| Commit message (Collapse) | Author | Age | Files | Lines |
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This marks the end of EGL and OpenGL ES support on Windows.
The concepts of -opengl dynamic, -opengl desktop, QT_OPENGL=software,
etc. remain unchanged, with the exception of the disapperance of
everything ANGLE related.
CMake builds now work identically to qmake on Windows: they default to
'dynamic' OpenGL on Windows, unless -DINPUT_opengl=desktop is specified.
On Windows, Qt 6 is expected to default to the "dynamic" OpenGL model by
default, just like Qt 5.15. This can be changed by switching to "desktop"
OpenGL, which will link to opengl32 (publicly, so other libs and applications
will do so as well) and disallows using another OpenGL DLL.
The "dynamic" mode is essential still because the fallback to a software
rasterizer, such as the opengl32sw.dll we ship with the Qt packages,
has to to work exactly like in Qt 5, the removal of ANGLE does not
change this concept in any way (except of course that the middle option
of using ANGLE is now gone)
When it comes to the windows plugin's OpenGL blacklist feature, it works
like before and accepts the ANGLE/D3D related keywords. They will
then be ignored. Similarly, requesting QT_OPENGL=angle is ignored (but
will show a warning).
The D3D11 and DXGI configure time tests are removed: Qt 5.14 already
depends on D3D 11.1 and DXGI 1.3 headers being available unconditionally
on Win32 (in QRhi's D3D11 backend). No need to test for these.
[ChangeLog][Windows] ANGLE is no longer included with Qt. Dynamic OpenGL
builds work like before but ANGLE is no longer an option. OpenGL proper
or an alternative opengl32 implementation are the two remaining options
now. Attempting to set QT_OPENGL=angle or Qt::AA_UseOpenGLES will have
no effect on Windows.
Fixes: QTBUG-79103
Change-Id: Ia404e0d07f3fe191b27434d863c81180112ecb3b
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
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As Qt applications using OpenGL are linked against these libs, merging
them into QtANGLE by default (780105f9062dec350bbe2a6800c40db3e6382578)
was a binary incompatible change. This change restores the default
behavior to the one before given change.
If the user wants the libraries to be merged, he can pass
combined-angle-lib to configure.
Task-number: QTBUG-60373
Change-Id: Iedbd3f2ce9284fdde924cfae8d915d6d5fef00db
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
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This is needed in order to be able to specify a custom location of
the ANGLE libs, and enables us to perform a LoadLibrary of ANGLE libs
by just having the absolute path to QtANGLE.dll as the argument to
LoadLibrary().
Previously, we had two ANGLE libraries: libEGL and libGLESv2. libEGL hard
linked against libGLESv2. If we wanted to load libEGL from a custom
location, we couldn't load libEGL by calling LoadLibrary with the absolute
path to libEGL, because libEGL had problems finding libGLESv2. One
solution to that could have been to call SetDllDirectory() with the path
to the ANGLE libs before calling LoadLibrary("libEGL.dll"). Since the DLL
directory would point to both ANGLE libs, this would ensure that the libGLESv2
was also found. Unfortunately, this approach is not thread safe
(SetDllDirectory will affect all subsequent LoadLibrary(Ex) from the same
process). Therefore, we chose to merge the two libraries into one to
circumvent the whole problem.
At the same time, this patch also enables loading of two different ANGLE
libraries into the same process at once without renaming them: This was
not possible before because libEGL hard linked to libGLESv2.dll. When
libGLESv2.dll was already loaded, the second instance of libEGL would
simply link against the already loaded version of libGLESv2.dll.
This behavior is documented in the LoadLibraryEx documentation on MSDN:
"If the string specifies a module name without a path and more than one
loaded module has the same base name and extension, the function returns a
handle to the module that was loaded first."
Change-Id: Ic1d886ba802be72ddcf01235bafaedcef662762e
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Reviewed-by: Jan Arve Sæther <jan-arve.saether@theqtcompany.com>
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Conflicts:
src/angle/src/libGLESv2/libGLESv2.pro
src/plugins/platforms/eglfs/deviceintegration/eglfs_kms_egldevice/qeglfskmsegldeviceintegration.cpp
Change-Id: If8da4cfe8f57fea9f78e7239f378a6302c01674e
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the included common.pri already does it.
amends 9ab41425.
