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-rw-r--r--tests/manual/qopengltextureblitter/qopengltextureblitwindow.cpp8
-rw-r--r--tests/manual/windowtransparency/windowtransparency.cpp9
2 files changed, 10 insertions, 7 deletions
diff --git a/tests/manual/qopengltextureblitter/qopengltextureblitwindow.cpp b/tests/manual/qopengltextureblitter/qopengltextureblitwindow.cpp
index e2b2373e76..bdae3751e7 100644
--- a/tests/manual/qopengltextureblitter/qopengltextureblitwindow.cpp
+++ b/tests/manual/qopengltextureblitter/qopengltextureblitwindow.cpp
@@ -35,6 +35,7 @@
#include <QtGui/QPainter>
#include <QtGui/QOpenGLTexture>
+#include <QtGui/QOpenGLFunctions>
#include <QtGui/QMatrix4x4>
#include <QtCore/QCoreApplication>
@@ -67,10 +68,11 @@ void QOpenGLTextureBlitWindow::render()
m_context->makeCurrent(this);
QRect viewport(0,0,dWidth(),dHeight());
- glViewport(0,0,dWidth(), dHeight());
+ QOpenGLFunctions *functions = m_context->functions();
+ functions->glViewport(0,0,dWidth(), dHeight());
- glClearColor(0.f, .6f, .0f, 0.f);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ functions->glClearColor(0.f, .6f, .0f, 0.f);
+ functions->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
QOpenGLTexture texture(m_image);
texture.setWrapMode(QOpenGLTexture::ClampToEdge);
diff --git a/tests/manual/windowtransparency/windowtransparency.cpp b/tests/manual/windowtransparency/windowtransparency.cpp
index 3d5e607423..cac3449fb6 100644
--- a/tests/manual/windowtransparency/windowtransparency.cpp
+++ b/tests/manual/windowtransparency/windowtransparency.cpp
@@ -85,9 +85,10 @@ public:
"}");
prog.bind();
- glClearColor(0, 0, 0, 1);
- glClear(GL_COLOR_BUFFER_BIT);
- glViewport(0, 0, width(), height());
+ QOpenGLFunctions *functions = gl->functions();
+ functions->glClearColor(0, 0, 0, 1);
+ functions->glClear(GL_COLOR_BUFFER_BIT);
+ functions->glViewport(0, 0, width(), height());
prog.enableAttributeArray("a_Pos");
prog.enableAttributeArray("a_Color");
@@ -104,7 +105,7 @@ public:
prog.setAttributeArray("a_Pos", GL_FLOAT, coords, 2, 0);
prog.setAttributeArray("a_Color", GL_FLOAT, colors, 4, 0);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+ functions->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
prog.disableAttributeArray("a_Pos");
prog.disableAttributeArray("a_Color");