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* ANGLE: Invalidate client window area when resetting swap chainJonathan Liu2012-11-151-0/+1
| | | | | | | | | | | | | | | | Resizing a window larger results in the newly exposed region being invalidated but the old region is treated as valid. This can result in the old region no longer updating. This has been observed on Windows 7 64-bit with Aero theme using NVIDIA GeForce GTS 250 and driver version 301.42. Invalidate the entire client window area when resetting the swap chain so that it updates properly. Upstream patch: https://codereview.appspot.com/6812076/ Task-number: QTBUG-27822 Change-Id: I0f5d2004576019458baee74c35e52f69b893a219 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
* Dynamically resolve functions of dwmapi.dll.Friedemann Kleint2012-11-061-11/+28
| | | | | | | | | | The library is not present on Windows XP, for which /DELAYLOAD is used in ANGLE. However, as this causes problems with MinGW, use dynamic resolution. Task-number: QTBUG-27741 Change-Id: Ie4a2706d57b751fbb6fc6f3e76ef2e8ddac3b892 Reviewed-by: Kai Koehne <kai.koehne@digia.com>
* Add ANGLE as a 3rdparty library to Qt.Jason Barron2012-10-241-0/+674
ANGLE is a component that implements the OpenGL ES 2.0 API on top of DirectX 9. See the following for more info: http://code.google.com/p/angleproject/ ANGLE is now the default configuration on Windows. If you want to use desktop OpenGL, you should build Qt with the following configure options: -opengl desktop To configure Qt to use another OpenGL ES 2 implementation, you should use: -opengl es2 -no-angle Task-number: QTBUG-24207 Change-Id: Iefcbeaa37ed920f431729749ab8333b248fe5134 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>