag.qsb")) }
+ });
+ QRhiVertexInputLayout inputLayout;
+ inputLayout.setBindings({
+ { 4 * sizeof(float) }
+ });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float2, 0 },
+ { 0, 1, QRhiVertexInputAttribute::Float2, 2 * sizeof(float) }
+ });
+ d.ps->setVertexInputLayout(inputLayout);
+ d.ps->setShaderResourceBindings(d.srb);
+ d.ps->setRenderPassDescriptor(m_rp);
+ d.ps->build();
+}
+
+void Window::customRelease()
+{
+ qDeleteAll(d.releasePool);
+ d.releasePool.clear();
+}
+
+void Window::customRender()
+{
+ const QSize outputSizeInPixels = m_sc->currentPixelSize();
+ QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
+ QRhiResourceUpdateBatch *u = m_r->nextResourceUpdateBatch();
+ if (d.initialUpdates) {
+ u->merge(d.initialUpdates);
+ d.initialUpdates->release();
+ d.initialUpdates = nullptr;
+ }
+
+ if (d.winProj != m_proj) {
+ d.winProj = m_proj;
+ QMatrix4x4 mvp = m_proj;
+ mvp.scale(2.5f);
+ u->updateDynamicBuffer(d.ubuf, 0, 64, mvp.constData());
+ }
+
+ u->updateDynamicBuffer(d.computeUBuf, 0, 4, &d.factor);
+ d.factor += 0.1f;
+ if (d.factor >= 50.0f)
+ d.factor = 1.0f;
+
+ cb->beginComputePass(u);
+ cb->setComputePipeline(d.computePipeline);
+ cb->setShaderResources();
+ cb->dispatch(d.imageSize.width() / 16, d.imageSize.height() / 16, 1);
+ cb->endComputePass();
+
+ cb->beginPass(m_sc->currentFrameRenderTarget(), QColor::fromRgbF(0.4f, 0.7f, 0.0f, 1.0f), { 1.0f, 0 });
+ cb->setGraphicsPipeline(d.ps);
+ cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) });
+ cb->setShaderResources();
+ QRhiCommandBuffer::VertexInput vbufBinding(d.vbuf, 0);
+ cb->setVertexInput(0, 1, &vbufBinding, d.ibuf, 0, QRhiCommandBuffer::IndexUInt16);
+ cb->drawIndexed(6);
+ cb->endPass();
+}
diff --git a/tests/manual/rhi/computeimage/computeimage.pro b/tests/manual/rhi/computeimage/computeimage.pro
new file mode 100644
index 0000000000..291a4e91b1
--- /dev/null
+++ b/tests/manual/rhi/computeimage/computeimage.pro
@@ -0,0 +1,8 @@
+TEMPLATE = app
+
+QT += gui-private
+
+SOURCES = \
+ computeimage.cpp
+
+RESOURCES = computeimage.qrc
diff --git a/tests/manual/rhi/computeimage/computeimage.qrc b/tests/manual/rhi/computeimage/computeimage.qrc
new file mode 100644
index 0000000000..5299e1ae22
--- /dev/null
+++ b/tests/manual/rhi/computeimage/computeimage.qrc
@@ -0,0 +1,8 @@
+<!DOCTYPE RCC><RCC version="1.0">
+ <qresource>
+ <file>image.comp.qsb</file>
+ <file alias="texture.vert.qsb">../shared/texture.vert.qsb</file>
+ <file alias="texture.frag.qsb">../shared/texture.frag.qsb</file>
+ <file alias="qt256.png">../shared/qt256.png</file>
+</qresource>
+</RCC>
diff --git a/tests/manual/rhi/computeimage/image.comp b/tests/manual/rhi/computeimage/image.comp
new file mode 100644
index 0000000000..9826ed7c6c
--- /dev/null
+++ b/tests/manual/rhi/computeimage/image.comp
@@ -0,0 +1,20 @@
+#version 440
+
+layout (local_size_x = 16, local_size_y = 16) in;
+
+layout(std140, binding = 0) uniform UniformBuffer
+{
+ float factor;
+} ubuf;
+
+layout (binding = 1, rgba8) uniform readonly image2D texIn;
+layout (binding = 2, rgba8) uniform writeonly image2D texOut;
+
+void main()
+{
+ ivec2 pos = ivec2(gl_GlobalInvocationID.xy);
+ ivec2 d = ivec2(1, 1);
+ vec4 diff = imageLoad(texIn, pos + d) - imageLoad(texIn, pos - d);
+ float c = (diff.x + diff.y + diff.z) / ubuf.factor + 0.5f;
+ imageStore(texOut, pos, vec4(c, c, c, 1.0));
+}
diff --git a/tests/manual/rhi/computeimage/image.comp.qsb b/tests/manual/rhi/computeimage/image.comp.qsb
new file mode 100644
index 0000000000..725629f7ab
--- /dev/null
+++ b/tests/manual/rhi/computeimage/image.comp.qsb
Binary files differ
diff --git a/tests/manual/rhi/cubemap/buildshaders.bat b/tests/manual/rhi/cubemap/buildshaders.bat
new file mode 100644
index 0000000000..ebf673875d
--- /dev/null
+++ b/tests/manual/rhi/cubemap/buildshaders.bat
@@ -0,0 +1,2 @@
+qsb --glsl "100 es,120" --hlsl 50 --msl 12 -c cubemap.vert -o cubemap.vert.qsb
+qsb --glsl "100 es,120" --hlsl 50 --msl 12 -c cubemap.frag -o cubemap.frag.qsb
diff --git a/tests/manual/rhi/cubemap/c.png b/tests/manual/rhi/cubemap/c.png
new file mode 100644
index 0000000000..7b00455e53
--- /dev/null
+++ b/tests/manual/rhi/cubemap/c.png
Binary files differ
diff --git a/tests/manual/rhi/cubemap/cubemap.cpp b/tests/manual/rhi/cubemap/cubemap.cpp
new file mode 100644
index 0000000000..df302736a2
--- /dev/null
+++ b/tests/manual/rhi/cubemap/cubemap.cpp
@@ -0,0 +1,179 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "../shared/examplefw.h"
+#include "../shared/cube.h"
+
+struct {
+ QVector<QRhiResource *> releasePool;
+ QRhiBuffer *vbuf = nullptr;
+ QRhiBuffer *ubuf = nullptr;
+ QRhiTexture *tex = nullptr;
+ QRhiSampler *sampler = nullptr;
+ QRhiShaderResourceBindings *srb = nullptr;
+ QRhiGraphicsPipeline *ps = nullptr;
+ QRhiResourceUpdateBatch *initialUpdates = nullptr;
+} d;
+
+void Window::customInit()
+{
+ d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(cube));
+ d.vbuf->build();
+ d.releasePool << d.vbuf;
+
+ d.ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 64);
+ d.ubuf->build();
+ d.releasePool << d.ubuf;
+
+ const QSize cubeMapSize(512, 512);
+ d.tex = m_r->newTexture(QRhiTexture::RGBA8, cubeMapSize, 1, QRhiTexture::CubeMap);
+ d.releasePool << d.tex;
+ d.tex->build();
+
+ d.initialUpdates = m_r->nextResourceUpdateBatch();
+ d.initialUpdates->uploadStaticBuffer(d.vbuf, cube);
+
+ QImage img = QImage(":/c.png").mirrored().convertToFormat(QImage::Format_RGBA8888);
+ // just use the same image for all faces for now
+ QRhiTextureSubresourceUploadDescription subresDesc(img);
+ QRhiTextureUploadDescription desc({
+ { 0, 0, subresDesc }, // +X
+ { 1, 0, subresDesc }, // -X
+ { 2, 0, subresDesc }, // +Y
+ { 3, 0, subresDesc }, // -Y
+ { 4, 0, subresDesc }, // +Z
+ { 5, 0, subresDesc } // -Z
+ });
+ d.initialUpdates->uploadTexture(d.tex, desc);
+
+ d.sampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
+ QRhiSampler::Repeat, QRhiSampler::Repeat);
+ d.releasePool << d.sampler;
+ d.sampler->build();
+
+ d.srb = m_r->newShaderResourceBindings();
+ d.releasePool << d.srb;
+ d.srb->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.ubuf),
+ QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, d.tex, d.sampler)
+ });
+ d.srb->build();
+
+ d.ps = m_r->newGraphicsPipeline();
+ d.releasePool << d.ps;
+
+ d.ps->setDepthTest(true);
+ d.ps->setDepthWrite(true);
+ d.ps->setDepthOp(QRhiGraphicsPipeline::LessOrEqual);
+
+ d.ps->setCullMode(QRhiGraphicsPipeline::Front); // we are inside the cube so cull front, not back
+ d.ps->setFrontFace(QRhiGraphicsPipeline::CCW); // front is ccw in the cube data
+
+ QShader vs = getShader(QLatin1String(":/cubemap.vert.qsb"));
+ Q_ASSERT(vs.isValid());
+ QShader fs = getShader(QLatin1String(":/cubemap.frag.qsb"));
+ Q_ASSERT(fs.isValid());
+ d.ps->setShaderStages({
+ { QRhiShaderStage::Vertex, vs },
+ { QRhiShaderStage::Fragment, fs }
+ });
+
+ QRhiVertexInputLayout inputLayout;
+ inputLayout.setBindings({
+ { 3 * sizeof(float) }
+ });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float3, 0 }
+ });
+
+ d.ps->setVertexInputLayout(inputLayout);
+ d.ps->setShaderResourceBindings(d.srb);
+ d.ps->setRenderPassDescriptor(m_rp);
+
+ d.ps->build();
+}
+
+void Window::customRelease()
+{
+ qDeleteAll(d.releasePool);
+ d.releasePool.clear();
+}
+
+void Window::customRender()
+{
+ const QSize outputSizeInPixels = m_sc->currentPixelSize();
+ QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
+ QRhiResourceUpdateBatch *u = m_r->nextResourceUpdateBatch();
+
+ if (d.initialUpdates) {
+ u->merge(d.initialUpdates);
+ d.initialUpdates->release();
+ d.initialUpdates = nullptr;
+ }
+
+ QMatrix4x4 mvp = m_r->clipSpaceCorrMatrix();
+ mvp.perspective(90.0f, outputSizeInPixels.width() / (float) outputSizeInPixels.height(), 0.01f, 1000.0f);
+ // cube vertices go from -1..1
+ mvp.scale(10);
+ static float rx = 0;
+ mvp.rotate(rx, 1, 0, 0);
+ rx += 0.5f;
+ // no translation
+ u->updateDynamicBuffer(d.ubuf, 0, 64, mvp.constData());
+
+ cb->beginPass(m_sc->currentFrameRenderTarget(), QColor::fromRgbF(0.4f, 0.7f, 0.0f, 1.0f), { 1.0f, 0 }, u);
+ cb->setGraphicsPipeline(d.ps);
+ cb->setViewport(QRhiViewport(0, 0, outputSizeInPixels.width(), outputSizeInPixels.height()));
+ cb->setShaderResources();
+ const QRhiCommandBuffer::VertexInput vbufBinding(d.vbuf, 0);
+ cb->setVertexInput(0, 1, &vbufBinding);
+ cb->draw(36);
+ cb->endPass();
+}
diff --git a/tests/manual/rhi/cubemap/cubemap.frag b/tests/manual/rhi/cubemap/cubemap.frag
new file mode 100644
index 0000000000..13a365ed0c
--- /dev/null
+++ b/tests/manual/rhi/cubemap/cubemap.frag
@@ -0,0 +1,10 @@
+#version 440
+
+layout(location = 0) in vec3 v_coord;
+layout(location = 0) out vec4 fragColor;
+layout(binding = 1) uniform samplerCube tex;
+
+void main()
+{
+ fragColor = vec4(texture(tex, v_coord).rgb, 1.0);
+}
diff --git a/tests/manual/rhi/cubemap/cubemap.frag.qsb b/tests/manual/rhi/cubemap/cubemap.frag.qsb
new file mode 100644
index 0000000000..d7cc025554
--- /dev/null
+++ b/tests/manual/rhi/cubemap/cubemap.frag.qsb
Binary files differ
diff --git a/tests/manual/rhi/cubemap/cubemap.pro b/tests/manual/rhi/cubemap/cubemap.pro
new file mode 100644
index 0000000000..61910ffe20
--- /dev/null
+++ b/tests/manual/rhi/cubemap/cubemap.pro
@@ -0,0 +1,8 @@
+TEMPLATE = app
+
+QT += gui-private
+
+SOURCES = \
+ cubemap.cpp
+
+RESOURCES = cubemap.qrc
diff --git a/tests/manual/rhi/cubemap/cubemap.qrc b/tests/manual/rhi/cubemap/cubemap.qrc
new file mode 100644
index 0000000000..bacd15446c
--- /dev/null
+++ b/tests/manual/rhi/cubemap/cubemap.qrc
@@ -0,0 +1,7 @@
+<!DOCTYPE RCC><RCC version="1.0">
+<qresource>
+ <file>cubemap.vert.qsb</file>
+ <file>cubemap.frag.qsb</file>
+ <file>c.png</file>
+</qresource>
+</RCC>
diff --git a/tests/manual/rhi/cubemap/cubemap.vert b/tests/manual/rhi/cubemap/cubemap.vert
new file mode 100644
index 0000000000..65216dd6b0
--- /dev/null
+++ b/tests/manual/rhi/cubemap/cubemap.vert
@@ -0,0 +1,15 @@
+#version 440
+
+layout(location = 0) in vec4 position;
+layout(location = 0) out vec3 v_coord;
+layout(std140, binding = 0) uniform buf {
+ mat4 mvp;
+} ubuf;
+
+out gl_PerVertex { vec4 gl_Position; };
+
+void main()
+{
+ v_coord = position.xyz;
+ gl_Position = ubuf.mvp * position;
+}
diff --git a/tests/manual/rhi/cubemap/cubemap.vert.qsb b/tests/manual/rhi/cubemap/cubemap.vert.qsb
new file mode 100644
index 0000000000..fae136337c
--- /dev/null
+++ b/tests/manual/rhi/cubemap/cubemap.vert.qsb
Binary files differ
diff --git a/tests/manual/rhi/floattexture/floattexture.cpp b/tests/manual/rhi/floattexture/floattexture.cpp
new file mode 100644
index 0000000000..16e58ff00f
--- /dev/null
+++ b/tests/manual/rhi/floattexture/floattexture.cpp
@@ -0,0 +1,328 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "../shared/examplefw.h"
+#include <qmath.h>
+
+QByteArray loadHdr(const QString &fn, QSize *size)
+{
+ QFile f(fn);
+ if (!f.open(QIODevice::ReadOnly)) {
+ qWarning("Failed to open %s", qPrintable(fn));
+ return QByteArray();
+ }
+
+ char sig[256];
+ f.read(sig, 11);
+ if (strncmp(sig, "#?RADIANCE\n", 11))
+ return QByteArray();
+
+ QByteArray buf = f.readAll();
+ const char *p = buf.constData();
+ const char *pEnd = p + buf.size();
+
+ // Process lines until the empty one.
+ QByteArray line;
+ while (p < pEnd) {
+ char c = *p++;
+ if (c == '\n') {
+ if (line.isEmpty())
+ break;
+ if (line.startsWith(QByteArrayLiteral("FORMAT="))) {
+ const QByteArray format = line.mid(7).trimmed();
+ if (format != QByteArrayLiteral("32-bit_rle_rgbe")) {
+ qWarning("HDR format '%s' is not supported", format.constData());
+ return QByteArray();
+ }
+ }
+ line.clear();
+ } else {
+ line.append(c);
+ }
+ }
+ if (p == pEnd) {
+ qWarning("Malformed HDR image data at property strings");
+ return QByteArray();
+ }
+
+ // Get the resolution string.
+ while (p < pEnd) {
+ char c = *p++;
+ if (c == '\n')
+ break;
+ line.append(c);
+ }
+ if (p == pEnd) {
+ qWarning("Malformed HDR image data at resolution string");
+ return QByteArray();
+ }
+
+ int w = 0, h = 0;
+ // We only care about the standard orientation.
+ if (!sscanf(line.constData(), "-Y %d +X %d", &h, &w)) {
+ qWarning("Unsupported HDR resolution string '%s'", line.constData());
+ return QByteArray();
+ }
+ if (w <= 0 || h <= 0) {
+ qWarning("Invalid HDR resolution");
+ return QByteArray();
+ }
+
+ // output is RGBA32F
+ const int blockSize = 4 * sizeof(float);
+ QByteArray data;
+ data.resize(w * h * blockSize);
+
+ typedef unsigned char RGBE[4];
+ RGBE *scanline = new RGBE[w];
+
+ for (int y = 0; y < h; ++y) {
+ if (pEnd - p < 4) {
+ qWarning("Unexpected end of HDR data");
+ delete[] scanline;
+ return QByteArray();
+ }
+
+ scanline[0][0] = *p++;
+ scanline[0][1] = *p++;
+ scanline[0][2] = *p++;
+ scanline[0][3] = *p++;
+
+ if (scanline[0][0] == 2 && scanline[0][1] == 2 && scanline[0][2] < 128) {
+ // new rle, the first pixel was a dummy
+ for (int channel = 0; channel < 4; ++channel) {
+ for (int x = 0; x < w && p < pEnd; ) {
+ unsigned char c = *p++;
+ if (c > 128) { // run
+ if (p < pEnd) {
+ int repCount = c & 127;
+ c = *p++;
+ while (repCount--)
+ scanline[x++][channel] = c;
+ }
+ } else { // not a run
+ while (c-- && p < pEnd)
+ scanline[x++][channel] = *p++;
+ }
+ }
+ }
+ } else {
+ // old rle
+ scanline[0][0] = 2;
+ int bitshift = 0;
+ int x = 1;
+ while (x < w && pEnd - p >= 4) {
+ scanline[x][0] = *p++;
+ scanline[x][1] = *p++;
+ scanline[x][2] = *p++;
+ scanline[x][3] = *p++;
+
+ if (scanline[x][0] == 1 && scanline[x][1] == 1 && scanline[x][2] == 1) { // run
+ int repCount = scanline[x][3] << bitshift;
+ while (repCount--) {
+ memcpy(scanline[x], scanline[x - 1], 4);
+ ++x;
+ }
+ bitshift += 8;
+ } else { // not a run
+ ++x;
+ bitshift = 0;
+ }
+ }
+ }
+
+ // adjust for -Y orientation
+ float *fp = reinterpret_cast<float *>(data.data() + (h - 1 - y) * blockSize * w);
+ for (int x = 0; x < w; ++x) {
+ float d = qPow(2.0f, float(scanline[x][3]) - 128.0f);
+ // r, g, b, a
+ *fp++ = scanline[x][0] / 256.0f * d;
+ *fp++ = scanline[x][1] / 256.0f * d;
+ *fp++ = scanline[x][2] / 256.0f * d;
+ *fp++ = 1.0f;
+ }
+ }
+
+ delete[] scanline;
+
+ if (size)
+ *size = QSize(w, h);
+
+ return data;
+}
+
+static float vertexData[] =
+{ // Y up, CCW
+ -0.5f, 0.5f, 0.0f, 0.0f,
+ -0.5f, -0.5f, 0.0f, 1.0f,
+ 0.5f, -0.5f, 1.0f, 1.0f,
+ 0.5f, 0.5f, 1.0f, 0.0f
+};
+
+static quint16 indexData[] =
+{
+ 0, 1, 2, 0, 2, 3
+};
+
+struct {
+ QVector<QRhiResource *> releasePool;
+ QRhiBuffer *vbuf = nullptr;
+ QRhiBuffer *ibuf = nullptr;
+ QRhiBuffer *ubuf = nullptr;
+ QRhiTexture *tex = nullptr;
+ QRhiSampler *sampler = nullptr;
+ QRhiShaderResourceBindings *srb = nullptr;
+ QRhiGraphicsPipeline *ps = nullptr;
+ QRhiResourceUpdateBatch *initialUpdates = nullptr;
+ QMatrix4x4 winProj;
+} d;
+
+void Window::customInit()
+{
+ if (!m_r->isTextureFormatSupported(QRhiTexture::RGBA32F))
+ qWarning("RGBA32F texture format is not supported");
+
+ QSize size;
+ QByteArray floatData = loadHdr(QLatin1String(":/OpenfootageNET_fieldairport-512.hdr"), &size);
+ Q_ASSERT(!floatData.isEmpty());
+ qDebug() << size;
+
+ d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertexData));
+ d.vbuf->build();
+ d.releasePool << d.vbuf;
+
+ d.ibuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::IndexBuffer, sizeof(indexData));
+ d.ibuf->build();
+ d.releasePool << d.ibuf;
+
+ d.ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68);
+ d.ubuf->build();
+ d.releasePool << d.ubuf;
+
+ d.tex = m_r->newTexture(QRhiTexture::RGBA32F, size);
+ d.releasePool << d.tex;
+ d.tex->build();
+
+ d.sampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
+ QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
+ d.releasePool << d.sampler;
+ d.sampler->build();
+
+ d.srb = m_r->newShaderResourceBindings();
+ d.releasePool << d.srb;
+ d.srb->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.ubuf),
+ QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, d.tex, d.sampler)
+ });
+ d.srb->build();
+
+ d.ps = m_r->newGraphicsPipeline();
+ d.releasePool << d.ps;
+ d.ps->setShaderStages({
+ { QRhiShaderStage::Vertex, getShader(QLatin1String(":/texture.vert.qsb")) },
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/texture.frag.qsb")) }
+ });
+ QRhiVertexInputLayout inputLayout;
+ inputLayout.setBindings({
+ { 4 * sizeof(float) }
+ });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float2, 0 },
+ { 0, 1, QRhiVertexInputAttribute::Float2, 2 * sizeof(float) }
+ });
+ d.ps->setVertexInputLayout(inputLayout);
+ d.ps->setShaderResourceBindings(d.srb);
+ d.ps->setRenderPassDescriptor(m_rp);
+ d.ps->build();
+
+ d.initialUpdates = m_r->nextResourceUpdateBatch();
+ d.initialUpdates->uploadStaticBuffer(d.vbuf, vertexData);
+ d.initialUpdates->uploadStaticBuffer(d.ibuf, indexData);
+
+ qint32 flip = 1;
+ d.initialUpdates->updateDynamicBuffer(d.ubuf, 64, 4, &flip);
+
+ QRhiTextureUploadDescription desc({ 0, 0, { floatData.constData(), floatData.size() } });
+ d.initialUpdates->uploadTexture(d.tex, desc);
+}
+
+void Window::customRelease()
+{
+ qDeleteAll(d.releasePool);
+ d.releasePool.clear();
+}
+
+void Window::customRender()
+{
+ QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
+ QRhiResourceUpdateBatch *u = m_r->nextResourceUpdateBatch();
+ if (d.initialUpdates) {
+ u->merge(d.initialUpdates);
+ d.initialUpdates->release();
+ d.initialUpdates = nullptr;
+ }
+
+ if (d.winProj != m_proj) {
+ d.winProj = m_proj;
+ QMatrix4x4 mvp = m_proj;
+ mvp.scale(2.5f);
+ u->updateDynamicBuffer(d.ubuf, 0, 64, mvp.constData());
+ }
+
+ const QSize outputSizeInPixels = m_sc->currentPixelSize();
+ cb->beginPass(m_sc->currentFrameRenderTarget(), QColor::fromRgbF(0.4f, 0.7f, 0.0f, 1.0f), { 1.0f, 0 }, u);
+ cb->setGraphicsPipeline(d.ps);
+ cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) });
+ cb->setShaderResources();
+ const QRhiCommandBuffer::VertexInput vbufBinding(d.vbuf, 0);
+ cb->setVertexInput(0, 1, &vbufBinding, d.ibuf, 0, QRhiCommandBuffer::IndexUInt16);
+ cb->drawIndexed(6);
+ cb->endPass();
+}
diff --git a/tests/manual/rhi/floattexture/floattexture.pro b/tests/manual/rhi/floattexture/floattexture.pro
new file mode 100644
index 0000000000..e566da2b94
--- /dev/null
+++ b/tests/manual/rhi/floattexture/floattexture.pro
@@ -0,0 +1,8 @@
+TEMPLATE = app
+
+QT += gui-private
+
+SOURCES = \
+ floattexture.cpp
+
+RESOURCES = floattexture.qrc
diff --git a/tests/manual/rhi/floattexture/floattexture.qrc b/tests/manual/rhi/floattexture/floattexture.qrc
new file mode 100644
index 0000000000..fefb56b910
--- /dev/null
+++ b/tests/manual/rhi/floattexture/floattexture.qrc
@@ -0,0 +1,7 @@
+<!DOCTYPE RCC><RCC version="1.0">
+<qresource>
+ <file alias="texture.vert.qsb">../shared/texture.vert.qsb</file>
+ <file alias="texture.frag.qsb">../shared/texture.frag.qsb</file>
+ <file alias="OpenfootageNET_fieldairport-512.hdr">../shared/OpenfootageNET_fieldairport-512.hdr</file>
+</qresource>
+</RCC>
diff --git a/tests/manual/rhi/hellominimalcrossgfxtriangle/hellominimalcrossgfxtriangle.cpp b/tests/manual/rhi/hellominimalcrossgfxtriangle/hellominimalcrossgfxtriangle.cpp
new file mode 100644
index 0000000000..3c39ff1719
--- /dev/null
+++ b/tests/manual/rhi/hellominimalcrossgfxtriangle/hellominimalcrossgfxtriangle.cpp
@@ -0,0 +1,554 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+// This is a compact, minimal, single-file demo of deciding the backend at
+// runtime while using the exact same shaders and rendering code without any
+// branching whatsoever once the QWindow is up and the RHI is initialized.
+
+#include <QGuiApplication>
+#include <QCommandLineParser>
+#include <QWindow>
+#include <QPlatformSurfaceEvent>
+#include <QElapsedTimer>
+
+#include <QtGui/private/qshader_p.h>
+#include <QFile>
+
+#include <QtGui/private/qrhinull_p.h>
+
+#ifndef QT_NO_OPENGL
+#include <QtGui/private/qrhigles2_p.h>
+#include <QOffscreenSurface>
+#endif
+
+#if QT_CONFIG(vulkan)
+#include <QLoggingCategory>
+#include <QtGui/private/qrhivulkan_p.h>
+#endif
+
+#ifdef Q_OS_WIN
+#include <QtGui/private/qrhid3d11_p.h>
+#endif
+
+#ifdef Q_OS_DARWIN
+#include <QtGui/private/qrhimetal_p.h>
+#endif
+
+static float vertexData[] = {
+ // Y up (note clipSpaceCorrMatrix in m_proj), CCW
+ 0.0f, 0.5f, 1.0f, 0.0f, 0.0f,
+ -0.5f, -0.5f, 0.0f, 1.0f, 0.0f,
+ 0.5f, -0.5f, 0.0f, 0.0f, 1.0f,
+};
+
+static QShader getShader(const QString &name)
+{
+ QFile f(name);
+ if (f.open(QIODevice::ReadOnly))
+ return QShader::fromSerialized(f.readAll());
+
+ return QShader();
+}
+
+enum GraphicsApi
+{
+ OpenGL,
+ Vulkan,
+ D3D11,
+ Metal,
+ Null
+};
+
+static GraphicsApi graphicsApi;
+
+static QString graphicsApiName()
+{
+ switch (graphicsApi) {
+ case OpenGL:
+ return QLatin1String("OpenGL 2.x");
+ case Vulkan:
+ return QLatin1String("Vulkan");
+ case D3D11:
+ return QLatin1String("Direct3D 11");
+ case Metal:
+ return QLatin1String("Metal");
+ case Null:
+ return QLatin1String("Null");
+ default:
+ break;
+ }
+ return QString();
+}
+
+class Window : public QWindow
+{
+public:
+ Window();
+ ~Window();
+
+ void init();
+ void releaseResources();
+ void resizeSwapChain();
+ void releaseSwapChain();
+ void render();
+
+ void exposeEvent(QExposeEvent *) override;
+ bool event(QEvent *) override;
+
+private:
+ bool m_running = false;
+ bool m_notExposed = false;
+ bool m_newlyExposed = false;
+
+ QRhi *m_r = nullptr;
+ bool m_hasSwapChain = false;
+ QRhiSwapChain *m_sc = nullptr;
+ QRhiRenderBuffer *m_ds = nullptr;
+ QRhiRenderPassDescriptor *m_rp = nullptr;
+ QRhiBuffer *m_vbuf = nullptr;
+ bool m_vbufReady = false;
+ QRhiBuffer *m_ubuf = nullptr;
+ QRhiShaderResourceBindings *m_srb = nullptr;
+ QRhiGraphicsPipeline *m_ps = nullptr;
+ QVector<QRhiResource *> releasePool;
+
+ QMatrix4x4 m_proj;
+ float m_rotation = 0;
+ float m_opacity = 1;
+ int m_opacityDir = -1;
+
+ QElapsedTimer m_timer;
+ qint64 m_elapsedMs;
+ int m_elapsedCount;
+
+#ifndef QT_NO_OPENGL
+ QOffscreenSurface *m_fallbackSurface = nullptr;
+#endif
+};
+
+Window::Window()
+{
+ // Tell the platform plugin what we want.
+ switch (graphicsApi) {
+ case OpenGL:
+#if QT_CONFIG(opengl)
+ setSurfaceType(OpenGLSurface);
+ setFormat(QRhiGles2InitParams::adjustedFormat());
+#endif
+ break;
+ case Vulkan:
+ setSurfaceType(VulkanSurface);
+ break;
+ case D3D11:
+ setSurfaceType(OpenGLSurface); // not a typo
+ break;
+ case Metal:
+#if (QT_VERSION >= QT_VERSION_CHECK(5, 12, 0))
+ setSurfaceType(MetalSurface);
+#endif
+ break;
+ default:
+ break;
+ }
+}
+
+Window::~Window()
+{
+ releaseResources();
+}
+
+void Window::exposeEvent(QExposeEvent *)
+{
+ // initialize and start rendering when the window becomes usable for graphics purposes
+ if (isExposed() && !m_running) {
+ m_running = true;
+ init();
+ resizeSwapChain();
+ }
+
+ // stop pushing frames when not exposed (or size is 0)
+ if ((!isExposed() || (m_hasSwapChain && m_sc->surfacePixelSize().isEmpty())) && m_running)
+ m_notExposed = true;
+
+ // continue when exposed again and the surface has a valid size.
+ // note that the surface size can be (0, 0) even though size() reports a valid one...
+ if (isExposed() && m_running && m_notExposed && !m_sc->surfacePixelSize().isEmpty()) {
+ m_notExposed = false;
+ m_newlyExposed = true;
+ }
+
+ // always render a frame on exposeEvent() (when exposed) in order to update
+ // immediately on window resize.
+ if (isExposed() && !m_sc->surfacePixelSize().isEmpty())
+ render();
+}
+
+bool Window::event(QEvent *e)
+{
+ switch (e->type()) {
+ case QEvent::UpdateRequest:
+ render();
+ break;
+
+ case QEvent::PlatformSurface:
+ // this is the proper time to tear down the swapchain (while the native window and surface are still around)
+ if (static_cast<QPlatformSurfaceEvent *>(e)->surfaceEventType() == QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed)
+ releaseSwapChain();
+ break;
+
+ default:
+ break;
+ }
+
+ return QWindow::event(e);
+}
+
+void Window::init()
+{
+ if (graphicsApi == Null) {
+ QRhiNullInitParams params;
+ m_r = QRhi::create(QRhi::Null, &params);
+ }
+
+#ifndef QT_NO_OPENGL
+ if (graphicsApi == OpenGL) {
+ m_fallbackSurface = QRhiGles2InitParams::newFallbackSurface();
+ QRhiGles2InitParams params;
+ params.fallbackSurface = m_fallbackSurface;
+ params.window = this;
+ m_r = QRhi::create(QRhi::OpenGLES2, &params);
+ }
+#endif
+
+#if QT_CONFIG(vulkan)
+ if (graphicsApi == Vulkan) {
+ QRhiVulkanInitParams params;
+ params.inst = vulkanInstance();
+ params.window = this;
+ m_r = QRhi::create(QRhi::Vulkan, &params);
+ }
+#endif
+
+#ifdef Q_OS_WIN
+ if (graphicsApi == D3D11) {
+ QRhiD3D11InitParams params;
+ m_r = QRhi::create(QRhi::D3D11, &params);
+ }
+#endif
+
+#ifdef Q_OS_DARWIN
+ if (graphicsApi == Metal) {
+ QRhiMetalInitParams params;
+ m_r = QRhi::create(QRhi::Metal, &params);
+ }
+#endif
+
+ if (!m_r)
+ qFatal("Failed to create RHI backend");
+
+ // now onto the backend-independent init
+
+ m_sc = m_r->newSwapChain();
+ // allow depth-stencil, although we do not actually enable depth test/write for the triangle
+ m_ds = m_r->newRenderBuffer(QRhiRenderBuffer::DepthStencil,
+ QSize(), // no need to set the size yet
+ 1,
+ QRhiRenderBuffer::UsedWithSwapChainOnly);
+ releasePool << m_ds;
+ m_sc->setWindow(this);
+ m_sc->setDepthStencil(m_ds);
+ m_rp = m_sc->newCompatibleRenderPassDescriptor();
+ releasePool << m_rp;
+ m_sc->setRenderPassDescriptor(m_rp);
+
+ m_vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertexData));
+ releasePool << m_vbuf;
+ m_vbuf->build();
+ m_vbufReady = false;
+
+ m_ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68);
+ releasePool << m_ubuf;
+ m_ubuf->build();
+
+ m_srb = m_r->newShaderResourceBindings();
+ releasePool << m_srb;
+ m_srb->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, m_ubuf)
+ });
+ m_srb->build();
+
+ m_ps = m_r->newGraphicsPipeline();
+ releasePool << m_ps;
+
+ QRhiGraphicsPipeline::TargetBlend premulAlphaBlend;
+ premulAlphaBlend.enable = true;
+ m_ps->setTargetBlends({ premulAlphaBlend });
+
+ const QShader vs = getShader(QLatin1String(":/color.vert.qsb"));
+ if (!vs.isValid())
+ qFatal("Failed to load shader pack (vertex)");
+ const QShader fs = getShader(QLatin1String(":/color.frag.qsb"));
+ if (!fs.isValid())
+ qFatal("Failed to load shader pack (fragment)");
+
+ m_ps->setShaderStages({
+ { QRhiShaderStage::Vertex, vs },
+ { QRhiShaderStage::Fragment, fs }
+ });
+
+ QRhiVertexInputLayout inputLayout;
+ inputLayout.setBindings({
+ { 5 * sizeof(float) }
+ });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float2, 0 },
+ { 0, 1, QRhiVertexInputAttribute::Float3, 2 * sizeof(float) }
+ });
+
+ m_ps->setVertexInputLayout(inputLayout);
+ m_ps->setShaderResourceBindings(m_srb);
+ m_ps->setRenderPassDescriptor(m_rp);
+
+ m_ps->build();
+}
+
+void Window::releaseResources()
+{
+ qDeleteAll(releasePool);
+ releasePool.clear();
+
+ delete m_sc; // native swapchain is likely released already
+ m_sc = nullptr;
+
+ delete m_r;
+
+#ifndef QT_NO_OPENGL
+ delete m_fallbackSurface;
+#endif
+}
+
+void Window::resizeSwapChain()
+{
+ const QSize outputSize = m_sc->surfacePixelSize();
+
+ m_ds->setPixelSize(outputSize);
+ m_ds->build(); // == m_ds->release(); m_ds->build();
+
+ m_hasSwapChain = m_sc->buildOrResize();
+
+ m_elapsedMs = 0;
+ m_elapsedCount = 0;
+
+ m_proj = m_r->clipSpaceCorrMatrix();
+ m_proj.perspective(45.0f, outputSize.width() / (float) outputSize.height(), 0.01f, 100.0f);
+ m_proj.translate(0, 0, -4);
+}
+
+void Window::releaseSwapChain()
+{
+ if (m_hasSwapChain) {
+ m_hasSwapChain = false;
+ m_sc->release();
+ }
+}
+
+void Window::render()
+{
+ if (!m_hasSwapChain || m_notExposed)
+ return;
+
+ // If the window got resized or got newly exposed, resize the swapchain.
+ // (the newly-exposed case is not actually required by some
+ // platforms/backends, but f.ex. Vulkan on Windows seems to need it)
+ if (m_sc->currentPixelSize() != m_sc->surfacePixelSize() || m_newlyExposed) {
+ resizeSwapChain();
+ if (!m_hasSwapChain)
+ return;
+ m_newlyExposed = false;
+ }
+
+ // Start a new frame. This is where we block when too far ahead of
+ // GPU/present, and that's what throttles the thread to the refresh rate.
