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* Generalize the winmain/qtmain entry-point libraryTor Arne Vestbø2020-10-171-1/+0
| | | | | | | | | | The use-case is relevant for other platforms as well. Now that Qt has a module system we can also replace a lot of the hand crafted logic for linking with simpler constructs. Change-Id: Ib6853aaf81bfea79c31f2de741d65b4b56f23ef6 Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
* qmake: Do not pass -mthreads to ClangOrgad Shaneh2020-08-281-2/+1
| | | | | | | | | It is not supported. Warning: argument unused during compilation '-mthreads'. Change-Id: I6de147c15dbf3c7f416b233e739ce2de183701af Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
* Qmake: Share QMAKE_LINK_OBJECT_SCRIPT definitionOrgad Shaneh2020-07-061-1/+0
| | | | | | | | | | | | It is only used by default on Windows, but can be enabled by setting QMAKE_LINK_OBJECT_MAX. The current file name is .project_name. Use a sensible file name on this case. Change-Id: Ic250d024e5feca739027c79a6e285d616234c4ea Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
* Remove ANGLELaszlo Agocs2020-05-261-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This marks the end of EGL and OpenGL ES support on Windows. The concepts of -opengl dynamic, -opengl desktop, QT_OPENGL=software, etc. remain unchanged, with the exception of the disapperance of everything ANGLE related. CMake builds now work identically to qmake on Windows: they default to 'dynamic' OpenGL on Windows, unless -DINPUT_opengl=desktop is specified. On Windows, Qt 6 is expected to default to the "dynamic" OpenGL model by default, just like Qt 5.15. This can be changed by switching to "desktop" OpenGL, which will link to opengl32 (publicly, so other libs and applications will do so as well) and disallows using another OpenGL DLL. The "dynamic" mode is essential still because the fallback to a software rasterizer, such as the opengl32sw.dll we ship with the Qt packages, has to to work exactly like in Qt 5, the removal of ANGLE does not change this concept in any way (except of course that the middle option of using ANGLE is now gone) When it comes to the windows plugin's OpenGL blacklist feature, it works like before and accepts the ANGLE/D3D related keywords. They will then be ignored. Similarly, requesting QT_OPENGL=angle is ignored (but will show a warning). The D3D11 and DXGI configure time tests are removed: Qt 5.14 already depends on D3D 11.1 and DXGI 1.3 headers being available unconditionally on Win32 (in QRhi's D3D11 backend). No need to test for these. [ChangeLog][Windows] ANGLE is no longer included with Qt. Dynamic OpenGL builds work like before but ANGLE is no longer an option. OpenGL proper or an alternative opengl32 implementation are the two remaining options now. Attempting to set QT_OPENGL=angle or Qt::AA_UseOpenGLES will have no effect on Windows. Fixes: QTBUG-79103 Change-Id: Ia404e0d07f3fe191b27434d863c81180112ecb3b Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
* MinGW: Fix debug-and-release configurationKai Koehne2020-02-271-1/+1
| | | | | | | | | | Make sure that, if Qt was configured with -debug-and-release, winmain and user apps are generated by default in debug-and-release mode, too. This amends 9b4ec1393fde2af7deb39b9a2f98bcc93635603f . Change-Id: I0f169d63ca98c9bde41114225004a0844425db33 Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
* Disable debug-and-release builds for MinGWSimon Hausmann2019-09-181-1/+1
| | | | | | | | | | | | | | | | | | | | | The requirement to separate debug and release DLLs on Windows stems from the Visual Studio C run-time library appearing in two different variants (debug and release) and not mixing well. It's possible to perform builds without optimzations and with debug symbols while linking against the release version of the C run-time, but at the same time the debug version of the run-time brings other developer visible advantages. MinGW on the other hand does not have this distinction, does not ship with separate DLLS and does also not require the VS C runtime library. Therefore we do not need this separation for MinGW, which means that our packages can be reduced in size and application developers wishing to debug their applications do not have to use debug builds of the Qt libraries or run into Qt internal debug code. Task-number: QTBUG-78445 Change-Id: Idf588606091298dc44262c4c89e689df18d34747 Reviewed-by: Cristian Adam <cristian.adam@qt.io> Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
* qmake: enable rtti config option for g++/clangDaniel Wingerd2018-12-131-2/+0
| | | | | | Fixes: QTBUG-26595 Change-Id: Ic996c8e27ef4b79c91c5afa0ad55ef0fc07b6004 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
* Fix builds with some MinGW distributionsKai Koehne2018-08-021-1/+1
| | | | | | | | | | | | | | | | | | | | Some distributions do not define MINGW_HAS_SECURE_API globally, resulting in methods like wgetenv_s not being declared in the headers. This is probably to keep compatibility with Windows XP. Anyhow, we don't support Windows XP anymore, so we can safely add the define. Note that this is not necessary for the mingw-builds distro, which is the only one we test and support. Anyhow, I don't see any risk in adding these for other distributions. Diff was provided by Philippe Dunski in the bug report. Task-number: QTBUG-67443 Change-Id: I3a64b11541fe95e527ed44bbf8ad94469d457d3d Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
* mkspecs: Factorize common parts of win32-g++ and win32-clang-g++Martin Storsjö2018-02-211-0/+82
Change-Id: I49dc036aedb4290889bce8ef616b4f7291e79d4f Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>