Change-Id: If8c9285b92485b6574fde2adc2b92cc44f139ea0
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
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Change-Id: I1cd32b780b1a0b913fab870e155ae1f4f9ac40d7
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@qt.io>
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That configuration causes gcc to create non portable code and thus
should not be used.
Task-number: QTBUG-51938
Change-Id: Ib134bd0b12811c15805943180c41af8f411e6453
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
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This is needed to be able to use Qt (with dynamic ANGLE) in a plugin
while the host runs a different version of Qt (and ANGLE).
In addition to changing the LIBEGL_NAME and LIBGLESV2_NAME variables
you also need to update the value of the LIBRARY definition in the
.def files for ANGLE:
qtbase/src/3rdparty/angle/src/libGLESv2/libGLESv2[d?].def
qtbase/src/3rdparty/angle/src/libGLESv2/libEGL[d?].def
Task-number: QTBUG-48431
Change-Id: Idd00d039ba3e20cc0ec7496bee36ed1c90383b0d
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
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The symbol is simply renamed in static builds, allowing wrappers of the
library to still call the function if needed.
Task-number: QTBUG-46209
Change-Id: I5d4ad2df59f206a3794b99364d122f9d0f12f8c6
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Reviewed-by: Tim Blechmann <tim@klingt.org>
Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
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config.pri already defines it (as needed).
Change-Id: If0e87d23a560c6de37457b2d8d3a84b6dc16396f
Reviewed-by: Andrew Knight <qt@panimo.net>
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This aligns with Chromium branch 2356.
This version brings more complete OpenGL ES 3 support as well as various
bug fixes and performance improvements.
The following changes were made to earlier patches:
-0000-General-fixes-for-ANGLE-2.1
Removed. All changes are now handled elsewhere.
+0001-ANGLE-Improve-Windows-Phone-support
Consolidated remaining parts from 0009/0010.
+0002-ANGLE-Fix-compilation-with-MinGW
Remaining issues from patch 0016.
+0003-ANGLE-Fix-compilation-with-MSVC2010
Remaining issues from patch 0015.
+0004-ANGLE-Dynamically-load-D3D-compiler-from-list
Renamed from patch 0008.
+0005-ANGLE-Add-support-for-querying-platform-device
Renamed from patch 0013.
-0004-Make-it-possible-to-link-ANGLE-statically-for-single
Removed. Fixed by adding defines to project files.
-0008-ANGLE-Dynamically-load-D3D-compiler-from-a-list-or-t
Renamed to patch 0005.
-0009-ANGLE-Support-WinRT
Removed. Mostly fixed upstream; remaining parts in patch 0001.
-0010-ANGLE-Enable-D3D11-for-feature-level-9-cards
Removed. Mostly fixed upstream; remaining parts in patch 0001.
-0012-ANGLE-fix-semantic-index-lookup
Removed. Fixed upstream.
-0013-ANGLE-Add-support-for-querying-platform-device
Renamed to patch 0005.
-0014-Let-ANGLE-use-multithreaded-devices-if-necessary
Removed. No longer needed.
-0015-ANGLE-Fix-angle-d3d11-on-MSVC2010
Moved remaining parts to patch 0003.
-0016-ANGLE-Fix-compilation-with-MinGW-D3D11
Moved remaining parts to patch 0002.
-0017-ANGLE-Fix-compilation-with-D3D9
Removed. Fixed upstream.
-0018-ANGLE-Fix-releasing-textures-after-we-kill-D3D11
Removed. Fixed upstream.
-0019-ANGLE-Fix-handling-of-shader-source-with-fixed-lengt
Removed. Fixed upstream.
-0020-ANGLE-Do-not-use-std-strlen
Removed. Fixed upstream.
-0020-ANGLE-Fix-compilation-with-MSVC2013-Update4
Removed. Fixed upstream.
[ChangeLog][Third-party libraries] ANGLE was updated to Chromium branch
2356 (2.1~99f075dade7c).
Change-Id: I32ccbfe95e10986bd94be7191dfd53445ea09158
Task-number: QTBUG-44815
Task-number: QTBUG-37660
Task-number: QTBUG-44694
Task-number: QTBUG-42443
Reviewed-by: Andrew Knight <qt@panimo.net>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
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The following patches have been changed:
0001-Fix-compilation-for-MSVC-2008-and-std-tuple.patch
Removed because it is no longer possible to build ANGLE with MSVC2008
0002-Fix-compilation-of-ANGLE-with-mingw-tdm64-gcc-4.8.1.patch
Removed because the minimum version of MinGW moved to 4.8.2
0005-Fix-build-when-SSE2-is-not-available.patch
Removed because it was fixed upstream
0006-Fix-compilation-of-libGLESv2-with-older-MinGW-w64-he.patch
Removed because older versions of MinGW are not supported
0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
Removed because it was fixed upstream
Task-number: QTBUG-41903
Change-Id: I976d30802f7f6fee725cf9a9f1325d5e82609835
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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Upgrade to address issues discovered since the last upgrade.
