| Commit message (Collapse) | Author | Age | Files | Lines |
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The JSON collection step has to be target_predeps in order to be
executed if the only place its output is referred to is INSTALLS.
Furthermore, some CONFIG options clear the INSTALLS variable.
Therefore, we need to add the metatypes CONFIG entries after
those.
Change-Id: I4694ab1d82c13cb4e3886c1722a03255d14b7f29
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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These libraries contain types which are exposed to QML from
qtdeclarative.
Change-Id: Ie0edaef94fcb40074b6f6b2ea1a1c3a77ed3e9a9
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Comes with backends for Vulkan, Metal, Direct3D 11.1, and OpenGL (ES).
All APIs are private for now.
Shader conditioning (i.e. generating a QRhiShader in memory or on disk
from some shader source code) is done via the tools and APIs provided
by qt-labs/qtshadertools.
The OpenGL support follows the cross-platform tradition of requiring
ES 2.0 only, while optionally using some (ES) 3.x features. It can
operate in core profile contexts as well.
Task-number: QTBUG-70287
Change-Id: I246f2e36d562e404012c05db2aa72487108aa7cc
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Access to the local file system is restricted by the
Web sandbox, and a separate API an implementation is
needed to facilitate this for Qt applications.
This adds a private asynchronous callback-based C++
API for opening a file dialog and reading file content.
The implementation uses a file input html element to
show a file dialog, and then the uses the native File
and FileReader APIs to read the selected file(s).
Change-Id: I4e28baa032d7c3cd63241465f0ae55efd219a05b
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
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Change-Id: Ibc164b3df3cf87db569ef4813de458a9067b7f7d
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
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This commit introduces minimal support for instrumentation within Qt.
Currently, only LTTNG/Linux and ETW/Windows are supported.
Change-Id: I59b48cf83acf5532a998bb493e6379e9177e14c8
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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Conflicts:
src/widgets/kernel/qwidget.cpp
This merge also extends the expected output of the pairdiagnostics
teamcity output (added in dev in commit
c608ffc56ab37f9a9d5b9c34543126adb89e2b08) after the recent addition of
the flowId attribute to the teamcity output (commit
8f036562119dd35ce51dc9230304d893b906bd37 in 5.9).
Change-Id: I3868166e5efc45538544fffd14d8aba438f9173c
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Building iOS shared failed with link errors to the CoreGraphics framework
when building without harfbuzz-ng.
This patch adds the missing dependency.
Change-Id: If464417039172c2854e455563153057f0cea2a22
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
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Conflicts:
mkspecs/linux-icc/qmake.conf
mkspecs/macx-icc/qmake.conf
mkspecs/win32-icc/qmake.conf
src/gui/painting/qgrayraster.c
Change-Id: Ib08c45ea3215be05f986ecb3e1f4b37d209aa775
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Targets were always exported as .lib, for all windows compilers
which is correct for msvc, but not for mingw. Hence use
QMAKE_EXTENSION_STATICLIB to switch between .lib and .a
Task-number: QTBUG-59906
Change-Id: I948f5dd96e0fb46d679c474b7beececc379ad436
Reviewed-by: Volker Krause <volker.krause@kdab.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Reviewed-by: Kevin Funk <kevin.funk@kdab.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
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For Android, Windows and xcb. Verified on Win10 with NVIDIA, Win10
with AMD, Android with Tegra K1, Android aarch64 with Tegra X1, and
Linux aarch64 with Tegra X1 (Jetson TX1, L4T).
Introduce QPA-based Vulkan library loader, core function resolver, and
instance creation support. In addition to creating a new VkInstance,
adopting an existing one from an external engine is supported as well.
The WSI specifics are hidden in the platform plugins. Vulkan-capable
windows use the new surface type VulkanSurface and are associated with
a QVulkanInstance.
On Windows VULKAN_SDK is picked up automatically so finding vulkan.h
needs no additional manual steps once the LunarG SDK is installed.
[ChangeLog][QtGui] Added support for rendering to QWindow via the Vulkan
graphics API.