+ // (except for OpenGL where it happens either in endFrame or somewhere else
+ // depending on the GL implementation)
+ QRhi::FrameOpResult r = m_r->beginFrame(m_sc);
+ if (r == QRhi::FrameOpSwapChainOutOfDate) {
+ resizeSwapChain();
+ if (!m_hasSwapChain)
+ return;
+ r = m_r->beginFrame(m_sc);
+ }
+ if (r != QRhi::FrameOpSuccess) {
+ requestUpdate();
+ return;
+ }
+
+ if (m_elapsedCount)
+ m_elapsedMs += m_timer.elapsed();
+ m_timer.restart();
+ m_elapsedCount += 1;
+ if (m_elapsedMs >= 4000) {
+ qDebug("%f", m_elapsedCount / 4.0f);
+ m_elapsedMs = 0;
+ m_elapsedCount = 0;
+ }
+
+ // Set up buffer updates.
+ QRhiResourceUpdateBatch *u = m_r->nextResourceUpdateBatch();
+ if (!m_vbufReady) {
+ m_vbufReady = true;
+ u->uploadStaticBuffer(m_vbuf, vertexData);
+ }
+ m_rotation += 1.0f;
+ QMatrix4x4 mvp = m_proj;
+ mvp.rotate(m_rotation, 0, 1, 0);
+ u->updateDynamicBuffer(m_ubuf, 0, 64, mvp.constData());
+ m_opacity += m_opacityDir * 0.005f;
+ if (m_opacity < 0.0f || m_opacity > 1.0f) {
+ m_opacityDir *= -1;
+ m_opacity = qBound(0.0f, m_opacity, 1.0f);
+ }
+ u->updateDynamicBuffer(m_ubuf, 64, 4, &m_opacity);
+
+ QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
+ const QSize outputSizeInPixels = m_sc->currentPixelSize();
+
+ // Apply buffer updates, clear, start the renderpass (where applicable).
+ cb->beginPass(m_sc->currentFrameRenderTarget(), QColor::fromRgbF(0.4f, 0.7f, 0.0f, 1.0f), { 1.0f, 0 }, u);
+
+ cb->setGraphicsPipeline(m_ps);
+ cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) });
+ cb->setShaderResources();
+
+ const QRhiCommandBuffer::VertexInput vbufBinding(m_vbuf, 0);
+ cb->setVertexInput(0, 1, &vbufBinding);
+ cb->draw(3);
+
+ cb->endPass();
+
+ // Submit.
+ m_r->endFrame(m_sc);
+
+ requestUpdate(); // render continuously, throttled by the presentation rate (due to beginFrame above)
+}
+
+int main(int argc, char **argv)
+{
+ QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
+ QGuiApplication app(argc, argv);
+
+ // Defaults.
+#if defined(Q_OS_WIN)
+ graphicsApi = D3D11;
+#elif defined(Q_OS_DARWIN)
+ graphicsApi = Metal;
+#elif QT_CONFIG(vulkan)
+ graphicsApi = Vulkan;
+#else
+ graphicsApi = OpenGL;
+#endif
+
+ // Allow overriding via the command line.
+ QCommandLineParser cmdLineParser;
+ cmdLineParser.addHelpOption();
+ QCommandLineOption glOption({ "g", "opengl" }, QLatin1String("OpenGL (2.x)"));
+ cmdLineParser.addOption(glOption);
+ QCommandLineOption vkOption({ "v", "vulkan" }, QLatin1String("Vulkan"));
+ cmdLineParser.addOption(vkOption);
+ QCommandLineOption d3dOption({ "d", "d3d11" }, QLatin1String("Direct3D 11"));
+ cmdLineParser.addOption(d3dOption);
+ QCommandLineOption mtlOption({ "m", "metal" }, QLatin1String("Metal"));
+ cmdLineParser.addOption(mtlOption);
+ QCommandLineOption nullOption({ "n", "null" }, QLatin1String("Null"));
+ cmdLineParser.addOption(nullOption);
+ cmdLineParser.process(app);
+ if (cmdLineParser.isSet(glOption))
+ graphicsApi = OpenGL;
+ if (cmdLineParser.isSet(vkOption))
+ graphicsApi = Vulkan;
+ if (cmdLineParser.isSet(d3dOption))
+ graphicsApi = D3D11;
+ if (cmdLineParser.isSet(mtlOption))
+ graphicsApi = Metal;
+ if (cmdLineParser.isSet(nullOption))
+ graphicsApi = Null;
+
+ // Vulkan setup.
+#if QT_CONFIG(vulkan)
+ QVulkanInstance inst;
+ if (graphicsApi == Vulkan) {
+ if (!inst.create()) {
+ qWarning("Failed to create Vulkan instance, switching to OpenGL");
+ graphicsApi = OpenGL;
+ }
+ }
+#endif
+
+ // Create and show the window.
+ Window w;
+#if QT_CONFIG(vulkan)
+ if (graphicsApi == Vulkan)
+ w.setVulkanInstance(&inst);
+#endif
+ w.resize(1280, 720);
+ w.setTitle(graphicsApiName());
+ w.show();
+
+ // Window::event() will not get invoked when the
+ // PlatformSurfaceAboutToBeDestroyed event is sent during the QWindow
+ // destruction. That happens only when exiting via app::quit() instead of
+ // the more common QWindow::close(). Take care of it: if the
+ // QPlatformWindow is still around (there was no close() yet), get rid of
+ // the swapchain while it's not too late.
+ if (w.handle())
+ w.releaseSwapChain();
+
+ return app.exec();
+}
diff --git a/tests/manual/rhi/hellominimalcrossgfxtriangle/hellominimalcrossgfxtriangle.pro b/tests/manual/rhi/hellominimalcrossgfxtriangle/hellominimalcrossgfxtriangle.pro
new file mode 100644
index 0000000000..eeef33ff6a
--- /dev/null
+++ b/tests/manual/rhi/hellominimalcrossgfxtriangle/hellominimalcrossgfxtriangle.pro
@@ -0,0 +1,8 @@
+TEMPLATE = app
+
+QT += gui-private
+
+SOURCES = \
+ hellominimalcrossgfxtriangle.cpp
+
+RESOURCES = hellominimalcrossgfxtriangle.qrc
diff --git a/tests/manual/rhi/hellominimalcrossgfxtriangle/hellominimalcrossgfxtriangle.qrc b/tests/manual/rhi/hellominimalcrossgfxtriangle/hellominimalcrossgfxtriangle.qrc
new file mode 100644
index 0000000000..8cec4fa9ec
--- /dev/null
+++ b/tests/manual/rhi/hellominimalcrossgfxtriangle/hellominimalcrossgfxtriangle.qrc
@@ -0,0 +1,6 @@
+<!DOCTYPE RCC><RCC version="1.0">
+<qresource>
+ <file alias="color.vert.qsb">../shared/color.vert.qsb</file>
+ <file alias="color.frag.qsb">../shared/color.frag.qsb</file>
+</qresource>
+</RCC>
diff --git a/tests/manual/rhi/instancing/buildshaders.bat b/tests/manual/rhi/instancing/buildshaders.bat
new file mode 100644
index 0000000000..9053a1c54a
--- /dev/null
+++ b/tests/manual/rhi/instancing/buildshaders.bat
@@ -0,0 +1,2 @@
+qsb --glsl "330,300 es" --hlsl 50 --msl 12 inst.vert -o inst.vert.qsb
+qsb --glsl "330,300 es" --hlsl 50 --msl 12 inst.frag -o inst.frag.qsb
diff --git a/tests/manual/rhi/instancing/inst.frag b/tests/manual/rhi/instancing/inst.frag
new file mode 100644
index 0000000000..719fd79ff5
--- /dev/null
+++ b/tests/manual/rhi/instancing/inst.frag
@@ -0,0 +1,9 @@
+#version 440
+
+layout(location = 0) in vec3 vColor;
+layout(location = 0) out vec4 fragColor;
+
+void main()
+{
+ fragColor = vec4(vColor, 1.0);
+}
diff --git a/tests/manual/rhi/instancing/inst.frag.qsb b/tests/manual/rhi/instancing/inst.frag.qsb
new file mode 100644
index 0000000000..f19a2f0a71
--- /dev/null
+++ b/tests/manual/rhi/instancing/inst.frag.qsb
Binary files differ
diff --git a/tests/manual/rhi/instancing/inst.vert b/tests/manual/rhi/instancing/inst.vert
new file mode 100644
index 0000000000..3e1b117d58
--- /dev/null
+++ b/tests/manual/rhi/instancing/inst.vert
@@ -0,0 +1,25 @@
+#version 440
+
+layout(location = 0) in vec4 position;
+
+// Instanced attributes to variate the translation and color of the cube
+layout(location = 1) in vec3 instTranslate;
+layout(location = 2) in vec3 instColor;
+
+layout(location = 0) out vec3 vColor;
+
+out gl_PerVertex { vec4 gl_Position; };
+
+layout(std140, binding = 0) uniform buf {
+ mat4 mvp;
+} ubuf;
+
+void main()
+{
+ vColor = instColor;
+ mat4 t = mat4(1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 1, 0,
+ instTranslate.x, instTranslate.y, instTranslate.z, 1);
+ gl_Position = ubuf.mvp * t * position;
+}
diff --git a/tests/manual/rhi/instancing/inst.vert.qsb b/tests/manual/rhi/instancing/inst.vert.qsb
new file mode 100644
index 0000000000..de05eae80f
--- /dev/null
+++ b/tests/manual/rhi/instancing/inst.vert.qsb
Binary files differ
diff --git a/tests/manual/rhi/instancing/instancing.cpp b/tests/manual/rhi/instancing/instancing.cpp
new file mode 100644
index 0000000000..87029e541c
--- /dev/null
+++ b/tests/manual/rhi/instancing/instancing.cpp
@@ -0,0 +1,175 @@
+/****************************************************************************
+**
+** Copyright (C) 2019 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "../shared/examplefw.h"
+#include "../shared/cube.h"
+#include <QRandomGenerator>
+
+// Instanced draw example. When running with OpenGL, at least 3.3 or ES 3.0 is
+// needed.
+
+const int INSTANCE_COUNT = 1024;
+
+struct {
+ QVector<QRhiResource *> releasePool;
+
+ QRhiBuffer *vbuf = nullptr;
+ QRhiBuffer *instBuf = nullptr;
+ QRhiBuffer *ubuf = nullptr;
+ QRhiShaderResourceBindings *srb = nullptr;
+ QRhiGraphicsPipeline *ps = nullptr;
+
+ QRhiResourceUpdateBatch *initialUpdates = nullptr;
+ QMatrix4x4 winProj;
+} d;
+
+void Window::customInit()
+{
+ if (!m_r->isFeatureSupported(QRhi::Instancing))
+ qFatal("Instanced drawing is not supported");
+
+ d.initialUpdates = m_r->nextResourceUpdateBatch();
+
+ d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(cube));
+ d.vbuf->build();
+ d.releasePool << d.vbuf;
+
+ d.initialUpdates->uploadStaticBuffer(d.vbuf, cube);
+
+ // translation + color (vec3 + vec3), interleaved, for each instance
+ d.instBuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, INSTANCE_COUNT * 6 * sizeof(float));
+ d.instBuf->build();
+ d.releasePool << d.instBuf;
+
+ d.ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 64 + 12);
+ d.ubuf->build();
+ d.releasePool << d.ubuf;
+
+ d.srb = m_r->newShaderResourceBindings();
+ d.releasePool << d.srb;
+ d.srb->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage, d.ubuf)
+ });
+ d.srb->build();
+
+ d.ps = m_r->newGraphicsPipeline();
+ d.releasePool << d.ps;
+ d.ps->setShaderStages({
+ { QRhiShaderStage::Vertex, getShader(QLatin1String(":/inst.vert.qsb")) },
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/inst.frag.qsb")) }
+ });
+ QRhiVertexInputLayout inputLayout;
+ inputLayout.setBindings({
+ { 3 * sizeof(float) }, // cube vertices
+ { 6 * sizeof(float), QRhiVertexInputBinding::PerInstance } // per-instance translation and color
+ });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float3, 0 }, // position
+ { 1, 1, QRhiVertexInputAttribute::Float3, 0 }, // instTranslate
+ { 1, 2, QRhiVertexInputAttribute::Float3, 3 * sizeof(float) } // instColor
+ });
+ d.ps->setVertexInputLayout(inputLayout);
+ d.ps->setShaderResourceBindings(d.srb);
+ d.ps->setRenderPassDescriptor(m_rp);
+ d.ps->build();
+
+ QByteArray instData;
+ instData.resize(INSTANCE_COUNT * 6 * sizeof(float));
+ float *p = reinterpret_cast<float *>(instData.data());
+ QRandomGenerator *rgen = QRandomGenerator::global();
+ for (int i = 0; i < INSTANCE_COUNT; ++i) {
+ // translation
+ *p++ = rgen->bounded(8000) / 100.0f - 40.0f;
+ *p++ = rgen->bounded(8000) / 100.0f - 40.0f;
+ *p++ = 0.0f;
+ // color
+ *p++ = i / float(INSTANCE_COUNT);
+ *p++ = 0.0f;
+ *p++ = 0.0f;
+ }
+ d.initialUpdates->uploadStaticBuffer(d.instBuf, instData.constData());
+}
+
+void Window::customRelease()
+{
+ qDeleteAll(d.releasePool);
+ d.releasePool.clear();
+}
+
+void Window::customRender()
+{
+ const QSize outputSizeInPixels = m_sc->currentPixelSize();
+ QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
+ QRhiResourceUpdateBatch *u = m_r->nextResourceUpdateBatch();
+ if (d.initialUpdates) {
+ u->merge(d.initialUpdates);
+ d.initialUpdates->release();
+ d.initialUpdates = nullptr;
+ }
+
+ if (d.winProj != m_proj) {
+ d.winProj = m_proj;
+ QMatrix4x4 mvp = m_proj;
+ mvp.scale(0.05f);
+ u->updateDynamicBuffer(d.ubuf, 0, 64, mvp.constData());
+ }
+
+ cb->beginPass(m_sc->currentFrameRenderTarget(), QColor::fromRgbF(0.4f, 0.7f, 0.0f, 1.0f), { 1.0f, 0 }, u);
+ cb->setGraphicsPipeline(d.ps);
+ cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) });
+ cb->setShaderResources();
+ const QRhiCommandBuffer::VertexInput vbufBinding[] = {
+ { d.vbuf, 0 },
+ { d.instBuf, 0 }
+ };
+ cb->setVertexInput(0, 2, vbufBinding);
+ cb->draw(36, INSTANCE_COUNT);
+ cb->endPass();
+}
diff --git a/tests/manual/rhi/instancing/instancing.pro b/tests/manual/rhi/instancing/instancing.pro
new file mode 100644
index 0000000000..416c79f28a
--- /dev/null
+++ b/tests/manual/rhi/instancing/instancing.pro
@@ -0,0 +1,8 @@
+TEMPLATE = app
+
+QT += gui-private
+
+SOURCES = \
+ instancing.cpp
+
+RESOURCES = instancing.qrc
diff --git a/tests/manual/rhi/instancing/instancing.qrc b/tests/manual/rhi/instancing/instancing.qrc
new file mode 100644
index 0000000000..db21a9d8aa
--- /dev/null
+++ b/tests/manual/rhi/instancing/instancing.qrc
@@ -0,0 +1,6 @@
+<!DOCTYPE RCC><RCC version="1.0">
+ <qresource>
+ <file>inst.vert.qsb</file>
+ <file>inst.frag.qsb</file>
+</qresource>
+</RCC>
diff --git a/tests/manual/rhi/mrt/buildshaders.bat b/tests/manual/rhi/mrt/buildshaders.bat
new file mode 100644
index 0000000000..75741448b1
--- /dev/null
+++ b/tests/manual/rhi/mrt/buildshaders.bat
@@ -0,0 +1,2 @@
+qsb --glsl "100 es,120" --hlsl 50 --msl 12 -c mrt.vert -o mrt.vert.qsb
+qsb --glsl "100 es,120" --hlsl 50 --msl 12 -c mrt.frag -o mrt.frag.qsb
diff --git a/tests/manual/rhi/mrt/mrt.cpp b/tests/manual/rhi/mrt/mrt.cpp
new file mode 100644
index 0000000000..b80af7ac87
--- /dev/null
+++ b/tests/manual/rhi/mrt/mrt.cpp
@@ -0,0 +1,296 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "../shared/examplefw.h"
+
+// Exercises MRT, by attaching 4 textures to a single QRhiTextureRenderTarget.
+// The fragment shader outputs to all four targets.
+// The textures are then used to render 4 quads, so their contents can be confirmed.
+
+const int ATTCOUNT = 4;
+
+static float quadVertexData[] =
+{ // Y up, CCW
+ -0.5f, 0.5f, 0.0f, 0.0f,
+ -0.5f, -0.5f, 0.0f, 1.0f,
+ 0.5f, -0.5f, 1.0f, 1.0f,
+ 0.5f, 0.5f, 1.0f, 0.0f
+};
+
+static quint16 quadIndexData[] =
+{
+ 0, 1, 2, 0, 2, 3
+};
+
+static float triangleData[] =
+{ // Y up, CCW
+ 0.0f, 0.5f, 1.0f, 0.0f, 0.0f,
+ -0.5f, -0.5f, 0.0f, 1.0f, 0.0f,
+ 0.5f, -0.5f, 0.0f, 0.0f, 1.0f,
+};
+
+struct {
+ QVector<QRhiResource *> releasePool;
+ QRhiBuffer *vbuf = nullptr;
+ QRhiBuffer *ibuf = nullptr;
+ QRhiBuffer *ubuf = nullptr;
+ QRhiTextureRenderTarget *rt = nullptr;
+ QRhiRenderPassDescriptor *rtRp = nullptr;
+ QRhiSampler *sampler = nullptr;
+ QRhiGraphicsPipeline *ps = nullptr;
+ QRhiResourceUpdateBatch *initialUpdates = nullptr;
+ QMatrix4x4 winProj;
+ struct PerColorBuffer {
+ QRhiTexture *tex = nullptr;
+ QRhiShaderResourceBindings *srb = nullptr;
+ };
+ PerColorBuffer colData[ATTCOUNT];
+
+ QRhiBuffer *triUbuf = nullptr;
+ QRhiShaderResourceBindings *triSrb = nullptr;
+ QRhiGraphicsPipeline *triPs = nullptr;
+ float triRot = 0;
+ QMatrix4x4 triBaseMvp;
+} d;
+
+void Window::customInit()
+{
+ qDebug("Max color attachments: %d", m_r->resourceLimit(QRhi::MaxColorAttachments));
+ if (m_r->resourceLimit(QRhi::MaxColorAttachments) < 4)
+ qWarning("MRT is not supported");
+
+ d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(quadVertexData) + sizeof(triangleData));
+ d.vbuf->build();
+ d.releasePool << d.vbuf;
+
+ d.ibuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::IndexBuffer, sizeof(quadIndexData));
+ d.ibuf->build();
+ d.releasePool << d.ibuf;
+
+ const int oneRoundedUniformBlockSize = m_r->ubufAligned(68);
+ d.ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, oneRoundedUniformBlockSize * ATTCOUNT);
+ d.ubuf->build();
+ d.releasePool << d.ubuf;
+
+ d.sampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
+ QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
+ d.releasePool << d.sampler;
+ d.sampler->build();
+
+ for (int i = 0; i < ATTCOUNT; ++i) {
+ QRhiTexture *tex = m_r->newTexture(QRhiTexture::RGBA8, QSize(512, 512), 1, QRhiTexture::RenderTarget);
+ d.releasePool << tex;
+ tex->build();
+
+ QRhiShaderResourceBindings *srb = m_r->newShaderResourceBindings();
+ d.releasePool << srb;
+ srb->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage,
+ d.ubuf, i * oneRoundedUniformBlockSize, 68),
+ QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, tex, d.sampler)
+ });
+ srb->build();
+
+ d.colData[i].tex = tex;
+ d.colData[i].srb = srb;
+ }
+
+ QRhiTextureRenderTargetDescription rtDesc;
+ QVector<QRhiColorAttachment> att;
+ for (int i = 0; i < ATTCOUNT; ++i)
+ att.append(QRhiColorAttachment(d.colData[i].tex));
+ rtDesc.setColorAttachments(att);
+ d.rt = m_r->newTextureRenderTarget(rtDesc);
+ d.releasePool << d.rt;
+ d.rtRp = d.rt->newCompatibleRenderPassDescriptor();
+ d.releasePool << d.rtRp;
+ d.rt->setRenderPassDescriptor(d.rtRp);
+ d.rt->build();
+
+ d.ps = m_r->newGraphicsPipeline();
+ d.releasePool << d.ps;
+ d.ps->setShaderStages({
+ { QRhiShaderStage::Vertex, getShader(QLatin1String(":/texture.vert.qsb")) },
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/texture.frag.qsb")) }
+ });
+ QRhiVertexInputLayout inputLayout;
+ inputLayout.setBindings({
+ { 4 * sizeof(float) }
+ });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float2, 0 },
+ { 0, 1, QRhiVertexInputAttribute::Float2, 2 * sizeof(float) }
+ });
+ d.ps->setVertexInputLayout(inputLayout);
+ d.ps->setShaderResourceBindings(d.colData[0].srb); // all of them are layout-compatible
+ d.ps->setRenderPassDescriptor(m_rp);
+ d.ps->build();
+
+ d.initialUpdates = m_r->nextResourceUpdateBatch();
+ d.initialUpdates->uploadStaticBuffer(d.vbuf, 0, sizeof(quadVertexData), quadVertexData);
+ d.initialUpdates->uploadStaticBuffer(d.vbuf, sizeof(quadVertexData), sizeof(triangleData), triangleData);
+ d.initialUpdates->uploadStaticBuffer(d.ibuf, quadIndexData);
+
+ qint32 flip = m_r->isYUpInFramebuffer() ? 1 : 0;
+ for (int i = 0; i < ATTCOUNT; ++i)
+ d.initialUpdates->updateDynamicBuffer(d.ubuf, i * oneRoundedUniformBlockSize + 64, 4, &flip);
+
+ // triangle
+ d.triUbuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68);
+ d.releasePool << d.triUbuf;
+ d.triUbuf->build();
+
+ d.triSrb = m_r->newShaderResourceBindings();
+ d.releasePool << d.triSrb;
+ d.triSrb->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.triUbuf)
+ });
+ d.triSrb->build();
+
+ d.triPs = m_r->newGraphicsPipeline();
+ d.releasePool << d.triPs;
+ d.triPs->setShaderStages({
+ { QRhiShaderStage::Vertex, getShader(QLatin1String(":/mrt.vert.qsb")) },
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/mrt.frag.qsb")) }
+ });
+ QVector<QRhiGraphicsPipeline::TargetBlend> blends;
+ for (int i = 0; i < ATTCOUNT; ++i) {
+ QRhiGraphicsPipeline::TargetBlend blend;
+ blends.append(blend);
+ }
+ d.triPs->setTargetBlends(blends);
+ inputLayout.setBindings({
+ { 5 * sizeof(float) }
+ });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float2, 0 },
+ { 0, 1, QRhiVertexInputAttribute::Float3, 2 * sizeof(float) }
+ });
+ d.triPs->setVertexInputLayout(inputLayout);
+ d.triPs->setShaderResourceBindings(d.triSrb);
+ d.triPs->setRenderPassDescriptor(d.rtRp);
+ d.triPs->build();
+
+ d.triBaseMvp = m_r->clipSpaceCorrMatrix();
+ d.triBaseMvp.perspective(45.0f, d.rt->pixelSize().width() / float(d.rt->pixelSize().height()), 0.01f, 1000.0f);
+ d.triBaseMvp.translate(0, 0, -2);
+ float opacity = 1.0f;
+ d.initialUpdates->updateDynamicBuffer(d.triUbuf, 64, 4, &opacity);
+}
+
+void Window::customRelease()
+{
+ qDeleteAll(d.releasePool);
+ d.releasePool.clear();
+}
+
+void Window::customRender()
+{
+ QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
+ QRhiResourceUpdateBatch *u = m_r->nextResourceUpdateBatch();
+ if (d.initialUpdates) {
+ u->merge(d.initialUpdates);
+ d.initialUpdates->release();
+ d.initialUpdates = nullptr;
+ }
+
+ QMatrix4x4 triMvp = d.triBaseMvp;
+ triMvp.rotate(d.triRot, 0, 1, 0);
+ d.triRot += 1;
+ u->updateDynamicBuffer(d.triUbuf, 0, 64, triMvp.constData());
+
+ cb->beginPass(d.rt, QColor::fromRgbF(0.5f, 0.2f, 0.0f, 1.0f), { 1.0f, 0 }, u);
+ cb->setGraphicsPipeline(d.triPs);
+ cb->setViewport({ 0, 0, float(d.rt->pixelSize().width()), float(d.rt->pixelSize().height()) });
+ cb->setShaderResources();
+ QRhiCommandBuffer::VertexInput vbufBinding(d.vbuf, sizeof(quadVertexData));
+ cb->setVertexInput(0, 1, &vbufBinding);
+ cb->draw(3);
+ cb->endPass();
+
+ u = m_r->nextResourceUpdateBatch();
+ if (d.winProj != m_proj) {
+ d.winProj = m_proj;
+ const int oneRoundedUniformBlockSize = m_r->ubufAligned(68);
+ for (int i = 0; i < ATTCOUNT; ++i) {
+ QMatrix4x4 mvp = m_proj;
+ switch (i) {
+ case 0:
+ mvp.translate(-2.0f, 0, 0);
+ break;
+ case 1:
+ mvp.translate(-0.8f, 0, 0);
+ break;
+ case 2:
+ mvp.translate(0.4f, 0, 0);
+ break;
+ case 3:
+ mvp.translate(1.6f, 0, 0);
+ break;
+ default:
+ Q_UNREACHABLE();
+ break;
+ }
+ u->updateDynamicBuffer(d.ubuf, i * oneRoundedUniformBlockSize, 64, mvp.constData());
+ }
+ }
+
+ const QSize outputSizeInPixels = m_sc->currentPixelSize();
+ cb->beginPass(m_sc->currentFrameRenderTarget(), QColor::fromRgbF(0.4f, 0.7f, 0.0f, 1.0f), { 1.0f, 0 }, u);
+ cb->setGraphicsPipeline(d.ps);
+ cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) });
+ vbufBinding.second = 0;
+ cb->setVertexInput(0, 1, &vbufBinding, d.ibuf, 0, QRhiCommandBuffer::IndexUInt16);
+ for (int i = 0; i < ATTCOUNT; ++i) {
+ cb->setShaderResources(d.colData[i].srb);
+ cb->drawIndexed(6);
+ }
+ cb->endPass();
+}
diff --git a/tests/manual/rhi/mrt/mrt.frag b/tests/manual/rhi/mrt/mrt.frag
new file mode 100644
index 0000000000..9166b552b9
--- /dev/null
+++ b/tests/manual/rhi/mrt/mrt.frag
@@ -0,0 +1,22 @@
+#version 440
+
+layout(location = 0) in vec3 v_color;
+
+layout(location = 0) out vec4 c0;
+layout(location = 1) out vec4 c1;
+layout(location = 2) out vec4 c2;
+layout(location = 3) out vec4 c3;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 mvp;
+ float opacity;
+} ubuf;
+
+void main()
+{
+ vec4 c = vec4(v_color * ubuf.opacity, ubuf.opacity);
+ c0 = vec4(c.r, 0, 0, c.a);
+ c1 = vec4(0, c.g, 0, c.a);
+ c2 = vec4(0, 0, c.b, c.a);
+ c3 = c;
+}
diff --git a/tests/manual/rhi/mrt/mrt.frag.qsb b/tests/manual/rhi/mrt/mrt.frag.qsb
new file mode 100644
index 0000000000..389b6affa3
--- /dev/null
+++ b/tests/manual/rhi/mrt/mrt.frag.qsb
Binary files differ
diff --git a/tests/manual/rhi/mrt/mrt.pro b/tests/manual/rhi/mrt/mrt.pro
new file mode 100644
index 0000000000..7cde425488
--- /dev/null
+++ b/tests/manual/rhi/mrt/mrt.pro
@@ -0,0 +1,8 @@
+TEMPLATE = app
+
+QT += gui-private
+
+SOURCES = \
+ mrt.cpp
+
+RESOURCES = mrt.qrc
diff --git a/tests/manual/rhi/mrt/mrt.qrc b/tests/manual/rhi/mrt/mrt.qrc
new file mode 100644
index 0000000000..275f476013
--- /dev/null
+++ b/tests/manual/rhi/mrt/mrt.qrc
@@ -0,0 +1,8 @@
+<!DOCTYPE RCC><RCC version="1.0">
+ <qresource>
+ <file>mrt.vert.qsb</file>
+ <file>mrt.frag.qsb</file>
+ <file alias="texture.vert.qsb">../shared/texture.vert.qsb</file>
+ <file alias="texture.frag.qsb">../shared/texture.frag.qsb</file>
+</qresource>
+</RCC>
diff --git a/tests/manual/rhi/mrt/mrt.vert b/tests/manual/rhi/mrt/mrt.vert
new file mode 100644
index 0000000000..43af543f44
--- /dev/null
+++ b/tests/manual/rhi/mrt/mrt.vert
@@ -0,0 +1,19 @@
+#version 440
+
+layout(location = 0) in vec4 position;
+layout(location = 1) in vec3 color;
+
+layout(location = 0) out vec3 v_color;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 mvp;
+ float opacity;
+} ubuf;
+
+out gl_PerVertex { vec4 gl_Position; };
+
+void main()
+{
+ v_color = color;
+ gl_Position = ubuf.mvp * position;
+}
diff --git a/tests/manual/rhi/mrt/mrt.vert.qsb b/tests/manual/rhi/mrt/mrt.vert.qsb
new file mode 100644
index 0000000000..ff8c0e50bb
--- /dev/null
+++ b/tests/manual/rhi/mrt/mrt.vert.qsb
Binary files differ
diff --git a/tests/manual/rhi/msaarenderbuffer/msaarenderbuffer.cpp b/tests/manual/rhi/msaarenderbuffer/msaarenderbuffer.cpp
new file mode 100644
index 0000000000..b77a27b1b5
--- /dev/null
+++ b/tests/manual/rhi/msaarenderbuffer/msaarenderbuffer.cpp
@@ -0,0 +1,259 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "../shared/examplefw.h"
+
+// Uses a multisample renderbuffer (whatever that may be on a given backend) to
+// render to and then resolves the samples into a non-multisample texture.
+
+static float vertexData[] =
+{ // Y up, CCW
+ -0.5f, 0.5f, 0.0f, 0.0f,
+ -0.5f, -0.5f, 0.0f, 1.0f,
+ 0.5f, -0.5f, 1.0f, 1.0f,
+ 0.5f, 0.5f, 1.0f, 0.0f
+};
+
+static quint16 indexData[] =
+{
+ 0, 1, 2, 0, 2, 3
+};
+
+static float triangleData[] =
+{ // Y up, CCW
+ 0.0f, 0.5f, 1.0f, 0.0f, 0.0f,
+ -0.5f, -0.5f, 0.0f, 1.0f, 0.0f,
+ 0.5f, -0.5f, 0.0f, 0.0f, 1.0f,
+};
+
+struct {
+ QVector<QRhiResource *> releasePool;
+ QRhiBuffer *vbuf = nullptr;
+ QRhiBuffer *ibuf = nullptr;
+ QRhiBuffer *ubuf = nullptr;
+ QRhiRenderBuffer *rb = nullptr;
+ QRhiTextureRenderTarget *rt = nullptr;
+ QRhiRenderPassDescriptor *rtRp = nullptr;
+ QRhiTexture *tex = nullptr;
+ QRhiSampler *sampler = nullptr;
+ QRhiBuffer *triUbuf = nullptr;
+ QRhiShaderResourceBindings *triSrb = nullptr;
+ QRhiGraphicsPipeline *triPs = nullptr;
+ QRhiShaderResourceBindings *srb = nullptr;
+ QRhiGraphicsPipeline *ps = nullptr;
+ QRhiResourceUpdateBatch *initialUpdates = nullptr;
+ QMatrix4x4 triBaseMvp;
+ float triRot = 0;
+ QMatrix4x4 winProj;
+} d;
+
+void Window::customInit()
+{
+ d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertexData) + sizeof(triangleData));
+ d.vbuf->build();
+ d.releasePool << d.vbuf;
+
+ d.ibuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::IndexBuffer, sizeof(indexData));
+ d.ibuf->build();
+ d.releasePool << d.ibuf;
+
+ d.ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68);
+ d.ubuf->build();
+ d.releasePool << d.ubuf;
+
+ d.rb = m_r->newRenderBuffer(QRhiRenderBuffer::Color, QSize(512, 512), 4); // 4x MSAA
+ d.rb->build();
+ d.releasePool << d.rb;
+
+ // the non-msaa texture that will be the destination in the resolve
+ d.tex = m_r->newTexture(QRhiTexture::RGBA8, d.rb->pixelSize(), 1, QRhiTexture::RenderTarget);
+ d.releasePool << d.tex;
+ d.tex->build();
+
+ // rb is multisample, instead of writing out the msaa data into it,
+ // resolve into d.tex at the end of each render pass
+ QRhiTextureRenderTargetDescription rtDesc;
+ QRhiColorAttachment rtAtt(d.rb);
+ rtAtt.setResolveTexture(d.tex);
+ rtDesc.setColorAttachments({ rtAtt });
+
+ d.rt = m_r->newTextureRenderTarget(rtDesc);
+ d.releasePool << d.rt;
+ d.rtRp = d.rt->newCompatibleRenderPassDescriptor();
+ d.releasePool << d.rtRp;
+ d.rt->setRenderPassDescriptor(d.rtRp);
+ d.rt->build();
+
+ d.triUbuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68);
+ d.releasePool << d.triUbuf;
+ d.triUbuf->build();
+
+ d.triSrb = m_r->newShaderResourceBindings();
+ d.releasePool << d.triSrb;
+ d.triSrb->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.triUbuf)
+ });
+ d.triSrb->build();
+
+ d.triPs = m_r->newGraphicsPipeline();
+ d.releasePool << d.triPs;
+ d.triPs->setSampleCount(4); // must match the render target
+ d.triPs->setShaderStages({
+ { QRhiShaderStage::Vertex, getShader(QLatin1String(":/color.vert.qsb")) },
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/color.frag.qsb")) }
+ });
+ QRhiVertexInputLayout inputLayout;
+ inputLayout.setBindings({
+ { 5 * sizeof(float) }
+ });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float2, 0 },
+ { 0, 1, QRhiVertexInputAttribute::Float3, 2 * sizeof(float) }
+ });
+ d.triPs->setVertexInputLayout(inputLayout);
+ d.triPs->setShaderResourceBindings(d.triSrb);
+ d.triPs->setRenderPassDescriptor(d.rtRp);
+ d.triPs->build();
+
+ d.sampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
+ QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
+ d.releasePool << d.sampler;
+ d.sampler->build();
+
+ d.srb = m_r->newShaderResourceBindings();
+ d.releasePool << d.srb;
+ d.srb->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.ubuf),
+ QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, d.tex, d.sampler)
+ });
+ d.srb->build();
+
+ d.ps = m_r->newGraphicsPipeline();
+ d.releasePool << d.ps;
+ d.ps->setShaderStages({
+ { QRhiShaderStage::Vertex, getShader(QLatin1String(":/texture.vert.qsb")) },
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/texture.frag.qsb")) }
+ });
+ inputLayout.setBindings({
+ { 4 * sizeof(float) }
+ });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float2, 0 },
+ { 0, 1, QRhiVertexInputAttribute::Float2, 2 * sizeof(float) }
+ });
+ d.ps->setVertexInputLayout(inputLayout);
+ d.ps->setShaderResourceBindings(d.srb);
+ d.ps->setRenderPassDescriptor(m_rp);
+ d.ps->build();
+
+ d.initialUpdates = m_r->nextResourceUpdateBatch();
+ d.initialUpdates->uploadStaticBuffer(d.vbuf, 0, sizeof(vertexData), vertexData);
+ d.initialUpdates->uploadStaticBuffer(d.vbuf, sizeof(vertexData), sizeof(triangleData), triangleData);
+ d.initialUpdates->uploadStaticBuffer(d.ibuf, indexData);
+
+ d.triBaseMvp = m_r->clipSpaceCorrMatrix();
+ d.triBaseMvp.perspective(45.0f, d.rb->pixelSize().width() / float(d.rb->pixelSize().height()), 0.01f, 1000.0f);
+ d.triBaseMvp.translate(0, 0, -2);
+ float opacity = 1.0f;
+ d.initialUpdates->updateDynamicBuffer(d.triUbuf, 64, 4, &opacity);
+
+ qint32 flip = m_r->isYUpInFramebuffer() ? 1 : 0;
+ d.initialUpdates->updateDynamicBuffer(d.ubuf, 64, 4, &flip);
+}
+
+void Window::customRelease()
+{
+ qDeleteAll(d.releasePool);
+ d.releasePool.clear();
+}
+
+void Window::customRender()
+{
+ QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
+ QRhiResourceUpdateBatch *u = m_r->nextResourceUpdateBatch();
+ if (d.initialUpdates) {
+ u->merge(d.initialUpdates);
+ d.initialUpdates->release();
+ d.initialUpdates = nullptr;
+ }
+
+ QMatrix4x4 triMvp = d.triBaseMvp;
+ triMvp.rotate(d.triRot, 0, 1, 0);
+ d.triRot += 1;
+ u->updateDynamicBuffer(d.triUbuf, 0, 64, triMvp.constData());
+
+ if (d.winProj != m_proj) {
+ d.winProj = m_proj;
+ QMatrix4x4 mvp = m_proj;
+ mvp.scale(2.5f);
+ u->updateDynamicBuffer(d.ubuf, 0, 64, mvp.constData());
+ }
+
+ // offscreen (triangle, msaa)
+ cb->beginPass(d.rt, QColor::fromRgbF(0.5f, 0.2f, 0.0f, 1.0f), { 1.0f, 0 }, u);
+ cb->setGraphicsPipeline(d.triPs);
+ cb->setViewport({ 0, 0, float(d.rb->pixelSize().width()), float(d.rb->pixelSize().height()) });
+ cb->setShaderResources();
+ QRhiCommandBuffer::VertexInput vbufBinding(d.vbuf, sizeof(vertexData));
+ cb->setVertexInput(0, 1, &vbufBinding);
+ cb->draw(3);
+ cb->endPass();
+
+ // onscreen (quad)
+ const QSize outputSizeInPixels = m_sc->currentPixelSize();
+ cb->beginPass(m_sc->currentFrameRenderTarget(), QColor::fromRgbF(0.4f, 0.7f, 0.0f, 1.0f), { 1.0f, 0 });
+ cb->setGraphicsPipeline(d.ps);
+ cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) });
+ cb->setShaderResources();
+ vbufBinding.second = 0;
+ cb->setVertexInput(0, 1, &vbufBinding, d.ibuf, 0, QRhiCommandBuffer::IndexUInt16);
+ cb->drawIndexed(6);
+ cb->endPass();
+}
diff --git a/tests/manual/rhi/msaarenderbuffer/msaarenderbuffer.pro b/tests/manual/rhi/msaarenderbuffer/msaarenderbuffer.pro
new file mode 100644
index 0000000000..4b31e39e7d
--- /dev/null
+++ b/tests/manual/rhi/msaarenderbuffer/msaarenderbuffer.pro
@@ -0,0 +1,8 @@
+TEMPLATE = app
+
+QT += gui-private
+
+SOURCES = \
+ msaarenderbuffer.cpp
+
+RESOURCES = msaarenderbuffer.qrc
diff --git a/tests/manual/rhi/msaarenderbuffer/msaarenderbuffer.qrc b/tests/manual/rhi/msaarenderbuffer/msaarenderbuffer.qrc
new file mode 100644
index 0000000000..c7a2380a42
--- /dev/null
+++ b/tests/manual/rhi/msaarenderbuffer/msaarenderbuffer.qrc
@@ -0,0 +1,8 @@
+<!DOCTYPE RCC><RCC version="1.0">
+<qresource>
+ <file alias="color.vert.qsb">../shared/color.vert.qsb</file>
+ <file alias="color.frag.qsb">../shared/color.frag.qsb</file>
+ <file alias="texture.vert.qsb">../shared/texture.vert.qsb</file>
+ <file alias="texture.frag.qsb">../shared/texture.frag.qsb</file>
+</qresource>
+</RCC>
diff --git a/tests/manual/rhi/msaatexture/msaatexture.cpp b/tests/manual/rhi/msaatexture/msaatexture.cpp
new file mode 100644
index 0000000000..46a9b2830c
--- /dev/null
+++ b/tests/manual/rhi/msaatexture/msaatexture.cpp
@@ -0,0 +1,329 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "../shared/examplefw.h"
+
+// Renders into a non-multisample and a multisample (4x) texture, and then uses
+// those textures to draw two quads. Note that this uses an MSAA sampler in the
+// shader, not resolves. Not supported on the GL(ES) backend atm.