Patch notes:
0000-General-fixes-for-ANGLE-2.1.patch
added removal of the unused third-party tracing functions
0003-Fix-compilation-with-MinGW-gcc-64-bit.patch
removed as it is no longer needed
0011-ANGLE-Fix-compilation-error-on-MinGW-caused-by-trace.patch
removed as it is no longer needed
0016-ANGLE-Fix-compilation-with-MinGW-D3D11.patch
now supports MinGW 64-bit
[ChangeLog][Third-party libraries] ANGLE updated to 2.1~f8602ad91e4f
Task-number: QTBUG-40649
Task-number: QTBUG-40658
Task-number: QTBUG-41031
Task-number: QTBUG-41081
Task-number: QTBUG-41308
Task-number: QTBUG-41563
Change-Id: I9f776c8d5cb94ddb12d608a8d5630bfc54437bea
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
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These libraries are dynamically loaded on desktop Windows.
Change-Id: I3a0d17a48a3bd4930690d20d387df0d92906662d
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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This version of ANGLE provides partial ES3 support, numerous
bug fixes, and several potentially useful vendor extensions.
All patches have been rebased. The following changes are noted:
0000-General-fixes-for-ANGLE-2.1.patch
contains compile fixes for the new ANGLE
0004-Make-it-possible-to-link-ANGLE-statically-for-single.patch
has incorporated patch 0015.
0007-Make-DX9-DX11-mutually-exclusive.patch
has been removed as it was fixed upstream.
0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
has been moved up to fill the patch number gap.
0010-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch
now contains patch 0014 and 0017.
0013-ANGLE-Allow-for-universal-program-binaries.patch
has been removed as it is no longer relevant.
0014-ANGLE-D3D11-Fix-internal-index-buffer-for-level-9-ha.patch
has been merged with patch 0010.
0015-ANGLE-Don-t-export-DLLMain-functions-for-static-buil.patch
has been merged with patch 0004.
0016-ANGLE-WinRT-Call-Trim-when-application-suspends.patch
has been removed and will be replaced by a follow-up patch using a
different technique.
0017-ANGLE-D3D11-Don-t-use-mipmaps-in-level-9-textures.patch
has been merged with patch 0010.
0018-ANGLE-WinRT-Create-swap-chain-using-physical-resolut.patch
has been removed and will be replaced by a follow-up patch extending
the EGL_ANGLE_window_fixed_size extension.
0019-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
is now patch 0007.
[ChangeLog][Third-party libraries] ANGLE has been upgraded to
version 2.1, bringing partial support for OpenGL ES3 over
Direct3D 11, numerous bug fixes, and several new vendor extensions.
Change-Id: I6d95ce1480462d67228d83c1e5c74a1706b5b21c
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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this covers convenience libraries which are linked into dlls (if we are
not building statically) and "proper" (installed) builds of 3rdparty
code.
Change-Id: I2f00248c0baa0e73346e477724bf49bbc62ba925
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
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This brings Qt's copy of ANGLE up to ANGLE master, which contains a number
of bugfixes as well as restructuring for the upcoming ES 3.0 support. This
version brings considerable stability improvements to the D3D11 renderer.
The static translator project files have been merged to align with the
ANGLE source tree.
Two new patches have been applied to fix errors in upstream ANGLE:
- 0011-ANGLE-Fix-compilation-error-on-MinGW-caused-by-trace.patch
The event trace header in ANGLE's third_party directory has an unused
template which causes a compilation error on MinGW. Disable this part
of the code.
- 0012-ANGLE-fix-semantic-index-lookup.patch
The sorted semantic index table was returning a direct mapping to the
new indices, instead of the old indices. This caused a mismatch in the
GL type lookup for the translated attribute.
All other patches have been rebased, removed if no longer needed,
and renamed to clear up the application order:
- 0001-Fix-compilation-for-MSVC-2008-and-std-tuple.patch
No changes.