Task-number: QTBUG-55981
Change-Id: I50fa92d313fa440e0cc73939c6d7510ca317fbc9
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Port the last two remaining Q_FOREACH users in QtGui
to C++11 range-for and mark the library as Q_FOREACH
-free, using QT_NO_FOREACH.
Change-Id: Ie6c5eea0af4227af6ef3dc0b4da2cf62e09d8b52
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
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Conflicts:
config.tests/win/msvc_version.cpp
configure.pri
mkspecs/macx-ios-clang/features/default_post.prf
mkspecs/macx-ios-clang/features/resolve_config.prf
mkspecs/features/uikit/default_post.prf
mkspecs/features/uikit/resolve_config.prf
src/corelib/io/qsettings_mac.cpp
src/corelib/json/qjsondocument.cpp
src/plugins/platforms/cocoa/qcocoawindow.h
src/plugins/platforms/cocoa/qcocoawindow.mm
src/plugins/platforms/cocoa/qnswindowdelegate.h
src/plugins/platforms/cocoa/qnswindowdelegate.mm
src/plugins/platforms/ios/ios.pro
src/plugins/platforms/ios/kernel.pro
src/plugins/platforms/ios/qiosintegration.h
src/plugins/platforms/minimalegl/qminimaleglintegration.cpp
tests/auto/gui/painting/qpainter/tst_qpainter.cpp
tools/configure/environment.cpp
Change-Id: I654845e54e40f5951fb78aab349ca667e9f27843
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Conflicts:
src/plugins/platforms/ios/ios.pro
src/plugins/platforms/ios/kernel.pro
src/plugins/platforms/ios/optional/nsphotolibrarysupport/qiosfileengineassetslibrary.h
src/plugins/platforms/ios/optional/nsphotolibrarysupport/qiosfileengineassetslibrary.mm
src/plugins/platforms/ios/optional/nsphotolibrarysupport/qiosfileenginefactory.h
src/plugins/platforms/ios/qiosintegration.h
src/widgets/widgets/qcombobox.cpp
tests/auto/widgets/dialogs/qwizard/tst_qwizard.cpp
tests/auto/widgets/graphicsview/qgraphicsitem/tst_qgraphicsitem.cpp
Change-Id: Ibaee7cbbba99e7c4b1d8926e55932ffa6030ce45
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Starting from iOS 10, apps that tries to access photos on the device
need to specify the reason for this up front by adding the key
'NSPhotoLibraryUsageDescription' into Info.plist. If the key is
missing, the app will be rejected from AppStore.
This causes problems for the iOS plugin as it stands since parts of it
already tries to access photos, e.g to show an image picker dialog
if a file dialog is set to open QStandardPaths::PicturesLocation.
This means that currently, all apps written with Qt will be rejected
from AppStore unless the developer adds this key, whether he tries
to access photos or not.
To solve this, we choose to split the plugin into two parts, one
that contains the core functionality, and one that contains
optional support. The latter will need to be enabled explicit
by the developer in the pro file, or in this case, indirectly
by adding the right key to the Info.plist.
This patch refactors the code in the plugin that gives access
to photos into a separate optional plugin called 'nsphotolibrarysupport'.
Change-Id: Ic4351eb0bbfffdf840fd88cd00bb29a25907798f
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
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Use the new qtConfig macro in all pro/pri files.
This required adding some feature entries, and adding
{private,public}Feature to every referenced already existing entry.
Change-Id: I164214dad1154df6ad84e86d99ed14994ef97cf4
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
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angle is an implementation of es2 and thus autodetected if es2 is
requested.
but this also means that it is actually *not* mutually exclusive
with dynamicgl - quite the opposite. express that sensibly in the
build system. this implies that we will now get sensible messages
from configure if angle is not detected while building with dynamicgl.
furthermore, this simplifies the handling of defaults, removes the
unnecessary case in checkAvailability() (checkAngleAvailability() is
always called directly), fixes the complaint on winrt if gles2 is
disabled, and avoids redundant checks for the purpose of obtaining
an error message.
Change-Id: I3373f0ad7d5484d1bac8dbde3f8ee6fca89ebcb8
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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This change partially reverts 1bfc7f68 about QT_HAS_BUILTIN define
and undef in src/corelib/tools/qsimd_p.h.
