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-rw-r--r--tests/manual/rhi/hellominimalcrossgfxtriangle/hellominimalcrossgfxtriangle.cpp10
-rw-r--r--tests/manual/rhi/multiwindow/multiwindow.cpp8
-rw-r--r--tests/manual/rhi/multiwindow_threaded/multiwindow_threaded.cpp8
-rw-r--r--tests/manual/rhi/shared/examplefw.h10
4 files changed, 11 insertions, 25 deletions
diff --git a/tests/manual/rhi/hellominimalcrossgfxtriangle/hellominimalcrossgfxtriangle.cpp b/tests/manual/rhi/hellominimalcrossgfxtriangle/hellominimalcrossgfxtriangle.cpp
index 3c39ff1719..ea1fefc308 100644
--- a/tests/manual/rhi/hellominimalcrossgfxtriangle/hellominimalcrossgfxtriangle.cpp
+++ b/tests/manual/rhi/hellominimalcrossgfxtriangle/hellominimalcrossgfxtriangle.cpp
@@ -298,7 +298,7 @@ void Window::init()
m_sc = m_r->newSwapChain();
// allow depth-stencil, although we do not actually enable depth test/write for the triangle
m_ds = m_r->newRenderBuffer(QRhiRenderBuffer::DepthStencil,
- QSize(), // no need to set the size yet
+ QSize(), // no need to set the size here, due to UsedWithSwapChainOnly
1,
QRhiRenderBuffer::UsedWithSwapChainOnly);
releasePool << m_ds;
@@ -376,16 +376,12 @@ void Window::releaseResources()
void Window::resizeSwapChain()
{
- const QSize outputSize = m_sc->surfacePixelSize();
-
- m_ds->setPixelSize(outputSize);
- m_ds->build(); // == m_ds->release(); m_ds->build();
-
- m_hasSwapChain = m_sc->buildOrResize();
+ m_hasSwapChain = m_sc->buildOrResize(); // also handles m_ds
m_elapsedMs = 0;
m_elapsedCount = 0;
+ const QSize outputSize = m_sc->currentPixelSize();
m_proj = m_r->clipSpaceCorrMatrix();
m_proj.perspective(45.0f, outputSize.width() / (float) outputSize.height(), 0.01f, 100.0f);
m_proj.translate(0, 0, -4);
diff --git a/tests/manual/rhi/multiwindow/multiwindow.cpp b/tests/manual/rhi/multiwindow/multiwindow.cpp
index 4c5d5c345a..4d5de16a58 100644
--- a/tests/manual/rhi/multiwindow/multiwindow.cpp
+++ b/tests/manual/rhi/multiwindow/multiwindow.cpp
@@ -400,7 +400,7 @@ void Window::init()
{
m_sc = r.r->newSwapChain();
m_ds = r.r->newRenderBuffer(QRhiRenderBuffer::DepthStencil,
- QSize(), // no need to set the size yet
+ QSize(),
1,
QRhiRenderBuffer::UsedWithSwapChainOnly);
m_releasePool << m_ds;
@@ -427,13 +427,9 @@ void Window::releaseResources()
void Window::resizeSwapChain()
{
- const QSize outputSize = m_sc->surfacePixelSize();
-
- m_ds->setPixelSize(outputSize);
- m_ds->build();
-
m_hasSwapChain = m_sc->buildOrResize();
+ const QSize outputSize = m_sc->currentPixelSize();
m_proj = r.r->clipSpaceCorrMatrix();
m_proj.perspective(45.0f, outputSize.width() / (float) outputSize.height(), 0.01f, 1000.0f);
m_proj.translate(0, 0, -4);
diff --git a/tests/manual/rhi/multiwindow_threaded/multiwindow_threaded.cpp b/tests/manual/rhi/multiwindow_threaded/multiwindow_threaded.cpp
index 53185bddb2..37c6cd04c3 100644
--- a/tests/manual/rhi/multiwindow_threaded/multiwindow_threaded.cpp
+++ b/tests/manual/rhi/multiwindow_threaded/multiwindow_threaded.cpp
@@ -441,7 +441,7 @@ void Renderer::init()
{
m_sc = r->newSwapChain();
m_ds = r->newRenderBuffer(QRhiRenderBuffer::DepthStencil,
- QSize(), // no need to set the size yet
+ QSize(),
1,
QRhiRenderBuffer::UsedWithSwapChainOnly);
m_releasePool << m_ds;
@@ -543,11 +543,9 @@ void Renderer::render(bool newlyExposed, bool wakeBeforePresent)
auto buildOrResizeSwapChain = [this] {
qDebug() << "renderer" << this << "build or resize swapchain for window" << window;
- const QSize outputSize = m_sc->surfacePixelSize();
- qDebug() << " size is" << outputSize;
- m_ds->setPixelSize(outputSize);
- m_ds->build();
m_hasSwapChain = m_sc->buildOrResize();
+ const QSize outputSize = m_sc->currentPixelSize();
+ qDebug() << " size is" << outputSize;
m_proj = r->clipSpaceCorrMatrix();
m_proj.perspective(45.0f, outputSize.width() / (float) outputSize.height(), 0.01f, 100.0f);
m_proj.translate(0, 0, -4);
diff --git a/tests/manual/rhi/shared/examplefw.h b/tests/manual/rhi/shared/examplefw.h
index cd62530c82..d28bbea0a8 100644
--- a/tests/manual/rhi/shared/examplefw.h
+++ b/tests/manual/rhi/shared/examplefw.h
@@ -307,7 +307,7 @@ void Window::init()
m_sc = m_r->newSwapChain();
// allow depth-stencil, although we do not actually enable depth test/write for the triangle
m_ds = m_r->newRenderBuffer(QRhiRenderBuffer::DepthStencil,
- QSize(), // no need to set the size yet
+ QSize(), // no need to set the size here, due to UsedWithSwapChainOnly
sampleCount,
QRhiRenderBuffer::UsedWithSwapChainOnly);
m_sc->setWindow(this);
@@ -344,16 +344,12 @@ void Window::releaseResources()
void Window::resizeSwapChain()
{
- const QSize outputSize = m_sc->surfacePixelSize();
-
- m_ds->setPixelSize(outputSize);
- m_ds->build(); // == m_ds->release(); m_ds->build();
-
- m_hasSwapChain = m_sc->buildOrResize();
+ m_hasSwapChain = m_sc->buildOrResize(); // also handles m_ds
m_frameCount = 0;
m_timer.restart();
+ const QSize outputSize = m_sc->currentPixelSize();
m_proj = m_r->clipSpaceCorrMatrix();
m_proj.perspective(45.0f, outputSize.width() / (float) outputSize.height(), 0.01f, 1000.0f);
m_proj.translate(0, 0, -4);