+
+static float vertexData[] =
+{ // Y up, CCW
+ -0.5f, 0.5f, 0.0f, 0.0f,
+ -0.5f, -0.5f, 0.0f, 1.0f,
+ 0.5f, -0.5f, 1.0f, 1.0f,
+ 0.5f, 0.5f, 1.0f, 0.0f
+};
+
+static quint16 indexData[] =
+{
+ 0, 1, 2, 0, 2, 3
+};
+
+static float triangleData[] =
+{ // Y up, CCW
+ 0.0f, 0.5f, 1.0f, 0.0f, 0.0f,
+ -0.5f, -0.5f, 0.0f, 1.0f, 0.0f,
+ 0.5f, -0.5f, 0.0f, 0.0f, 1.0f,
+};
+
+const int UBUFSZ = 68;
+
+struct {
+ QVector<QRhiResource *> releasePool;
+ QRhiBuffer *vbuf = nullptr;
+ QRhiBuffer *ibuf = nullptr;
+ QRhiBuffer *ubuf = nullptr;
+ QRhiTexture *tex = nullptr;
+ QRhiTexture *msaaTex = nullptr;
+ QRhiSampler *sampler = nullptr;
+ QRhiShaderResourceBindings *srbLeft = nullptr;
+ QRhiShaderResourceBindings *srbRight = nullptr;
+ QRhiGraphicsPipeline *psLeft = nullptr;
+ QRhiGraphicsPipeline *psRight = nullptr;
+ QRhiResourceUpdateBatch *initialUpdates = nullptr;
+ int rightOfs;
+ QMatrix4x4 winProj;
+ QMatrix4x4 triBaseMvp;
+ float triRot = 0;
+
+ QRhiShaderResourceBindings *triSrb = nullptr;
+ QRhiGraphicsPipeline *msaaTriPs = nullptr;
+ QRhiGraphicsPipeline *triPs = nullptr;
+ QRhiBuffer *triUbuf = nullptr;
+ QRhiTextureRenderTarget *msaaRt = nullptr;
+ QRhiRenderPassDescriptor *msaaRtRp = nullptr;
+ QRhiTextureRenderTarget *rt = nullptr;
+ QRhiRenderPassDescriptor *rtRp = nullptr;
+} d;
+
+//#define NO_MSAA
+
+void Window::customInit()
+{
+ if (!m_r->isFeatureSupported(QRhi::MultisampleTexture))
+ qFatal("Multisample textures not supported by this backend");
+
+ d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertexData) + sizeof(triangleData));
+ d.releasePool << d.vbuf;
+ d.vbuf->build();
+
+ d.ibuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::IndexBuffer, sizeof(indexData));
+ d.releasePool << d.ibuf;
+ d.ibuf->build();
+
+ d.rightOfs = m_r->ubufAligned(UBUFSZ);
+ d.ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, d.rightOfs + UBUFSZ);
+ d.releasePool << d.ubuf;
+ d.ubuf->build();
+
+ d.tex = m_r->newTexture(QRhiTexture::RGBA8, QSize(512, 512), 1, QRhiTexture::RenderTarget);
+ d.releasePool << d.tex;
+ d.tex->build();
+#ifndef NO_MSAA
+ d.msaaTex = m_r->newTexture(QRhiTexture::RGBA8, QSize(512, 512), 4, QRhiTexture::RenderTarget);
+#else
+ d.msaaTex = m_r->newTexture(QRhiTexture::RGBA8, QSize(512, 512), 1, QRhiTexture::RenderTarget);
+#endif
+ d.releasePool << d.msaaTex;
+ d.msaaTex->build();
+
+ d.initialUpdates = m_r->nextResourceUpdateBatch();
+ d.initialUpdates->uploadStaticBuffer(d.vbuf, 0, sizeof(vertexData), vertexData);
+ d.initialUpdates->uploadStaticBuffer(d.vbuf, sizeof(vertexData), sizeof(triangleData), triangleData);
+ d.initialUpdates->uploadStaticBuffer(d.ibuf, indexData);
+
+ d.sampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
+ QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
+ d.releasePool << d.sampler;
+ d.sampler->build();
+
+ d.srbLeft = m_r->newShaderResourceBindings();
+ d.releasePool << d.srbLeft;
+ d.srbLeft->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.ubuf, 0, UBUFSZ),
+ QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, d.tex, d.sampler)
+ });
+ d.srbLeft->build();
+
+ d.srbRight = m_r->newShaderResourceBindings();
+ d.releasePool << d.srbRight;
+ d.srbRight->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.ubuf, d.rightOfs, UBUFSZ),
+ QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, d.msaaTex, d.sampler)
+ });
+ d.srbRight->build();
+
+ d.psLeft = m_r->newGraphicsPipeline();
+ d.releasePool << d.psLeft;
+ d.psLeft->setShaderStages({
+ { QRhiShaderStage::Vertex, getShader(QLatin1String(":/texture.vert.qsb")) },
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/texture.frag.qsb")) }
+ });
+ QRhiVertexInputLayout inputLayout;
+ inputLayout.setBindings({ { 4 * sizeof(float) } });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float2, 0 },
+ { 0, 1, QRhiVertexInputAttribute::Float2, 2 * sizeof(float) }
+ });
+ d.psLeft->setVertexInputLayout(inputLayout);
+ d.psLeft->setShaderResourceBindings(d.srbLeft);
+ d.psLeft->setRenderPassDescriptor(m_rp);
+ d.psLeft->build();
+
+ d.psRight = m_r->newGraphicsPipeline();
+ d.releasePool << d.psRight;
+ d.psRight->setShaderStages({
+ { QRhiShaderStage::Vertex, getShader(QLatin1String(":/texture.vert.qsb")) },
+#ifndef NO_MSAA
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/texture_ms4.frag.qsb")) }
+#else
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/texture.frag.qsb")) }
+#endif
+ });
+ d.psRight->setVertexInputLayout(d.psLeft->vertexInputLayout());
+ d.psRight->setShaderResourceBindings(d.srbRight);
+ d.psRight->setRenderPassDescriptor(m_rp);
+ d.psRight->build();
+
+ // set up the offscreen triangle that goes into tex and msaaTex
+ d.triUbuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68);
+ d.releasePool << d.triUbuf;
+ d.triUbuf->build();
+ d.triSrb = m_r->newShaderResourceBindings();
+ d.releasePool << d.triSrb;
+ d.triSrb->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.triUbuf)
+ });
+ d.triSrb->build();
+ d.rt = m_r->newTextureRenderTarget({ d.tex });
+ d.releasePool << d.rt;
+ d.rtRp = d.rt->newCompatibleRenderPassDescriptor();
+ d.releasePool << d.rtRp;
+ d.rt->setRenderPassDescriptor(d.rtRp);
+ d.rt->build();
+ d.msaaRt = m_r->newTextureRenderTarget({ d.msaaTex });
+ d.releasePool << d.msaaRt;
+ d.msaaRtRp = d.msaaRt->newCompatibleRenderPassDescriptor();
+ d.releasePool << d.msaaRtRp;
+ d.msaaRt->setRenderPassDescriptor(d.msaaRtRp);
+ d.msaaRt->build();
+ d.triPs = m_r->newGraphicsPipeline();
+ d.releasePool << d.triPs;
+ d.triPs->setSampleCount(1);
+ d.triPs->setShaderStages({
+ { QRhiShaderStage::Vertex, getShader(QLatin1String(":/color.vert.qsb")) },
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/color.frag.qsb")) }
+ });
+ inputLayout.setBindings({
+ { 5 * sizeof(float) }
+ });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float2, 0 },
+ { 0, 1, QRhiVertexInputAttribute::Float3, 2 * sizeof(float) }
+ });
+ d.triPs->setVertexInputLayout(inputLayout);
+ d.triPs->setShaderResourceBindings(d.triSrb);
+ d.triPs->setRenderPassDescriptor(d.rtRp);
+ d.triPs->build();
+ d.msaaTriPs = m_r->newGraphicsPipeline();
+ d.releasePool << d.msaaTriPs;
+#ifndef NO_MSAA
+ d.msaaTriPs->setSampleCount(4);
+#else
+ d.msaaTriPs->setSampleCount(1);
+#endif
+ d.msaaTriPs->setShaderStages(d.triPs->shaderStages());
+ d.msaaTriPs->setVertexInputLayout(d.triPs->vertexInputLayout());
+ d.msaaTriPs->setShaderResourceBindings(d.triSrb);
+ d.msaaTriPs->setRenderPassDescriptor(d.msaaRtRp);
+ d.msaaTriPs->build();
+}
+
+void Window::customRelease()
+{
+ qDeleteAll(d.releasePool);
+ d.releasePool.clear();
+}
+
+void Window::customRender()
+{
+ QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
+ QRhiResourceUpdateBatch *u = m_r->nextResourceUpdateBatch();
+ if (d.initialUpdates) {
+ u->merge(d.initialUpdates);
+ d.initialUpdates->release();
+ d.initialUpdates = nullptr;
+
+ // onscreen ubuf
+ qint32 flip = m_r->isYUpInFramebuffer() ? 1 : 0;
+ u->updateDynamicBuffer(d.ubuf, 64, 4, &flip);
+ u->updateDynamicBuffer(d.ubuf, d.rightOfs + 64, 4, &flip);
+
+ // offscreen ubuf
+ d.triBaseMvp = m_r->clipSpaceCorrMatrix();
+ d.triBaseMvp.perspective(45.0f, d.msaaTex->pixelSize().width() / float(d.msaaTex->pixelSize().height()), 0.01f, 1000.0f);
+ d.triBaseMvp.translate(0, 0, -2);
+ float opacity = 1.0f;
+ u->updateDynamicBuffer(d.triUbuf, 64, 4, &opacity);
+ }
+
+ if (d.winProj != m_proj) {
+ // onscreen buf, window size dependent
+ d.winProj = m_proj;
+ QMatrix4x4 mvp = m_proj;
+ mvp.scale(2);
+ mvp.translate(-0.8f, 0, 0);
+ u->updateDynamicBuffer(d.ubuf, 0, 64, mvp.constData());
+ mvp.translate(1.6f, 0, 0);
+ u->updateDynamicBuffer(d.ubuf, d.rightOfs, 64, mvp.constData());
+ }
+
+ // offscreen buf, apply the rotation on every frame
+ QMatrix4x4 triMvp = d.triBaseMvp;
+ triMvp.rotate(d.triRot, 0, 1, 0);
+ d.triRot += 1;
+ u->updateDynamicBuffer(d.triUbuf, 0, 64, triMvp.constData());
+
+ cb->resourceUpdate(u); // could have passed u to beginPass but exercise this one too
+
+ // offscreen
+ cb->beginPass(d.rt, QColor::fromRgbF(0.5f, 0.2f, 0.0f, 1.0f), { 1.0f, 0 });
+ cb->setGraphicsPipeline(d.triPs);
+ cb->setViewport({ 0, 0, float(d.msaaTex->pixelSize().width()), float(d.msaaTex->pixelSize().height()) });
+ cb->setShaderResources();
+ QRhiCommandBuffer::VertexInput vbufBinding(d.vbuf, sizeof(vertexData));
+ cb->setVertexInput(0, 1, &vbufBinding);
+ cb->draw(3);
+ cb->endPass();
+
+ // offscreen msaa
+ cb->beginPass(d.msaaRt, QColor::fromRgbF(0.5f, 0.2f, 0.0f, 1.0f), { 1.0f, 0 });
+ cb->setGraphicsPipeline(d.msaaTriPs);
+ cb->setViewport({ 0, 0, float(d.msaaTex->pixelSize().width()), float(d.msaaTex->pixelSize().height()) });
+ cb->setShaderResources();
+ cb->setVertexInput(0, 1, &vbufBinding);
+ cb->draw(3);
+ cb->endPass();
+
+ // onscreen
+ const QSize outputSizeInPixels = m_sc->currentPixelSize();
+ cb->beginPass(m_sc->currentFrameRenderTarget(), QColor::fromRgbF(0.4f, 0.7f, 0.0f, 1.0f), { 1.0f, 0 });
+ cb->setGraphicsPipeline(d.psLeft); // showing the non-msaa version
+ cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) });
+ cb->setShaderResources();
+ vbufBinding.second = 0;
+ cb->setVertexInput(0, 1, &vbufBinding, d.ibuf, 0, QRhiCommandBuffer::IndexUInt16);
+ cb->drawIndexed(6);
+ cb->setGraphicsPipeline(d.psRight); // showing the msaa version, resolved in the shader
+ cb->setShaderResources();
+ cb->drawIndexed(6);
+ cb->endPass();
+}
diff --git a/tests/manual/rhi/msaatexture/msaatexture.pro b/tests/manual/rhi/msaatexture/msaatexture.pro
new file mode 100644
index 0000000000..0467e4dc9d
--- /dev/null
+++ b/tests/manual/rhi/msaatexture/msaatexture.pro
@@ -0,0 +1,8 @@
+TEMPLATE = app
+
+QT += gui-private
+
+SOURCES = \
+ msaatexture.cpp
+
+RESOURCES = msaatexture.qrc
diff --git a/tests/manual/rhi/msaatexture/msaatexture.qrc b/tests/manual/rhi/msaatexture/msaatexture.qrc
new file mode 100644
index 0000000000..ecd968481c
--- /dev/null
+++ b/tests/manual/rhi/msaatexture/msaatexture.qrc
@@ -0,0 +1,9 @@
+<!DOCTYPE RCC><RCC version="1.0">
+<qresource>
+ <file alias="color.vert.qsb">../shared/color.vert.qsb</file>
+ <file alias="color.frag.qsb">../shared/color.frag.qsb</file>
+ <file alias="texture.vert.qsb">../shared/texture.vert.qsb</file>
+ <file alias="texture.frag.qsb">../shared/texture.frag.qsb</file>
+ <file alias="texture_ms4.frag.qsb">../shared/texture_ms4.frag.qsb</file>
+</qresource>
+</RCC>
diff --git a/tests/manual/rhi/multiwindow/multiwindow.cpp b/tests/manual/rhi/multiwindow/multiwindow.cpp
new file mode 100644
index 0000000000..4c5d5c345a
--- /dev/null
+++ b/tests/manual/rhi/multiwindow/multiwindow.cpp
@@ -0,0 +1,644 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QApplication>
+#include <QWidget>
+#include <QLabel>
+#include <QPlainTextEdit>
+#include <QPushButton>
+#include <QCheckBox>
+#include <QVBoxLayout>
+
+#include <QCommandLineParser>
+#include <QWindow>
+#include <QPlatformSurfaceEvent>
+#include <QElapsedTimer>
+
+#include <QtGui/private/qshader_p.h>
+#include <QFile>
+
+#ifndef QT_NO_OPENGL
+#include <QtGui/private/qrhigles2_p.h>
+#include <QOffscreenSurface>
+#endif
+
+#if QT_CONFIG(vulkan)
+#include <QLoggingCategory>
+#include <QtGui/private/qrhivulkan_p.h>
+#endif
+
+#ifdef Q_OS_WIN
+#include <QtGui/private/qrhid3d11_p.h>
+#endif
+
+#ifdef Q_OS_DARWIN
+#include <QtGui/private/qrhimetal_p.h>
+#endif
+
+enum GraphicsApi
+{
+ OpenGL,
+ Vulkan,
+ D3D11,
+ Metal
+};
+
+static GraphicsApi graphicsApi;
+
+static QString graphicsApiName()
+{
+ switch (graphicsApi) {
+ case OpenGL:
+ return QLatin1String("OpenGL 2.x");
+ case Vulkan:
+ return QLatin1String("Vulkan");
+ case D3D11:
+ return QLatin1String("Direct3D 11");
+ case Metal:
+ return QLatin1String("Metal");
+ default:
+ break;
+ }
+ return QString();
+}
+
+static struct {
+#if QT_CONFIG(vulkan)
+ QVulkanInstance *instance = nullptr;
+#endif
+ QRhi *r = nullptr;
+#ifndef QT_NO_OPENGL
+ QOffscreenSurface *fallbackSurface = nullptr;
+#endif
+} r;
+
+void createRhi()
+{
+#ifndef QT_NO_OPENGL
+ if (graphicsApi == OpenGL) {
+ r.fallbackSurface = QRhiGles2InitParams::newFallbackSurface();
+ QRhiGles2InitParams params;
+ params.fallbackSurface = r.fallbackSurface;
+ //params.window = this;
+ r.r = QRhi::create(QRhi::OpenGLES2, &params);
+ }
+#endif
+
+#if QT_CONFIG(vulkan)
+ if (graphicsApi == Vulkan) {
+ QRhiVulkanInitParams params;
+ params.inst = r.instance;
+ //params.window = this;
+ r.r = QRhi::create(QRhi::Vulkan, &params);
+ }
+#endif
+
+#ifdef Q_OS_WIN
+ if (graphicsApi == D3D11) {
+ QRhiD3D11InitParams params;
+ params.enableDebugLayer = true;
+ r.r = QRhi::create(QRhi::D3D11, &params);
+ }
+#endif
+
+#ifdef Q_OS_DARWIN
+ if (graphicsApi == Metal) {
+ QRhiMetalInitParams params;
+ r.r = QRhi::create(QRhi::Metal, &params);
+ }
+#endif
+
+ if (!r.r)
+ qFatal("Failed to create RHI backend");
+}
+
+void destroyRhi()
+{
+ delete r.r;
+
+#ifndef QT_NO_OPENGL
+ delete r.fallbackSurface;
+#endif
+}
+
+struct {
+ QVector<QWindow *> windows;
+
+ QRhiBuffer *vbuf = nullptr;
+ QRhiBuffer *ubuf = nullptr;
+ QRhiShaderResourceBindings *srb = nullptr;
+ QRhiGraphicsPipeline *ps = nullptr;
+ QRhiResourceUpdateBatch *initialUpdates = nullptr;
+} d;
+
+static float vertexData[] = {
+ 0.0f, 0.5f, 1.0f, 0.0f, 0.0f,
+ -0.5f, -0.5f, 0.0f, 1.0f, 0.0f,
+ 0.5f, -0.5f, 0.0f, 0.0f, 1.0f,
+};
+
+static QShader getShader(const QString &name)
+{
+ QFile f(name);
+ if (f.open(QIODevice::ReadOnly))
+ return QShader::fromSerialized(f.readAll());
+
+ return QShader();
+}
+
+// can use just one rpd from whichever window comes first since they are
+// actually compatible due to all windows using the same config (have
+// depth-stencil, sample count 1, same format). this means the same pso can be
+// reused too.
+void ensureSharedResources(QRhiRenderPassDescriptor *rp)
+{
+ if (!d.vbuf) {
+ d.vbuf = r.r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertexData));
+ d.vbuf->build();
+ d.initialUpdates = r.r->nextResourceUpdateBatch();
+ d.initialUpdates->uploadStaticBuffer(d.vbuf, vertexData);
+ }
+
+ if (!d.ubuf) {
+ d.ubuf = r.r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68);
+ d.ubuf->build();
+ }
+
+ if (!d.srb) {
+ d.srb = r.r->newShaderResourceBindings();
+ d.srb->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.ubuf)
+ });
+ d.srb->build();
+ }
+
+ if (!d.ps) {
+ d.ps = r.r->newGraphicsPipeline();
+
+ QRhiGraphicsPipeline::TargetBlend premulAlphaBlend;
+ premulAlphaBlend.enable = true;
+ d.ps->setTargetBlends({ premulAlphaBlend });
+
+ const QShader vs = getShader(QLatin1String(":/color.vert.qsb"));
+ if (!vs.isValid())
+ qFatal("Failed to load shader pack (vertex)");
+ const QShader fs = getShader(QLatin1String(":/color.frag.qsb"));
+ if (!fs.isValid())
+ qFatal("Failed to load shader pack (fragment)");
+
+ d.ps->setShaderStages({
+ { QRhiShaderStage::Vertex, vs },
+ { QRhiShaderStage::Fragment, fs }
+ });
+
+ QRhiVertexInputLayout inputLayout;
+ inputLayout.setBindings({
+ { 5 * sizeof(float) }
+ });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float2, 0 },
+ { 0, 1, QRhiVertexInputAttribute::Float3, 2 * sizeof(float) }
+ });
+
+ d.ps->setVertexInputLayout(inputLayout);
+ d.ps->setShaderResourceBindings(d.srb);
+ d.ps->setRenderPassDescriptor(rp);
+
+ d.ps->build();
+ }
+}
+
+void destroySharedResources()
+{
+ delete d.ps;
+ d.ps = nullptr;
+
+ delete d.srb;
+ d.srb = nullptr;
+
+ delete d.vbuf;
+ d.vbuf = nullptr;
+
+ delete d.ubuf;
+ d.ubuf = nullptr;
+}
+
+class Window : public QWindow
+{
+public:
+ Window(const QString &title, const QColor &bgColor, int axis, bool noVSync);
+ ~Window();
+
+protected:
+ void init();
+ void releaseResources();
+ void resizeSwapChain();
+ void releaseSwapChain();
+ void render();
+
+ void exposeEvent(QExposeEvent *) override;
+ bool event(QEvent *) override;
+
+ QColor m_bgColor;
+ int m_rotationAxis;
+ bool m_noVSync;
+
+ bool m_running = false;
+ bool m_notExposed = false;
+ bool m_newlyExposed = false;
+
+ QMatrix4x4 m_proj;
+ QVector<QRhiResource *> m_releasePool;
+
+ bool m_hasSwapChain = false;
+ QRhiSwapChain *m_sc = nullptr;
+ QRhiRenderBuffer *m_ds = nullptr;
+ QRhiRenderPassDescriptor *m_rp = nullptr;
+
+ float m_rotation = 0;
+ float m_opacity = 1;
+ int m_opacityDir = -1;
+};
+
+Window::Window(const QString &title, const QColor &bgColor, int axis, bool noVSync)
+ : m_bgColor(bgColor),
+ m_rotationAxis(axis),
+ m_noVSync(noVSync)
+{
+ switch (graphicsApi) {
+ case OpenGL:
+ {
+#if QT_CONFIG(opengl)
+ setSurfaceType(OpenGLSurface);
+ QSurfaceFormat fmt = QRhiGles2InitParams::adjustedFormat(); // default + depth/stencil
+ fmt.setSwapInterval(noVSync ? 0 : 1); // + swap interval
+ setFormat(fmt);
+#endif
+ }
+ break;
+ case Vulkan:
+#if QT_CONFIG(vulkan)
+ setSurfaceType(VulkanSurface);
+ setVulkanInstance(r.instance);
+#endif
+ break;
+ case D3D11:
+ setSurfaceType(OpenGLSurface); // not a typo
+ break;
+ case Metal:
+#if (QT_VERSION >= QT_VERSION_CHECK(5, 12, 0))
+ setSurfaceType(MetalSurface);
+#endif
+ break;
+ default:
+ break;
+ }
+
+ resize(800, 600);
+ setTitle(title);
+}
+
+Window::~Window()
+{
+ releaseResources();
+}
+
+void Window::exposeEvent(QExposeEvent *)
+{
+ // initialize and start rendering when the window becomes usable for graphics purposes
+ if (isExposed() && !m_running) {
+ m_running = true;
+ init();
+ resizeSwapChain();
+ }
+
+ // stop pushing frames when not exposed (or size is 0)
+ if ((!isExposed() || (m_hasSwapChain && m_sc->surfacePixelSize().isEmpty())) && m_running)
+ m_notExposed = true;
+
+ // continue when exposed again and the surface has a valid size.
+ // note that the surface size can be (0, 0) even though size() reports a valid one...
+ if (isExposed() && m_running && m_notExposed && !m_sc->surfacePixelSize().isEmpty()) {
+ m_notExposed = false;
+ m_newlyExposed = true;
+ }
+
+ // always render a frame on exposeEvent() (when exposed) in order to update
+ // immediately on window resize.
+ if (isExposed() && !m_sc->surfacePixelSize().isEmpty())
+ render();
+}
+
+bool Window::event(QEvent *e)
+{
+ switch (e->type()) {
+ case QEvent::UpdateRequest:
+ render();
+ break;
+
+ case QEvent::PlatformSurface:
+ // this is the proper time to tear down the swapchain (while the native window and surface are still around)
+ if (static_cast<QPlatformSurfaceEvent *>(e)->surfaceEventType() == QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed)
+ releaseSwapChain();
+ break;
+
+ default:
+ break;
+ }
+
+ return QWindow::event(e);
+}
+
+void Window::init()
+{
+ m_sc = r.r->newSwapChain();
+ m_ds = r.r->newRenderBuffer(QRhiRenderBuffer::DepthStencil,
+ QSize(), // no need to set the size yet
+ 1,
+ QRhiRenderBuffer::UsedWithSwapChainOnly);
+ m_releasePool << m_ds;
+ m_sc->setWindow(this);
+ m_sc->setDepthStencil(m_ds);
+ if (m_noVSync)
+ m_sc->setFlags(QRhiSwapChain::NoVSync);
+
+ m_rp = m_sc->newCompatibleRenderPassDescriptor();
+ m_releasePool << m_rp;
+ m_sc->setRenderPassDescriptor(m_rp);
+
+ ensureSharedResources(m_rp);
+}
+
+void Window::releaseResources()
+{
+ qDeleteAll(m_releasePool);
+ m_releasePool.clear();
+
+ delete m_sc;
+ m_sc = nullptr;
+}
+
+void Window::resizeSwapChain()
+{
+ const QSize outputSize = m_sc->surfacePixelSize();
+
+ m_ds->setPixelSize(outputSize);
+ m_ds->build();
+
+ m_hasSwapChain = m_sc->buildOrResize();
+
+ m_proj = r.r->clipSpaceCorrMatrix();
+ m_proj.perspective(45.0f, outputSize.width() / (float) outputSize.height(), 0.01f, 1000.0f);
+ m_proj.translate(0, 0, -4);
+}
+
+void Window::releaseSwapChain()
+{
+ if (m_hasSwapChain) {
+ m_hasSwapChain = false;
+ m_sc->release();
+ }
+}
+
+void Window::render()
+{
+ if (!m_hasSwapChain || m_notExposed)
+ return;
+
+ // If the window got resized or got newly exposed, resize the swapchain.