This change is also squashed with "Fall back to c++11 standard
compiler flag for host builds" which is done by Peter Seiderer.
Conflicts:
mkspecs/features/default_post.prf
src/3rdparty/sqlite/0001-Fixing-the-SQLite3-build-for-WEC2013-again.patch
src/3rdparty/sqlite/sqlite3.c
src/corelib/tools/qsimd_p.h
src/gui/kernel/qevent.cpp
src/gui/kernel/qwindowsysteminterface.cpp
src/gui/kernel/qwindowsysteminterface_p.h
src/plugins/bearer/blackberry/blackberry.pro
src/plugins/platforms/cocoa/qcocoasystemsettings.mm
src/plugins/platformthemes/gtk2/gtk2.pro
src/plugins/styles/bb10style/bb10style.pro
src/sql/drivers/sqlite2/qsql_sqlite2.cpp
tools/configure/configureapp.cpp
Task-number: QTBUG-51644
Done-with: Peter Seiderer <ps.report@gmx.net>
Change-Id: I6100d6ace31b2e8d41a95f0b5d5ebf8f1fd88b44
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this fixes static builds by ensuring that all dependencies are exported.
Task-number: QTBUG-51071
Change-Id: Icbce502dcbcb4d4b4d922c42679f44e2cc930bf3
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
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Cocoa is basically just AppKit + CoreData. Since we do not use CoreData
in Qt, there is no reason to link to it or (transitively) import its
headers.
This is just a mechanical replacement of -framework Cocoa with
-framework AppKit and <Cocoa/Cocoa.h> with <AppKit/AppKit.h>
Change-Id: Ibcfc8a03c0ddff27a67fbc87dd7bd58a4b648956
Reviewed-by: Mika Lindqvist <postmaster@raasu.org>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@theqtcompany.com>
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[ChangeLog][QPA][Xcb] GLX and EGL code paths are now dynamically
resolved, making it possible for one build of a plugin to use both code
paths. Default is to use the GLX code path if available. This can be
overwritten by specifying QT_XCB_GL_INTEGRATION=xcb_egl as an
evnironment variable. Enable qt.xcb.glintegration.debug to get debug log
output of what integration is used
Change-Id: Ia9fa95fcca3d901b91dadb8c98a695fea0ae3b1e
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Following the principle of device integrations in QtWayland and soon
xcb, a plugin interface is being introduced to gradually replace the
statically compiled-in hooks.
The interface is same as before for the time being, for compatibility
with the existing device-specific hooks.
QEglFSHooks is now just a dummy subclass for QEGLDeviceIntegration to
support the legacy, compiled-in, device-specific hooks. When -device
is not used with configure and so there is no hook active, the new
plugin-based approach kicks in.
The environment variable QT_QPA_EGLFS_INTEGRATION can be set to
indicate the preferred integration name (e.g. eglfs_x11, eglfs_kms).
It can also be set to "none", indicating that no plugins should be
considered and the default, non-specialized integration is to be used.
(this is for devices, like Beagleboard|bone, that do not need any special
code to set up EGL)
Device makespecs can set EGLFS_DEVICE_INTEGRATION. The value is then used
as the default, preferred plugin name when QT_QPA_EGLFS_INTEGRATION is not
set. In the future device makespecs are expected to set a plugin name instead
of relying on the traditional EGLFS_PLATFORM_HOOKS_*.
When neither the QT_QPA_EGLFS_INTEGRATION nor EGLFS_DEVICE_INTEGRATION are
set, all plugins will be tried in an unspecified order. The first one that
succeeds to load is used. If all fails or there are no plugins, the built-in,
non-specialized integration is used.
To debug what integration is being used, enable the logging category
qt.qpa.egldeviceintegration.
There is some built-in logic for desktop/Mesa based systems: Under X,
eglfs_x11 is preferred, otherwise eglfs_kms is prioritized. This, assuming
sufficient permissions to video and input devices, allows simply launching
apps with -platform eglfs. No more editing of eglfs.pri.