- 0001-Fix-compilation-with-MinGW-mingw-tdm64-gcc-4.8.1.patch
No changes. Renamed to 0002.
- 0001-Fix-compilation-with-MinGW-gcc-64-bit.patch
No changes. Renamed to 0003.
- 0001-Make-it-possible-to-link-ANGLE-statically-for-single.patch
Modified patch to adapt to new DLL loading structure. Renamed to 0004.
- 0005-Fix-build-when-SSE2-is-not-available.patch
No changes.
- 0011-Fix-compilation-of-libGLESv2-with-older-MinGW-w64-he.patch
No changes. Renamed to 0006.
- 0006-Make-DX9-DX11-mutually-exclusive.patch
Made the patch less invasive by allowing D3D9 code to run unless
explicitly disabled (e.g. on WinRT, where it doesn't compile). This
makes the patch smaller and allows Desktop Windows to compile both
D3D9 and D3D11 codepaths. Renamed to 0007.
- 0015-ANGLE-Dynamically-load-D3D-compiler-from-a-list-of-k.patch
No changes. Renamed to 0008.
- 0012-ANGLE-Support-WinRT.patch
Made D3D11_level9 initialization only possible if D3D9 is disabled.
This makes sure Desktop PCs use the old D3D9 codepath instead of
the less-tested D3D11_level9 codepath. Renamed to 0009.
- 0013-Enable-D3D11-for-feature-level-9-cards.patch
Conveniently smaller patch due to buffer implementation improvements
upstream. Renamed to 0010.
- 0014-ANGLE-D3D11-Alwayls-execute-QueryInterface.patch
This was a fix for patch 0009, so was integrated there. Removed.
- 0016-ANGLE-D3D11-Fix-build-on-desktop-Windows.patch
This was a fix for patch 0009, so it was integrated there. Removed.
- 0001-ANGLE-Fix-compilation-with-MSVC2013.patch
Fixed upstream. Removed.
- 0007-ANGLE-Fix-typedefs-for-Win64.patch
Fixed upstream. Removed.
- 0004-Fix-black-screen-after-minimizing-OpenGL-window-with.patch
The issue has been fixed in Qt itself. Removed.
- 0008-DX11-Prevent-assert-when-view-is-minimized-or-.patch
The cause of the problem was the same as patch 0004, but for the
D3D11 codepath. Removed.
Change-Id: Id69484ab3a3e013050741c462fb1b06dfb0fd112
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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Commit 773dd01 introduced a general mingw platform scope, which
is cleaner and more flexible than matching the spec name.
Change-Id: Ie3a9cb791a83f7c8a51bc4e23069190c452ab521
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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For the conflicts in msvc_nmake.cpp the ifdefs are extended since we
need to support windows phone in the target branch while it is not there
in the current stable branch (as of Qt 5.2).
Conflicts:
configure
qmake/generators/win32/msvc_nmake.cpp
src/3rdparty/angle/src/libEGL/Surface.cpp
src/angle/src/common/common.pri
src/corelib/global/qglobal.h
src/corelib/io/qstandardpaths.cpp
src/plugins/platforms/qnx/qqnxintegration.cpp
src/plugins/platforms/qnx/qqnxscreeneventhandler.h
src/plugins/platforms/xcb/qglxintegration.h
src/widgets/kernel/win.pri
tests/auto/corelib/thread/qreadwritelock/tst_qreadwritelock.cpp
tests/auto/corelib/tools/qdatetime/tst_qdatetime.cpp
tests/auto/gui/text/qtextdocument/tst_qtextdocument.cpp
tools/configure/configureapp.cpp
Change-Id: I00b579eefebaf61d26ab9b00046d2b5bd5958812
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Change-Id: Ie8eaa71bee87654c21218a23efd7e9d65b71f022
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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Enable use of ANGLE on lower-end hardware, such as Surface RT and
Windows Phone 8.
Based on https://codereview.appspot.com/12917046/
Change-Id: Ice536802e4eedc1d264abd0dd65960638fce59e4
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Update ANGLE and reapply patches.
Patch changes:
"Dynamically resolve functions of dwmapi.dll"
Removed; ANGLE no longer uses DWM API
"Make it possible to link ANGLE statically for single-thread use"
Avoid name collision by using ANGLE-style getCurrent()
"Fix build when SSE2 is not available."