+ // (the newly-exposed case is not actually required by some
+ // platforms/backends, but f.ex. Vulkan on Windows seems to need it)
+ if (m_sc->currentPixelSize() != m_sc->surfacePixelSize() || m_newlyExposed) {
+ resizeSwapChain();
+ if (!m_hasSwapChain)
+ return;
+ m_newlyExposed = false;
+ }
+
+ QRhi::FrameOpResult result = r.r->beginFrame(m_sc);
+ if (result == QRhi::FrameOpSwapChainOutOfDate) {
+ resizeSwapChain();
+ if (!m_hasSwapChain)
+ return;
+ result = r.r->beginFrame(m_sc);
+ }
+ if (result != QRhi::FrameOpSuccess) {
+ requestUpdate();
+ return;
+ }
+
+ QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
+ const QSize outputSizeInPixels = m_sc->currentPixelSize();
+
+ QRhiResourceUpdateBatch *u = r.r->nextResourceUpdateBatch();
+ if (d.initialUpdates) {
+ u->merge(d.initialUpdates);
+ d.initialUpdates->release();
+ d.initialUpdates = nullptr;
+ }
+
+ m_rotation += 1.0f;
+ QMatrix4x4 mvp = m_proj;
+ mvp.rotate(m_rotation, m_rotationAxis == 0 ? 1 : 0, m_rotationAxis == 1 ? 1 : 0, m_rotationAxis == 2 ? 1 : 0);
+ u->updateDynamicBuffer(d.ubuf, 0, 64, mvp.constData());
+ m_opacity += m_opacityDir * 0.005f;
+ if (m_opacity < 0.0f || m_opacity > 1.0f) {
+ m_opacityDir *= -1;
+ m_opacity = qBound(0.0f, m_opacity, 1.0f);
+ }
+ u->updateDynamicBuffer(d.ubuf, 64, 4, &m_opacity);
+
+ cb->beginPass(m_sc->currentFrameRenderTarget(),
+ QColor::fromRgbF(float(m_bgColor.redF()), float(m_bgColor.greenF()), float(m_bgColor.blueF()), 1.0f),
+ { 1.0f, 0 },
+ u);
+
+ cb->setGraphicsPipeline(d.ps);
+ cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) });
+ cb->setShaderResources();
+ const QRhiCommandBuffer::VertexInput vbufBinding(d.vbuf, 0);
+ cb->setVertexInput(0, 1, &vbufBinding);
+ cb->draw(3);
+
+ cb->endPass();
+
+ r.r->endFrame(m_sc);
+
+ requestUpdate();
+}
+
+void createWindow(bool noVSync)
+{
+ static QColor colors[] = { Qt::red, Qt::green, Qt::blue, Qt::yellow, Qt::cyan, Qt::gray };
+ const int n = d.windows.count();
+ d.windows.append(new Window(QString::asprintf("Window #%d%s", n, noVSync ? " (no vsync)" : ""), colors[n % 6], n % 3, noVSync));
+ d.windows.last()->show();
+}
+
+void closeWindow()
+{
+ delete d.windows.takeLast();
+}
+
+int main(int argc, char **argv)
+{
+ QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
+ QApplication app(argc, argv);
+
+#if defined(Q_OS_WIN)
+ graphicsApi = D3D11;
+#elif defined(Q_OS_DARWIN)
+ graphicsApi = Metal;
+#elif QT_CONFIG(vulkan)
+ graphicsApi = Vulkan;
+#else
+ graphicsApi = OpenGL;
+#endif
+
+ QCommandLineParser cmdLineParser;
+ cmdLineParser.addHelpOption();
+ QCommandLineOption glOption({ "g", "opengl" }, QLatin1String("OpenGL (2.x)"));
+ cmdLineParser.addOption(glOption);
+ QCommandLineOption vkOption({ "v", "vulkan" }, QLatin1String("Vulkan"));
+ cmdLineParser.addOption(vkOption);
+ QCommandLineOption d3dOption({ "d", "d3d11" }, QLatin1String("Direct3D 11"));
+ cmdLineParser.addOption(d3dOption);
+ QCommandLineOption mtlOption({ "m", "metal" }, QLatin1String("Metal"));
+ cmdLineParser.addOption(mtlOption);
+ cmdLineParser.process(app);
+ if (cmdLineParser.isSet(glOption))
+ graphicsApi = OpenGL;
+ if (cmdLineParser.isSet(vkOption))
+ graphicsApi = Vulkan;
+ if (cmdLineParser.isSet(d3dOption))
+ graphicsApi = D3D11;
+ if (cmdLineParser.isSet(mtlOption))
+ graphicsApi = Metal;
+
+ qDebug("Selected graphics API is %s", qPrintable(graphicsApiName()));
+ qDebug("This is a multi-api example, use command line arguments to override:\n%s", qPrintable(cmdLineParser.helpText()));
+
+#if QT_CONFIG(vulkan)
+ r.instance = new QVulkanInstance;
+ if (graphicsApi == Vulkan) {
+#ifndef Q_OS_ANDROID
+ r.instance->setLayers({ "VK_LAYER_LUNARG_standard_validation" });
+#else
+ r.instance->setLayers(QByteArrayList()
+ << "VK_LAYER_GOOGLE_threading"
+ << "VK_LAYER_LUNARG_parameter_validation"
+ << "VK_LAYER_LUNARG_object_tracker"
+ << "VK_LAYER_LUNARG_core_validation"
+ << "VK_LAYER_LUNARG_image"
+ << "VK_LAYER_LUNARG_swapchain"
+ << "VK_LAYER_GOOGLE_unique_objects");
+#endif
+ if (!r.instance->create()) {
+ qWarning("Failed to create Vulkan instance, switching to OpenGL");
+ graphicsApi = OpenGL;
+ }
+ }
+#endif
+
+ createRhi();
+
+ int winCount = 0;
+ QWidget w;
+ w.resize(800, 600);
+ w.setWindowTitle(QCoreApplication::applicationName() + QLatin1String(" - ") + graphicsApiName());
+ QVBoxLayout *layout = new QVBoxLayout(&w);
+
+ QPlainTextEdit *info = new QPlainTextEdit(
+ QLatin1String("This application tests rendering with the same QRhi instance (and so the same Vulkan/Metal/D3D device or OpenGL context) "
+ "to multiple windows via multiple QRhiSwapChain objects, from the same one thread. Some resources are shared across all windows.\n"
+ "\nNote that the behavior may differ depending on the underlying graphics API implementation and the number of windows. "
+ "One challenge here is the vsync throttling: with the default vsync/fifo presentation mode the behavior may differ between "
+ "platforms, drivers, and APIs as we present different swapchains' images in a row on the same thread. As a potential solution, "
+ "setting NoVSync on the second, third, and later window swapchains is offered as an option.\n"
+ "\n\nUsing API: ") + graphicsApiName());
+ info->setReadOnly(true);
+ layout->addWidget(info);
+ QLabel *label = new QLabel(QLatin1String("Window count: 0"));
+ layout->addWidget(label);
+ QCheckBox *vsCb = new QCheckBox(QLatin1String("Set NoVSync on all swapchains except the first"));
+ vsCb->setChecked(false);
+ layout->addWidget(vsCb);
+ QPushButton *btn = new QPushButton(QLatin1String("New window"));
+ QObject::connect(btn, &QPushButton::clicked, btn, [label, vsCb, &winCount] {
+ winCount += 1;
+ label->setText(QString::asprintf("Window count: %d", winCount));
+ const bool noVSync = vsCb->isChecked() && winCount > 1;
+ createWindow(noVSync);
+ });
+ layout->addWidget(btn);
+ btn = new QPushButton(QLatin1String("Close window"));
+ QObject::connect(btn, &QPushButton::clicked, btn, [label, &winCount] {
+ if (winCount > 0) {
+ winCount -= 1;
+ label->setText(QString::asprintf("Window count: %d", winCount));
+ closeWindow();
+ }
+ });
+ layout->addWidget(btn);
+ w.show();
+
+ int result = app.exec();
+
+ qDeleteAll(d.windows);
+
+ destroySharedResources();
+ destroyRhi();
+
+#if QT_CONFIG(vulkan)
+ delete r.instance;
+#endif
+
+ return result;
+}
diff --git a/tests/manual/rhi/multiwindow/multiwindow.pro b/tests/manual/rhi/multiwindow/multiwindow.pro
new file mode 100644
index 0000000000..b9c3867bf8
--- /dev/null
+++ b/tests/manual/rhi/multiwindow/multiwindow.pro
@@ -0,0 +1,8 @@
+TEMPLATE = app
+
+QT += gui-private widgets
+
+SOURCES = \
+ multiwindow.cpp
+
+RESOURCES = multiwindow.qrc
diff --git a/tests/manual/rhi/multiwindow/multiwindow.qrc b/tests/manual/rhi/multiwindow/multiwindow.qrc
new file mode 100644
index 0000000000..8cec4fa9ec
--- /dev/null
+++ b/tests/manual/rhi/multiwindow/multiwindow.qrc
@@ -0,0 +1,6 @@
+<!DOCTYPE RCC><RCC version="1.0">
+<qresource>
+ <file alias="color.vert.qsb">../shared/color.vert.qsb</file>
+ <file alias="color.frag.qsb">../shared/color.frag.qsb</file>
+</qresource>
+</RCC>
diff --git a/tests/manual/rhi/multiwindow_threaded/multiwindow_threaded.cpp b/tests/manual/rhi/multiwindow_threaded/multiwindow_threaded.cpp
new file mode 100644
index 0000000000..8fda2b73c8
--- /dev/null
+++ b/tests/manual/rhi/multiwindow_threaded/multiwindow_threaded.cpp
@@ -0,0 +1,829 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QApplication>
+#include <QWidget>
+#include <QLabel>
+#include <QPlainTextEdit>
+#include <QPushButton>
+#include <QCheckBox>
+#include <QVBoxLayout>
+
+#include <QThread>
+#include <QMutex>
+#include <QWaitCondition>
+#include <QQueue>
+#include <QEvent>
+#include <QCommandLineParser>
+#include <QElapsedTimer>
+
+#include <QtGui/private/qshader_p.h>
+#include <QFile>
+#include <QtGui/private/qrhiprofiler_p.h>
+
+#ifndef QT_NO_OPENGL
+#include <QtGui/private/qrhigles2_p.h>
+#include <QOffscreenSurface>
+#endif
+
+#if QT_CONFIG(vulkan)
+#include <QLoggingCategory>
+#include <QtGui/private/qrhivulkan_p.h>
+#endif
+
+#ifdef Q_OS_WIN
+#include <QtGui/private/qrhid3d11_p.h>
+#endif
+
+#ifdef Q_OS_DARWIN
+#include <QtGui/private/qrhimetal_p.h>
+#endif
+
+#include "window.h"
+
+#include "../shared/cube.h"
+
+static QShader getShader(const QString &name)
+{
+ QFile f(name);
+ if (f.open(QIODevice::ReadOnly))
+ return QShader::fromSerialized(f.readAll());
+
+ return QShader();
+}
+
+static GraphicsApi graphicsApi;
+
+static QString graphicsApiName()
+{
+ switch (graphicsApi) {
+ case OpenGL:
+ return QLatin1String("OpenGL 2.x");
+ case Vulkan:
+ return QLatin1String("Vulkan");
+ case D3D11:
+ return QLatin1String("Direct3D 11");
+ case Metal:
+ return QLatin1String("Metal");
+ default:
+ break;
+ }
+ return QString();
+}
+
+#if QT_CONFIG(vulkan)
+QVulkanInstance *instance = nullptr;
+#endif
+
+// Window (main thread) emit signals -> Renderer::send* (main thread) -> event queue (add on main, process on render thread) -> Renderer::renderEvent (render thread)
+
+// event queue is taken from the Qt Quick scenegraph as-is
+// all this below is conceptually the same as the QSG threaded render loop
+class RenderThreadEventQueue : public QQueue<QEvent *>
+{
+public:
+ RenderThreadEventQueue()
+ : waiting(false)
+ {
+ }
+
+ void addEvent(QEvent *e) {
+ mutex.lock();
+ enqueue(e);
+ if (waiting)
+ condition.wakeOne();
+ mutex.unlock();
+ }
+
+ QEvent *takeEvent(bool wait) {
+ mutex.lock();
+ if (isEmpty() && wait) {
+ waiting = true;
+ condition.wait(&mutex);
+ waiting = false;
+ }
+ QEvent *e = dequeue();
+ mutex.unlock();
+ return e;
+ }
+
+ bool hasMoreEvents() {
+ mutex.lock();
+ bool has = !isEmpty();
+ mutex.unlock();
+ return has;
+ }
+
+private:
+ QMutex mutex;
+ QWaitCondition condition;
+ bool waiting;
+};
+
+struct Renderer;
+
+struct Thread : public QThread
+{
+ Thread(Renderer *renderer_)
+ : renderer(renderer_)
+ {
+ active = true;
+ start();
+ }
+ void run() override;
+
+ Renderer *renderer;
+ bool active;
+ RenderThreadEventQueue eventQueue;
+ bool sleeping = false;
+ bool stopEventProcessing = false;
+ bool pendingRender = false;
+ bool pendingRenderIsNewExpose = false;
+ // mutex and cond used to allow the main thread waiting until something completes on the render thread
+ QMutex mutex;
+ QWaitCondition cond;
+};
+
+class RenderThreadEvent : public QEvent
+{
+public:
+ RenderThreadEvent(QEvent::Type type) : QEvent(type) { }
+};
+
+class InitEvent : public RenderThreadEvent
+{
+public:
+ static const QEvent::Type TYPE = QEvent::Type(QEvent::User + 1);
+ InitEvent() : RenderThreadEvent(TYPE)
+ { }
+};
+
+class RequestRenderEvent : public RenderThreadEvent
+{
+public:
+ static const QEvent::Type TYPE = QEvent::Type(QEvent::User + 2);
+ RequestRenderEvent(bool newlyExposed_) : RenderThreadEvent(TYPE), newlyExposed(newlyExposed_)
+ { }
+ bool newlyExposed;
+};
+
+class SurfaceCleanupEvent : public RenderThreadEvent
+{
+public:
+ static const QEvent::Type TYPE = QEvent::Type(QEvent::User + 3);
+ SurfaceCleanupEvent() : RenderThreadEvent(TYPE)
+ { }
+};
+
+class CloseEvent : public RenderThreadEvent
+{
+public:
+ static const QEvent::Type TYPE = QEvent::Type(QEvent::User + 4);
+ CloseEvent() : RenderThreadEvent(TYPE)
+ { }
+};
+
+class SyncSurfaceSizeEvent : public RenderThreadEvent
+{
+public:
+ static const QEvent::Type TYPE = QEvent::Type(QEvent::User + 5);
+ SyncSurfaceSizeEvent() : RenderThreadEvent(TYPE)
+ { }
+};
+
+struct Renderer
+{
+ // ctor and dtor and send* are called main thread, rest on the render thread
+
+ Renderer(QWindow *w, const QColor &bgColor, int rotationAxis);
+ ~Renderer();
+
+ void sendInit();
+ void sendRender(bool newlyExposed);
+ void sendSurfaceGoingAway();
+ void sendSyncSurfaceSize();
+
+ QWindow *window;
+ Thread *thread;
+ QRhi *r = nullptr;
+#ifndef QT_NO_OPENGL
+ QOffscreenSurface *fallbackSurface = nullptr;
+#endif
+
+ void createRhi();
+ void destroyRhi();
+ void renderEvent(QEvent *e);
+ void init();
+ void releaseSwapChain();
+ void releaseResources();
+ void render(bool newlyExposed, bool wakeBeforePresent);
+
+ QColor m_bgColor;
+ int m_rotationAxis;
+
+ QVector<QRhiResource *> m_releasePool;
+ bool m_hasSwapChain = false;
+ QRhiSwapChain *m_sc = nullptr;
+ QRhiRenderBuffer *m_ds = nullptr;
+ QRhiRenderPassDescriptor *m_rp = nullptr;
+
+ QRhiBuffer *m_vbuf = nullptr;
+ QRhiBuffer *m_ubuf = nullptr;
+ QRhiTexture *m_tex = nullptr;
+ QRhiSampler *m_sampler = nullptr;
+ QRhiShaderResourceBindings *m_srb = nullptr;
+ QRhiGraphicsPipeline *m_ps = nullptr;
+ QRhiResourceUpdateBatch *m_initialUpdates = nullptr;
+
+ QMatrix4x4 m_proj;
+ float m_rotation = 0;
+ int m_frameCount = 0;
+};
+
+void Thread::run()
+{
+ while (active) {
+ if (pendingRender) {
+ pendingRender = false;
+ renderer->render(pendingRenderIsNewExpose, false);
+ }
+
+ while (eventQueue.hasMoreEvents()) {
+ QEvent *e = eventQueue.takeEvent(false);
+ renderer->renderEvent(e);
+ delete e;
+ }
+
+ if (active && !pendingRender) {
+ sleeping = true;
+ stopEventProcessing = false;
+ while (!stopEventProcessing) {
+ QEvent *e = eventQueue.takeEvent(true);
+ renderer->renderEvent(e);
+ delete e;
+ }
+ sleeping = false;
+ }
+ }
+}
+
+Renderer::Renderer(QWindow *w, const QColor &bgColor, int rotationAxis)
+ : window(w),
+ m_bgColor(bgColor),
+ m_rotationAxis(rotationAxis)
+{ // main thread
+ thread = new Thread(this);
+
+#ifndef QT_NO_OPENGL
+ if (graphicsApi == OpenGL)
+ fallbackSurface = QRhiGles2InitParams::newFallbackSurface();
+#endif
+}
+
+Renderer::~Renderer()
+{ // main thread
+ thread->eventQueue.addEvent(new CloseEvent);
+ thread->wait();
+ delete thread;
+
+#ifndef QT_NO_OPENGL
+ delete fallbackSurface;
+#endif
+}
+
+void Renderer::createRhi()
+{
+ if (r)
+ return;
+
+ qDebug() << "renderer" << this << "creating rhi";
+ QRhi::Flags rhiFlags = QRhi::EnableProfiling;
+
+#ifndef QT_NO_OPENGL
+ if (graphicsApi == OpenGL) {
+ QRhiGles2InitParams params;
+ params.fallbackSurface = fallbackSurface;
+ params.window = window;
+ r = QRhi::create(QRhi::OpenGLES2, &params, rhiFlags);
+ }
+#endif
+
+#if QT_CONFIG(vulkan)
+ if (graphicsApi == Vulkan) {
+ QRhiVulkanInitParams params;
+ params.inst = instance;
+ params.window = window;
+ r = QRhi::create(QRhi::Vulkan, &params, rhiFlags);
+ }
+#endif
+
+#ifdef Q_OS_WIN
+ if (graphicsApi == D3D11) {
+ QRhiD3D11InitParams params;
+ params.enableDebugLayer = true;
+ r = QRhi::create(QRhi::D3D11, &params, rhiFlags);
+ }
+#endif
+
+#ifdef Q_OS_DARWIN
+ if (graphicsApi == Metal) {
+ QRhiMetalInitParams params;
+ r = QRhi::create(QRhi::Metal, &params, rhiFlags);
+ }
+#endif
+
+ if (!r)
+ qFatal("Failed to create RHI backend");
+}
+
+void Renderer::destroyRhi()
+{
+ qDebug() << "renderer" << this << "destroying rhi";
+ delete r;
+ r = nullptr;
+}
+
+void Renderer::renderEvent(QEvent *e)
+{
+ Q_ASSERT(QThread::currentThread() == thread);
+
+ if (thread->sleeping)
+ thread->stopEventProcessing = true;
+
+ switch (int(e->type())) {
+ case InitEvent::TYPE:
+ qDebug() << "renderer" << this << "for window" << window << "is initializing";
+ createRhi();
+ init();
+ break;
+ case RequestRenderEvent::TYPE:
+ thread->pendingRender = true;
+ thread->pendingRenderIsNewExpose = static_cast<RequestRenderEvent *>(e)->newlyExposed;
+ break;
+ case SurfaceCleanupEvent::TYPE: // when the QWindow is closed, before QPlatformWindow goes away
+ thread->mutex.lock();
+ qDebug() << "renderer" << this << "for window" << window << "is destroying swapchain";
+ thread->pendingRender = false;
+ releaseSwapChain();
+ thread->cond.wakeOne();
+ thread->mutex.unlock();
+ break;
+ case CloseEvent::TYPE: // when destroying the window+renderer (NB not the same as hitting X on the window, that's just QWindow close)
+ qDebug() << "renderer" << this << "for window" << window << "is shutting down";
+ thread->pendingRender = false;
+ thread->active = false;
+ thread->stopEventProcessing = true;
+ releaseResources();
+ destroyRhi();
+ break;
+ case SyncSurfaceSizeEvent::TYPE:
+ thread->mutex.lock();
+ thread->pendingRender = false;
+ render(false, true);
+ break;
+ default:
+ break;
+ }
+}
+
+void Renderer::init()
+{
+ m_sc = r->newSwapChain();
+ m_ds = r->newRenderBuffer(QRhiRenderBuffer::DepthStencil,
+ QSize(), // no need to set the size yet
+ 1,
+ QRhiRenderBuffer::UsedWithSwapChainOnly);
+ m_releasePool << m_ds;
+ m_sc->setWindow(window);
+ m_sc->setDepthStencil(m_ds);
+ m_rp = m_sc->newCompatibleRenderPassDescriptor();
+ m_releasePool << m_rp;
+ m_sc->setRenderPassDescriptor(m_rp);
+
+ m_vbuf = r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(cube));
+ m_releasePool << m_vbuf;
+ m_vbuf->build();
+
+ m_ubuf = r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 64 + 4);
+ m_releasePool << m_ubuf;
+ m_ubuf->build();
+
+ QImage image = QImage(QLatin1String(":/qt256.png")).convertToFormat(QImage::Format_RGBA8888);
+ m_tex = r->newTexture(QRhiTexture::RGBA8, image.size());
+ m_releasePool << m_tex;
+ m_tex->build();
+
+ m_sampler = r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
+ QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
+ m_releasePool << m_sampler;
+ m_sampler->build();
+
+ m_srb = r->newShaderResourceBindings();
+ m_releasePool << m_srb;
+ m_srb->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, m_ubuf),
+ QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, m_tex, m_sampler)
+ });
+ m_srb->build();
+
+ m_ps = r->newGraphicsPipeline();
+ m_releasePool << m_ps;
+
+ m_ps->setDepthTest(true);
+ m_ps->setDepthWrite(true);
+ m_ps->setDepthOp(QRhiGraphicsPipeline::Less);
+
+ m_ps->setCullMode(QRhiGraphicsPipeline::Back);
+ m_ps->setFrontFace(QRhiGraphicsPipeline::CCW);
+
+ m_ps->setShaderStages({
+ { QRhiShaderStage::Vertex, getShader(QLatin1String(":/texture.vert.qsb")) },
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/texture.frag.qsb")) }
+ });
+
+ QRhiVertexInputLayout inputLayout;
+ inputLayout.setBindings({
+ { 3 * sizeof(float) },
+ { 2 * sizeof(float) }
+ });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float3, 0 },
+ { 1, 1, QRhiVertexInputAttribute::Float2, 0 }
+ });
+
+ m_ps->setVertexInputLayout(inputLayout);
+ m_ps->setShaderResourceBindings(m_srb);
+ m_ps->setRenderPassDescriptor(m_rp);
+
+ m_ps->build();
+
+ m_initialUpdates = r->nextResourceUpdateBatch();
+
+ m_initialUpdates->uploadStaticBuffer(m_vbuf, cube);
+
+ qint32 flip = 0;
+ m_initialUpdates->updateDynamicBuffer(m_ubuf, 64, 4, &flip);
+
+ m_initialUpdates->uploadTexture(m_tex, image);
+}
+
+void Renderer::releaseSwapChain()
+{
+ if (m_hasSwapChain) {
+ m_hasSwapChain = false;
+ m_sc->release();
+ }
+}
+
+void Renderer::releaseResources()
+{
+ qDeleteAll(m_releasePool);
+ m_releasePool.clear();
+
+ delete m_sc;
+ m_sc = nullptr;
+}
+
+void Renderer::render(bool newlyExposed, bool wakeBeforePresent)
+{
+ // This function handles both resizing and rendering. Resizes have some
+ // complications due to the threaded model (check exposeEvent and
+ // sendSyncSurfaceSize) but don't have to worry about that in here.
+
+ auto buildOrResizeSwapChain = [this] {
+ qDebug() << "renderer" << this << "build or resize swapchain for window" << window;
+ const QSize outputSize = m_sc->surfacePixelSize();
+ qDebug() << " size is" << outputSize;
+ m_ds->setPixelSize(outputSize);
+ m_ds->build();
+ m_hasSwapChain = m_sc->buildOrResize();
+ m_proj = r->clipSpaceCorrMatrix();
+ m_proj.perspective(45.0f, outputSize.width() / (float) outputSize.height(), 0.01f, 100.0f);
+ m_proj.translate(0, 0, -4);
+ };
+
+ auto wakeUpIfNeeded = [wakeBeforePresent, this] {
+ // make sure the main/gui thread is not blocked when issuing the Present (or equivalent)
+ if (wakeBeforePresent) {
+ thread->cond.wakeOne();
+ thread->mutex.unlock();
+ }
+ };
+
+ const QSize surfaceSize = m_sc->surfacePixelSize();
+ if (surfaceSize.isEmpty()) {
+ wakeUpIfNeeded();
+ return;
+ }
+
+ if (newlyExposed || m_sc->currentPixelSize() != surfaceSize)
+ buildOrResizeSwapChain();
+
+ if (!m_hasSwapChain) {
+ wakeUpIfNeeded();
+ return;
+ }
+
+ QRhi::FrameOpResult result = r->beginFrame(m_sc);
+ if (result == QRhi::FrameOpSwapChainOutOfDate) {
+ buildOrResizeSwapChain();
+ if (!m_hasSwapChain) {
+ wakeUpIfNeeded();
+ return;
+ }
+ result = r->beginFrame(m_sc);
+ }
+ if (result != QRhi::FrameOpSuccess) {
+ wakeUpIfNeeded();
+ return;
+ }
+
+ QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
+ const QSize outputSize = m_sc->currentPixelSize();
+
+ QRhiResourceUpdateBatch *u = r->nextResourceUpdateBatch();
+ if (m_initialUpdates) {
+ u->merge(m_initialUpdates);
+ m_initialUpdates->release();
+ m_initialUpdates = nullptr;
+ }
+
+ m_rotation += 1.0f;
+ QMatrix4x4 mvp = m_proj;
+ mvp.scale(0.5f);
+ mvp.rotate(m_rotation, m_rotationAxis == 0 ? 1 : 0, m_rotationAxis == 1 ? 1 : 0, m_rotationAxis == 2 ? 1 : 0);
+ u->updateDynamicBuffer(m_ubuf, 0, 64, mvp.constData());
+
+ cb->beginPass(m_sc->currentFrameRenderTarget(),
+ QColor::fromRgbF(float(m_bgColor.redF()), float(m_bgColor.greenF()), float(m_bgColor.blueF()), 1.0f),
+ { 1.0f, 0 },
+ u);
+
+ cb->setGraphicsPipeline(m_ps);
+ cb->setViewport(QRhiViewport(0, 0, outputSize.width(), outputSize.height()));
+ cb->setShaderResources();
+ const QRhiCommandBuffer::VertexInput vbufBindings[] = {
+ { m_vbuf, 0 },
+ { m_vbuf, 36 * 3 * sizeof(float) }
+ };
+ cb->setVertexInput(0, 2, vbufBindings);
+ cb->draw(36);
+
+ cb->endPass();
+
+ wakeUpIfNeeded();
+
+ r->endFrame(m_sc);
+
+ m_frameCount += 1;
+ if ((m_frameCount % 300) == 0) {
+ const QRhiProfiler::CpuTime ff = r->profiler()->frameToFrameTimes(m_sc);
+ const QRhiProfiler::CpuTime be = r->profiler()->frameBuildTimes(m_sc);
+ const QRhiProfiler::GpuTime gp = r->profiler()->gpuFrameTimes(m_sc);
+ if (r->isFeatureSupported(QRhi::Timestamps)) {
+ qDebug("[renderer %p] frame-to-frame: min %lld max %lld avg %f. "
+ "frame build: min %lld max %lld avg %f. "
+ "gpu frame time: min %f max %f avg %f",
+ this,
+ ff.minTime, ff.maxTime, ff.avgTime,
+ be.minTime, be.maxTime, be.avgTime,
+ gp.minTime, gp.maxTime, gp.avgTime);
+ } else {
+ qDebug("[renderer %p] frame-to-frame: min %lld max %lld avg %f. "
+ "frame build: min %lld max %lld avg %f. ",
+ this,
+ ff.minTime, ff.maxTime, ff.avgTime,
+ be.minTime, be.maxTime, be.avgTime);
+ }
+ }
+}
+
+void Renderer::sendInit()
+{ // main thread
+ InitEvent *e = new InitEvent;
+ thread->eventQueue.addEvent(e);
+}
+
+void Renderer::sendRender(bool newlyExposed)
+{ // main thread
+ RequestRenderEvent *e = new RequestRenderEvent(newlyExposed);
+ thread->eventQueue.addEvent(e);
+}
+
+void Renderer::sendSurfaceGoingAway()
+{ // main thread
+ SurfaceCleanupEvent *e = new SurfaceCleanupEvent;
+
+ // cannot let this thread to proceed with tearing down the native window
+ // before the render thread completes the swapchain release
+ thread->mutex.lock();
+
+ thread->eventQueue.addEvent(e);
+
+ thread->cond.wait(&thread->mutex);
+ thread->mutex.unlock();
+}
+
+void Renderer::sendSyncSurfaceSize()
+{ // main thread
+ SyncSurfaceSizeEvent *e = new SyncSurfaceSizeEvent;
+ // must block to prevent surface size mess. the render thread will do a
+ // full rendering round before it unlocks which is good since it can thus
+ // pick up and the surface (window) size atomically.
+ thread->mutex.lock();
+ thread->eventQueue.addEvent(e);
+ thread->cond.wait(&thread->mutex);
+ thread->mutex.unlock();
+}
+
+struct WindowAndRenderer
+{
+ QWindow *window;
+ Renderer *renderer;
+};
+
+QVector<WindowAndRenderer> windows;
+
+void createWindow()
+{
+ static QColor colors[] = { Qt::red, Qt::green, Qt::blue, Qt::yellow, Qt::cyan, Qt::gray };
+ const int n = windows.count();
+ Window *w = new Window(QString::asprintf("Window+Thread #%d (%s)", n, qPrintable(graphicsApiName())), graphicsApi);
+ Renderer *renderer = new Renderer(w, colors[n % 6], n % 3);;
+ QObject::connect(w, &Window::initRequested, w, [renderer] {
+ renderer->sendInit();
+ });
+ QObject::connect(w, &Window::renderRequested, w, [w, renderer](bool newlyExposed) {
+ renderer->sendRender(newlyExposed);
+ w->requestUpdate();
+ });
+ QObject::connect(w, &Window::surfaceGoingAway, w, [renderer] {
+ renderer->sendSurfaceGoingAway();
+ });
+ QObject::connect(w, &Window::syncSurfaceSizeRequested, w, [renderer] {
+ renderer->sendSyncSurfaceSize();
+ });
+ windows.append({ w, renderer });
+ w->show();
+}
+
+void closeWindow()
+{
+ WindowAndRenderer wr = windows.takeLast();
+ delete wr.renderer;
+ delete wr.window;
+}
+
+int main(int argc, char **argv)
+{
+ QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
+ QApplication app(argc, argv);
+
+#if defined(Q_OS_WIN)
+ graphicsApi = D3D11;
+#elif defined(Q_OS_DARWIN)
+ graphicsApi = Metal;
+#elif QT_CONFIG(vulkan)
+ graphicsApi = Vulkan;
+#else
+ graphicsApi = OpenGL;
+#endif
+
+ QCommandLineParser cmdLineParser;
+ cmdLineParser.addHelpOption();
+ QCommandLineOption glOption({ "g", "opengl" }, QLatin1String("OpenGL (2.x)"));
+ cmdLineParser.addOption(glOption);
+ QCommandLineOption vkOption({ "v", "vulkan" }, QLatin1String("Vulkan"));
+ cmdLineParser.addOption(vkOption);
+ QCommandLineOption d3dOption({ "d", "d3d11" }, QLatin1String("Direct3D 11"));
+ cmdLineParser.addOption(d3dOption);
+ QCommandLineOption mtlOption({ "m", "metal" }, QLatin1String("Metal"));
+ cmdLineParser.addOption(mtlOption);
+ cmdLineParser.process(app);
+ if (cmdLineParser.isSet(glOption))
+ graphicsApi = OpenGL;
+ if (cmdLineParser.isSet(vkOption))
+ graphicsApi = Vulkan;
+ if (cmdLineParser.isSet(d3dOption))
+ graphicsApi = D3D11;
+ if (cmdLineParser.isSet(mtlOption))
+ graphicsApi = Metal;
+
+ qDebug("Selected graphics API is %s", qPrintable(graphicsApiName()));
+ qDebug("This is a multi-api example, use command line arguments to override:\n%s", qPrintable(cmdLineParser.helpText()));
+
+#if QT_CONFIG(vulkan)
+ instance = new QVulkanInstance;
+ if (graphicsApi == Vulkan) {
+#ifndef Q_OS_ANDROID
+ instance->setLayers({ "VK_LAYER_LUNARG_standard_validation" });
+#else
+ instance->setLayers(QByteArrayList()
+ << "VK_LAYER_GOOGLE_threading"
+ << "VK_LAYER_LUNARG_parameter_validation"
+ << "VK_LAYER_LUNARG_object_tracker"
+ << "VK_LAYER_LUNARG_core_validation"
+ << "VK_LAYER_LUNARG_image"
+ << "VK_LAYER_LUNARG_swapchain"
+ << "VK_LAYER_GOOGLE_unique_objects");
+#endif
+ if (!instance->create()) {
+ qWarning("Failed to create Vulkan instance, switching to OpenGL");
+ graphicsApi = OpenGL;
+ }
+ }
+#endif
+
+ int winCount = 0;
+ QWidget w;
+ w.resize(800, 600);
+ w.setWindowTitle(QCoreApplication::applicationName() + QLatin1String(" - ") + graphicsApiName());
+ QVBoxLayout *layout = new QVBoxLayout(&w);
+
+ QPlainTextEdit *info = new QPlainTextEdit(
+ QLatin1String("This application tests rendering on a separate thread per window, with dedicated QRhi instances and resources. "
+ "\n\nThis is the same concept as the Qt Quick Scenegraph's threaded render loop. This should allow rendering to the different windows "
+ "without unintentionally throttling each other's threads."
+ "\n\nUsing API: ") + graphicsApiName());
+ info->setReadOnly(true);
+ layout->addWidget(info);
+ QLabel *label = new QLabel(QLatin1String("Window and thread count: 0"));
+ layout->addWidget(label);
+ QPushButton *btn = new QPushButton(QLatin1String("New window"));
+ QObject::connect(btn, &QPushButton::clicked, btn, [label, &winCount] {
+ winCount += 1;
+ label->setText(QString::asprintf("Window count: %d", winCount));
+ createWindow();
+ });
+ layout->addWidget(btn);
+ btn = new QPushButton(QLatin1String("Close window"));
+ QObject::connect(btn, &QPushButton::clicked, btn, [label, &winCount] {
+ if (winCount > 0) {
+ winCount -= 1;
+ label->setText(QString::asprintf("Window count: %d", winCount));
+ closeWindow();
+ }
+ });
+ layout->addWidget(btn);
+ w.show();
+
+ int result = app.exec();
+
+ for (const WindowAndRenderer &wr : windows) {
+ delete wr.renderer;
+ delete wr.window;
+ }
+
+#if QT_CONFIG(vulkan)
+ delete instance;
+#endif
+
+ return result;
+}
diff --git a/tests/manual/rhi/multiwindow_threaded/multiwindow_threaded.pro b/tests/manual/rhi/multiwindow_threaded/multiwindow_threaded.pro
new file mode 100644
index 0000000000..0b78518b9b
--- /dev/null
+++ b/tests/manual/rhi/multiwindow_threaded/multiwindow_threaded.pro
@@ -0,0 +1,12 @@
+TEMPLATE = app
+
+QT += gui-private widgets
+
+SOURCES = \
+ multiwindow_threaded.cpp \
+ window.cpp
+
+HEADERS = \
+ window.h
+
+RESOURCES = multiwindow_threaded.qrc
diff --git a/tests/manual/rhi/multiwindow_threaded/multiwindow_threaded.qrc b/tests/manual/rhi/multiwindow_threaded/multiwindow_threaded.qrc
new file mode 100644
index 0000000000..742b2b77af
--- /dev/null
+++ b/tests/manual/rhi/multiwindow_threaded/multiwindow_threaded.qrc
@@ -0,0 +1,7 @@
+<!DOCTYPE RCC><RCC version="1.0">
+<qresource>
+ <file alias="qt256.png">../shared/qt256.png</file>
+ <file alias="texture.vert.qsb">../shared/texture.vert.qsb</file>
+ <file alias="texture.frag.qsb">../shared/texture.frag.qsb</file>
+</qresource>
+</RCC>
diff --git a/tests/manual/rhi/multiwindow_threaded/window.cpp b/tests/manual/rhi/multiwindow_threaded/window.cpp
new file mode 100644
index 0000000000..aa7b479047
--- /dev/null
+++ b/tests/manual/rhi/multiwindow_threaded/window.cpp
@@ -0,0 +1,142 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "window.h"
+#include <QPlatformSurfaceEvent>
+
+#ifndef QT_NO_OPENGL
+#include <QtGui/private/qrhigles2_p.h>
+#endif
+
+#if QT_CONFIG(vulkan)
+extern QVulkanInstance *instance;
+#endif
+
+Window::Window(const QString &title, GraphicsApi api)
+{
+ switch (api) {
+ case OpenGL:
+#if QT_CONFIG(opengl)
+ setSurfaceType(OpenGLSurface);
+ setFormat(QRhiGles2InitParams::adjustedFormat());
+#endif
+ break;
+ case Vulkan:
+#if QT_CONFIG(vulkan)
+ setSurfaceType(VulkanSurface);
+ setVulkanInstance(instance);
+#endif
+ break;
+ case D3D11:
+ setSurfaceType(OpenGLSurface); // not a typo
+ break;
+ case Metal:
+#if (QT_VERSION >= QT_VERSION_CHECK(5, 12, 0))
+ setSurfaceType(MetalSurface);
+#endif
+ break;
+ default:
+ break;
+ }
+
+ resize(800, 600);
+ setTitle(title);
+}
+
+Window::~Window()
+{
+}
+
+void Window::exposeEvent(QExposeEvent *)
+{
+ if (isExposed()) {
+ if (!m_running) {
+ // initialize and start rendering when the window becomes usable for graphics purposes
+ m_running = true;
+ m_notExposed = false;
+ emit initRequested();
+ emit renderRequested(true);
+ } else {
+ // continue when exposed again
+ if (m_notExposed) {
+ m_notExposed = false;
+ emit renderRequested(true);
+ } else {
+ // resize generates exposes - this is very important here (unlike in a single-threaded renderer)
+ emit syncSurfaceSizeRequested();
+ }
+ }
+ } else {
+ // stop pushing frames when not exposed (on some platforms this is essential, optional on others)
+ if (m_running)
+ m_notExposed = true;
+ }
+}
+
+bool Window::event(QEvent *e)
+{
+ switch (e->type()) {
+ case QEvent::UpdateRequest:
+ if (!m_notExposed)
+ emit renderRequested(false);
+ break;
+
+ case QEvent::PlatformSurface:
+ // this is the proper time to tear down the swapchain (while the native window and surface are still around)
+ if (static_cast<QPlatformSurfaceEvent *>(e)->surfaceEventType() == QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed)
+ emit surfaceGoingAway();
+ break;
+
+ default:
+ break;
+ }
+
+ return QWindow::event(e);
+}
diff --git a/tests/manual/rhi/multiwindow_threaded/window.h b/tests/manual/rhi/multiwindow_threaded/window.h
new file mode 100644
index 0000000000..7810858d0a
--- /dev/null
+++ b/tests/manual/rhi/multiwindow_threaded/window.h
@@ -0,0 +1,86 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef WINDOW_H
+#define WINDOW_H
+
+#include <QWindow>
+
+enum GraphicsApi
+{
+ OpenGL,
+ Vulkan,
+ D3D11,
+ Metal
+};
+
+class Window : public QWindow
+{
+ Q_OBJECT
+
+public:
+ Window(const QString &title, GraphicsApi api);
+ ~Window();
+
+ void exposeEvent(QExposeEvent *) override;
+ bool event(QEvent *) override;
+
+signals:
+ void initRequested();
+ void renderRequested(bool newlyExposed);
+ void surfaceGoingAway();
+ void syncSurfaceSizeRequested();
+
+protected:
+ bool m_running = false;
+ bool m_notExposed = true;
+};
+
+#endif
diff --git a/tests/manual/rhi/offscreen/offscreen.cpp b/tests/manual/rhi/offscreen/offscreen.cpp
new file mode 100644
index 0000000000..678d6ffe48
--- /dev/null
+++ b/tests/manual/rhi/offscreen/offscreen.cpp
@@ -0,0 +1,366 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QGuiApplication>
+#include <QImage>
+#include <QFileInfo>
+#include <QFile>
+#include <QLoggingCategory>
+#include <QCommandLineParser>
+#include <QtGui/private/qshader_p.h>
+
+#include <QtGui/private/qrhinull_p.h>
+
+#ifndef QT_NO_OPENGL
+#include <QtGui/private/qrhigles2_p.h>
+#include <QOffscreenSurface>
+#endif
+
+#if QT_CONFIG(vulkan)
+#include <QLoggingCategory>
+#include <QtGui/private/qrhivulkan_p.h>
+#endif
+
+#ifdef Q_OS_WIN
+#include <QtGui/private/qrhid3d11_p.h>
+#endif
+
+#ifdef Q_OS_DARWIN
+#include <QtGui/private/qrhimetal_p.h>
+#endif
+
+//#define TEST_FINISH
+
+static float vertexData[] = { // Y up (note m_proj), CCW
+ 0.0f, 0.5f, 1.0f, 0.0f, 0.0f,
+ -0.5f, -0.5f, 0.0f, 1.0f, 0.0f,
+ 0.5f, -0.5f, 0.0f, 0.0f, 1.0f,
+};
+
+static QShader getShader(const QString &name)
+{
+ QFile f(name);
+ if (f.open(QIODevice::ReadOnly))
+ return QShader::fromSerialized(f.readAll());
+
+ return QShader();
+}
+
+enum GraphicsApi
+{
+ OpenGL,
+ Vulkan,
+ D3D11,
+ Metal,
+ Null
+};
+
+GraphicsApi graphicsApi;
+
+QString graphicsApiName()
+{
+ switch (graphicsApi) {
+ case OpenGL:
+ return QLatin1String("OpenGL 2.x");
+ case Vulkan:
+ return QLatin1String("Vulkan");
+ case D3D11:
+ return QLatin1String("Direct3D 11");
+ case Metal:
+ return QLatin1String("Metal");
+ case Null:
+ return QLatin1String("Null");
+ default:
+ break;
+ }
+ return QString();
+}
+
+int main(int argc, char **argv)
+{
+ QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
+ QGuiApplication app(argc, argv);
+
+#if defined(Q_OS_WIN)
+ graphicsApi = D3D11;
+#elif defined(Q_OS_DARWIN)
+ graphicsApi = Metal;
+#elif QT_CONFIG(vulkan)
+ graphicsApi = Vulkan;
+#else
+ graphicsApi = OpenGL;
+#endif
+
+ QCommandLineParser cmdLineParser;
+ cmdLineParser.addHelpOption();
+ QCommandLineOption glOption({ "g", "opengl" }, QLatin1String("OpenGL (2.x)"));
+ cmdLineParser.addOption(glOption);
+ QCommandLineOption vkOption({ "v", "vulkan" }, QLatin1String("Vulkan"));
+ cmdLineParser.addOption(vkOption);
+ QCommandLineOption d3dOption({ "d", "d3d11" }, QLatin1String("Direct3D 11"));
+ cmdLineParser.addOption(d3dOption);
+ QCommandLineOption mtlOption({ "m", "metal" }, QLatin1String("Metal"));
+ cmdLineParser.addOption(mtlOption);
+ QCommandLineOption nullOption({ "n", "null" }, QLatin1String("Null"));
+ cmdLineParser.addOption(nullOption);
+ cmdLineParser.process(app);
+ if (cmdLineParser.isSet(glOption))
+ graphicsApi = OpenGL;
+ if (cmdLineParser.isSet(vkOption))
+ graphicsApi = Vulkan;
+ if (cmdLineParser.isSet(d3dOption))
+ graphicsApi = D3D11;
+ if (cmdLineParser.isSet(mtlOption))
+ graphicsApi = Metal;
+ if (cmdLineParser.isSet(nullOption))
+ graphicsApi = Null;
+
+ qDebug("Selected graphics API is %s", qPrintable(graphicsApiName()));
+ qDebug("This is a multi-api example, use command line arguments to override:\n%s", qPrintable(cmdLineParser.helpText()));
+
+ QRhi *r = nullptr;
+
+ if (graphicsApi == Null) {
+ QRhiNullInitParams params;
+ r = QRhi::create(QRhi::Null, &params);
+ }
+
+#if QT_CONFIG(vulkan)
+ QVulkanInstance inst;
+ if (graphicsApi == Vulkan) {
+ QLoggingCategory::setFilterRules(QStringLiteral("qt.vulkan=true"));
+#ifndef Q_OS_ANDROID
+ inst.setLayers(QByteArrayList() << "VK_LAYER_LUNARG_standard_validation");
+#else
+ inst.setLayers(QByteArrayList()
+ << "VK_LAYER_GOOGLE_threading"
+ << "VK_LAYER_LUNARG_parameter_validation"
+ << "VK_LAYER_LUNARG_object_tracker"
+ << "VK_LAYER_LUNARG_core_validation"
+ << "VK_LAYER_LUNARG_image"
+ << "VK_LAYER_LUNARG_swapchain"
+ << "VK_LAYER_GOOGLE_unique_objects");
+#endif
+ if (inst.create()) {
+ QRhiVulkanInitParams params;
+ params.inst = &inst;
+ r = QRhi::create(QRhi::Vulkan, &params);
+ } else {
+ qWarning("Failed to create Vulkan instance, switching to OpenGL");
+ graphicsApi = OpenGL;
+ }
+ }
+#endif
+
+#ifndef QT_NO_OPENGL
+ QScopedPointer<QOffscreenSurface> offscreenSurface;
+ if (graphicsApi == OpenGL) {
+ offscreenSurface.reset(QRhiGles2InitParams::newFallbackSurface());
+ QRhiGles2InitParams params;
+ params.fallbackSurface = offscreenSurface.data();
+ r = QRhi::create(QRhi::OpenGLES2, &params);
+ }
+#endif
+
+#ifdef Q_OS_WIN
+ if (graphicsApi == D3D11) {
+ QRhiD3D11InitParams params;
+ params.enableDebugLayer = true;
+ r = QRhi::create(QRhi::D3D11, &params);
+ }
+#endif
+
+#ifdef Q_OS_DARWIN
+ if (graphicsApi == Metal) {
+ QRhiMetalInitParams params;
+ r = QRhi::create(QRhi::Metal, &params);
+ }
+#endif
+
+ if (!r)
+ qFatal("Failed to initialize RHI");
+
+ QRhiTexture *tex = r->newTexture(QRhiTexture::RGBA8, QSize(1280, 720), 1, QRhiTexture::RenderTarget | QRhiTexture::UsedAsTransferSource);
+ tex->build();
+ QRhiTextureRenderTarget *rt = r->newTextureRenderTarget({ tex });
+ QRhiRenderPassDescriptor *rp = rt->newCompatibleRenderPassDescriptor();
+ rt->setRenderPassDescriptor(rp);
+ rt->build();
+
+ QMatrix4x4 proj = r->clipSpaceCorrMatrix();
+ proj.perspective(45.0f, 1280 / 720.f, 0.01f, 1000.0f);
+ proj.translate(0, 0, -4);
+
+ QRhiBuffer *vbuf = r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertexData));
+ vbuf->build();
+
+ QRhiBuffer *ubuf = r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68);
+ ubuf->build();
+
+ QRhiShaderResourceBindings *srb = r->newShaderResourceBindings();
+ srb->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, ubuf)
+ });
+ srb->build();
+
+ QRhiGraphicsPipeline *ps = r->newGraphicsPipeline();
+
+ QRhiGraphicsPipeline::TargetBlend premulAlphaBlend;
+ premulAlphaBlend.enable = true;
+ ps->setTargetBlends({ premulAlphaBlend });
+
+ const QShader vs = getShader(QLatin1String(":/color.vert.qsb"));
+ if (!vs.isValid())
+ qFatal("Failed to load shader pack (vertex)");
+ const QShader fs = getShader(QLatin1String(":/color.frag.qsb"));
+ if (!fs.isValid())
+ qFatal("Failed to load shader pack (fragment)");
+
+ ps->setShaderStages({
+ { QRhiShaderStage::Vertex, vs },
+ { QRhiShaderStage::Fragment, fs }
+ });
+
+ QRhiVertexInputLayout inputLayout;
+ inputLayout.setBindings({
+ { 5 * sizeof(float) }
+ });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float2, 0 },
+ { 0, 1, QRhiVertexInputAttribute::Float3, 2 * sizeof(float) }
+ });
+
+ ps->setVertexInputLayout(inputLayout);
+ ps->setShaderResourceBindings(srb);
+ ps->setRenderPassDescriptor(rp);
+ ps->build();
+
+ int frame = 0;
+ for (; frame < 20; ++frame) {
+ QRhiCommandBuffer *cb;
+ if (r->beginOffscreenFrame(&cb) != QRhi::FrameOpSuccess)
+ break;
+
+ qDebug("Generating offscreen frame %d", frame);
+ QRhiResourceUpdateBatch *u = r->nextResourceUpdateBatch();
+ if (frame == 0)
+ u->uploadStaticBuffer(vbuf, vertexData);
+
+ static float rotation = 0.0f;
+ QMatrix4x4 mvp = proj;
+ mvp.rotate(rotation, 0, 1, 0);
+ u->updateDynamicBuffer(ubuf, 0, 64, mvp.constData());
+ rotation += 5.0f;
+ static float opacity = 1.0f;
+ static int opacityDir= 1;
+ u->updateDynamicBuffer(ubuf, 64, 4, &opacity);
+ opacity += opacityDir * 0.005f;
+ if (opacity < 0.0f || opacity > 1.0f) {
+ opacityDir *= -1;
+ opacity = qBound(0.0f, opacity, 1.0f);
+ }
+
+ cb->beginPass(rt, { 0, 1, 0, 1 }, { 1, 0 }, u);
+ cb->setGraphicsPipeline(ps);
+ cb->setViewport({ 0, 0, 1280, 720 });
+ cb->setShaderResources();
+ const QRhiCommandBuffer::VertexInput vbufBinding(vbuf, 0);
+ cb->setVertexInput(0, 1, &vbufBinding);
+ cb->draw(3);
+
+ u = r->nextResourceUpdateBatch();
+ QRhiReadbackDescription rb(tex);
+ QRhiReadbackResult rbResult;
+ rbResult.completed = [frame] { qDebug(" - readback %d completed", frame); };
+ u->readBackTexture(rb, &rbResult);
+
+ cb->endPass(u);
+
+ qDebug("Submit and wait");
+#ifdef TEST_FINISH
+ r->finish();
+#else
+ r->endOffscreenFrame();
+#endif
+ // The data should be ready either because endOffscreenFrame() waits
+ // for completion or because finish() did.