[ChangeLog][QtGui] Added support for device-specific backend plugins in eglfs.
Change-Id: Ia2ddcddac014c25817171dc140cd8cf913784ac6
Reviewed-by: Louai Al-Khanji <louai.al-khanji@theqtcompany.com>
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they have been fully superseded by 4255ba40ab073afcf2a095b135883612859af4c2.
Change-Id: If7ac14c8b7d3cf00fb0cb916036b62eb86c9cee0
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
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instead of assigning plugins to the first module which claims the whole
type, try to assign it to a module which the plugin claims to extend.
as we are getting stricter in that go, somebody needs to claim the
'generic', 'platformthemes', and 'platforminputcontexts' plugin types.
the natural claimant is QtGui. however, as we don't want to auto-link
any of these plugins, make them all claim that they extend a
non-existing module.
QtGui also claims 'iconengines' plugins.
the 'printsupport' plugins are also claimed by the respective module.
Change-Id: I7af7c16089f137b8d4a4ed93d1577bd85815c87b
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
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amends 0d5170256c1.
Change-Id: Ifa178d38f602bb7c66ef13334673ff47e332af5b
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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This patch adds a new config option to qmake to enable full optimization
where it makes sense. This currently is supported on all gcc like
compilers by exchanging -O2 for -O3.
In qtbase it is used to enable full optimizations on qtcore and qtgui
and in a later patch can be used to replace similar existing logic in
QtWebKit's WTF and JavaScriptCore modules.
This fixes a performance regression from gcc 4.7 to 4.8 in the software
renderer.
An aliasing error in qregion.cpp which was exposed by more aggresive
optimization has been solved as well.
Change-Id: Ic2c6c41b79cb3846212b40e7bcc11ff492beb27f
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
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Change-Id: I24d10dab121c23b0683fa99bd309cf557c3ddffb
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Instead of checking for dynamicgl in QT_CONFIG, which is apparently
not possible, revert them and do it in opengl.prf instead.
Dynamic GL is Windows-only for the time being so this should be sufficient.
Change-Id: If293ea4c9b024df52257086c8b6250602a44724d
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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The patch introduces a new build configuration on Windows which
can be requested by passing -opengl dynamic to configure.
Platforms other than Windows (including WinRT) are not affected.
The existing Angle and desktop configurations are not affected.
These continue to function as before and Angle remains the default.
In the future, when all modules have added support for the dynamic
path, as described below, the default configuration could be changed
to be the dynamic one. This would allow providing a single set of
binaries in the official builds instead of the current two.
When requesting dynamic GL, Angle is built but QT_OPENGL_ES[_2] are
never defined. Instead, the code path that has traditionally been
desktop GL only becomes the dynamic path that has to do runtime
checks. Qt modules and applications are not linked to opengl32.dll or
libegl/glesv2.dll in this case. Instead, QtGui exports all necessary
egl/egl/gl functions which will, under the hood, forward all requests
to a dynamically loaded EGL/WGL/GL implementation.
Porting guide (better said, changes needed to prepare your code to
work with dynamic GL builds when the fallback to Angle is utilized):
1. In !QT_OPENGL_ES[_2] code branches use QOpenGLFunctions::isES() to
differentiate between desktop and ES where needed. Keep in mind that
it is the desktop GL header (plus qopenglext.h) that is included,
not the GLES one.
QtGui's proxy will handle some differences, for example calling
glClearDepth will route to glClearDepthf when needed. The built-in
eglGetProcAddress is able to retrieve pointers for standard GLES2
functions too so code resolving OpenGL 2 functions will function
in any case.
2. QT_CONFIG will contain "opengl" and "dynamicgl" in dynamic builds,
but never "angle" or "opengles2".
3. The preprocessor define QT_OPENGL_DYNAMIC is also available in
dynamic builds. The usage of this is strongly discouraged and should
not be needed anywhere except for QtGui and the platform plugin.
4. Code in need of the library handle can use
QOpenGLFunctions::platformGLHandle().
The decision on which library to load is currently based on a simple
test that creates a dummy window/context and tries to resolve an
OpenGL 2 function. If this fails, it goes for Angle. This seems to work
well on Win7 PCs for example that do not have proper graphics drivers
providing OpenGL installed but are D3D9 capable using the default drivers.
