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Change-Id: I7ca4ceb8cfa7a3df384400a1b3ebc9be2502e396
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
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It doesn't allocate memory, so cannot throw and is a lot faster
than qgetenv().
Change-Id: I5b5aec194aab66c7cea8da736655cc7270ade272
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
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...by implementing it via std::equal().
This might also enable STL implementations to choose a
hand-optimized version of the algorithm for C++ builtin types.
Change-Id: I1347a7f365b3d2947f19a81b95aa8d89b8ad303d
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
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...by implementing it via std::find().
This might also enable STL implementations to choose a
hand-optimized version of the algorithm for C++ builtin types.
Change-Id: I86e94d63ff58332f2fa6eafb3c1baccd125a6f34
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
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primeForCount tries to calculate a rough base 2 logarithm of the argument,
in order to access the array of deltas between primes.
However, the usage of an arithmetic shift instead of a logical shift
could cause "high" to stay at 32 -- if the argument is INT_MAX, for instance,
the condition of the if clause in the loop is always true. The loop
would go this way:
* precond: low = 0 , high = 32
* i = 0 : mid = 16, if TRUE, low = 16, high = 32
* i = 1 : mid = 24, if TRUE, low = 24, high = 32
* i = 2 : mid = 28, if TRUE, low = 28, high = 32
* i = 3 : mid = 30, if TRUE, low = 30, high = 32
* i = 4 : mid = 31, if TRUE, low = 31, high = 32
and hence the subsequent access of the 33rd position of the array
(by passing index 32) is out of bounds.
Now the if at i = 4 is true because "1 << 31" is an arithmetic shift,
not a logical one, and gives - (2^31) as result. Making it a logical shift
fixes this (INT_MAX is 2^31-1, the shift gives 2^31, so the if is false).
Spotted by Coverity.
Change-Id: Ied89f4c87d603a209284e22c30f18a3e464d84fd
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@digia.com>
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121e71293500e08148d3c2ce31a8e9b618943cba fixed it into QHash,
so copy the same ranges here.
Change-Id: Ia7738f878965b5593d6ca641d6b8911abfdd2dd3
Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@digia.com>
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The kms hook uses a custom QPlatformCursor.
Change-Id: I4543df6314a45abfc20495cbffdd376aed8bbe93
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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The previous patch was flawed since by the time the QEglPlatformIntegration
destructor was called the virtual function table did not point to the methods in
QEglFsPlatformIntegration any more.
Change-Id: I310e5e3e734a22b44645ba912b579f193bcfae86
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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GCC and Clang support compiler intrinsic error detections tools:
address, memory, thread, undefined
Let users conveniently enable it in qmake, for instance with
CONFIG += sanitizer sanitize_address
Also add a -sanitize [...] option to configure to use it by default
for both the Qt libraries, and user applications.
[ChangeLog][configure] Added support for GCC/Clang -fsanitize= options
Change-Id: Ie5418abcdf41842566df510d7707e41739e66f87
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
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This is an opt-in trade-off between type safety and user
code convenience.
QT_NO_CAST_FROM_ASCII is highly beneficial to avoid unintended
conversions from 8 bit data with potentially "unsuitable"
encodings to QString. However, it has the undesirable side-effect
to require user code to wrap character and string literals
in QLatin1Char(...) and QLatin1String(...) or use similar
construction, cluttering the code significantly.
This patch introduces a QT_RESTRICTED_CAST_FROM_ASCII macro
that works almost as QT_NO_CAST_FROM_ASCII, except that it
enables the QChar(char) constructor and adds an additional
QString(const char (&ch)[N]) constructor that matches
C++ string literals, but no arbitrary character pointers.
This avoids a significant share of the need to clutter the
user code by only a slight relaxation of the type-safety.
[ChangeLog][QtCore][QString] Added QT_RESTRICTED_CAST_FROM_ASCII
macro as less intrusive alternative to QT_NO_CAST_FROM_ASCII.
Change-Id: Iac72f1f90f81fbcae9bfb1fe68b0fec6ffb36c50
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
Reviewed-by: Eike Ziller <eike.ziller@digia.com>
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
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Make getProperties() return a reference and directly call value() on it.
Almost is a tail-call now, if it wasn't inlined and if the dtor of the
default argument didn't have to be called.
Saves 288bytes in text size even so.