+ if (!rbResult.data.isEmpty()) {
+ const uchar *p = reinterpret_cast<const uchar *>(rbResult.data.constData());
+ QImage image(p, rbResult.pixelSize.width(), rbResult.pixelSize.height(), QImage::Format_RGBA8888);
+ QString fn = QString::asprintf("frame%d.png", frame);
+ fn = QFileInfo(fn).absoluteFilePath();
+ qDebug("Saving into %s", qPrintable(fn));
+ if (r->isYUpInFramebuffer())
+ image.mirrored().save(fn);
+ else
+ image.save(fn);
+ } else {
+ qWarning("Readback failed!");
+ }
+#ifdef TEST_FINISH
+ r->endOffscreenFrame();
+#endif
+ }
+
+ delete ps;
+ delete srb;
+ delete ubuf;
+ delete vbuf;
+
+ delete rt;
+ delete rp;
+ delete tex;
+
+ delete r;
+
+ qDebug("\nRendered and read back %d frames using %s", frame, qPrintable(graphicsApiName()));
+
+ return 0;
+}
diff --git a/tests/manual/rhi/offscreen/offscreen.pro b/tests/manual/rhi/offscreen/offscreen.pro
new file mode 100644
index 0000000000..ae040a4b6c
--- /dev/null
+++ b/tests/manual/rhi/offscreen/offscreen.pro
@@ -0,0 +1,9 @@
+TEMPLATE = app
+CONFIG += console
+
+QT += gui-private
+
+SOURCES = \
+ offscreen.cpp
+
+RESOURCES = offscreen.qrc
diff --git a/tests/manual/rhi/offscreen/offscreen.qrc b/tests/manual/rhi/offscreen/offscreen.qrc
new file mode 100644
index 0000000000..8cec4fa9ec
--- /dev/null
+++ b/tests/manual/rhi/offscreen/offscreen.qrc
@@ -0,0 +1,6 @@
+<!DOCTYPE RCC><RCC version="1.0">
+<qresource>
+ <file alias="color.vert.qsb">../shared/color.vert.qsb</file>
+ <file alias="color.frag.qsb">../shared/color.frag.qsb</file>
+</qresource>
+</RCC>
diff --git a/tests/manual/rhi/qrhiprof/qrhiprof.cpp b/tests/manual/rhi/qrhiprof/qrhiprof.cpp
new file mode 100644
index 0000000000..7e3027a951
--- /dev/null
+++ b/tests/manual/rhi/qrhiprof/qrhiprof.cpp
@@ -0,0 +1,671 @@
+/****************************************************************************
+**
+** Copyright (C) 2019 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+// Simple QRhiProfiler receiver app. Start it and then in a QRhi-based
+// application connect with a QTcpSocket to 127.0.0.1:30667 and set that as the
+// QRhiProfiler's device.
+
+#include <QTcpServer>
+#include <QTcpSocket>
+#include <QApplication>
+#include <QWidget>
+#include <QVBoxLayout>
+#include <QGroupBox>
+#include <QTextEdit>
+#include <QLabel>
+#include <QTime>
+#include <QtGui/private/qrhiprofiler_p.h>
+
+const int MIN_KNOWN_OP = 1;
+const int MAX_KNOWN_OP = 18;
+
+class Parser : public QObject
+{
+ Q_OBJECT
+
+public:
+ void feed(const QByteArray &line);
+
+ struct Event {
+ QRhiProfiler::StreamOp op;
+ qint64 timestamp;
+ quint64 resource;
+ QByteArray resourceName;
+
+ struct Param {
+ enum ValueType {
+ Int64,
+ Float
+ };
+ QByteArray key;
+ ValueType valueType;
+ union {
+ qint64 intValue;
+ float floatValue;
+ };
+ };
+
+ QVector<Param> params;
+
+ const Param *param(const char *key) const {
+ auto it = std::find_if(params.cbegin(), params.cend(), [key](const Param &p) {
+ return !strcmp(p.key.constData(), key);
+ });
+ return it == params.cend() ? nullptr : &*it;
+ }
+ };
+
+signals:
+ void eventReceived(const Event &e);
+};
+
+void Parser::feed(const QByteArray &line)
+{
+ const QList<QByteArray> elems = line.split(',');
+ if (elems.count() < 4) {
+ qWarning("Malformed line '%s'", line.constData());
+ return;
+ }
+ bool ok = false;
+ const int op = elems[0].toInt(&ok);
+ if (!ok) {
+ qWarning("Invalid op %s", elems[0].constData());
+ return;
+ }
+ if (op < MIN_KNOWN_OP || op > MAX_KNOWN_OP) {
+ qWarning("Unknown op %d", op);
+ return;
+ }
+
+ Event e;
+ e.op = QRhiProfiler::StreamOp(op);
+ e.timestamp = elems[1].toLongLong();
+ e.resource = elems[2].toULongLong();
+ e.resourceName = elems[3];
+
+ const int elemCount = elems.count();
+ for (int i = 4; i < elemCount; i += 2) {
+ if (i + 1 < elemCount && !elems[i].isEmpty() && !elems[i + 1].isEmpty()) {
+ QByteArray key = elems[i];
+ if (key.startsWith('F')) {
+ key = key.mid(1);
+ bool ok = false;
+ const float value = elems[i + 1].toFloat(&ok);
+ if (!ok) {
+ qWarning("Failed to parse float %s in line '%s'", elems[i + 1].constData(), line.constData());
+ continue;
+ }
+ Event::Param param;
+ param.key = key;
+ param.valueType = Event::Param::Float;
+ param.floatValue = value;
+ e.params.append(param);
+ } else {
+ const qint64 value = elems[i + 1].toLongLong();
+ Event::Param param;
+ param.key = key;
+ param.valueType = Event::Param::Int64;
+ param.intValue = value;
+ e.params.append(param);
+ }
+ }
+ }
+
+ emit eventReceived(e);
+}
+
+class Tracker : public QObject
+{
+ Q_OBJECT
+
+public slots:
+ void handleEvent(const Parser::Event &e);
+
+signals:
+ void buffersTouched();
+ void texturesTouched();
+ void swapchainsTouched();
+ void frameTimeTouched();
+ void gpuFrameTimeTouched();
+ void gpuMemAllocStatsTouched();
+
+public:
+ Tracker() {
+ reset();
+ }
+
+ static const int MAX_STAGING_SLOTS = 3;
+
+ struct Buffer {
+ Buffer()
+ {
+ memset(stagingExtraSize, 0, sizeof(stagingExtraSize));
+ }
+ quint64 lastTimestamp;
+ QByteArray resourceName;
+ qint64 effectiveSize = 0;
+ int backingGpuBufCount = 1;
+ qint64 stagingExtraSize[MAX_STAGING_SLOTS];
+ };
+ QHash<qint64, Buffer> m_buffers;
+ qint64 m_totalBufferApproxByteSize;
+ qint64 m_peakBufferApproxByteSize;
+ qint64 m_totalStagingBufferApproxByteSize;
+ qint64 m_peakStagingBufferApproxByteSize;
+
+ struct Texture {
+ Texture()
+ {
+ memset(stagingExtraSize, 0, sizeof(stagingExtraSize));
+ }
+ quint64 lastTimestamp;
+ QByteArray resourceName;
+ qint64 approxByteSize = 0;
+ bool ownsNativeResource = true;
+ qint64 stagingExtraSize[MAX_STAGING_SLOTS];
+ };
+ QHash<qint64, Texture> m_textures;
+ qint64 m_totalTextureApproxByteSize;
+ qint64 m_peakTextureApproxByteSize;
+ qint64 m_totalTextureStagingBufferApproxByteSize;
+ qint64 m_peakTextureStagingBufferApproxByteSize;
+
+ struct SwapChain {
+ quint64 lastTimestamp;
+ QByteArray resourceName;
+ qint64 approxByteSize = 0;
+ };
+ QHash<qint64, SwapChain> m_swapchains;
+ qint64 m_totalSwapChainApproxByteSize;
+ qint64 m_peakSwapChainApproxByteSize;
+
+ struct FrameTime {
+ qint64 framesSinceResize = 0;
+ int minDelta = 0;
+ int maxDelta = 0;
+ float avgDelta = 0;
+ };
+ FrameTime m_lastFrameTime;
+
+ struct GpuFrameTime {
+ float minTime = 0;
+ float maxTime = 0;
+ float avgTime = 0;
+ };
+ GpuFrameTime m_lastGpuFrameTime;
+
+ struct GpuMemAllocStats {
+ qint64 realAllocCount;
+ qint64 subAllocCount;
+ qint64 totalSize;
+ qint64 unusedSize;
+ };
+ GpuMemAllocStats m_lastGpuMemAllocStats;
+
+ void reset() {
+ m_buffers.clear();
+ m_textures.clear();
+ m_totalBufferApproxByteSize = 0;
+ m_peakBufferApproxByteSize = 0;
+ m_totalStagingBufferApproxByteSize = 0;
+ m_peakStagingBufferApproxByteSize = 0;
+ m_totalTextureApproxByteSize = 0;
+ m_peakTextureApproxByteSize = 0;
+ m_totalTextureStagingBufferApproxByteSize = 0;
+ m_peakTextureStagingBufferApproxByteSize = 0;
+ m_totalSwapChainApproxByteSize = 0;
+ m_peakSwapChainApproxByteSize = 0;
+ m_lastFrameTime = FrameTime();
+ m_lastGpuFrameTime = GpuFrameTime();
+ m_lastGpuMemAllocStats = GpuMemAllocStats();
+ emit buffersTouched();
+ emit texturesTouched();
+ emit swapchainsTouched();
+ emit frameTimeTouched();
+ emit gpuFrameTimeTouched();
+ emit gpuMemAllocStatsTouched();
+ }
+};
+
+Q_DECLARE_TYPEINFO(Tracker::Buffer, Q_MOVABLE_TYPE);
+Q_DECLARE_TYPEINFO(Tracker::Texture, Q_MOVABLE_TYPE);
+Q_DECLARE_TYPEINFO(Tracker::FrameTime, Q_MOVABLE_TYPE);
+Q_DECLARE_TYPEINFO(Tracker::GpuFrameTime, Q_MOVABLE_TYPE);
+
+void Tracker::handleEvent(const Parser::Event &e)
+{
+ switch (e.op) {
+ case QRhiProfiler::NewBuffer:
+ {
+ Buffer b;
+ b.lastTimestamp = e.timestamp;
+ b.resourceName = e.resourceName;
+ // type,0,usage,1,logical_size,84,effective_size,84,backing_gpu_buf_count,1,backing_cpu_buf_count,0
+ for (const Parser::Event::Param &p : e.params) {
+ if (p.key == QByteArrayLiteral("effective_size"))
+ b.effectiveSize = p.intValue;
+ else if (p.key == QByteArrayLiteral("backing_gpu_buf_count"))
+ b.backingGpuBufCount = p.intValue;
+ }
+ m_totalBufferApproxByteSize += b.effectiveSize * b.backingGpuBufCount;
+ m_peakBufferApproxByteSize = qMax(m_peakBufferApproxByteSize, m_totalBufferApproxByteSize);
+ m_buffers.insert(e.resource, b);
+ emit buffersTouched();
+ }
+ break;
+ case QRhiProfiler::ReleaseBuffer:
+ {
+ auto it = m_buffers.find(e.resource);
+ if (it != m_buffers.end()) {
+ m_totalBufferApproxByteSize -= it->effectiveSize * it->backingGpuBufCount;
+ m_buffers.erase(it);
+ emit buffersTouched();
+ }
+ }
+ break;
+
+ case QRhiProfiler::NewBufferStagingArea:
+ {
+ qint64 slot = -1;
+ qint64 size = 0;
+ for (const Parser::Event::Param &p : e.params) {
+ if (p.key == QByteArrayLiteral("slot"))
+ slot = p.intValue;
+ else if (p.key == QByteArrayLiteral("size"))
+ size = p.intValue;
+ }
+ if (slot >= 0 && slot < MAX_STAGING_SLOTS) {
+ auto it = m_buffers.find(e.resource);
+ if (it != m_buffers.end()) {
+ it->stagingExtraSize[slot] = size;
+ m_totalStagingBufferApproxByteSize += size;
+ m_peakStagingBufferApproxByteSize = qMax(m_peakStagingBufferApproxByteSize, m_totalStagingBufferApproxByteSize);
+ emit buffersTouched();
+ }
+ }
+ }
+ break;
+ case QRhiProfiler::ReleaseBufferStagingArea:
+ {
+ qint64 slot = -1;
+ for (const Parser::Event::Param &p : e.params) {
+ if (p.key == QByteArrayLiteral("slot"))
+ slot = p.intValue;
+ }
+ if (slot >= 0 && slot < MAX_STAGING_SLOTS) {
+ auto it = m_buffers.find(e.resource);
+ if (it != m_buffers.end()) {
+ m_totalStagingBufferApproxByteSize -= it->stagingExtraSize[slot];
+ it->stagingExtraSize[slot] = 0;
+ emit buffersTouched();
+ }
+ }
+ }
+ break;
+
+ case QRhiProfiler::NewTexture:
+ {
+ Texture t;
+ t.lastTimestamp = e.timestamp;
+ t.resourceName = e.resourceName;
+ // width,256,height,256,format,1,owns_native_resource,1,mip_count,9,layer_count,1,effective_sample_count,1,approx_byte_size,349524
+ for (const Parser::Event::Param &p : e.params) {
+ if (p.key == QByteArrayLiteral("approx_byte_size"))
+ t.approxByteSize = p.intValue;
+ else if (p.key == QByteArrayLiteral("owns_native_resource"))
+ t.ownsNativeResource = p.intValue;
+ }
+ if (t.ownsNativeResource) {
+ m_totalTextureApproxByteSize += t.approxByteSize;
+ m_peakTextureApproxByteSize = qMax(m_peakTextureApproxByteSize, m_totalTextureApproxByteSize);
+ }
+ m_textures.insert(e.resource, t);
+ emit texturesTouched();
+ }
+ break;
+ case QRhiProfiler::ReleaseTexture:
+ {
+ auto it = m_textures.find(e.resource);
+ if (it != m_textures.end()) {
+ if (it->ownsNativeResource)
+ m_totalTextureApproxByteSize -= it->approxByteSize;
+ m_textures.erase(it);
+ emit texturesTouched();
+ }
+ }
+ break;
+
+ case QRhiProfiler::NewTextureStagingArea:
+ {
+ qint64 slot = -1;
+ qint64 size = 0;
+ for (const Parser::Event::Param &p : e.params) {
+ if (p.key == QByteArrayLiteral("slot"))
+ slot = p.intValue;
+ else if (p.key == QByteArrayLiteral("size"))
+ size = p.intValue;
+ }
+ if (slot >= 0 && slot < MAX_STAGING_SLOTS) {
+ auto it = m_textures.find(e.resource);
+ if (it != m_textures.end()) {
+ it->stagingExtraSize[slot] = size;
+ m_totalTextureStagingBufferApproxByteSize += size;
+ m_peakTextureStagingBufferApproxByteSize = qMax(m_peakTextureStagingBufferApproxByteSize, m_totalTextureStagingBufferApproxByteSize);
+ emit texturesTouched();
+ }
+ }
+ }
+ break;
+ case QRhiProfiler::ReleaseTextureStagingArea:
+ {
+ qint64 slot = -1;
+ for (const Parser::Event::Param &p : e.params) {
+ if (p.key == QByteArrayLiteral("slot"))
+ slot = p.intValue;
+ }
+ if (slot >= 0 && slot < MAX_STAGING_SLOTS) {
+ auto it = m_textures.find(e.resource);
+ if (it != m_textures.end()) {
+ m_totalTextureStagingBufferApproxByteSize -= it->stagingExtraSize[slot];
+ it->stagingExtraSize[slot] = 0;
+ emit texturesTouched();
+ }
+ }
+ }
+ break;
+
+ case QRhiProfiler::ResizeSwapChain:
+ {
+ auto it = m_swapchains.find(e.resource);
+ if (it != m_swapchains.end())
+ m_totalSwapChainApproxByteSize -= it->approxByteSize;
+
+ SwapChain s;
+ s.lastTimestamp = e.timestamp;
+ s.resourceName = e.resourceName;
+ // width,1280,height,720,buffer_count,2,msaa_buffer_count,0,effective_sample_count,1,approx_total_byte_size,7372800
+ for (const Parser::Event::Param &p : e.params) {
+ if (p.key == QByteArrayLiteral("approx_total_byte_size"))
+ s.approxByteSize = p.intValue;
+ }
+ m_totalSwapChainApproxByteSize += s.approxByteSize;
+ m_peakSwapChainApproxByteSize = qMax(m_peakSwapChainApproxByteSize, m_totalSwapChainApproxByteSize);
+ m_swapchains.insert(e.resource, s);
+ emit swapchainsTouched();
+ }
+ break;
+ case QRhiProfiler::ReleaseSwapChain:
+ {
+ auto it = m_swapchains.find(e.resource);
+ if (it != m_swapchains.end()) {
+ m_totalSwapChainApproxByteSize -= it->approxByteSize;
+ m_swapchains.erase(it);
+ emit swapchainsTouched();
+ }
+ }
+ break;
+
+ case QRhiProfiler::GpuFrameTime:
+ {
+ // Fmin_ms_gpu_frame_time,0.15488,Fmax_ms_gpu_frame_time,0.494592,Favg_ms_gpu_frame_time,0.33462
+ for (const Parser::Event::Param &p : e.params) {
+ if (p.key == QByteArrayLiteral("min_ms_gpu_frame_time"))
+ m_lastGpuFrameTime.minTime = p.floatValue;
+ else if (p.key == QByteArrayLiteral("max_ms_gpu_frame_time"))
+ m_lastGpuFrameTime.maxTime = p.floatValue;
+ else if (p.key == QByteArrayLiteral("avg_ms_gpu_frame_time"))
+ m_lastGpuFrameTime.avgTime = p.floatValue;
+ }
+ emit gpuFrameTimeTouched();
+ }
+ break;
+ case QRhiProfiler::FrameToFrameTime:
+ {
+ // frames_since_resize,121,min_ms_frame_delta,9,max_ms_frame_delta,33,Favg_ms_frame_delta,16.1167
+ for (const Parser::Event::Param &p : e.params) {
+ if (p.key == QByteArrayLiteral("frames_since_resize"))
+ m_lastFrameTime.framesSinceResize = p.intValue;
+ else if (p.key == QByteArrayLiteral("min_ms_frame_delta"))
+ m_lastFrameTime.minDelta = p.intValue;
+ else if (p.key == QByteArrayLiteral("max_ms_frame_delta"))
+ m_lastFrameTime.maxDelta = p.intValue;
+ else if (p.key == QByteArrayLiteral("avg_ms_frame_delta"))
+ m_lastFrameTime.avgDelta = p.floatValue;
+ }
+ emit frameTimeTouched();
+ }
+ break;
+
+ case QRhiProfiler::GpuMemAllocStats:
+ {
+ // real_alloc_count,2,sub_alloc_count,154,total_size,10752,unused_size,50320896
+ for (const Parser::Event::Param &p : e.params) {
+ if (p.key == QByteArrayLiteral("real_alloc_count"))
+ m_lastGpuMemAllocStats.realAllocCount = p.intValue;
+ else if (p.key == QByteArrayLiteral("sub_alloc_count"))
+ m_lastGpuMemAllocStats.subAllocCount = p.intValue;
+ else if (p.key == QByteArrayLiteral("total_size"))
+ m_lastGpuMemAllocStats.totalSize = p.intValue;
+ else if (p.key == QByteArrayLiteral("unused_size"))
+ m_lastGpuMemAllocStats.unusedSize = p.intValue;
+ }
+ emit gpuMemAllocStatsTouched();
+ }
+ break;
+
+ default:
+ break;
+ }
+}
+
+class Server : public QTcpServer
+{
+ Q_OBJECT
+
+protected:
+ void incomingConnection(qintptr socketDescriptor) override;
+
+signals:
+ void clientConnected();
+ void clientDisconnected();
+ void receiveStarted();
+ void lineReceived(const QByteArray &line);
+
+private:
+ bool m_valid = false;
+ QTcpSocket m_socket;
+ QByteArray m_buf;
+};
+
+void Server::incomingConnection(qintptr socketDescriptor)
+{
+ if (m_valid)
+ return;
+
+ m_socket.setSocketDescriptor(socketDescriptor);
+ m_valid = true;
+ emit clientConnected();
+ connect(&m_socket, &QAbstractSocket::readyRead, this, [this] {
+ bool receiveStartedSent = false;
+ m_buf += m_socket.readAll();
+ while (m_buf.contains('\n')) {
+ const int lfpos = m_buf.indexOf('\n');
+ const QByteArray line = m_buf.left(lfpos).trimmed();
+ m_buf = m_buf.mid(lfpos + 1);
+ if (!receiveStartedSent) {
+ receiveStartedSent = true;
+ emit receiveStarted();
+ }
+ emit lineReceived(line);
+ }
+ });
+ connect(&m_socket, &QAbstractSocket::disconnected, this, [this] {
+ if (m_valid) {
+ m_valid = false;
+ emit clientDisconnected();
+ }
+ });
+}
+
+int main(int argc, char **argv)
+{
+ QApplication app(argc, argv);
+
+ Tracker tracker;
+ Parser parser;
+ QObject::connect(&parser, &Parser::eventReceived, &tracker, &Tracker::handleEvent);
+
+ Server server;
+ if (!server.listen(QHostAddress::Any, 30667))
+ qFatal("Failed to start server: %s", qPrintable(server.errorString()));
+
+ QVBoxLayout *layout = new QVBoxLayout;
+
+ QLabel *infoLabel = new QLabel(QLatin1String("<i>Launch a Qt Quick application with QSG_RHI_PROFILE=1 and QSG_RHI_PROFILE_HOST set to the IP address.<br>"
+ "(resource memory usage reporting works best with the Vulkan backend)</i>"));
+ layout->addWidget(infoLabel);
+
+ QGroupBox *groupBox = new QGroupBox(QLatin1String("RHI statistics"));
+ QVBoxLayout *groupLayout = new QVBoxLayout;
+
+ QLabel *buffersLabel = new QLabel;
+ QObject::connect(&tracker, &Tracker::buffersTouched, buffersLabel, [buffersLabel, &tracker] {
+ const QString msg = QString::asprintf("%d buffers with ca. %lld bytes of current memory (sub)allocations (peak %lld) + %lld bytes of known staging buffers (peak %lld)",
+ tracker.m_buffers.count(),
+ tracker.m_totalBufferApproxByteSize, tracker.m_peakBufferApproxByteSize,
+ tracker.m_totalStagingBufferApproxByteSize, tracker.m_peakStagingBufferApproxByteSize);
+ buffersLabel->setText(msg);
+ });
+ groupLayout->addWidget(buffersLabel);
+
+ QLabel *texturesLabel = new QLabel;
+ QObject::connect(&tracker, &Tracker::texturesTouched, texturesLabel, [texturesLabel, &tracker] {
+ const QString msg = QString::asprintf("%d textures with ca. %lld bytes of current memory (sub)allocations (peak %lld) + %lld bytes of known staging buffers (peak %lld)",
+ tracker.m_textures.count(),
+ tracker.m_totalTextureApproxByteSize, tracker.m_peakTextureApproxByteSize,
+ tracker.m_totalTextureStagingBufferApproxByteSize, tracker.m_peakTextureStagingBufferApproxByteSize);
+ texturesLabel->setText(msg);
+ });
+ groupLayout->addWidget(texturesLabel);
+
+ QLabel *swapchainsLabel = new QLabel;
+ QObject::connect(&tracker, &Tracker::swapchainsTouched, swapchainsLabel, [swapchainsLabel, &tracker] {
+ const QString msg = QString::asprintf("Estimated total swapchain color buffer size is %lld bytes (peak %lld)",
+ tracker.m_totalSwapChainApproxByteSize, tracker.m_peakSwapChainApproxByteSize);
+ swapchainsLabel->setText(msg);
+ });
+ groupLayout->addWidget(swapchainsLabel);
+
+ QLabel *frameTimeLabel = new QLabel;
+ QObject::connect(&tracker, &Tracker::frameTimeTouched, frameTimeLabel, [frameTimeLabel, &tracker] {
+ const QString msg = QString::asprintf("Frames since resize %lld Frame delta min %d ms max %d ms avg %f ms",
+ tracker.m_lastFrameTime.framesSinceResize,
+ tracker.m_lastFrameTime.minDelta,
+ tracker.m_lastFrameTime.maxDelta,
+ tracker.m_lastFrameTime.avgDelta);
+ frameTimeLabel->setText(msg);
+ });
+ groupLayout->addWidget(frameTimeLabel);
+
+ QLabel *gpuFrameTimeLabel = new QLabel;
+ QObject::connect(&tracker, &Tracker::gpuFrameTimeTouched, gpuFrameTimeLabel, [gpuFrameTimeLabel, &tracker] {
+ const QString msg = QString::asprintf("GPU frame time min %f ms max %f ms avg %f ms",
+ tracker.m_lastGpuFrameTime.minTime,
+ tracker.m_lastGpuFrameTime.maxTime,
+ tracker.m_lastGpuFrameTime.avgTime);
+ gpuFrameTimeLabel->setText(msg);
+ });
+ groupLayout->addWidget(gpuFrameTimeLabel);
+
+ QLabel *gpuMemAllocStatsLabel = new QLabel;
+ QObject::connect(&tracker, &Tracker::gpuMemAllocStatsTouched, gpuMemAllocStatsLabel, [gpuMemAllocStatsLabel, &tracker] {
+ const QString msg = QString::asprintf("GPU memory allocator status: %lld real allocations %lld sub-allocations %lld total bytes %lld unused bytes",
+ tracker.m_lastGpuMemAllocStats.realAllocCount,
+ tracker.m_lastGpuMemAllocStats.subAllocCount,
+ tracker.m_lastGpuMemAllocStats.totalSize,
+ tracker.m_lastGpuMemAllocStats.unusedSize);
+ gpuMemAllocStatsLabel->setText(msg);
+ });
+ groupLayout->addWidget(gpuMemAllocStatsLabel);
+
+ groupBox->setLayout(groupLayout);
+ layout->addWidget(groupBox);
+
+ QTextEdit *rawLog = new QTextEdit;
+ rawLog->setReadOnly(true);
+ layout->addWidget(rawLog);
+
+ QObject::connect(&server, &Server::clientConnected, rawLog, [rawLog] {
+ rawLog->append(QLatin1String("\nCONNECTED\n"));
+ });
+ QObject::connect(&server, &Server::clientDisconnected, rawLog, [rawLog, &tracker] {
+ rawLog->append(QLatin1String("\nDISCONNECTED\n"));
+ tracker.reset();
+ });
+ QObject::connect(&server, &Server::receiveStarted, rawLog, [rawLog] {
+ rawLog->setFontItalic(true);
+ rawLog->append(QLatin1String("[") + QTime::currentTime().toString() + QLatin1String("]"));
+ rawLog->setFontItalic(false);
+ });
+
+ QObject::connect(&server, &Server::lineReceived, rawLog, [rawLog, &parser](const QByteArray &line) {
+ rawLog->append(QString::fromUtf8(line));
+ parser.feed(line);
+ });
+
+ QWidget w;
+ w.resize(800, 600);
+ w.setLayout(layout);
+ w.show();
+
+ return app.exec();
+}
+
+#include "qrhiprof.moc"
diff --git a/tests/manual/rhi/qrhiprof/qrhiprof.pro b/tests/manual/rhi/qrhiprof/qrhiprof.pro
new file mode 100644
index 0000000000..2939dd7ce2
--- /dev/null
+++ b/tests/manual/rhi/qrhiprof/qrhiprof.pro
@@ -0,0 +1,6 @@
+TEMPLATE = app
+
+QT += network widgets gui-private
+
+SOURCES = \
+ qrhiprof.cpp
diff --git a/tests/manual/rhi/rhi.pro b/tests/manual/rhi/rhi.pro
new file mode 100644
index 0000000000..d3661ff169
--- /dev/null
+++ b/tests/manual/rhi/rhi.pro
@@ -0,0 +1,25 @@
+TEMPLATE = subdirs
+
+SUBDIRS += \
+ hellominimalcrossgfxtriangle \
+ compressedtexture_bc1 \
+ compressedtexture_bc1_subupload \
+ texuploads \
+ msaatexture \
+ msaarenderbuffer \
+ cubemap \
+ multiwindow \
+ multiwindow_threaded \
+ triquadcube \
+ offscreen \
+ floattexture \
+ mrt \
+ shadowmap \
+ computebuffer \
+ computeimage \
+ instancing
+
+qtConfig(widgets) {
+ SUBDIRS += \
+ qrhiprof
+}
diff --git a/tests/manual/rhi/shadowmap/buildshaders.bat b/tests/manual/rhi/shadowmap/buildshaders.bat
new file mode 100644
index 0000000000..7b84cc0952
--- /dev/null
+++ b/tests/manual/rhi/shadowmap/buildshaders.bat
@@ -0,0 +1,4 @@
+qsb --glsl "120,300 es" --hlsl 50 --msl 12 -c shadowmap.vert -o shadowmap.vert.qsb
+qsb --glsl "120,300 es" --hlsl 50 --msl 12 -c shadowmap.frag -o shadowmap.frag.qsb
+qsb --glsl "120,300 es" --hlsl 50 --msl 12 -c main.vert -o main.vert.qsb
+qsb --glsl "120,300 es" --hlsl 50 --msl 12 -c main.frag -o main.frag.qsb
diff --git a/tests/manual/rhi/shadowmap/buildshaders.sh b/tests/manual/rhi/shadowmap/buildshaders.sh
new file mode 100755
index 0000000000..c4d17841e6
--- /dev/null
+++ b/tests/manual/rhi/shadowmap/buildshaders.sh
@@ -0,0 +1,4 @@
+qsb --glsl "120,300 es" --hlsl 50 --msl 12 shadowmap.vert -o shadowmap.vert.qsb
+qsb --glsl "120,300 es" --hlsl 50 --msl 12 shadowmap.frag -o shadowmap.frag.qsb
+qsb --glsl "120,300 es" --hlsl 50 --msl 12 main.vert -o main.vert.qsb
+qsb --glsl "120,300 es" --hlsl 50 --msl 12 main.frag -o main.frag.qsb
diff --git a/tests/manual/rhi/shadowmap/main.frag b/tests/manual/rhi/shadowmap/main.frag
new file mode 100644
index 0000000000..8fefe2bb42
--- /dev/null
+++ b/tests/manual/rhi/shadowmap/main.frag
@@ -0,0 +1,30 @@
+#version 440
+
+layout(location = 0) in vec4 vLCVertPos;
+
+layout(location = 0) out vec4 fragColor;
+
+layout(binding = 1) uniform sampler2DShadow shadowMap;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 mvp;
+ mat4 lightMvp;
+ mat4 shadowBias;
+ int useShadow;
+} ubuf;
+
+void main()
+{
+ vec4 adjustedLcVertPos = vLCVertPos;
+ adjustedLcVertPos.z -= 0.0001; // bias to avoid acne
+
+ // no textureProj, that seems to end up not doing the perspective divide for z (?)