Setting QT_OPENGL to desktop or angle skips the test and forces
usage of the given GL. There are also two new application attributes
that could be used for the same purpose.
If Angle is requested but the libraries are not present, desktop is
tried. If desktop is requested, or if angle is requested but nothing
works, the EGL/WGL functions will still be callable but will return 0.
This conveniently means that eglInitialize() and such will report a failure.
Debug messages can be enabled by setting QT_OPENGLPROXY_DEBUG. This will
tell which implementation is chosen.
The textures example application is ported to OpenGL 2, the GL 1
code path is removed.
[ChangeLog][QtGui] Qt builds on Windows can now be configured for
dynamic loading of the OpenGL implementation. This can be requested
by passing -opengl dynamic to configure. In this mode no modules will
link to opengl32.dll or Angle's libegl/libglesv2. Instead, QtGui will
dynamically choose between desktop and Angle during the first GL/EGL/WGL
call. This allows deploying applications with a single set of Qt libraries
with the ability of transparently falling back to Angle in case the
opengl32.dll is not suitable, due to missing graphics drivers for example.
Task-number: QTBUG-36483
Change-Id: I716fdebbf60b355b7d9ef57d1e069eef366b4ab9
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Task-number: QTBUG-36509
Change-Id: I03451527ab91754d87ff2a43985952c7c7641826
Reviewed-by: Stephen Kelly <stephen.kelly@kdab.com>
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otherwise even non-angle builds with pre-generated headers will get them
into their include path, which is Not Good (tm).
Change-Id: Ie98354297baf3564ef82b3d4a32e5763e625b8f2
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
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Change-Id: Ida382a80dba882bbeb920756adc0c16321efe37e
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Stephen Kelly <stephen.kelly@kdab.com>
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For bundling Qt, we need two things:
1. We need to build a regular .jar file out of the Java files,
so that they can be built into the app package. Dexing the
classes first (i.e. compiling the JVM bytecode to Dalvik
bytecode) is required for loading the .jar file at run-time,
but cannot be used for building it into the app, so we need
two different paths.
2. We need to specify which extra files have to be bundled for
each module (this is primarily for plugins and imports). This
is because there is no static dependency on these files, so
it cannot be detected during deployment.
Task-number: QTBUG-30751
Change-Id: I733603ee5d1c64bd7c5b9357eb5d993b9d0298f7
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
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There may be multiple libraries specified in the mkspec, such as
EGL and Mali, as used in devices/linux-sh4-stmicro-ST7108-g++, so
create an imported target for each one. Also populate the
Qt5Gui_EGL_LIBS variable with all created imported targets. Similar
variables are created for the used OPENGL implementation.
In the case of using the packaged ANGLE library, we already know the
exact locations of the binaries.
This makes it possible for third parties to use the same GL
implementation as used by the Qt build itself. As these are used only
privately by QtGui, they are also added to the DEPENDENT_LIBRARIES
of that target so that they are found for rpath-link usage.
On some platforms (eg Raspberry Pi), multiple include directories must
be set to include egl.h, as the headers it includes for vcos are a
bit scattered.
Task-number: QTBUG-29132
Change-Id: I1126da3d37cd51c88d3670347c8b6405b285efb5
Reviewed-by: Volker Krause <volker.krause@kdab.com>
Reviewed-by: Stephen Kelly <stephen.kelly@kdab.com>
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If building angle ourselves, that's just the basic Qt include dir,
and if using an external gl, look for it in the places specified
in the mkspec.
As the qopengl.h header includes the gl header, this is a 'public
include dependency' of QtGui, so it is added to the relevant
variable and the INTERFACE_INCLUDE_DIRECTORIES of Qt5::Gui.