Added guard for __cpuid(), which is not available on ARM
"Make DX9/DX11 mutually exclusive"
Adjustments due to underlying code changes
"ANGLE: Avoid memory copies on buffers when data is null"
Removed; fixed upstream
"Add missing intrin.h include for __cpuid"
Removed; fixed upstream
Change-Id: I4f3d850fc555d3194ddc05e0b51c4966d33f7eaf
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
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otherwise even non-angle builds with pre-generated headers will get them
into their include path, which is Not Good (tm).
Change-Id: Ie98354297baf3564ef82b3d4a32e5763e625b8f2
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
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Make sure ImageSSE2.cpp is compiled with the right flags (-msse2)
Change-Id: I410bbd1fd78112d01ebd486908cd22d827e2e472
Reviewed-by: Jonathan Liu <net147@gmail.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Upgrades ANGLE to dx11proto (dx11-MRT-support tag), which splits out support
for DirectX9 & DirectX11. The DX9 codepath is used by default;
CONFIG+=angle_d3d11 must be passed to the ANGLE project to build for DX11.
Existing patches to ANGLE have been updated (or removed if no longer
needed), and a patch has been added to make DX9/DX11 codepaths mutually
exclusive.
Change-Id: Ibe13befadb94f04883eca449d0ee1f0da955ff92
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Axel Waggershauser <awagger@gmail.com>
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The MinGW-w64 32-bit .def files shouldn't be used with MinGW-w64 64-bit.
Rename .def files from <library>_mingw.def to <library>_mingw32.def and
only use them if QT_ARCH is i386.
Change-Id: I5dc2a87f7d2ed59bf954faf2983d0787ed9e00e9
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
Reviewed-by: Patrick von Reth <vonreth@kde.org>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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MinGW-w64 32-bit requires the functions exported in the .def file
to be decorated.
Change-Id: I174a92829706a9fb6b0007b2c057300bd69e6d9e
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
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qmake now add CONFIG+=depend_includepath by default, making manual
DEPENDPATH setup unnecessary.
Change-Id: Ie57cf05c369e21b5b9e099b6ce9be4f75da1508f
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
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Building ANGLE with MinGW results in too many symbols being exported in
the DLLs. Always use DEF_FILE on Windows to limit the symbols exported
and eliminate symbol conflicts when libEGL/libGLESv2 is linked by other
libraries that include their own version of ANGLE (e.g. QtWebKit).
Change-Id: I7bb1f90d9996eabf30095323e9399efa1c23e3a1
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Add a 'd' to debug builds to allow both release and debug builds
to be used.
- Add .def-files for Debug
- Build all libraries debug/release
- Add description to README.qt
- Differentiate debug/release in qmake.conf.
Task-number: QTBUG-28196
Change-Id: Ib3081004a6ed2ad71d353244154684d2e0ebbc86
Reviewed-by: Andy Shaw <andy.shaw@digia.com>
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Although SSE2 support is detected at runtime it still may not be
available at build time, so we have to ensure it only uses SSE2
when it is available at build time too.
Change-Id: I86c45a6466ab4cec79aa0f62b0d5230a78ad825a
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Although SSE2 is not used, texture.cpp does not protect calls to these
functions, support for SSE2 is checked at runtime so the code needs to
be compiled in.
Change-Id: Ie14d0ff6b75448e480236d5d30254f107735b77f
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Check presence of Direct X SDK depending on
compiler version.
Check for presence of the headers d3dcompile.h and
intrin.h (SSE2) as well as d3d9.lib and the shader
compiler since the header d3dcompile.h is
also present in MinGW.
Change-Id: I7ee9701f4f9dc175ed2d733db79dda46de4d69f1
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
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This file needs to be compiled with SSE2 intrinsic support.
It happens to compile on x64 system because SSE2 is implied
here, but on 32-bit compilers (in this case MinGW 32-bit) it
needs to be explicit.
Change-Id: I92dd5bc9257b6dd344ab02341475c023327b756a
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
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ANGLE is a component that implements the OpenGL ES 2.0 API on
top of DirectX 9. See the following for more info:
http://code.google.com/p/angleproject/
ANGLE is now the default configuration on Windows. If you
want to use desktop OpenGL, you should build Qt with the
following configure options:
-opengl desktop
To configure Qt to use another OpenGL ES 2 implementation,
you should use:
-opengl es2 -no-angle
Task-number: QTBUG-24207
Change-Id: Iefcbeaa37ed920f431729749ab8333b248fe5134
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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