+ vec3 v = adjustedLcVertPos.xyz / adjustedLcVertPos.w;
+ float sc = texture(shadowMap, v); // sampler is comparison enabled so compares to z
+
+ float shadowFactor = 0.2;
+ if (sc > 0 || ubuf.useShadow == 0)
+ shadowFactor = 1.0;
+
+ fragColor = vec4(0.5, 0.3 + ubuf.useShadow * 0.2, 0.7, 1.0) * shadowFactor;
+}
diff --git a/tests/manual/rhi/shadowmap/main.frag.qsb b/tests/manual/rhi/shadowmap/main.frag.qsb
new file mode 100644
index 0000000000..3001908b85
--- /dev/null
+++ b/tests/manual/rhi/shadowmap/main.frag.qsb
Binary files differ
diff --git a/tests/manual/rhi/shadowmap/main.vert b/tests/manual/rhi/shadowmap/main.vert
new file mode 100644
index 0000000000..9d6cade634
--- /dev/null
+++ b/tests/manual/rhi/shadowmap/main.vert
@@ -0,0 +1,20 @@
+#version 440
+
+layout(location = 0) in vec4 position;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 mvp;
+ mat4 lightMvp;
+ mat4 shadowBias;
+ int useShadow;
+} ubuf;
+
+out gl_PerVertex { vec4 gl_Position; };
+
+layout(location = 0) out vec4 vLCVertPos;
+
+void main()
+{
+ vLCVertPos = ubuf.shadowBias * ubuf.lightMvp * position;
+ gl_Position = ubuf.mvp * position;
+}
diff --git a/tests/manual/rhi/shadowmap/main.vert.qsb b/tests/manual/rhi/shadowmap/main.vert.qsb
new file mode 100644
index 0000000000..8b81a93c00
--- /dev/null
+++ b/tests/manual/rhi/shadowmap/main.vert.qsb
Binary files differ
diff --git a/tests/manual/rhi/shadowmap/shadowmap.cpp b/tests/manual/rhi/shadowmap/shadowmap.cpp
new file mode 100644
index 0000000000..9146be5cc9
--- /dev/null
+++ b/tests/manual/rhi/shadowmap/shadowmap.cpp
@@ -0,0 +1,304 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "../shared/examplefw.h"
+#include "../shared/cube.h"
+
+// Depth texture / shadow sampler / shadow map example.
+// Not available on GLES 2.0.
+
+static float quadVertexData[] =
+{ // Y up, CCW, x-y-z
+ -0.5f, 0.5f, 0.0f,
+ -0.5f, -0.5f, 0.0f,
+ 0.5f, -0.5f, 0.0f,
+ 0.5f, 0.5f, 0.0f,
+};
+
+static quint16 quadIndexData[] =
+{
+ 0, 1, 2, 0, 2, 3
+};
+
+struct {
+ QVector<QRhiResource *> releasePool;
+ QRhiBuffer *vbuf = nullptr;
+ QRhiBuffer *ibuf = nullptr;
+ QRhiBuffer *ubuf = nullptr;
+ QRhiSampler *shadowSampler = nullptr;
+ QRhiShaderResourceBindings *srb = nullptr;
+ QRhiGraphicsPipeline *ps = nullptr;
+ QRhiResourceUpdateBatch *initialUpdates = nullptr;
+ QMatrix4x4 winProj;
+ float cubeRot = 0;
+
+ QRhiTextureRenderTarget *rt = nullptr;
+ QRhiRenderPassDescriptor *rtRp = nullptr;
+ QRhiTexture *shadowMap = nullptr;
+ QRhiShaderResourceBindings *shadowSrb = nullptr;
+ QRhiGraphicsPipeline *shadowPs = nullptr;
+} d;
+
+const int UBLOCK_SIZE = 64 * 3 + 4;
+const int SHADOW_UBLOCK_SIZE = 64 * 1;
+const int UBUF_SLOTS = 4; // 2 objects * 2 passes with different cameras
+
+void Window::customInit()
+{
+ if (!m_r->isTextureFormatSupported(QRhiTexture::D32F))
+ qFatal("Depth texture is not supported");
+
+ d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(quadVertexData) + sizeof(cube));
+ d.vbuf->build();
+ d.releasePool << d.vbuf;
+
+ d.ibuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::IndexBuffer, sizeof(quadIndexData));
+ d.ibuf->build();
+ d.releasePool << d.ibuf;
+
+ const int oneRoundedUniformBlockSize = m_r->ubufAligned(UBLOCK_SIZE);
+ d.ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, UBUF_SLOTS * oneRoundedUniformBlockSize);
+ d.ubuf->build();
+ d.releasePool << d.ubuf;
+
+ d.shadowMap = m_r->newTexture(QRhiTexture::D32F, QSize(1024, 1024), 1, QRhiTexture::RenderTarget);
+ d.releasePool << d.shadowMap;
+ d.shadowMap->build();
+
+ d.shadowSampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
+ QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
+ d.releasePool << d.shadowSampler;
+ d.shadowSampler->setTextureCompareOp(QRhiSampler::Less);
+ d.shadowSampler->build();
+
+ d.srb = m_r->newShaderResourceBindings();
+ d.releasePool << d.srb;
+ const QRhiShaderResourceBinding::StageFlags stages = QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage;
+ d.srb->setBindings({ QRhiShaderResourceBinding::uniformBufferWithDynamicOffset(0, stages, d.ubuf, UBLOCK_SIZE),
+ QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, d.shadowMap, d.shadowSampler) });
+ d.srb->build();
+
+ d.ps = m_r->newGraphicsPipeline();
+ d.releasePool << d.ps;
+ d.ps->setShaderStages({
+ { QRhiShaderStage::Vertex, getShader(QLatin1String(":/main.vert.qsb")) },
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/main.frag.qsb")) }
+ });
+ d.ps->setDepthTest(true);
+ d.ps->setDepthWrite(true);
+ // fits both the quad and cube vertex data
+ QRhiVertexInputLayout inputLayout;
+ inputLayout.setBindings({
+ { 3 * sizeof(float) }
+ });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float3, 0 },
+ });
+ d.ps->setVertexInputLayout(inputLayout);
+ d.ps->setShaderResourceBindings(d.srb);
+ d.ps->setRenderPassDescriptor(m_rp);
+ d.ps->build();
+
+ d.initialUpdates = m_r->nextResourceUpdateBatch();
+ d.initialUpdates->uploadStaticBuffer(d.vbuf, 0, sizeof(quadVertexData), quadVertexData);
+ d.initialUpdates->uploadStaticBuffer(d.vbuf, sizeof(quadVertexData), sizeof(cube), cube);
+ d.initialUpdates->uploadStaticBuffer(d.ibuf, quadIndexData);
+
+ QRhiTextureRenderTargetDescription rtDesc;
+ rtDesc.setDepthTexture(d.shadowMap);
+ d.rt = m_r->newTextureRenderTarget(rtDesc);
+ d.releasePool << d.rt;
+ d.rtRp = d.rt->newCompatibleRenderPassDescriptor();
+ d.releasePool << d.rtRp;
+ d.rt->setRenderPassDescriptor(d.rtRp);
+ d.rt->build();
+
+ d.shadowSrb = m_r->newShaderResourceBindings();
+ d.releasePool << d.shadowSrb;
+ d.shadowSrb->setBindings({ QRhiShaderResourceBinding::uniformBufferWithDynamicOffset(0, stages, d.ubuf, SHADOW_UBLOCK_SIZE) });
+ d.shadowSrb->build();
+
+ d.shadowPs = m_r->newGraphicsPipeline();
+ d.releasePool << d.shadowPs;
+ d.shadowPs->setShaderStages({
+ { QRhiShaderStage::Vertex, getShader(QLatin1String(":/shadowmap.vert.qsb")) },
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/shadowmap.frag.qsb")) }
+ });
+ d.shadowPs->setDepthTest(true);
+ d.shadowPs->setDepthWrite(true);
+ inputLayout.setBindings({
+ { 3 * sizeof(float) }
+ });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float3, 0 }
+ });
+ d.shadowPs->setVertexInputLayout(inputLayout);
+ d.shadowPs->setShaderResourceBindings(d.shadowSrb);
+ d.shadowPs->setRenderPassDescriptor(d.rtRp);
+ d.shadowPs->build();
+}
+
+void Window::customRelease()
+{
+ qDeleteAll(d.releasePool);
+ d.releasePool.clear();
+}
+
+static void enqueueScene(QRhiCommandBuffer *cb, QRhiShaderResourceBindings *srb, int oneRoundedUniformBlockSize, int firstUbufSlot)
+{
+ QRhiCommandBuffer::DynamicOffset ubufOffset(0, quint32(firstUbufSlot * oneRoundedUniformBlockSize));
+ // draw the ground (the quad)
+ cb->setShaderResources(srb, 1, &ubufOffset);
+ QRhiCommandBuffer::VertexInput vbufBinding(d.vbuf, 0);
+ cb->setVertexInput(0, 1, &vbufBinding, d.ibuf, 0, QRhiCommandBuffer::IndexUInt16);
+ cb->drawIndexed(6);
+
+ // Draw the object (the cube). Both vertex and uniform data are in the same
+ // buffer, right after the quad's.
+ ubufOffset.second += oneRoundedUniformBlockSize;
+ cb->setShaderResources(srb, 1, &ubufOffset);
+ vbufBinding.second = sizeof(quadVertexData);
+ cb->setVertexInput(0, 1, &vbufBinding);
+ cb->draw(36);
+}
+
+void Window::customRender()
+{
+ const QSize outputSizeInPixels = m_sc->currentPixelSize();
+ QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
+ QRhiResourceUpdateBatch *u = m_r->nextResourceUpdateBatch();
+ if (d.initialUpdates) {
+ u->merge(d.initialUpdates);
+ d.initialUpdates->release();
+ d.initialUpdates = nullptr;
+ }
+
+ const int oneRoundedUniformBlockSize = m_r->ubufAligned(UBLOCK_SIZE);
+
+ QMatrix4x4 shadowBias;
+ // fill it in column-major order to keep our sanity (ctor would take row-major)
+ float *sbp = shadowBias.data();
+ if (m_r->isClipDepthZeroToOne()) {
+ // convert x, y [-1, 1] -> [0, 1]
+ *sbp++ = 0.5f; *sbp++ = 0.0f; *sbp++ = 0.0f; *sbp++ = 0.0f;
+ *sbp++ = 0.0f; *sbp++ = m_r->isYUpInNDC() ? -0.5f : 0.5f; *sbp++ = 0.0f; *sbp++ = 0.0f;
+ *sbp++ = 0.0f; *sbp++ = 0.0f; *sbp++ = 1.0f; *sbp++ = 0.0f;
+ *sbp++ = 0.5f; *sbp++ = 0.5f; *sbp++ = 0.0f; *sbp++ = 1.0f;
+ } else {
+ // convert x, y, z [-1, 1] -> [0, 1]
+ *sbp++ = 0.5f; *sbp++ = 0.0f; *sbp++ = 0.0f; *sbp++ = 0.0f;
+ *sbp++ = 0.0f; *sbp++ = 0.5f; *sbp++ = 0.0f; *sbp++ = 0.0f;
+ *sbp++ = 0.0f; *sbp++ = 0.0f; *sbp++ = 0.5f; *sbp++ = 0.0f;
+ *sbp++ = 0.5f; *sbp++ = 0.5f; *sbp++ = 0.5f; *sbp++ = 1.0f;
+ }
+
+ const QVector3D lightPos(5, 10, 10);
+ QMatrix4x4 lightViewProj = m_r->clipSpaceCorrMatrix();
+ lightViewProj.perspective(45.0f, 1, 0.1f, 100.0f);
+ lightViewProj.lookAt(lightPos, QVector3D(0, 0, 0), QVector3D(0, 1, 0));
+
+ // uniform data for the ground
+ if (d.winProj != m_proj) {
+ d.winProj = m_proj;
+
+ QMatrix4x4 m;
+ m.scale(4.0f);
+ m.rotate(-60, 1, 0, 0);
+
+ // for the main pass
+ const QMatrix4x4 mvp = m_proj * m; // m_proj is in fact projection * view
+ u->updateDynamicBuffer(d.ubuf, 0, 64, mvp.constData());
+ const QMatrix4x4 shadowMvp = lightViewProj * m;
+ u->updateDynamicBuffer(d.ubuf, 64, 64, shadowMvp.constData());
+ u->updateDynamicBuffer(d.ubuf, 128, 64, shadowBias.constData());
+ qint32 useShadows = 1;
+ u->updateDynamicBuffer(d.ubuf, 192, 4, &useShadows);
+
+ // for the shadow pass
+ u->updateDynamicBuffer(d.ubuf, 2 * oneRoundedUniformBlockSize, 64, shadowMvp.constData());
+ }
+
+ // uniform data for the rotating cube
+ QMatrix4x4 m;
+ m.translate(0, 0.5f, 2);
+ m.scale(0.2f);
+ m.rotate(d.cubeRot, 0, 1, 0);
+ m.rotate(45, 1, 0, 0);
+ d.cubeRot += 1;
+
+ // for the main pass
+ const QMatrix4x4 mvp = m_proj * m;
+ u->updateDynamicBuffer(d.ubuf, oneRoundedUniformBlockSize, 64, mvp.constData());
+ const QMatrix4x4 shadowMvp = lightViewProj * m;
+ u->updateDynamicBuffer(d.ubuf, oneRoundedUniformBlockSize + 64, 64, shadowMvp.constData());
+ u->updateDynamicBuffer(d.ubuf, oneRoundedUniformBlockSize + 128, 64, shadowBias.constData());
+ qint32 useShadows = 0;
+ u->updateDynamicBuffer(d.ubuf, oneRoundedUniformBlockSize + 192, 4, &useShadows);
+
+ // for the shadow pass
+ u->updateDynamicBuffer(d.ubuf, 3 * oneRoundedUniformBlockSize, 64, shadowMvp.constData());
+
+ cb->resourceUpdate(u);
+
+ // shadow pass
+ const QSize shadowMapSize = d.shadowMap->pixelSize();
+ cb->beginPass(d.rt, QColor(), { 1.0f, 0 });
+ cb->setGraphicsPipeline(d.shadowPs);
+ cb->setViewport({ 0, 0, float(shadowMapSize.width()), float(shadowMapSize.height()) });
+ enqueueScene(cb, d.shadowSrb, oneRoundedUniformBlockSize, 2);
+ cb->endPass();
+
+ // main pass
+ cb->beginPass(m_sc->currentFrameRenderTarget(), QColor::fromRgbF(0.4f, 0.7f, 0.0f, 1.0f), { 1.0f, 0 });
+ cb->setGraphicsPipeline(d.ps);
+ cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) });
+ enqueueScene(cb, d.srb, oneRoundedUniformBlockSize, 0);
+ cb->endPass();
+}
diff --git a/tests/manual/rhi/shadowmap/shadowmap.frag b/tests/manual/rhi/shadowmap/shadowmap.frag
new file mode 100644
index 0000000000..fa868f31a2
--- /dev/null
+++ b/tests/manual/rhi/shadowmap/shadowmap.frag
@@ -0,0 +1,5 @@
+#version 440
+
+void main()
+{
+}
diff --git a/tests/manual/rhi/shadowmap/shadowmap.frag.qsb b/tests/manual/rhi/shadowmap/shadowmap.frag.qsb
new file mode 100644
index 0000000000..3cad114cf4
--- /dev/null
+++ b/tests/manual/rhi/shadowmap/shadowmap.frag.qsb
Binary files differ
diff --git a/tests/manual/rhi/shadowmap/shadowmap.pro b/tests/manual/rhi/shadowmap/shadowmap.pro
new file mode 100644
index 0000000000..baf740927c
--- /dev/null
+++ b/tests/manual/rhi/shadowmap/shadowmap.pro
@@ -0,0 +1,8 @@
+TEMPLATE = app
+
+QT += gui-private
+
+SOURCES = \
+ shadowmap.cpp
+
+RESOURCES = shadowmap.qrc
diff --git a/tests/manual/rhi/shadowmap/shadowmap.qrc b/tests/manual/rhi/shadowmap/shadowmap.qrc
new file mode 100644
index 0000000000..8256d5ca25
--- /dev/null
+++ b/tests/manual/rhi/shadowmap/shadowmap.qrc
@@ -0,0 +1,8 @@
+<!DOCTYPE RCC><RCC version="1.0">
+ <qresource>
+ <file>shadowmap.vert.qsb</file>
+ <file>shadowmap.frag.qsb</file>
+ <file>main.vert.qsb</file>
+ <file>main.frag.qsb</file>
+</qresource>
+</RCC>
diff --git a/tests/manual/rhi/shadowmap/shadowmap.vert b/tests/manual/rhi/shadowmap/shadowmap.vert
new file mode 100644
index 0000000000..72b5370aec
--- /dev/null
+++ b/tests/manual/rhi/shadowmap/shadowmap.vert
@@ -0,0 +1,14 @@
+#version 440
+
+layout(location = 0) in vec4 position;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 mvp;
+} ubuf;
+
+out gl_PerVertex { vec4 gl_Position; };
+
+void main()
+{
+ gl_Position = ubuf.mvp * position;
+}
diff --git a/tests/manual/rhi/shadowmap/shadowmap.vert.qsb b/tests/manual/rhi/shadowmap/shadowmap.vert.qsb
new file mode 100644
index 0000000000..37a5e6ecbf
--- /dev/null
+++ b/tests/manual/rhi/shadowmap/shadowmap.vert.qsb
Binary files differ
diff --git a/tests/manual/rhi/shared/OpenfootageNET_fieldairport-512.hdr b/tests/manual/rhi/shared/OpenfootageNET_fieldairport-512.hdr
new file mode 100644
index 0000000000..abdebdb74b
--- /dev/null
+++ b/tests/manual/rhi/shared/OpenfootageNET_fieldairport-512.hdr
Binary files differ
diff --git a/tests/manual/rhi/shared/buildshaders.bat b/tests/manual/rhi/shared/buildshaders.bat
new file mode 100644
index 0000000000..dde5f7b3d2
--- /dev/null
+++ b/tests/manual/rhi/shared/buildshaders.bat
@@ -0,0 +1,5 @@
+qsb --glsl "100 es,120" --hlsl 50 --msl 12 -c color.vert -o color.vert.qsb
+qsb --glsl "100 es,120" --hlsl 50 --msl 12 -c color.frag -o color.frag.qsb
+qsb --glsl "100 es,120" --hlsl 50 --msl 12 -c texture.vert -o texture.vert.qsb
+qsb --glsl "100 es,120" --hlsl 50 --msl 12 -c texture.frag -o texture.frag.qsb
+qsb --hlsl 50 --msl 12 -c texture_ms4.frag -o texture_ms4.frag.qsb
diff --git a/tests/manual/rhi/shared/bwqt224_64.png b/tests/manual/rhi/shared/bwqt224_64.png
new file mode 100644
index 0000000000..8020cbb2a8
--- /dev/null
+++ b/tests/manual/rhi/shared/bwqt224_64.png
Binary files differ
diff --git a/tests/manual/rhi/shared/bwqt224_64_nomips.dds b/tests/manual/rhi/shared/bwqt224_64_nomips.dds
new file mode 100644
index 0000000000..393cfec9db
--- /dev/null
+++ b/tests/manual/rhi/shared/bwqt224_64_nomips.dds
Binary files differ
diff --git a/tests/manual/rhi/shared/color.frag b/tests/manual/rhi/shared/color.frag
new file mode 100644
index 0000000000..bb94a5a605
--- /dev/null
+++ b/tests/manual/rhi/shared/color.frag
@@ -0,0 +1,15 @@
+#version 440
+
+layout(location = 0) in vec3 v_color;
+
+layout(location = 0) out vec4 fragColor;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 mvp;
+ float opacity;
+} ubuf;
+
+void main()
+{
+ fragColor = vec4(v_color * ubuf.opacity, ubuf.opacity);
+}
diff --git a/tests/manual/rhi/shared/color.frag.qsb b/tests/manual/rhi/shared/color.frag.qsb
new file mode 100644
index 0000000000..3a965682eb
--- /dev/null
+++ b/tests/manual/rhi/shared/color.frag.qsb
Binary files differ
diff --git a/tests/manual/rhi/shared/color.vert b/tests/manual/rhi/shared/color.vert
new file mode 100644
index 0000000000..43af543f44
--- /dev/null
+++ b/tests/manual/rhi/shared/color.vert
@@ -0,0 +1,19 @@
+#version 440
+
+layout(location = 0) in vec4 position;
+layout(location = 1) in vec3 color;
+
+layout(location = 0) out vec3 v_color;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 mvp;
+ float opacity;
+} ubuf;
+
+out gl_PerVertex { vec4 gl_Position; };
+
+void main()
+{
+ v_color = color;
+ gl_Position = ubuf.mvp * position;
+}
diff --git a/tests/manual/rhi/shared/color.vert.qsb b/tests/manual/rhi/shared/color.vert.qsb
new file mode 100644
index 0000000000..e34eae79a0
--- /dev/null
+++ b/tests/manual/rhi/shared/color.vert.qsb
Binary files differ
diff --git a/tests/manual/rhi/shared/cube.h b/tests/manual/rhi/shared/cube.h
new file mode 100644
index 0000000000..252e80c56c
--- /dev/null
+++ b/tests/manual/rhi/shared/cube.h
@@ -0,0 +1,119 @@
+/*
+ * Copyright (c) 2015-2016 The Khronos Group Inc.
+ * Copyright (c) 2015-2016 Valve Corporation
+ * Copyright (c) 2015-2016 LunarG, Inc.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ * Author: Chia-I Wu <olv@lunarg.com>
+ * Author: Courtney Goeltzenleuchter <courtney@LunarG.com>
+ * Author: Ian Elliott <ian@LunarG.com>
+ * Author: Ian Elliott <ianelliott@google.com>
+ * Author: Jon Ashburn <jon@lunarg.com>
+ * Author: Gwan-gyeong Mun <elongbug@gmail.com>
+ * Author: Tony Barbour <tony@LunarG.com>
+ * Author: Bill Hollings <bill.hollings@brenwill.com>
+ */
+
+#ifndef CUBE_H
+#define CUBE_H
+
+// clang-format off
+static const float cube[] = {
+ -1.0f,-1.0f,-1.0f, // -X side
+ -1.0f,-1.0f, 1.0f,
+ -1.0f, 1.0f, 1.0f,
+ -1.0f, 1.0f, 1.0f,
+ -1.0f, 1.0f,-1.0f,
+ -1.0f,-1.0f,-1.0f,
+
+ -1.0f,-1.0f,-1.0f, // -Z side
+ 1.0f, 1.0f,-1.0f,
+ 1.0f,-1.0f,-1.0f,
+ -1.0f,-1.0f,-1.0f,
+ -1.0f, 1.0f,-1.0f,
+ 1.0f, 1.0f,-1.0f,
+
+ -1.0f,-1.0f,-1.0f, // -Y side
+ 1.0f,-1.0f,-1.0f,
+ 1.0f,-1.0f, 1.0f,
+ -1.0f,-1.0f,-1.0f,
+ 1.0f,-1.0f, 1.0f,
+ -1.0f,-1.0f, 1.0f,
+
+ -1.0f, 1.0f,-1.0f, // +Y side
+ -1.0f, 1.0f, 1.0f,
+ 1.0f, 1.0f, 1.0f,
+ -1.0f, 1.0f,-1.0f,
+ 1.0f, 1.0f, 1.0f,
+ 1.0f, 1.0f,-1.0f,
+
+ 1.0f, 1.0f,-1.0f, // +X side
+ 1.0f, 1.0f, 1.0f,
+ 1.0f,-1.0f, 1.0f,
+ 1.0f,-1.0f, 1.0f,
+ 1.0f,-1.0f,-1.0f,
+ 1.0f, 1.0f,-1.0f,
+
+ -1.0f, 1.0f, 1.0f, // +Z side
+ -1.0f,-1.0f, 1.0f,
+ 1.0f, 1.0f, 1.0f,
+ -1.0f,-1.0f, 1.0f,
+ 1.0f,-1.0f, 1.0f,
+ 1.0f, 1.0f, 1.0f,
+
+ 0.0f, 1.0f, // -X side
+ 1.0f, 1.0f,
+ 1.0f, 0.0f,
+ 1.0f, 0.0f,
+ 0.0f, 0.0f,
+ 0.0f, 1.0f,
+
+ 1.0f, 1.0f, // -Z side
+ 0.0f, 0.0f,
+ 0.0f, 1.0f,
+ 1.0f, 1.0f,
+ 1.0f, 0.0f,
+ 0.0f, 0.0f,
+
+ 1.0f, 0.0f, // -Y side
+ 1.0f, 1.0f,
+ 0.0f, 1.0f,
+ 1.0f, 0.0f,
+ 0.0f, 1.0f,
+ 0.0f, 0.0f,
+
+ 1.0f, 0.0f, // +Y side
+ 0.0f, 0.0f,
+ 0.0f, 1.0f,
+ 1.0f, 0.0f,
+ 0.0f, 1.0f,
+ 1.0f, 1.0f,
+
+ 1.0f, 0.0f, // +X side
+ 0.0f, 0.0f,
+ 0.0f, 1.0f,
+ 0.0f, 1.0f,
+ 1.0f, 1.0f,
+ 1.0f, 0.0f,
+
+ 0.0f, 0.0f, // +Z side
+ 0.0f, 1.0f,
+ 1.0f, 0.0f,
+ 0.0f, 1.0f,
+ 1.0f, 1.0f,
+ 1.0f, 0.0f,
+};
+// clang-format on
+
+#endif
diff --git a/tests/manual/rhi/shared/dds_bc1.h b/tests/manual/rhi/shared/dds_bc1.h
new file mode 100644
index 0000000000..3c98a94cfc
--- /dev/null
+++ b/tests/manual/rhi/shared/dds_bc1.h
@@ -0,0 +1,137 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+static const quint32 DDS_MAGIC = 0x20534444; // 'DDS '
+static const quint32 DDS_FOURCC = 4;
+
+#define FOURCC(c0, c1, c2, c3) ((c0) | ((c1) << 8) | ((c2) << 16) | ((c3 << 24)))
+
+struct DDS_PIXELFORMAT {
+ quint32 size;
+ quint32 flags;
+ quint32 fourCC;
+ quint32 rgbBitCount;
+ quint32 rBitMask;
+ quint32 gBitMask;
+ quint32 bBitMask;
+ quint32 aBitMask;
+};
+
+struct DDS_HEADER {
+ quint32 size;
+ quint32 flags;
+ quint32 height;
+ quint32 width;
+ quint32 pitch;
+ quint32 depth;
+ quint32 mipMapCount;
+ quint32 reserved1[11];
+ DDS_PIXELFORMAT pixelFormat;
+ quint32 caps;
+ quint32 caps2;
+ quint32 caps3;
+ quint32 caps4;
+ quint32 reserved2;
+};
+
+static quint32 bc1size(const QSize &size)
+{
+ static const quint32 blockSize = 8; // 8 bytes for BC1
+ const quint32 bytesPerLine = qMax<quint32>(1, (size.width() + 3) / 4) * blockSize;
+ const quint32 ySize = qMax<quint32>(1, (size.height() + 3) / 4);
+ return bytesPerLine * ySize;
+}
+
+static QByteArrayList loadBC1(const QString &filename, QSize *size)
+{
+ QFile f(filename);
+ if (!f.open(QIODevice::ReadOnly)) {
+ qWarning("Failed to open %s", qPrintable(filename));
+ return QByteArrayList();
+ }
+
+ quint32 magic = 0;
+ f.read(reinterpret_cast<char *>(&magic), sizeof(magic));
+ if (magic != DDS_MAGIC) {
+ qWarning("%s is not a DDS file", qPrintable(filename));
+ return QByteArrayList();
+ }
+ DDS_HEADER header;
+ f.read(reinterpret_cast<char *>(&header), sizeof(header));
+ if (header.size != sizeof(DDS_HEADER)) {
+ qWarning("Invalid DDS header size");
+ return QByteArrayList();
+ }
+ if (header.pixelFormat.size != sizeof(DDS_PIXELFORMAT)) {
+ qWarning("Invalid DDS pixel format size");
+ return QByteArrayList();
+ }
+ if (!(header.pixelFormat.flags & DDS_FOURCC)) {
+ qWarning("Invalid DDS pixel format");
+ return QByteArrayList();
+ }
+ if (header.pixelFormat.fourCC != FOURCC('D', 'X', 'T', '1')) {
+ qWarning("Only DXT1 (BC1) is supported");
+ return QByteArrayList();
+ }
+
+ QByteArrayList data;
+ QSize sz(header.width, header.height);
+ for (quint32 level = 0; level < header.mipMapCount; ++level) {
+ data.append(f.read(bc1size(sz)));
+ sz.setWidth(qMax(1, sz.width() / 2));
+ sz.setHeight(qMax(1, sz.height() / 2));
+ }
+
+ if (size)
+ *size = QSize(header.width, header.height);
+
+ return data;
+}
diff --git a/tests/manual/rhi/shared/examplefw.h b/tests/manual/rhi/shared/examplefw.h
new file mode 100644
index 0000000000..450aa172c2
--- /dev/null
+++ b/tests/manual/rhi/shared/examplefw.h
@@ -0,0 +1,548 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+// Adapted from hellominimalcrossgfxtriangle with the frame rendering stripped out.
+// Include this file and implement Window::customInit, release and render.
+// Debug/validation layer is enabled for D3D and Vulkan.
+
+#include <QGuiApplication>
+#include <QCommandLineParser>
+#include <QWindow>
+#include <QPlatformSurfaceEvent>
+#include <QElapsedTimer>
+#include <QTimer>
+
+#include <QtGui/private/qshader_p.h>
+#include <QFile>
+#include <QtGui/private/qrhiprofiler_p.h>
+#include <QtGui/private/qrhinull_p.h>
+
+#ifndef QT_NO_OPENGL
+#include <QtGui/private/qrhigles2_p.h>
+#include <QOffscreenSurface>
+#endif
+
+#if QT_CONFIG(vulkan)
+#include <QLoggingCategory>
+#include <QtGui/private/qrhivulkan_p.h>
+#endif
+
+#ifdef Q_OS_WIN
+#include <QtGui/private/qrhid3d11_p.h>
+#endif
+
+#ifdef Q_OS_DARWIN
+#include <QtGui/private/qrhimetal_p.h>
+#endif
+
+QShader getShader(const QString &name)
+{
+ QFile f(name);
+ if (f.open(QIODevice::ReadOnly))
+ return QShader::fromSerialized(f.readAll());
+
+ return QShader();
+}
+
+enum GraphicsApi
+{
+ Null,
+ OpenGL,
+ Vulkan,
+ D3D11,
+ Metal
+};
+
+GraphicsApi graphicsApi;
+
+QString graphicsApiName()
+{
+ switch (graphicsApi) {
+ case Null:
+ return QLatin1String("Null (no output)");
+ case OpenGL:
+ return QLatin1String("OpenGL 2.x");
+ case Vulkan:
+ return QLatin1String("Vulkan");
+ case D3D11:
+ return QLatin1String("Direct3D 11");
+ case Metal:
+ return QLatin1String("Metal");
+ default:
+ break;
+ }
+ return QString();
+}
+
+QRhi::Flags rhiFlags = QRhi::EnableDebugMarkers;
+int sampleCount = 1;
+QRhiSwapChain::Flags scFlags = 0;
+QRhi::EndFrameFlags endFrameFlags = 0;
+
+class Window : public QWindow
+{
+public:
+ Window();
+ ~Window();
+
+protected:
+ void init();
+ void releaseResources();
+ void resizeSwapChain();
+ void releaseSwapChain();
+ void render();
+
+ void customInit();
+ void customRelease();
+ void customRender();
+
+ void exposeEvent(QExposeEvent *) override;
+ bool event(QEvent *) override;
+
+ bool m_running = false;
+ bool m_notExposed = false;
+ bool m_newlyExposed = false;
+
+ QRhi *m_r = nullptr;
+ bool m_hasSwapChain = false;
+ QRhiSwapChain *m_sc = nullptr;
+ QRhiRenderBuffer *m_ds = nullptr;
+ QRhiRenderPassDescriptor *m_rp = nullptr;
+
+ QMatrix4x4 m_proj;
+
+ QElapsedTimer m_timer;
+ int m_frameCount;
+
+#ifndef QT_NO_OPENGL
+ QOffscreenSurface *m_fallbackSurface = nullptr;
+#endif
+
+ friend int main(int, char**);
+};
+
+Window::Window()
+{
+ // Tell the platform plugin what we want.
+ switch (graphicsApi) {
+ case OpenGL:
+#if QT_CONFIG(opengl)
+ setSurfaceType(OpenGLSurface);
+ setFormat(QRhiGles2InitParams::adjustedFormat());
+#endif
+ break;
+ case Vulkan:
+ setSurfaceType(VulkanSurface);
+ break;
+ case D3D11:
+ setSurfaceType(OpenGLSurface); // not a typo
+ break;
+ case Metal:
+#if (QT_VERSION >= QT_VERSION_CHECK(5, 12, 0))
+ setSurfaceType(MetalSurface);
+#endif
+ break;
+ default:
+ break;
+ }
+}
+
+Window::~Window()
+{
+ releaseResources();
+}
+
+void Window::exposeEvent(QExposeEvent *)
+{
+ // initialize and start rendering when the window becomes usable for graphics purposes
+ if (isExposed() && !m_running) {
+ m_running = true;
+ init();
+ resizeSwapChain();
+ }
+
+ const QSize surfaceSize = m_hasSwapChain ? m_sc->surfacePixelSize() : QSize();
+
+ // stop pushing frames when not exposed (or size is 0)
+ if ((!isExposed() || (m_hasSwapChain && surfaceSize.isEmpty())) && m_running)
+ m_notExposed = true;
+
+ // continue when exposed again and the surface has a valid size.
+ // note that the surface size can be (0, 0) even though size() reports a valid one...
+ if (isExposed() && m_running && m_notExposed && !surfaceSize.isEmpty()) {
+ m_notExposed = false;
+ m_newlyExposed = true;
+ }
+
+ // always render a frame on exposeEvent() (when exposed) in order to update
+ // immediately on window resize.