Change-Id: I8c2c1782e0a2600032771175444b087da28433fc
Reviewed-by: Volker Krause <volker.krause@kdab.com>
Reviewed-by: Stephen Kelly <stephen.kelly@kdab.com>
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This starts Qt 5.1 release cycle
Conflicts:
src/gui/text/qfontdatabase.cpp
src/gui/text/qharfbuzz_copy_p.h
src/widgets/kernel/qapplication.cpp
src/widgets/kernel/qcoreapplication.cpp
Change-Id: I72fbf83ab3c2206aeea1b089428b0fc2a89bd62b
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Make sure the libraries dont depend on Cocoa. This will be
picked up by libtool, and make all apps and examples link
against cocoa too (which will ofcourse fail)
Change-Id: I5654bb08c4ed376fc7ee74da422d903270a8af38
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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Similar to QtWidgets ensure that QGuiApplication::notify() is always
called via its exported symbols. This is needed to allow overloading it
via LD_PRELOAD or other means.
Change-Id: I84d0176b984c5fdf9b199127e08fcfa93dbc853f
Reviewed-by: Harri Porten <porten@froglogic.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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Generalize the check for gui by checking for needs_qpa_plugin
CONFIG value instead, which gui adds to MODULE_CONFIG.
Task-number: QTBUG-28215
Change-Id: I5834a3f81e5c3868ee1a3fa405ebc6410db1f900
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
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qt_lib_gui.pri would add an unneeded -lGL, causing the build to fail
on systems with no GL libraries.
Change-Id: I3a49418e1393642e9d97999b79741cc2144a99af
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
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.qmake.conf (and previously .qmake.cache) already does that for us.
Change-Id: I06cc01fa45921d7bd66dda7a0f88729faeff37bd
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
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qdocconf files can now reference $QT_INSTALL_DOCS to pick up e.g. global
includes, instead of using relative paths. Qt modules will automatically
get a doc target that builds and installs into the right place (including
supporting shadow-builds) if they set QMAKE_DOCS before loading(qt_module).
Change-Id: Ia408385199e56e3ead0afa45645a059d1a8b0d48
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Like Qt 4. Use the presence of the "-psn_" command-
line argument to detect Finder launches.
Link QtGui against the Cocoa framework due to CFBundle
usage.
Change-Id: I947ae53462072fbdb23afcc0a13ce6b26d02c191
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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this is more logical, following the qt_plugin and qt_tool scheme.
Change-Id: Ib3b2abec6728cdab260e15128b1cd78e8e6f5d6a
Reviewed-by: Joerg Bornemann <joerg.bornemann@nokia.com>
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So you can get AVX/NEON etc source compiled by assigning to the
corresponding variable (e.g. AVX_SOURCES).
This was previously used in just the gui module, but other
external modules might like it too.
Change-Id: I51aa64760c469c7dc4c71e6f089c2ddef4f509c5
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@nokia.com>
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This has moved into the platform plugin, but it was still lying
around in QtGui and hindering it from compiling.
Change-Id: I47fa730453cbd8aa230ccc4651afd2e774023db6
Reviewed-by: Jiang Jiang <jiang.jiang@nokia.com>
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If the default settings already include the necessary flags, do not
override the compiler flags, possibly lowering support. This allows
the user to specify a higher setting for a Qt build, such as what
MeeGo did (it enabled SSSE3 support in all builds).
Additionally, this prevents us from passing -msse2 or -arch:SSE2
options to x86-64 builds, as SSE2 is a mandatory part of that
architecture. This silences a warning from MSVC that the option is
unknown in 64-bit builds.
Change-Id: I6e2969b672bcac87168c245b8be3309e8cc49224
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@nokia.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@nokia.com>
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The dependencies on QFont, QBrush, QIcon are all in QtGui, so there's
little sense to still have these classes in QtWidgets.
This also copies and pastes a version of QWidgetItemData as
QStandardItemData inside qstandarditemmodel_p.h.
Change-Id: Ibafc5a30748e7ce0b54753309ae6dc4a797fc20e
Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
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Like with the numerous g++ mkspecs, we have mkspecs with suffixes, and
these mkspecs should still match the clang globs.
Change-Id: I9296408b5192bc72cc468d229a57923e3f5ab6f0
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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qt_module suggests to be congruent to qt_plugin.
Change-Id: I629530bcbe2ba6c0adbdc11a275119c8aff0c953
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