Change-Id: Ie841501c1ce1379ca928f7474b90bc6487d77ab2
Reviewed-by: Valerio Valerio <valerio.valerio@jollamobile.com>
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
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The rest of the code uses Q_SIGNALS, even Q_EMIT, so be consistent,
if nothing else.
Change-Id: I6441d0a630e7b592d15431c2b9ff4398223bbe9c
Reviewed-by: Valerio Valerio <valerio.valerio@jollamobile.com>
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
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And no, I didn't investigate why a Q_UNUSED line with a missing
semicolon compiled so far...
Change-Id: I72f9bad758932fb617f43e712ac09c9e72436ff4
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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It doesn't allocate memory, so cannot throw and is a lot faster
than qgetenv().
Change-Id: I3bd7b79b520ddbb9d4dd6adb3a495e214f111c2c
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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It doesn't allocate memory, so cannot throw and is a lot faster
than qgetenv().
Change-Id: I78ced6a0207e3a9c6deb71c6ce097eb79fe5e8cf
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Instead of initializing accelEnv to -1 (thus forcing the variable
into the data segment), and then overwriting the -1 with a read
from the env-var, dynamically initialize the variable from the
env-var directly, thus allowing the variable back into the bss
segment (which doesn't occupy storage in the executable).
There may have been a reason to do it this way when the old code
could fail due to the memory allocation involved, but now with
qEnvironmentVariableIntValue(), that is no longer a reason.
Change-Id: I619fe45d8eb2a50515f5fb255cabd23a5966b11e
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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It doesn't allocate memory, so cannot throw and is a lot faster
than qgetenv().
Change-Id: I7efe6124ab78092f05ef4296e37bd0d123deb064
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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After much head-scratching, we found no reason for the backwards iteration.
Indeed, forward iteration should be slightly faster than backwards, because
it operates in the direction in which cache-lines are filled, usually.
This is in preparation of using std algorithms instead of hand-written
loops. It avoids having to use std::reverse_iterator.
Change-Id: Id2388eab2339c24deb93095495d87056a9c57133
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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After much head-scratching, we found no reason for the backwards iteration.
Indeed, forward iteration should be slightly faster than backwards, because
it operates in the direction in which cache-lines are filled, usually.
This is in preparation of using std algorithms instead of hand-written
loops. It avoids having to use std::reverse_iterator.
Change-Id: I180c52e0bb90e823216b77d3f49f2a3fd395567d
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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After much head-scratching, we found no reason for the backwards iteration.
Indeed, forward iteration should be slightly faster than backwards, because
it operates in the direction in which cache-lines are filled, usually.
This is in preparation of using std algorithms instead of hand-written
loops. It avoids having to use std::reverse_iterator.
Change-Id: Ib62cf0a6f2a33d186cb174b23b0d6bb2891b6c63
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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After much head-scratching, we found no reason for the backwards iteration.
Indeed, forward iteration should be slightly faster than backwards, because
it operates in the direction in which cache-lines are filled, usually.
This is in preparation of using std algorithms instead of hand-written
loops. It avoids having to use std::reverse_iterator.
Change-Id: I31be6ad2b6d78ccce7e8a8f8f8b9e0af62f7471b
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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The proper init/destruction order is as follows:
QEglFsHooks::platformInit()
eglInitialize()
eglTerminate()
QEglFsHooks::platformDestroy()
Prior to this patch platformDestroy() was called before eglTerminate(),
leading to a crash on some platforms.
Additionally we need to destroy the native windows before deleting the
screen, otherwise the QEglFSWindow destructor ends up calling into the
deallocated screen.
Change-Id: Id08ccbac9bb44a778bcf1a55f73c0057e0a7b3af
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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Task-number: QTBUG-15768
Task-number: QTBUG-40461
Change-Id: I3fe29f71ddf39c76efaca02d2b70494378d147dc
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
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This was broken in f95181c7bb340744a0ce172e8c5a8fcdc2543297,
and has been broken in all released versions of Qt5.
Change-Id: Ia75ab602be4904cc6ab19471f909716538af8746
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@digia.com>
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Conflicts:
src/corelib/tools/qbytearray.cpp
src/gui/image/qimage.cpp
src/gui/image/qppmhandler.cpp
src/gui/kernel/qguiapplication.cpp
src/gui/painting/qpaintengine_raster.cpp
Change-Id: I7c1a8e7ebdfd7f7ae767fdb932823498a7660765
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ToUnicode sometimes gives wrong results if it is used with a
keyboard buffer containing the ctrl modifier. Special cases
containing alt and control might trigger the third assignment
of a key, but if no alt modifier is used for the key event,
we temporarily disable the control modifier in order to obtain
the character with ToUnicode.