+ if (isExposed() && !surfaceSize.isEmpty())
+ render();
+}
+
+bool Window::event(QEvent *e)
+{
+ switch (e->type()) {
+ case QEvent::UpdateRequest:
+ render();
+ break;
+
+ case QEvent::PlatformSurface:
+ // this is the proper time to tear down the swapchain (while the native window and surface are still around)
+ if (static_cast<QPlatformSurfaceEvent *>(e)->surfaceEventType() == QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed)
+ releaseSwapChain();
+ break;
+
+ default:
+ break;
+ }
+
+ return QWindow::event(e);
+}
+
+void Window::init()
+{
+ if (graphicsApi == Null) {
+ QRhiNullInitParams params;
+ m_r = QRhi::create(QRhi::Null, &params, rhiFlags);
+ }
+
+#ifndef QT_NO_OPENGL
+ if (graphicsApi == OpenGL) {
+ m_fallbackSurface = QRhiGles2InitParams::newFallbackSurface();
+ QRhiGles2InitParams params;
+ params.fallbackSurface = m_fallbackSurface;
+ params.window = this;
+ m_r = QRhi::create(QRhi::OpenGLES2, &params, rhiFlags);
+ }
+#endif
+
+#if QT_CONFIG(vulkan)
+ if (graphicsApi == Vulkan) {
+ QRhiVulkanInitParams params;
+ params.inst = vulkanInstance();
+ params.window = this;
+ m_r = QRhi::create(QRhi::Vulkan, &params, rhiFlags);
+ }
+#endif
+
+#ifdef Q_OS_WIN
+ if (graphicsApi == D3D11) {
+ QRhiD3D11InitParams params;
+ params.enableDebugLayer = true;
+ m_r = QRhi::create(QRhi::D3D11, &params, rhiFlags);
+ }
+#endif
+
+#ifdef Q_OS_DARWIN
+ if (graphicsApi == Metal) {
+ QRhiMetalInitParams params;
+ m_r = QRhi::create(QRhi::Metal, &params, rhiFlags);
+ }
+#endif
+
+ if (!m_r)
+ qFatal("Failed to create RHI backend");
+
+ // now onto the backend-independent init
+
+ m_sc = m_r->newSwapChain();
+ // allow depth-stencil, although we do not actually enable depth test/write for the triangle
+ m_ds = m_r->newRenderBuffer(QRhiRenderBuffer::DepthStencil,
+ QSize(), // no need to set the size yet
+ sampleCount,
+ QRhiRenderBuffer::UsedWithSwapChainOnly);
+ m_sc->setWindow(this);
+ m_sc->setDepthStencil(m_ds);
+ m_sc->setSampleCount(sampleCount);
+ m_sc->setFlags(scFlags);
+ m_rp = m_sc->newCompatibleRenderPassDescriptor();
+ m_sc->setRenderPassDescriptor(m_rp);
+
+ customInit();
+}
+
+void Window::releaseResources()
+{
+ customRelease();
+
+ delete m_rp;
+ m_rp = nullptr;
+
+ delete m_ds;
+ m_ds = nullptr;
+
+ delete m_sc;
+ m_sc = nullptr;
+
+ delete m_r;
+ m_r = nullptr;
+
+#ifndef QT_NO_OPENGL
+ delete m_fallbackSurface;
+ m_fallbackSurface = nullptr;
+#endif
+}
+
+void Window::resizeSwapChain()
+{
+ const QSize outputSize = m_sc->surfacePixelSize();
+
+ m_ds->setPixelSize(outputSize);
+ m_ds->build(); // == m_ds->release(); m_ds->build();
+
+ m_hasSwapChain = m_sc->buildOrResize();
+
+ m_frameCount = 0;
+ m_timer.restart();
+
+ m_proj = m_r->clipSpaceCorrMatrix();
+ m_proj.perspective(45.0f, outputSize.width() / (float) outputSize.height(), 0.01f, 1000.0f);
+ m_proj.translate(0, 0, -4);
+}
+
+void Window::releaseSwapChain()
+{
+ if (m_hasSwapChain) {
+ m_hasSwapChain = false;
+ m_sc->release();
+ }
+}
+
+void Window::render()
+{
+ if (!m_hasSwapChain || m_notExposed)
+ return;
+
+ // If the window got resized or got newly exposed, resize the swapchain.
+ // (the newly-exposed case is not actually required by some
+ // platforms/backends, but f.ex. Vulkan on Windows seems to need it)
+ if (m_sc->currentPixelSize() != m_sc->surfacePixelSize() || m_newlyExposed) {
+ resizeSwapChain();
+ if (!m_hasSwapChain)
+ return;
+ m_newlyExposed = false;
+ }
+
+ // Start a new frame. This is where we block when too far ahead of
+ // GPU/present, and that's what throttles the thread to the refresh rate.
+ // (except for OpenGL where it happens either in endFrame or somewhere else
+ // depending on the GL implementation)
+ QRhi::FrameOpResult r = m_r->beginFrame(m_sc);
+ if (r == QRhi::FrameOpSwapChainOutOfDate) {
+ resizeSwapChain();
+ if (!m_hasSwapChain)
+ return;
+ r = m_r->beginFrame(m_sc);
+ }
+ if (r != QRhi::FrameOpSuccess) {
+ requestUpdate();
+ return;
+ }
+
+ m_frameCount += 1;
+ if (m_timer.elapsed() > 1000) {
+ if (rhiFlags.testFlag(QRhi::EnableProfiling)) {
+ const QRhiProfiler::CpuTime ff = m_r->profiler()->frameToFrameTimes(m_sc);
+ const QRhiProfiler::CpuTime be = m_r->profiler()->frameBuildTimes(m_sc);
+ const QRhiProfiler::GpuTime gp = m_r->profiler()->gpuFrameTimes(m_sc);
+ if (m_r->isFeatureSupported(QRhi::Timestamps)) {
+ qDebug("ca. %d fps. "
+ "frame-to-frame: min %lld max %lld avg %f. "
+ "frame build: min %lld max %lld avg %f. "
+ "gpu frame time: min %f max %f avg %f",
+ m_frameCount,
+ ff.minTime, ff.maxTime, ff.avgTime,
+ be.minTime, be.maxTime, be.avgTime,
+ gp.minTime, gp.maxTime, gp.avgTime);
+ } else {
+ qDebug("ca. %d fps. "
+ "frame-to-frame: min %lld max %lld avg %f. "
+ "frame build: min %lld max %lld avg %f. ",
+ m_frameCount,
+ ff.minTime, ff.maxTime, ff.avgTime,
+ be.minTime, be.maxTime, be.avgTime);
+ }
+ } else {
+ qDebug("ca. %d fps", m_frameCount);
+ }
+
+ m_timer.restart();
+ m_frameCount = 0;
+ }
+
+ customRender();
+
+ m_r->endFrame(m_sc, endFrameFlags);
+
+ if (!scFlags.testFlag(QRhiSwapChain::NoVSync))
+ requestUpdate();
+ else // try prevent all delays when NoVSync
+ QCoreApplication::postEvent(this, new QEvent(QEvent::UpdateRequest));
+}
+
+int main(int argc, char **argv)
+{
+ QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
+ QGuiApplication app(argc, argv);
+
+ // Defaults.
+#if defined(Q_OS_WIN)
+ graphicsApi = D3D11;
+#elif defined(Q_OS_DARWIN)
+ graphicsApi = Metal;
+#elif QT_CONFIG(vulkan)
+ graphicsApi = Vulkan;
+#else
+ graphicsApi = OpenGL;
+#endif
+
+ // Allow overriding via the command line.
+ QCommandLineParser cmdLineParser;
+ cmdLineParser.addHelpOption();
+ QCommandLineOption nullOption({ "n", "null" }, QLatin1String("Null"));
+ cmdLineParser.addOption(nullOption);
+ QCommandLineOption glOption({ "g", "opengl" }, QLatin1String("OpenGL (2.x)"));
+ cmdLineParser.addOption(glOption);
+ QCommandLineOption vkOption({ "v", "vulkan" }, QLatin1String("Vulkan"));
+ cmdLineParser.addOption(vkOption);
+ QCommandLineOption d3dOption({ "d", "d3d11" }, QLatin1String("Direct3D 11"));
+ cmdLineParser.addOption(d3dOption);
+ QCommandLineOption mtlOption({ "m", "metal" }, QLatin1String("Metal"));
+ cmdLineParser.addOption(mtlOption);
+ // Testing cleanup both with QWindow::close() (hitting X or Alt-F4) and
+ // QCoreApplication::quit() (e.g. what a menu widget would do) is important.
+ // Use this parameter for the latter.
+ QCommandLineOption sdOption({ "s", "self-destruct" }, QLatin1String("Self destruct after 5 seconds"));
+ cmdLineParser.addOption(sdOption);
+
+ cmdLineParser.process(app);
+ if (cmdLineParser.isSet(nullOption))
+ graphicsApi = Null;
+ if (cmdLineParser.isSet(glOption))
+ graphicsApi = OpenGL;
+ if (cmdLineParser.isSet(vkOption))
+ graphicsApi = Vulkan;
+ if (cmdLineParser.isSet(d3dOption))
+ graphicsApi = D3D11;
+ if (cmdLineParser.isSet(mtlOption))
+ graphicsApi = Metal;
+
+ qDebug("Selected graphics API is %s", qPrintable(graphicsApiName()));
+ qDebug("This is a multi-api example, use command line arguments to override:\n%s", qPrintable(cmdLineParser.helpText()));
+
+#ifdef EXAMPLEFW_PREINIT
+ void preInit();
+ preInit();
+#endif
+
+ // OpenGL specifics.
+ QSurfaceFormat fmt;
+ fmt.setDepthBufferSize(24);
+ fmt.setStencilBufferSize(8);
+ if (sampleCount > 1)
+ fmt.setSamples(sampleCount);
+ if (scFlags.testFlag(QRhiSwapChain::NoVSync))
+ fmt.setSwapInterval(0);
+ if (scFlags.testFlag(QRhiSwapChain::sRGB))
+ fmt.setColorSpace(QSurfaceFormat::sRGBColorSpace);
+ QSurfaceFormat::setDefaultFormat(fmt);
+
+ // Vulkan setup.
+#if QT_CONFIG(vulkan)
+ QVulkanInstance inst;
+ if (graphicsApi == Vulkan) {
+#ifndef Q_OS_ANDROID
+ inst.setLayers(QByteArrayList() << "VK_LAYER_LUNARG_standard_validation");
+#else
+ inst.setLayers(QByteArrayList()
+ << "VK_LAYER_GOOGLE_threading"
+ << "VK_LAYER_LUNARG_parameter_validation"
+ << "VK_LAYER_LUNARG_object_tracker"
+ << "VK_LAYER_LUNARG_core_validation"
+ << "VK_LAYER_LUNARG_image"
+ << "VK_LAYER_LUNARG_swapchain"
+ << "VK_LAYER_GOOGLE_unique_objects");
+#endif
+ inst.setExtensions(QByteArrayList()
+ << "VK_KHR_get_physical_device_properties2");
+ if (!inst.create()) {
+ qWarning("Failed to create Vulkan instance, switching to OpenGL");
+ graphicsApi = OpenGL;
+ }
+ }
+#endif
+
+ // Create and show the window.
+ Window w;
+#if QT_CONFIG(vulkan)
+ if (graphicsApi == Vulkan)
+ w.setVulkanInstance(&inst);
+#endif
+ w.resize(1280, 720);
+ w.setTitle(QCoreApplication::applicationName() + QLatin1String(" - ") + graphicsApiName());
+ w.show();
+
+ if (cmdLineParser.isSet(sdOption))
+ QTimer::singleShot(5000, qGuiApp, SLOT(quit()));
+
+ int ret = app.exec();
+
+ // Window::event() will not get invoked when the
+ // PlatformSurfaceAboutToBeDestroyed event is sent during the QWindow
+ // destruction. That happens only when exiting via app::quit() instead of
+ // the more common QWindow::close(). Take care of it: if the
+ // QPlatformWindow is still around (there was no close() yet), get rid of
+ // the swapchain while it's not too late.
+ if (w.handle())
+ w.releaseSwapChain();
+
+ return ret;
+}
diff --git a/tests/manual/rhi/shared/qt256.png b/tests/manual/rhi/shared/qt256.png
new file mode 100644
index 0000000000..30c621c9c6
--- /dev/null
+++ b/tests/manual/rhi/shared/qt256.png
Binary files differ
diff --git a/tests/manual/rhi/shared/qt256_bc1_9mips.dds b/tests/manual/rhi/shared/qt256_bc1_9mips.dds
new file mode 100644
index 0000000000..734a5d184f
--- /dev/null
+++ b/tests/manual/rhi/shared/qt256_bc1_9mips.dds
Binary files differ
diff --git a/tests/manual/rhi/shared/texture.frag b/tests/manual/rhi/shared/texture.frag
new file mode 100644
index 0000000000..5405444c68
--- /dev/null
+++ b/tests/manual/rhi/shared/texture.frag
@@ -0,0 +1,18 @@
+#version 440
+
+layout(location = 0) in vec2 v_texcoord;
+
+layout(location = 0) out vec4 fragColor;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 mvp;
+ int flip;
+} ubuf;
+
+layout(binding = 1) uniform sampler2D tex;
+
+void main()
+{
+ vec4 c = texture(tex, v_texcoord);
+ fragColor = vec4(c.rgb * c.a, c.a);
+}
diff --git a/tests/manual/rhi/shared/texture.frag.qsb b/tests/manual/rhi/shared/texture.frag.qsb
new file mode 100644
index 0000000000..31bcd7105e
--- /dev/null
+++ b/tests/manual/rhi/shared/texture.frag.qsb
Binary files differ
diff --git a/tests/manual/rhi/shared/texture.vert b/tests/manual/rhi/shared/texture.vert
new file mode 100644
index 0000000000..ad7e783dfb
--- /dev/null
+++ b/tests/manual/rhi/shared/texture.vert
@@ -0,0 +1,21 @@
+#version 440
+
+layout(location = 0) in vec4 position;
+layout(location = 1) in vec2 texcoord;
+
+layout(location = 0) out vec2 v_texcoord;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 mvp;
+ int flip;
+} ubuf;
+
+out gl_PerVertex { vec4 gl_Position; };
+
+void main()
+{
+ v_texcoord = vec2(texcoord.x, texcoord.y);
+ if (ubuf.flip != 0)
+ v_texcoord.y = 1.0 - v_texcoord.y;
+ gl_Position = ubuf.mvp * position;
+}
diff --git a/tests/manual/rhi/shared/texture.vert.qsb b/tests/manual/rhi/shared/texture.vert.qsb
new file mode 100644
index 0000000000..1b9e52890d
--- /dev/null
+++ b/tests/manual/rhi/shared/texture.vert.qsb
Binary files differ
diff --git a/tests/manual/rhi/shared/texture_ms4.frag b/tests/manual/rhi/shared/texture_ms4.frag
new file mode 100644
index 0000000000..d4f2bd3654
--- /dev/null
+++ b/tests/manual/rhi/shared/texture_ms4.frag
@@ -0,0 +1,20 @@
+#version 440
+
+layout(location = 0) in vec2 v_texcoord;
+
+layout(location = 0) out vec4 fragColor;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 mvp;
+ int flip;
+} ubuf;
+
+layout(binding = 1) uniform sampler2DMS tex;
+
+void main()
+{
+ ivec2 tc = ivec2(floor(vec2(textureSize(tex)) * v_texcoord));
+ vec4 c = texelFetch(tex, tc, 0) + texelFetch(tex, tc, 1) + texelFetch(tex, tc, 2) + texelFetch(tex, tc, 3);
+ c /= 4.0;
+ fragColor = vec4(c.rgb * c.a, c.a);
+}
diff --git a/tests/manual/rhi/shared/texture_ms4.frag.qsb b/tests/manual/rhi/shared/texture_ms4.frag.qsb
new file mode 100644
index 0000000000..7f187ce7f0
--- /dev/null
+++ b/tests/manual/rhi/shared/texture_ms4.frag.qsb
Binary files differ
diff --git a/tests/manual/rhi/texuploads/texuploads.cpp b/tests/manual/rhi/texuploads/texuploads.cpp
new file mode 100644
index 0000000000..dc20ffb1fc
--- /dev/null
+++ b/tests/manual/rhi/texuploads/texuploads.cpp
@@ -0,0 +1,314 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "../shared/examplefw.h"
+#include "../shared/cube.h"
+#include <QPainter>
+
+struct {
+ QRhiBuffer *vbuf = nullptr;
+ QRhiBuffer *ubuf = nullptr;
+ QRhiTexture *tex = nullptr;
+ QRhiSampler *sampler = nullptr;
+ QRhiShaderResourceBindings *srb = nullptr;
+ QRhiGraphicsPipeline *ps = nullptr;
+ QVector<QRhiResource *> releasePool;
+
+ float rotation = 0;
+ QRhiResourceUpdateBatch *initialUpdates = nullptr;
+ int frameCount = 0;
+ QImage customImage;
+ QRhiTexture *newTex = nullptr;
+ QRhiTexture *importedTex = nullptr;
+ int testStage = 0;
+} d;
+
+void Window::customInit()
+{
+ d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(cube));
+ d.releasePool << d.vbuf;
+ d.vbuf->build();
+
+ d.ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68);
+ d.releasePool << d.ubuf;
+ d.ubuf->build();
+
+ QImage baseImage(QLatin1String(":/qt256.png"));
+ d.tex = m_r->newTexture(QRhiTexture::RGBA8, baseImage.size(), 1, QRhiTexture::UsedAsTransferSource);
+ d.releasePool << d.tex;
+ d.tex->build();
+
+ // As an alternative to what some of the other examples do, prepare an
+ // update batch right here instead of relying on vbufReady and similar flags.
+ d.initialUpdates = m_r->nextResourceUpdateBatch();
+ d.initialUpdates->uploadStaticBuffer(d.vbuf, cube);
+ qint32 flip = 0;
+ d.initialUpdates->updateDynamicBuffer(d.ubuf, 64, 4, &flip);
+ d.initialUpdates->uploadTexture(d.tex, baseImage);
+
+ d.sampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
+ QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
+ d.releasePool << d.sampler;
+ d.sampler->build();
+
+ d.srb = m_r->newShaderResourceBindings();
+ d.releasePool << d.srb;
+ d.srb->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.ubuf),
+ QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, d.tex, d.sampler)
+ });
+ d.srb->build();
+
+ d.ps = m_r->newGraphicsPipeline();
+ d.releasePool << d.ps;
+
+ d.ps->setDepthTest(true);
+ d.ps->setDepthWrite(true);
+ d.ps->setDepthOp(QRhiGraphicsPipeline::Less);
+
+ d.ps->setCullMode(QRhiGraphicsPipeline::Back);
+ d.ps->setFrontFace(QRhiGraphicsPipeline::CCW);
+
+ const QShader vs = getShader(QLatin1String(":/texture.vert.qsb"));
+ if (!vs.isValid())
+ qFatal("Failed to load shader pack (vertex)");
+ const QShader fs = getShader(QLatin1String(":/texture.frag.qsb"));
+ if (!fs.isValid())
+ qFatal("Failed to load shader pack (fragment)");
+
+ d.ps->setShaderStages({
+ { QRhiShaderStage::Vertex, vs },
+ { QRhiShaderStage::Fragment, fs }
+ });
+
+ QRhiVertexInputLayout inputLayout;
+ inputLayout.setBindings({
+ { 3 * sizeof(float) },
+ { 2 * sizeof(float) }
+ });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float3, 0 },
+ { 1, 1, QRhiVertexInputAttribute::Float2, 0 }
+ });
+
+ d.ps->setVertexInputLayout(inputLayout);
+ d.ps->setShaderResourceBindings(d.srb);
+ d.ps->setRenderPassDescriptor(m_rp);
+
+ d.ps->build();
+
+ d.customImage = QImage(128, 64, QImage::Format_RGBA8888);
+ d.customImage.fill(Qt::red);
+ QPainter painter(&d.customImage);
+ // the text may look different on different platforms, so no guarantee the
+ // output on the screen will be identical everywhere
+ painter.drawText(5, 25, "Hello world");
+ painter.end();
+}
+
+void Window::customRelease()
+{
+ qDeleteAll(d.releasePool);
+ d.releasePool.clear();
+}
+
+void Window::customRender()
+{
+ QRhiResourceUpdateBatch *u = m_r->nextResourceUpdateBatch();
+
+ // take the initial set of updates, if this is the first frame
+ if (d.initialUpdates) {
+ u->merge(d.initialUpdates);
+ d.initialUpdates->release();
+ d.initialUpdates = nullptr;
+ }
+
+ d.rotation += 1.0f;
+ QMatrix4x4 mvp = m_proj;
+ mvp.scale(0.5f);
+ mvp.rotate(d.rotation, 0, 1, 0);
+ u->updateDynamicBuffer(d.ubuf, 0, 64, mvp.constData());
+
+ if (d.frameCount > 0 && (d.frameCount % 100) == 0) {
+ d.testStage += 1;
+ qDebug("testStage = %d", d.testStage);
+
+ // Partially change the texture.
+ if (d.testStage == 1) {
+ QRhiTextureSubresourceUploadDescription mipDesc(d.customImage);
+ // The image here is smaller than the original. Use a non-zero position
+ // to make it more interesting.
+ mipDesc.setDestinationTopLeft(QPoint(100, 20));
+ QRhiTextureUploadDescription desc({ 0, 0, mipDesc });
+ u->uploadTexture(d.tex, desc);
+ }
+
+ // Exercise image copying.
+ if (d.testStage == 2) {
+ const QSize sz = d.tex->pixelSize();
+ d.newTex = m_r->newTexture(QRhiTexture::RGBA8, sz);
+ d.releasePool << d.newTex;
+ d.newTex->build();
+
+ QImage empty(sz.width(), sz.height(), QImage::Format_RGBA8888);
+ empty.fill(Qt::blue);
+ u->uploadTexture(d.newTex, empty);
+
+ // Copy the left-half of tex to the right-half of newTex, while
+ // leaving the left-half of newTex blue. Keep a 20 pixel gap at
+ // the top.
+ QRhiTextureCopyDescription desc;
+ desc.setSourceTopLeft(QPoint(0, 20));
+ desc.setPixelSize(QSize(sz.width() / 2, sz.height() - 20));
+ desc.setDestinationTopLeft(QPoint(sz.width() / 2, 20));
+ u->copyTexture(d.newTex, d.tex, desc);
+
+ // Now replace d.tex with d.newTex as the shader resource.
+ auto bindings = d.srb->bindings();
+ bindings[1] = QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, d.newTex, d.sampler);
+ d.srb->setBindings(bindings);
+ // "rebuild", whatever that means for a given backend. This srb is
+ // already live as the ps in the setGraphicsPipeline references it,
+ // but that's fine. Changes will be picked up automatically.
+ d.srb->build();
+ }
+
+ // Exercise simple, full texture copy.
+ if (d.testStage == 4)
+ u->copyTexture(d.newTex, d.tex);
+
+ // Now again upload customImage but this time only a part of it.
+ if (d.testStage == 5) {
+ QRhiTextureSubresourceUploadDescription mipDesc(d.customImage);
+ mipDesc.setDestinationTopLeft(QPoint(10, 120));
+ mipDesc.setSourceSize(QSize(50, 40));
+ mipDesc.setSourceTopLeft(QPoint(20, 10));
+ QRhiTextureUploadDescription desc({ 0, 0, mipDesc });
+ u->uploadTexture(d.newTex, desc);
+ }
+
+ // Exercise texture object export/import.
+ if (d.testStage == 6) {
+ const QRhiNativeHandles *h = d.tex->nativeHandles();
+ if (h) {
+#ifdef Q_OS_DARWIN
+ if (graphicsApi == Metal) {
+ qDebug() << "Metal texture: " << static_cast<const QRhiMetalTextureNativeHandles *>(h)->texture;
+ // Now could cast to id<MTLTexture> and do something with
+ // it, keeping in mind that copy operations are only done
+ // in beginPass, while rendering into a texture may only
+ // have proper results in current_frame + 2, or after a
+ // finish(). The QRhiTexture still owns the native object.
+ }
+#endif
+ // omit for other backends, the idea is the same
+
+ d.importedTex = m_r->newTexture(QRhiTexture::RGBA8, d.tex->pixelSize());
+ d.releasePool << d.importedTex;
+ if (!d.importedTex->buildFrom(h))
+ qWarning("Texture import failed");
+
+ // now d.tex and d.importedTex use the same MTLTexture
+ // underneath (owned by d.tex)
+
+ // switch to showing d.importedTex
+ auto bindings = d.srb->bindings();
+ bindings[1] = QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, d.importedTex, d.sampler);
+ d.srb->setBindings(bindings);
+ d.srb->build();
+ } else {
+ qWarning("Accessing native texture object is not supported");
+ }
+ }
+
+ // Exercise uploading uncompressed data without a QImage.
+ if (d.testStage == 7) {
+ auto bindings = d.srb->bindings();
+ bindings[1] = QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, d.newTex, d.sampler);
+ d.srb->setBindings(bindings);
+ d.srb->build();
+
+ const QSize sz(221, 139);
+ QByteArray data;
+ data.resize(sz.width() * sz.height() * 4);
+ for (int y = 0; y < sz.height(); ++y) {
+ uchar *p = reinterpret_cast<uchar *>(data.data()) + y * sz.width() * 4;
+ for (int x = 0; x < sz.width(); ++x) {
+ *p++ = 0; *p++ = 0; *p++ = y * (255 / sz.height());
+ *p++ = 255;
+ }
+ }
+ QRhiTextureSubresourceUploadDescription mipDesc(data.constData(), data.size());
+ mipDesc.setSourceSize(sz);
+ mipDesc.setDestinationTopLeft(QPoint(5, 25));
+ QRhiTextureUploadDescription desc({ 0, 0, mipDesc });
+ u->uploadTexture(d.newTex, desc);
+ }
+ }
+
+ QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
+ const QSize outputSizeInPixels = m_sc->currentPixelSize();
+
+ cb->beginPass(m_sc->currentFrameRenderTarget(), QColor::fromRgbF(0.4f, 0.7f, 0.0f, 1.0f), { 1.0f, 0 }, u);
+
+ cb->setGraphicsPipeline(d.ps);
+ cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) });
+ cb->setShaderResources();
+ const QRhiCommandBuffer::VertexInput vbufBindings[] = {
+ { d.vbuf, 0 },
+ { d.vbuf, 36 * 3 * sizeof(float) }
+ };
+ cb->setVertexInput(0, 2, vbufBindings);
+ cb->draw(36);
+
+ cb->endPass();
+
+ d.frameCount += 1;
+}
diff --git a/tests/manual/rhi/texuploads/texuploads.pro b/tests/manual/rhi/texuploads/texuploads.pro
new file mode 100644
index 0000000000..64f204fb32
--- /dev/null
+++ b/tests/manual/rhi/texuploads/texuploads.pro
@@ -0,0 +1,8 @@
+TEMPLATE = app
+
+QT += gui-private
+
+SOURCES = \
+ texuploads.cpp
+
+RESOURCES = texuploads.qrc
diff --git a/tests/manual/rhi/texuploads/texuploads.qrc b/tests/manual/rhi/texuploads/texuploads.qrc
new file mode 100644
index 0000000000..742b2b77af
--- /dev/null
+++ b/tests/manual/rhi/texuploads/texuploads.qrc
@@ -0,0 +1,7 @@
+<!DOCTYPE RCC><RCC version="1.0">
+<qresource>
+ <file alias="qt256.png">../shared/qt256.png</file>
+ <file alias="texture.vert.qsb">../shared/texture.vert.qsb</file>
+ <file alias="texture.frag.qsb">../shared/texture.frag.qsb</file>
+</qresource>
+</RCC>
diff --git a/tests/manual/rhi/triquadcube/quadrenderer.cpp b/tests/manual/rhi/triquadcube/quadrenderer.cpp
new file mode 100644
index 0000000000..6137fb1b9a
--- /dev/null
+++ b/tests/manual/rhi/triquadcube/quadrenderer.cpp
@@ -0,0 +1,148 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "quadrenderer.h"
+#include <QFile>
+#include <QtGui/private/qshader_p.h>
+
+// Renders a quad using indexed drawing. No QRhiGraphicsPipeline is created, it
+// expects to reuse the one created by TriangleRenderer. A separate
+// QRhiShaderResourceBindings is still needed, this will override the one the
+// QRhiGraphicsPipeline references.
+
+static float vertexData[] =
+{ // Y up (note m_proj), CCW
+ -0.5f, 0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f,
+ -0.5f, -0.5f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f,
+ 0.5f, -0.5f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f,
+ 0.5f, 0.5f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f
+};
+
+static quint16 indexData[] =
+{
+ 0, 1, 2, 0, 2, 3
+};
+
+void QuadRenderer::initResources(QRhiRenderPassDescriptor *)
+{
+ m_vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertexData));
+ m_vbuf->build();
+ m_vbufReady = false;
+
+ m_ibuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::IndexBuffer, sizeof(indexData));
+ m_ibuf->build();
+
+ m_ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68);
+ m_ubuf->build();
+
+ m_srb = m_r->newShaderResourceBindings();
+ m_srb->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, m_ubuf)
+ });
+ m_srb->build();
+}
+
+void QuadRenderer::setPipeline(QRhiGraphicsPipeline *ps)
+{
+ m_ps = ps;
+}
+
+void QuadRenderer::resize(const QSize &pixelSize)
+{
+ m_proj = m_r->clipSpaceCorrMatrix();
+ m_proj.perspective(45.0f, pixelSize.width() / (float) pixelSize.height(), 0.01f, 100.0f);
+ m_proj.translate(0, 0, -4);
+}
+
+void QuadRenderer::releaseResources()
+{
+ delete m_srb;
+ m_srb = nullptr;
+
+ delete m_ubuf;
+ m_ubuf = nullptr;
+
+ delete m_ibuf;
+ m_ibuf = nullptr;
+
+ delete m_vbuf;
+ m_vbuf = nullptr;
+}
+
+void QuadRenderer::queueResourceUpdates(QRhiResourceUpdateBatch *resourceUpdates)
+{
+ if (!m_vbufReady) {
+ m_vbufReady = true;
+ resourceUpdates->uploadStaticBuffer(m_vbuf, vertexData);
+ resourceUpdates->uploadStaticBuffer(m_ibuf, indexData);
+ }
+
+ m_rotation += 1.0f;
+ QMatrix4x4 mvp = m_proj;
+ mvp.translate(m_translation);
+ mvp.rotate(m_rotation, 0, 1, 0);
+ resourceUpdates->updateDynamicBuffer(m_ubuf, 0, 64, mvp.constData());
+
+ if (!m_opacityReady) {
+ m_opacityReady = true;
+ const float opacity = 1.0f;
+ resourceUpdates->updateDynamicBuffer(m_ubuf, 64, 4, &opacity);
+ }
+}
+
+void QuadRenderer::queueDraw(QRhiCommandBuffer *cb, const QSize &/*outputSizeInPixels*/)
+{
+ cb->setGraphicsPipeline(m_ps);
+ //cb->setViewport(QRhiViewport(0, 0, outputSizeInPixels.width(), outputSizeInPixels.height()));
+ cb->setShaderResources(m_srb);
+ const QRhiCommandBuffer::VertexInput vbufBinding(m_vbuf, 0);
+ cb->setVertexInput(0, 1, &vbufBinding, m_ibuf, 0, QRhiCommandBuffer::IndexUInt16);
+ cb->drawIndexed(6);
+}
diff --git a/tests/manual/rhi/triquadcube/quadrenderer.h b/tests/manual/rhi/triquadcube/quadrenderer.h
new file mode 100644
index 0000000000..79d5b8209d
--- /dev/null
+++ b/tests/manual/rhi/triquadcube/quadrenderer.h
@@ -0,0 +1,87 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QUADRENDERER_H
+#define QUADRENDERER_H
+
+#include <QtGui/private/qrhi_p.h>
+
+class QuadRenderer
+{
+public:
+ void setRhi(QRhi *r) { m_r = r; }
+ void setSampleCount(int samples) { m_sampleCount = samples; }
+ int sampleCount() const { return m_sampleCount; }
+ void setTranslation(const QVector3D &v) { m_translation = v; }
+ void initResources(QRhiRenderPassDescriptor *rp);
+ void releaseResources();
+ void setPipeline(QRhiGraphicsPipeline *ps);
+ void resize(const QSize &pixelSize);
+ void queueResourceUpdates(QRhiResourceUpdateBatch *resourceUpdates);
+ void queueDraw(QRhiCommandBuffer *cb, const QSize &outputSizeInPixels);
+
+private:
+ QRhi *m_r;
+
+ QRhiBuffer *m_vbuf = nullptr;
+ bool m_vbufReady = false;
+ QRhiBuffer *m_ibuf = nullptr;
+ bool m_opacityReady = false;
+ QRhiBuffer *m_ubuf = nullptr;
+ QRhiGraphicsPipeline *m_ps = nullptr;
+ QRhiShaderResourceBindings *m_srb = nullptr;
+
+ QVector3D m_translation;
+ QMatrix4x4 m_proj;
+ float m_rotation = 0;
+ int m_sampleCount = 1; // no MSAA by default
+};
+
+#endif
diff --git a/tests/manual/rhi/triquadcube/texturedcuberenderer.cpp b/tests/manual/rhi/triquadcube/texturedcuberenderer.cpp
new file mode 100644
index 0000000000..3f15881e2d
--- /dev/null
+++ b/tests/manual/rhi/triquadcube/texturedcuberenderer.cpp
@@ -0,0 +1,222 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "texturedcuberenderer.h"
+#include <QFile>
+#include <QtGui/private/qshader_p.h>
+
+#include "../shared/cube.h"
+
+const bool MIPMAP = true;
+const bool AUTOGENMIPMAP = true;
+
+static QShader getShader(const QString &name)
+{
+ QFile f(name);
+ if (f.open(QIODevice::ReadOnly))
+ return QShader::fromSerialized(f.readAll());
+
+ return QShader();
+}
+
+void TexturedCubeRenderer::initResources(QRhiRenderPassDescriptor *rp)
+{
+ m_vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(cube));
+ m_vbuf->setName(QByteArrayLiteral("Cube vbuf (textured)"));
+ m_vbuf->build();
+ m_vbufReady = false;
+
+ m_ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 64 + 4);
+ m_ubuf->setName(QByteArrayLiteral("Cube ubuf (textured)"));
+ m_ubuf->build();
+
+ m_image = QImage(QLatin1String(":/qt256.png")).convertToFormat(QImage::Format_RGBA8888);
+ QRhiTexture::Flags texFlags = 0;
+ if (MIPMAP)
+ texFlags |= QRhiTexture::MipMapped;
+ if (AUTOGENMIPMAP)
+ texFlags |= QRhiTexture::UsedWithGenerateMips;
+ m_tex = m_r->newTexture(QRhiTexture::RGBA8, QSize(m_image.width(), m_image.height()), 1, texFlags);
+ m_tex->setName(QByteArrayLiteral("Qt texture"));
+ m_tex->build();
+
+ m_sampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, MIPMAP ? QRhiSampler::Linear : QRhiSampler::None,
+ QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
+ m_sampler->build();
+
+ m_srb = m_r->newShaderResourceBindings();
+ m_srb->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, m_ubuf),
+ QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, m_tex, m_sampler)
+ });
+ m_srb->build();
+
+ m_ps = m_r->newGraphicsPipeline();
+
+ // No blending but the texture has alpha which we do not want to write out.
+ // Be nice. (would not matter for an onscreen window but makes a difference
+ // when reading back and saving into image files f.ex.)
+ QRhiGraphicsPipeline::TargetBlend blend;
+ blend.colorWrite = QRhiGraphicsPipeline::R | QRhiGraphicsPipeline::G | QRhiGraphicsPipeline::B;
+ m_ps->setTargetBlends({ blend });
+
+ m_ps->setDepthTest(true);
+ m_ps->setDepthWrite(true);
+ m_ps->setDepthOp(QRhiGraphicsPipeline::Less);
+
+ m_ps->setCullMode(QRhiGraphicsPipeline::Back);
+ m_ps->setFrontFace(QRhiGraphicsPipeline::CCW);
+
+ m_ps->setSampleCount(m_sampleCount);
+
+ QShader vs = getShader(QLatin1String(":/texture.vert.qsb"));
+ Q_ASSERT(vs.isValid());
+ QShader fs = getShader(QLatin1String(":/texture.frag.qsb"));
+ Q_ASSERT(fs.isValid());
+ m_ps->setShaderStages({
+ { QRhiShaderStage::Vertex, vs },
+ { QRhiShaderStage::Fragment, fs }
+ });
+
+ QRhiVertexInputLayout inputLayout;
+ inputLayout.setBindings({
+ { 3 * sizeof(float) },
+ { 2 * sizeof(float) }
+ });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float3, 0 },
+ { 1, 1, QRhiVertexInputAttribute::Float2, 0 }
+ });
+
+ m_ps->setVertexInputLayout(inputLayout);
+ m_ps->setShaderResourceBindings(m_srb);
+ m_ps->setRenderPassDescriptor(rp);
+
+ m_ps->build();
+}
+
+void TexturedCubeRenderer::resize(const QSize &pixelSize)
+{
+ m_proj = m_r->clipSpaceCorrMatrix();
+ m_proj.perspective(45.0f, pixelSize.width() / (float) pixelSize.height(), 0.01f, 100.0f);
+ m_proj.translate(0, 0, -4);
+}
+
+void TexturedCubeRenderer::releaseResources()
+{
+ delete m_ps;
+ m_ps = nullptr;
+
+ delete m_srb;
+ m_srb = nullptr;
+
+ delete m_sampler;
+ m_sampler = nullptr;
+
+ delete m_tex;
+ m_tex = nullptr;
+
+ delete m_ubuf;
+ m_ubuf = nullptr;
+
+ delete m_vbuf;
+ m_vbuf = nullptr;
+}
+
+void TexturedCubeRenderer::queueResourceUpdates(QRhiResourceUpdateBatch *resourceUpdates)
+{
+ if (!m_vbufReady) {
+ m_vbufReady = true;
+ resourceUpdates->uploadStaticBuffer(m_vbuf, cube);
+ qint32 flip = 0;
+ resourceUpdates->updateDynamicBuffer(m_ubuf, 64, 4, &flip);
+ }
+
+ if (!m_image.isNull()) {
+ if (MIPMAP) {
+ QRhiTextureUploadDescription desc;
+ if (!AUTOGENMIPMAP) {
+ // the ghetto mipmap generator...
