| Commit message (Collapse) | Author | Age | Files | Lines |
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Check presence of Direct X SDK depending on
compiler version.
Check for presence of the headers d3dcompile.h and
intrin.h (SSE2) as well as d3d9.lib and the shader
compiler since the header d3dcompile.h is
also present in MinGW.
Change-Id: I7ee9701f4f9dc175ed2d733db79dda46de4d69f1
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
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This file needs to be compiled with SSE2 intrinsic support.
It happens to compile on x64 system because SSE2 is implied
here, but on 32-bit compilers (in this case MinGW 32-bit) it
needs to be explicit.
Change-Id: I92dd5bc9257b6dd344ab02341475c023327b756a
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
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ANGLE is a component that implements the OpenGL ES 2.0 API on
top of DirectX 9. See the following for more info:
http://code.google.com/p/angleproject/
ANGLE is now the default configuration on Windows. If you
want to use desktop OpenGL, you should build Qt with the
following configure options:
-opengl desktop
To configure Qt to use another OpenGL ES 2 implementation,
you should use:
-opengl es2 -no-angle
Task-number: QTBUG-24207
Change-Id: Iefcbeaa37ed920f431729749ab8333b248fe5134
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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