Task-number: QTBUG-35734
Change-Id: Ifd88c640541b42fa65ee1dc9b55af3386714b0b8
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Function EnumFontFamiliesEx with parameters (lfCharSet = DEFAULT_CHARSET, lfFaceName = '\0') enumerates only first installed font from many with same family name.
This patch calls EnumFontFamiliesEx twice:
1. Without family name to enumerate families;
2. With family name to enumerate fonts with same family.
Task-number: QTBUG-40828
Change-Id: Ic36a24a9e70f735a7324c05fe4b70f7c7e5710d0
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@digia.com>
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Change-Id: I8f812002302d3b74af252fa66e9e13154bbf80e1
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
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On Unix, those functions are already #define'd to qt_safe_read and
qt_safe_write, which do the necessary EINTR handling. On Windows, EINTR
cannot happen.
Change-Id: I50c46472c04bd90a0bac51c725cc86311ae905c8
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
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IPv6 addresses can start with ":", for which QDir::isAbsolute() would
always return true (QResourceFileEngine::isRelativePath() returns
constant false) and would trip the calculation for local files.
Similarly, IPv6 addresses can start with strings that look like Windows
drives: "a:", "b:", "c:", "d:", "e:" and "f:" (though not today, as
those address blocks are unassigned). Since a valid IPv6 address will
definitely require at least one more colon and Windows file names cannot
contain ':', there's no ambiguity: a valid IPv6 address is never a valid
file on Windows.
This resolves the ambiguity in favor of IPv6 for Unix filenames (which
can contain a colon) and in case of an URL containing scheme, relative
path and no authority ("dead:beef::" for example could have been parsed
as scheme() == "dead" and path() == "beef::").
Task-number: QTBUG-41089
Change-Id: Id9119af1acf8a75a786519af3b48b4ca3dbf3719
Reviewed-by: David Faure <david.faure@kdab.com>
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This change enables us to reorder the stacking order used by the
layout. This is necessary if we want to influence the drawing order.
Lowering or raising views are done separately for native views and
Qt surface views, that is, the two different view "types" are moved
relative to other views of the same type and Native views are always
placed on top.
Change-Id: I01cbb88f8efee08877b5972cf330fd25266a2aa9
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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The static QJNIEnvironmentPrivate::findClass() function exposes the
cache and the class finding code in qjni.
Change-Id: I42043dc993cf9cace042faf763f2a647ba79d97f
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
Reviewed-by: BogDan Vatra <bogdan@kde.org>
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Adds:
- Improved geometry calculations (e.g, inside a parent)
- Change visibility
- proper stacking order. Native views now reserve the top of the stack
to ensure that they stay visible.
- React to application state changes.
Change-Id: I35de0396937fff37ffcd272c9a7d8e9873a91dfb
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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Giving instructions, rather than forcing one to grep qtbase for the error
message is always a good thing.
Change-Id: I0f5abed341368cdf817dc0110c2c250b377a30de
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
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Task-number: QTBUG-35776
Change-Id: Idb96108963e9330dd62c7878457c30bd74dc79a0
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
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This introduces a combined brush/dash pattern which can be used to
perform faster dashed straight-line drawing. The dash pattern is
prerendered to a tiled bitmap brush, resulting in a significant speedup
for lines with many elements.
As the result of non-rectilinear lines may lose quality compared to the
native dashed renderer, the slow/high quality codepath can be activated
by setting the QPainter::HighQualityAntialiasing render hint.
Task-number: QTBUG-40604
Change-Id: I771e9a81c042b4d8b6891dc9280932696e5a0694
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Reviewed-by: Louai Al-Khanji <louai.al-khanji@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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When the composition mode changes to a mode which is not supported by
Direct2D's primitive blending, the rendering follows the emulated (slow)
code path using rasterFill(). This allows the direct2d paint engine to
handle all composition modes supported by QImage.
Task-number: QTBUG-40602
Change-Id: I0ac0b5c89aab2483cb2ef7768d6dec8e16913249
Done-with: Andrew Knight <andrew.knight@digia.com>
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
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The "Fixed CE build of sqlite3" patch is *updated* in this change.