+ for (int i = 0, ie = m_r->mipLevelsForSize(m_image.size()); i != ie; ++i) {
+ QImage image = m_image.scaled(m_r->sizeForMipLevel(i, m_image.size()));
+ desc.append({ 0, i, image });
+ }
+ } else {
+ desc.append({ 0, 0, m_image });
+ }
+ resourceUpdates->uploadTexture(m_tex, desc);
+ if (AUTOGENMIPMAP)
+ resourceUpdates->generateMips(m_tex);
+ } else {
+ resourceUpdates->uploadTexture(m_tex, m_image);
+ }
+ m_image = QImage();
+ }
+
+ m_rotation += 1.0f;
+ QMatrix4x4 mvp = m_proj;
+ mvp.translate(m_translation);
+ mvp.scale(0.5f);
+ mvp.rotate(m_rotation, 0, 1, 0);
+ resourceUpdates->updateDynamicBuffer(m_ubuf, 0, 64, mvp.constData());
+}
+
+void TexturedCubeRenderer::queueDraw(QRhiCommandBuffer *cb, const QSize &outputSizeInPixels)
+{
+ cb->setGraphicsPipeline(m_ps);
+ cb->setViewport(QRhiViewport(0, 0, outputSizeInPixels.width(), outputSizeInPixels.height()));
+ cb->setShaderResources();
+ const QRhiCommandBuffer::VertexInput vbufBindings[] = {
+ { m_vbuf, 0 },
+ { m_vbuf, 36 * 3 * sizeof(float) }
+ };
+ cb->setVertexInput(0, 2, vbufBindings);
+ cb->draw(36);
+}
diff --git a/tests/manual/rhi/triquadcube/texturedcuberenderer.h b/tests/manual/rhi/triquadcube/texturedcuberenderer.h
new file mode 100644
index 0000000000..879f875209
--- /dev/null
+++ b/tests/manual/rhi/triquadcube/texturedcuberenderer.h
@@ -0,0 +1,86 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef TEXTUREDCUBERENDERER_H
+#define TEXTUREDCUBERENDERER_H
+
+#include <QtGui/private/qrhi_p.h>
+
+class TexturedCubeRenderer
+{
+public:
+ void setRhi(QRhi *r) { m_r = r; }
+ void setSampleCount(int samples) { m_sampleCount = samples; }
+ void setTranslation(const QVector3D &v) { m_translation = v; }
+ void initResources(QRhiRenderPassDescriptor *rp);
+ void releaseResources();
+ void resize(const QSize &pixelSize);
+ void queueResourceUpdates(QRhiResourceUpdateBatch *resourceUpdates);
+ void queueDraw(QRhiCommandBuffer *cb, const QSize &outputSizeInPixels);
+
+private:
+ QRhi *m_r;
+
+ QRhiBuffer *m_vbuf = nullptr;
+ bool m_vbufReady = false;
+ QRhiBuffer *m_ubuf = nullptr;
+ QImage m_image;
+ QRhiTexture *m_tex = nullptr;
+ QRhiSampler *m_sampler = nullptr;
+ QRhiShaderResourceBindings *m_srb = nullptr;
+ QRhiGraphicsPipeline *m_ps = nullptr;
+
+ QVector3D m_translation;
+ QMatrix4x4 m_proj;
+ float m_rotation = 0;
+ int m_sampleCount = 1; // no MSAA by default
+};
+
+#endif
diff --git a/tests/manual/rhi/triquadcube/triangleoncuberenderer.cpp b/tests/manual/rhi/triquadcube/triangleoncuberenderer.cpp
new file mode 100644
index 0000000000..250ae3a2ee
--- /dev/null
+++ b/tests/manual/rhi/triquadcube/triangleoncuberenderer.cpp
@@ -0,0 +1,292 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "triangleoncuberenderer.h"
+#include <QFile>
+#include <QtGui/private/qshader_p.h>
+
+// toggle to test the preserved content (no clear) path
+const bool IMAGE_UNDER_OFFSCREEN_RENDERING = false;
+const bool UPLOAD_UNDERLAY_ON_EVERY_FRAME = false;
+
+const bool DS_ATT = false; // have a depth-stencil attachment for the offscreen pass
+
+const bool DEPTH_TEXTURE = false; // offscreen pass uses a depth texture (verify with renderdoc etc., ignore valid.layer about ps slot 0)
+const bool MRT = false; // two textures, the second is just cleared as the shader does not write anything (valid.layer may warn but for testing that's ok)
+
+#include "../shared/cube.h"
+
+static QShader getShader(const QString &name)
+{
+ QFile f(name);
+ if (f.open(QIODevice::ReadOnly))
+ return QShader::fromSerialized(f.readAll());
+
+ return QShader();
+}
+
+static const QSize OFFSCREEN_SIZE(512, 512);
+
+void TriangleOnCubeRenderer::initResources(QRhiRenderPassDescriptor *rp)
+{
+ m_vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(cube));
+ m_vbuf->setName(QByteArrayLiteral("Cube vbuf (textured with offscreen)"));
+ m_vbuf->build();
+ m_vbufReady = false;
+
+ m_ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 64 + 4);
+ m_ubuf->setName(QByteArrayLiteral("Cube ubuf (textured with offscreen)"));
+ m_ubuf->build();
+
+ if (IMAGE_UNDER_OFFSCREEN_RENDERING) {
+ m_image = QImage(QLatin1String(":/qt256.png")).scaled(OFFSCREEN_SIZE).convertToFormat(QImage::Format_RGBA8888);
+ if (m_r->isYUpInFramebuffer())
+ m_image = m_image.mirrored(); // just cause we'll flip texcoord Y when y up so accommodate our static background image as well
+ }
+
+ m_tex = m_r->newTexture(QRhiTexture::RGBA8, OFFSCREEN_SIZE, 1, QRhiTexture::RenderTarget);
+ m_tex->setName(QByteArrayLiteral("Texture for offscreen content"));
+ m_tex->build();
+
+ if (MRT) {
+ m_tex2 = m_r->newTexture(QRhiTexture::RGBA8, OFFSCREEN_SIZE, 1, QRhiTexture::RenderTarget);
+ m_tex2->build();
+ }
+
+ if (DS_ATT) {
+ m_offscreenTriangle.setDepthWrite(true);
+ m_ds = m_r->newRenderBuffer(QRhiRenderBuffer::DepthStencil, m_tex->pixelSize());
+ m_ds->build();
+ }
+
+ if (DEPTH_TEXTURE) {
+ m_offscreenTriangle.setDepthWrite(true);
+ m_depthTex = m_r->newTexture(QRhiTexture::D32F, OFFSCREEN_SIZE, 1, QRhiTexture::RenderTarget);
+ m_depthTex->build();
+ }
+
+ m_sampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None, QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
+ m_sampler->build();
+
+ m_srb = m_r->newShaderResourceBindings();
+ m_srb->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, m_ubuf),
+ QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, m_tex, m_sampler)
+ });
+ m_srb->build();
+
+ m_ps = m_r->newGraphicsPipeline();
+
+ m_ps->setDepthTest(true);
+ m_ps->setDepthWrite(true);
+ m_ps->setDepthOp(QRhiGraphicsPipeline::Less);
+
+ m_ps->setCullMode(QRhiGraphicsPipeline::Back);
+ m_ps->setFrontFace(QRhiGraphicsPipeline::CCW);
+
+ m_ps->setSampleCount(m_sampleCount);
+
+ QShader vs = getShader(QLatin1String(":/texture.vert.qsb"));
+ Q_ASSERT(vs.isValid());
+ QShader fs = getShader(QLatin1String(":/texture.frag.qsb"));
+ Q_ASSERT(fs.isValid());
+ m_ps->setShaderStages({
+ { QRhiShaderStage::Vertex, vs },
+ { QRhiShaderStage::Fragment, fs }
+ });
+
+ QRhiVertexInputLayout inputLayout;
+ inputLayout.setBindings({
+ { 3 * sizeof(float) },
+ { 2 * sizeof(float) }
+ });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float3, 0 },
+ { 1, 1, QRhiVertexInputAttribute::Float2, 0 }
+ });
+
+ m_ps->setVertexInputLayout(inputLayout);
+ m_ps->setShaderResourceBindings(m_srb);
+ m_ps->setRenderPassDescriptor(rp);
+
+ m_ps->build();
+
+ QRhiTextureRenderTarget::Flags rtFlags = 0;
+ if (IMAGE_UNDER_OFFSCREEN_RENDERING)
+ rtFlags |= QRhiTextureRenderTarget::PreserveColorContents;
+
+ if (DEPTH_TEXTURE) {
+ QRhiTextureRenderTargetDescription desc;
+ desc.setDepthTexture(m_depthTex);
+ m_rt = m_r->newTextureRenderTarget(desc, rtFlags);
+ } else {
+ QRhiTextureRenderTargetDescription desc;
+ QRhiColorAttachment color0 { m_tex };
+ if (DS_ATT)
+ desc.setDepthStencilBuffer(m_ds);
+ if (MRT) {
+ m_offscreenTriangle.setColorAttCount(2);
+ QRhiColorAttachment color1 { m_tex2 };
+ desc.setColorAttachments({ color0, color1 });
+ } else {
+ desc.setColorAttachments({ color0 });
+ }
+ m_rt = m_r->newTextureRenderTarget(desc, rtFlags);
+ }
+
+ m_rp = m_rt->newCompatibleRenderPassDescriptor();
+ m_rt->setRenderPassDescriptor(m_rp);
+
+ m_rt->build();
+
+ m_offscreenTriangle.setRhi(m_r);
+ m_offscreenTriangle.initResources(m_rp);
+ m_offscreenTriangle.setScale(2);
+ // m_tex and the offscreen triangle are never multisample
+}
+
+void TriangleOnCubeRenderer::resize(const QSize &pixelSize)
+{
+ m_proj = m_r->clipSpaceCorrMatrix();
+ m_proj.perspective(45.0f, pixelSize.width() / (float) pixelSize.height(), 0.01f, 100.0f);
+ m_proj.translate(0, 0, -4);
+
+ m_offscreenTriangle.resize(pixelSize);
+}
+
+void TriangleOnCubeRenderer::releaseResources()
+{
+ m_offscreenTriangle.releaseResources();
+
+ delete m_ps;
+ m_ps = nullptr;
+
+ delete m_srb;
+ m_srb = nullptr;
+
+ delete m_rt;
+ m_rt = nullptr;
+
+ delete m_rp;
+ m_rp = nullptr;
+
+ delete m_sampler;
+ m_sampler = nullptr;
+
+ delete m_depthTex;
+ m_depthTex = nullptr;
+
+ delete m_tex2;
+ m_tex2 = nullptr;
+
+ delete m_tex;
+ m_tex = nullptr;
+
+ delete m_ds;
+ m_ds = nullptr;
+
+ delete m_ubuf;
+ m_ubuf = nullptr;
+
+ delete m_vbuf;
+ m_vbuf = nullptr;
+}
+
+void TriangleOnCubeRenderer::queueResourceUpdates(QRhiResourceUpdateBatch *resourceUpdates)
+{
+ if (!m_vbufReady) {
+ m_vbufReady = true;
+ resourceUpdates->uploadStaticBuffer(m_vbuf, cube);
+ qint32 flip = m_r->isYUpInFramebuffer() ? 1 : 0;
+ resourceUpdates->updateDynamicBuffer(m_ubuf, 64, 4, &flip);
+ }
+
+ m_rotation += 1.0f;
+ QMatrix4x4 mvp = m_proj;
+ mvp.translate(m_translation);
+ mvp.scale(0.5f);
+ mvp.rotate(m_rotation, 1, 0, 0);
+ resourceUpdates->updateDynamicBuffer(m_ubuf, 0, 64, mvp.constData());
+
+ // ###
+// if (DEPTH_TEXTURE) {
+// // m_tex is basically undefined here, be nice and transition the layout properly at least
+// resourceUpdates->prepareTextureForUse(m_tex, QRhiResourceUpdateBatch::TextureRead);
+// }
+}
+
+void TriangleOnCubeRenderer::queueOffscreenPass(QRhiCommandBuffer *cb)
+{
+ QRhiResourceUpdateBatch *u = m_r->nextResourceUpdateBatch();
+ m_offscreenTriangle.queueResourceUpdates(u);
+
+ if (IMAGE_UNDER_OFFSCREEN_RENDERING && !m_image.isNull()) {
+ u->uploadTexture(m_tex, m_image);
+ if (!UPLOAD_UNDERLAY_ON_EVERY_FRAME)
+ m_image = QImage();
+ }
+
+ cb->beginPass(m_rt, QColor::fromRgbF(0.0f, 0.4f, 0.7f, 1.0f), { 1.0f, 0 }, u);
+ m_offscreenTriangle.queueDraw(cb, OFFSCREEN_SIZE);
+ cb->endPass();
+}
+
+void TriangleOnCubeRenderer::queueDraw(QRhiCommandBuffer *cb, const QSize &outputSizeInPixels)
+{
+ cb->setGraphicsPipeline(m_ps);
+ cb->setViewport(QRhiViewport(0, 0, outputSizeInPixels.width(), outputSizeInPixels.height()));
+ cb->setShaderResources();
+ const QRhiCommandBuffer::VertexInput vbufBindings[] = {
+ { m_vbuf, 0 },
+ { m_vbuf, 36 * 3 * sizeof(float) }
+ };
+ cb->setVertexInput(0, 2, vbufBindings);
+ cb->draw(36);
+}
diff --git a/tests/manual/rhi/triquadcube/triangleoncuberenderer.h b/tests/manual/rhi/triquadcube/triangleoncuberenderer.h
new file mode 100644
index 0000000000..5a56bf6bd1
--- /dev/null
+++ b/tests/manual/rhi/triquadcube/triangleoncuberenderer.h
@@ -0,0 +1,95 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef TRIANGLEONCUBERENDERER_H
+#define TRIANGLEONCUBERENDERER_H
+
+#include "trianglerenderer.h"
+
+class TriangleOnCubeRenderer
+{
+public:
+ void setRhi(QRhi *r) { m_r = r; }
+ void setSampleCount(int samples) { m_sampleCount = samples; }
+ void setTranslation(const QVector3D &v) { m_translation = v; }
+ void initResources(QRhiRenderPassDescriptor *rp);
+ void releaseResources();
+ void resize(const QSize &pixelSize);
+ void queueResourceUpdates(QRhiResourceUpdateBatch *resourceUpdates);
+ void queueOffscreenPass(QRhiCommandBuffer *cb);
+ void queueDraw(QRhiCommandBuffer *cb, const QSize &outputSizeInPixels);
+
+private:
+ QRhi *m_r;
+
+ QRhiBuffer *m_vbuf = nullptr;
+ bool m_vbufReady = false;
+ QRhiBuffer *m_ubuf = nullptr;
+ QRhiTexture *m_tex = nullptr;
+ QRhiRenderBuffer *m_ds = nullptr;
+ QRhiTexture *m_tex2 = nullptr;
+ QRhiTexture *m_depthTex = nullptr;
+ QRhiSampler *m_sampler = nullptr;
+ QRhiTextureRenderTarget *m_rt = nullptr;
+ QRhiRenderPassDescriptor *m_rp = nullptr;
+ QRhiShaderResourceBindings *m_srb = nullptr;
+ QRhiGraphicsPipeline *m_ps = nullptr;
+
+ QVector3D m_translation;
+ QMatrix4x4 m_proj;
+ float m_rotation = 0;
+ int m_sampleCount = 1; // no MSAA by default
+
+ TriangleRenderer m_offscreenTriangle;
+
+ QImage m_image;
+};
+
+#endif
diff --git a/tests/manual/rhi/triquadcube/trianglerenderer.cpp b/tests/manual/rhi/triquadcube/trianglerenderer.cpp
new file mode 100644
index 0000000000..0980acca49
--- /dev/null
+++ b/tests/manual/rhi/triquadcube/trianglerenderer.cpp
@@ -0,0 +1,202 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "trianglerenderer.h"
+#include <QFile>
+#include <QtGui/private/qshader_p.h>
+
+//#define VBUF_IS_DYNAMIC
+
+static float vertexData[] = { // Y up (note m_proj), CCW
+ 0.0f, 0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f,
+ -0.5f, -0.5f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f,
+ 0.5f, -0.5f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f
+};
+
+static QShader getShader(const QString &name)
+{
+ QFile f(name);
+ if (f.open(QIODevice::ReadOnly))
+ return QShader::fromSerialized(f.readAll());
+
+ return QShader();
+}
+
+void TriangleRenderer::initResources(QRhiRenderPassDescriptor *rp)
+{
+#ifdef VBUF_IS_DYNAMIC
+ m_vbuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::VertexBuffer, sizeof(vertexData));
+#else
+ m_vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertexData));
+#endif
+ m_vbuf->setName(QByteArrayLiteral("Triangle vbuf"));
+ m_vbuf->build();
+ m_vbufReady = false;
+
+ m_ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68);
+ m_ubuf->setName(QByteArrayLiteral("Triangle ubuf"));
+ m_ubuf->build();
+
+ m_srb = m_r->newShaderResourceBindings();
+ m_srb->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, m_ubuf)
+ });
+ m_srb->build();
+
+ m_ps = m_r->newGraphicsPipeline();
+
+ QRhiGraphicsPipeline::TargetBlend premulAlphaBlend; // convenient defaults...
+ premulAlphaBlend.enable = true;
+ QVector<QRhiGraphicsPipeline::TargetBlend> rtblends;
+ for (int i = 0; i < m_colorAttCount; ++i)
+ rtblends << premulAlphaBlend;
+
+ m_ps->setTargetBlends(rtblends);
+ m_ps->setSampleCount(m_sampleCount);
+
+ if (m_depthWrite) { // TriangleOnCube may want to exercise this
+ m_ps->setDepthTest(true);
+ m_ps->setDepthOp(QRhiGraphicsPipeline::Always);
+ m_ps->setDepthWrite(true);
+ }
+
+ QShader vs = getShader(QLatin1String(":/color.vert.qsb"));
+ Q_ASSERT(vs.isValid());
+ QShader fs = getShader(QLatin1String(":/color.frag.qsb"));
+ Q_ASSERT(fs.isValid());
+ m_ps->setShaderStages({
+ { QRhiShaderStage::Vertex, vs },
+ { QRhiShaderStage::Fragment, fs }
+ });
+
+ QRhiVertexInputLayout inputLayout;
+ inputLayout.setBindings({
+ { 7 * sizeof(float) }
+ });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float2, 0 },
+ { 0, 1, QRhiVertexInputAttribute::Float3, 2 * sizeof(float) }
+ });
+
+ m_ps->setVertexInputLayout(inputLayout);
+ m_ps->setShaderResourceBindings(m_srb);
+ m_ps->setRenderPassDescriptor(rp);
+
+ m_ps->build();
+}
+
+void TriangleRenderer::resize(const QSize &pixelSize)
+{
+ m_proj = m_r->clipSpaceCorrMatrix();
+ m_proj.perspective(45.0f, pixelSize.width() / (float) pixelSize.height(), 0.01f, 100.0f);
+ m_proj.translate(0, 0, -4);
+}
+
+void TriangleRenderer::releaseResources()
+{
+ delete m_ps;
+ m_ps = nullptr;
+
+ delete m_srb;
+ m_srb = nullptr;
+
+ delete m_ubuf;
+ m_ubuf = nullptr;
+
+ delete m_vbuf;
+ m_vbuf = nullptr;
+}
+
+void TriangleRenderer::queueResourceUpdates(QRhiResourceUpdateBatch *resourceUpdates)
+{
+#if 0
+ static int messWithBufferTrigger = 0;
+ // recreate the underlying VkBuffer every second frame
+ // to exercise setShaderResources' built-in smartness
+ if (!(messWithBufferTrigger & 1)) {
+ m_ubuf->release();
+ m_ubuf->build();
+ }
+ ++messWithBufferTrigger;
+#endif
+
+ if (!m_vbufReady) {
+ m_vbufReady = true;
+#ifdef VBUF_IS_DYNAMIC
+ resourceUpdates->updateDynamicBuffer(m_vbuf, 0, m_vbuf->size(), vertexData);
+#else
+ resourceUpdates->uploadStaticBuffer(m_vbuf, vertexData);
+#endif
+ }
+
+ m_rotation += 1.0f;
+ QMatrix4x4 mvp = m_proj;
+ mvp.translate(m_translation);
+ mvp.scale(m_scale);
+ mvp.rotate(m_rotation, 0, 1, 0);
+ resourceUpdates->updateDynamicBuffer(m_ubuf, 0, 64, mvp.constData());
+
+ m_opacity += m_opacityDir * 0.005f;
+ if (m_opacity < 0.0f || m_opacity > 1.0f) {
+ m_opacityDir *= -1;
+ m_opacity = qBound(0.0f, m_opacity, 1.0f);
+ }
+ resourceUpdates->updateDynamicBuffer(m_ubuf, 64, 4, &m_opacity);
+}
+
+void TriangleRenderer::queueDraw(QRhiCommandBuffer *cb, const QSize &outputSizeInPixels)
+{
+ cb->setGraphicsPipeline(m_ps);
+ cb->setViewport(QRhiViewport(0, 0, outputSizeInPixels.width(), outputSizeInPixels.height()));
+ cb->setShaderResources();
+ const QRhiCommandBuffer::VertexInput vbufBinding(m_vbuf, 0);
+ cb->setVertexInput(0, 1, &vbufBinding);
+ cb->draw(3);
+}
diff --git a/tests/manual/rhi/triquadcube/trianglerenderer.h b/tests/manual/rhi/triquadcube/trianglerenderer.h
new file mode 100644
index 0000000000..53d6926a62
--- /dev/null
+++ b/tests/manual/rhi/triquadcube/trianglerenderer.h
@@ -0,0 +1,93 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef TRIANGLERENDERER_H
+#define TRIANGLERENDERER_H
+
+#include <QtGui/private/qrhi_p.h>
+
+class TriangleRenderer
+{
+public:
+ void setRhi(QRhi *r) { m_r = r; }
+ void setSampleCount(int samples) { m_sampleCount = samples; }
+ int sampleCount() const { return m_sampleCount; }
+ void setTranslation(const QVector3D &v) { m_translation = v; }
+ void setScale(float f) { m_scale = f; }
+ void setDepthWrite(bool enable) { m_depthWrite = enable; }
+ void setColorAttCount(int count) { m_colorAttCount = count; }
+ QRhiGraphicsPipeline *pipeline() const { return m_ps; }
+ void initResources(QRhiRenderPassDescriptor *rp);
+ void releaseResources();
+ void resize(const QSize &pixelSize);
+ void queueResourceUpdates(QRhiResourceUpdateBatch *resourceUpdates);
+ void queueDraw(QRhiCommandBuffer *cb, const QSize &outputSizeInPixels);
+
+private:
+ QRhi *m_r;
+
+ QRhiBuffer *m_vbuf = nullptr;
+ bool m_vbufReady = false;
+ QRhiBuffer *m_ubuf = nullptr;
+ QRhiShaderResourceBindings *m_srb = nullptr;
+ QRhiGraphicsPipeline *m_ps = nullptr;
+
+ QVector3D m_translation;
+ float m_scale = 1;
+ bool m_depthWrite = false;
+ int m_colorAttCount = 1;
+ QMatrix4x4 m_proj;
+ float m_rotation = 0;
+ float m_opacity = 1;
+ int m_opacityDir = -1;
+ int m_sampleCount = 1; // no MSAA by default
+};
+
+#endif
diff --git a/tests/manual/rhi/triquadcube/triquadcube.cpp b/tests/manual/rhi/triquadcube/triquadcube.cpp
new file mode 100644
index 0000000000..4165e96127
--- /dev/null
+++ b/tests/manual/rhi/triquadcube/triquadcube.cpp
@@ -0,0 +1,276 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+// An example exercising more than a single feature. Enables profiling
+// (resource logging to a file) and inserts debug markers and sets some
+// object names. Can also be used to test MSAA swapchains, swapchain image
+// readback, requesting an sRGB swapchain, and some texture features.
+
+#define EXAMPLEFW_PREINIT
+#include "../shared/examplefw.h"
+#include "trianglerenderer.h"
+#include "quadrenderer.h"
+#include "texturedcuberenderer.h"
+#include "triangleoncuberenderer.h"
+
+#include <QFileInfo>
+#include <QFile>
+#include <QtGui/private/qrhiprofiler_p.h>
+
+#define PROFILE_TO_FILE
+//#define SKIP_PRESENT
+//#define USE_MSAA
+//#define USE_SRGB_SWAPCHAIN
+//#define READBACK_SWAPCHAIN
+//#define NO_VSYNC
+//#define USE_MIN_SWAPCHAIN_BUFFERS
+
+struct {
+ TriangleRenderer triRenderer;
+ QuadRenderer quadRenderer;
+ TexturedCubeRenderer cubeRenderer;
+ TriangleOnCubeRenderer liveTexCubeRenderer;
+ bool onScreenOnly = false;
+ bool triangleOnly = false;
+ QSize lastOutputSize;
+ int frameCount = 0;
+ QFile profOut;
+} d;
+
+void preInit()
+{
+#ifdef PROFILE_TO_FILE
+ rhiFlags |= QRhi::EnableProfiling;
+ const QString profFn = QFileInfo(QLatin1String("rhiprof.txt")).absoluteFilePath();
+ qDebug("Writing profiling output to %s", qPrintable(profFn));
+ d.profOut.setFileName(profFn);
+ d.profOut.open(QIODevice::WriteOnly);
+#endif
+
+#ifdef SKIP_PRESENT
+ endFrameFlags |= QRhi::SkipPresent;
+#endif
+
+#ifdef USE_MSAA
+ sampleCount = 4; // enable 4x MSAA (except for the render-to-texture pass)
+#endif
+
+#ifdef READBACK_SWAPCHAIN
+ scFlags |= QRhiSwapChain::UsedAsTransferSource;
+#endif
+
+#ifdef USE_SRGB_SWAPCHAIN
+ scFlags |= QRhiSwapChain::sRGB;
+#endif
+
+#ifdef NO_VSYNC
+ scFlags |= QRhiSwapChain::NoVSync;
+#endif
+
+#ifdef USE_MIN_SWAPCHAIN_BUFFERS
+ scFlags |= QRhiSwapChain::MinimalBufferCount;
+#endif
+
+ // For OpenGL some of these are incorporated into the QSurfaceFormat by
+ // examplefw.h after returning from here as that is out of the RHI's control.
+}
+
+void Window::customInit()
+{
+#ifdef PROFILE_TO_FILE
+ m_r->profiler()->setDevice(&d.profOut);
+#endif
+
+ d.triRenderer.setRhi(m_r);
+ d.triRenderer.setSampleCount(sampleCount);
+ d.triRenderer.initResources(m_rp);
+
+ if (!d.triangleOnly) {
+ d.triRenderer.setTranslation(QVector3D(0, 0.5f, 0));
+
+ d.quadRenderer.setRhi(m_r);
+ d.quadRenderer.setSampleCount(sampleCount);
+ d.quadRenderer.setPipeline(d.triRenderer.pipeline());
+ d.quadRenderer.initResources(m_rp);
+ d.quadRenderer.setTranslation(QVector3D(1.5f, -0.5f, 0));
+
+ d.cubeRenderer.setRhi(m_r);
+ d.cubeRenderer.setSampleCount(sampleCount);
+ d.cubeRenderer.initResources(m_rp);
+ d.cubeRenderer.setTranslation(QVector3D(0, -0.5f, 0));
+ }
+
+ if (!d.onScreenOnly) {
+ d.liveTexCubeRenderer.setRhi(m_r);
+ d.liveTexCubeRenderer.setSampleCount(sampleCount);
+ d.liveTexCubeRenderer.initResources(m_rp);
+ d.liveTexCubeRenderer.setTranslation(QVector3D(-2.0f, 0, 0));
+ }
+
+ // Put the gpu mem allocator statistics to the profiling stream after doing
+ // all the init. (where applicable)
+ m_r->profiler()->addVMemAllocatorStats();
+
+ // Check some features/limits.
+ qDebug("isFeatureSupported(MultisampleTexture): %d", m_r->isFeatureSupported(QRhi::MultisampleTexture));
+ qDebug("isFeatureSupported(MultisampleRenderBuffer): %d", m_r->isFeatureSupported(QRhi::MultisampleRenderBuffer));
+ qDebug("isFeatureSupported(DebugMarkers): %d", m_r->isFeatureSupported(QRhi::DebugMarkers));
+ qDebug("isFeatureSupported(Timestamps): %d", m_r->isFeatureSupported(QRhi::Timestamps));
+ qDebug("isFeatureSupported(Instancing): %d", m_r->isFeatureSupported(QRhi::Instancing));
+ qDebug("isFeatureSupported(CustomInstanceStepRate): %d", m_r->isFeatureSupported(QRhi::CustomInstanceStepRate));
+ qDebug("isFeatureSupported(PrimitiveRestart): %d", m_r->isFeatureSupported(QRhi::PrimitiveRestart));
+ qDebug("isFeatureSupported(NonDynamicUniformBuffers): %d", m_r->isFeatureSupported(QRhi::NonDynamicUniformBuffers));
+ qDebug("isFeatureSupported(NonFourAlignedEffectiveIndexBufferOffset): %d", m_r->isFeatureSupported(QRhi::NonFourAlignedEffectiveIndexBufferOffset));
+ qDebug("isFeatureSupported(NPOTTextureRepeat): %d", m_r->isFeatureSupported(QRhi::NPOTTextureRepeat));
+ qDebug("isFeatureSupported(RedOrAlpha8IsRed): %d", m_r->isFeatureSupported(QRhi::RedOrAlpha8IsRed));
+ qDebug("isFeatureSupported(ElementIndexUint): %d", m_r->isFeatureSupported(QRhi::ElementIndexUint));
+ qDebug("isFeatureSupported(Compute): %d", m_r->isFeatureSupported(QRhi::Compute));
+ qDebug("isFeatureSupported(WideLines): %d", m_r->isFeatureSupported(QRhi::WideLines));
+ qDebug("isFeatureSupported(VertexShaderPointSize): %d", m_r->isFeatureSupported(QRhi::VertexShaderPointSize));
+ qDebug("isFeatureSupported(BaseVertex): %d", m_r->isFeatureSupported(QRhi::BaseVertex));
+ qDebug("isFeatureSupported(BaseInstance): %d", m_r->isFeatureSupported(QRhi::BaseInstance));
+ qDebug("Min 2D texture width/height: %d", m_r->resourceLimit(QRhi::TextureSizeMin));
+ qDebug("Max 2D texture width/height: %d", m_r->resourceLimit(QRhi::TextureSizeMax));
+ qDebug("Max color attachment count: %d", m_r->resourceLimit(QRhi::MaxColorAttachments));
+}
+
+void Window::customRelease()
+{
+ d.triRenderer.releaseResources();
+
+ if (!d.triangleOnly) {
+ d.quadRenderer.releaseResources();
+ d.cubeRenderer.releaseResources();
+ }
+
+ if (!d.onScreenOnly)
+ d.liveTexCubeRenderer.releaseResources();
+}
+
+void Window::customRender()
+{
+ const QSize outputSize = m_sc->currentPixelSize();
+ QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
+
+ if (outputSize != d.lastOutputSize) {
+ d.triRenderer.resize(outputSize);
+ if (!d.triangleOnly) {
+ d.quadRenderer.resize(outputSize);
+ d.cubeRenderer.resize(outputSize);
+ }
+ if (!d.onScreenOnly)
+ d.liveTexCubeRenderer.resize(outputSize);
+ d.lastOutputSize = outputSize;
+ }
+
+ if (!d.onScreenOnly) {
+ cb->debugMarkBegin("Offscreen triangle pass");
+ d.liveTexCubeRenderer.queueOffscreenPass(cb);
+ cb->debugMarkEnd();
+ }
+
+ QRhiResourceUpdateBatch *u = m_r->nextResourceUpdateBatch();
+ d.triRenderer.queueResourceUpdates(u);
+ if (!d.triangleOnly) {
+ d.quadRenderer.queueResourceUpdates(u);
+ d.cubeRenderer.queueResourceUpdates(u);
+ }
+ if (!d.onScreenOnly)
+ d.liveTexCubeRenderer.queueResourceUpdates(u);
+
+ cb->beginPass(m_sc->currentFrameRenderTarget(), QColor::fromRgbF(0.4f, 0.7f, 0.0f, 1.0f), { 1.0f, 0 }, u);
+ cb->debugMarkBegin(QByteArrayLiteral("Triangle"));
+ d.triRenderer.queueDraw(cb, outputSize);
+ cb->debugMarkEnd();
+ if (!d.triangleOnly) {
+ cb->debugMarkMsg(QByteArrayLiteral("More stuff"));
+ cb->debugMarkBegin(QByteArrayLiteral("Quad"));
+ d.quadRenderer.queueDraw(cb, outputSize);
+ cb->debugMarkEnd();
+ cb->debugMarkBegin(QByteArrayLiteral("Cube"));
+ d.cubeRenderer.queueDraw(cb, outputSize);
+ cb->debugMarkEnd();
+ }
+ if (!d.onScreenOnly) {
+ cb->debugMarkMsg(QByteArrayLiteral("Even more stuff"));
+ cb->debugMarkBegin(QByteArrayLiteral("Cube with offscreen triangle"));
+ d.liveTexCubeRenderer.queueDraw(cb, outputSize);
+ cb->debugMarkEnd();
+ }
+
+ QRhiResourceUpdateBatch *passEndUpdates = nullptr;
+#ifdef READBACK_SWAPCHAIN
+ passEndUpdates = m_r->nextResourceUpdateBatch();
+ QRhiReadbackDescription rb; // no texture given -> backbuffer
+ QRhiReadbackResult *rbResult = new QRhiReadbackResult;
+ int frameNo = d.frameCount;
+ rbResult->completed = [this, rbResult, frameNo] {
+ {
+ QImage::Format fmt = rbResult->format == QRhiTexture::BGRA8 ? QImage::Format_ARGB32_Premultiplied
+ : QImage::Format_RGBA8888_Premultiplied;
+ const uchar *p = reinterpret_cast<const uchar *>(rbResult->data.constData());
+ QImage image(p, rbResult->pixelSize.width(), rbResult->pixelSize.height(), fmt);
+ QString fn = QString::asprintf("frame%d.png", frameNo);
+ fn = QFileInfo(fn).absoluteFilePath();
+ qDebug("Saving into %s", qPrintable(fn));
+ if (m_r->isYUpInFramebuffer())
+ image.mirrored().save(fn);
+ else
+ image.save(fn);
+ }
+ delete rbResult;
+ };
+ passEndUpdates->readBackTexture(rb, rbResult);
+#endif
+
+ cb->endPass(passEndUpdates);
+
+ d.frameCount += 1;
+}
diff --git a/tests/manual/rhi/triquadcube/triquadcube.pro b/tests/manual/rhi/triquadcube/triquadcube.pro
new file mode 100644
index 0000000000..0002b3cad1
--- /dev/null
+++ b/tests/manual/rhi/triquadcube/triquadcube.pro
@@ -0,0 +1,18 @@
+TEMPLATE = app
+
+QT += gui-private
+
+SOURCES = \
+ triquadcube.cpp \
+ trianglerenderer.cpp \
+ quadrenderer.cpp \
+ texturedcuberenderer.cpp \
+ triangleoncuberenderer.cpp
+
+HEADERS = \
+ trianglerenderer.h \
+ quadrenderer.h \
+ texturedcuberenderer.h \
+ triangleoncuberenderer.h
+
+RESOURCES = triquadcube.qrc
diff --git a/tests/manual/rhi/triquadcube/triquadcube.qrc b/tests/manual/rhi/triquadcube/triquadcube.qrc
new file mode 100644
index 0000000000..41b72edc41
--- /dev/null
+++ b/tests/manual/rhi/triquadcube/triquadcube.qrc
@@ -0,0 +1,9 @@
+<!DOCTYPE RCC><RCC version="1.0">
+<qresource>
+ <file alias="color.vert.qsb">../shared/color.vert.qsb</file>
+ <file alias="color.frag.qsb">../shared/color.frag.qsb</file>
+ <file alias="texture.vert.qsb">../shared/texture.vert.qsb</file>
+ <file alias="texture.frag.qsb">../shared/texture.frag.qsb</file>
+ <file alias="qt256.png">../shared/qt256.png</file>
+</qresource>
+</RCC>