Since sqlite 3.8.6, SQLITE_OS_WINCE isn't defined early enough so we
have to check _WIN32_WCE directly.
(ea70ec8711af45128d63634a01dfc4c1a51ac331)
Change-Id: I63ee5163fb915274c9780c169e1f8673755bba47
Reviewed-by: Andy Shaw <andy.shaw@digia.com>
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They're gone since Qt 5.0 and only exist as typedefs for QStyleOptionFrame.
Change-Id: Icff45cbd3a47db8618a7f7a80f7252651969237c
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Change-Id: I4db7399e533805e1dddaa76d5a609d2006a97da6
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
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The static CRT, libcpmt.lib, is not shipped with Visual Studio Express
for Windows (unlike VS Express for Windows Desktop or Professional
versions), causing configure and qmake to fail linking if this is the
only VS installed. By removing -MT (which is on by default) and adding
$(CFLAGS_CRT) to the compiler line, -MD can be added to the compiler
flags via the environment, providing a workaround for the issue.
Change-Id: I5613346d60a3a1889c121f04d53b09fbb147fc02
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Changes some switches on QImage::Format that needed to be updated
whenever a new image format was added. Two were changed to matching
formats supported by BMP and PPM instead of what they don't support,
and two were changed to now use QPixelFormat values.
Change-Id: I5a14f1d7b7cc0451c68e4d6ab2361a5bd8dc8915
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Task-number: QTBUG-13448
Change-Id: Ie76f5b5deefabeae93ab17eb866aea303692f5ac
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Put sections with similar content together:
- Put "A Small Example" next to "A Real Example".
- Put "Signals and Slots", "Signals", and "Slots" together. Altogether,
these 3 sections contain lots of repeated content and should be
consolidated in a future commit.
This patch only moves content around without adding, removing, or
modifying content.
Change-Id: Ic6bf6a8b51f4785a8bbe6d230c2934f2c952104d
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
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- This article is not the right place to describe the low-level
mechanisms of moc and qmake, or to discuss QMetaObject features that
are unrelated to signals and slots.
- Most users never need to run moc directly.
- The current content only mentions qmake for moc automation, but CMake,
QBS, and the Visual Studio Add-In can also do that.
In light of the above 3 points, let's simply link to the "Meta-Object
System" article for those who are interested in the behind-the-scenes
details.
Most of the content deleted by this patch are already discussed in
detail in the articles "The Meta-Object System" and "Using the Meta-
Object Compiler (moc)" (the former links to the latter). The exception
is Snippet 5 -- this is deleted without replacement because
qobject_cast() is a much safer alternative to QMetaObject::inherits()
with static_cast(), so we should encourage the former.
Change-Id: I638c888cedfcdfb818747edeb806213ebd54dfb6
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
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Since we assign a fromValue to the scroll animation directly, the
UIViewAnimationOptionBeginFromCurrentState flag does not have
any effect. So we need to set the fromValue based on the current
presentation state explicit.
The reason why we need to ensure that we scroll from the current
state is to avoid screen 'jumping' as a result of the scroll function
being called many times during the same event loop cycle during after a
focus change (focus object/window change, cursor rect change etc).
Change-Id: Id98f43d60ec5d028b113361dab953569accf9b3f
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Since keyboard rect should be in window coordinates, it needs to
change when focus window changes.
Change-Id: I052aa5cadf182841d7c4eb114ebd1ea5317ff39c
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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After changes to how we scroll the screen, we need to change
the implementation for calculating the keyboard rect as well.
Change-Id: I7f468d55f6e29604b9c276deccd9926e071552a9
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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There were several use cases that did not work with the old
implementation and it was not really readable.
Task-number: QTBUG-3472
Task-number: QTBUG-40067
Task-number: QTBUG-23892
Change-Id: I1e038792dc54cdc6f8d9bb59d80b11dd3c56fac6
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
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If the a message notification is created at the same time as the system
tray icon is embedded it may start at a wrong location, since the icon
location it bases its own location is not yet final.
This patch adds code to update the balloon tip location when the system
tray icon is moved or resized.
The bug and fix can be tested by the systray example by disabling the
icon and letting show message trigger both showing it and the message.
Change-Id: Ie1dc10489ad420e581e32afeb757c236fb5129ab
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
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