| Commit message (Collapse) | Author | Age | Files | Lines |
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Pick-to: 6.2
Change-Id: I0924f5a540ab5e58f7830c1af099ce6e44287811
Reviewed-by: Paul Wicking <paul.wicking@qt.io>
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Amends 53496e67f0b78645c6080e9218c7a36bc5a9d76d:
- move flags() out of the QT_DEPRECATED_SINCE block in the header
- add QT_DEPRECATED_SINCE block around source() implementation
Pick-to: 6.1 6.2
Change-Id: Id52fa6b04a13efbede3e6ac440060f90b283e773
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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Added missing #if-ery and deprecation macros to a QFont constructor
that was only documented as deprecated.
Fixes: QTBUG-94521
Fixes: QTBUG-95310
Pick-to: 6.2 6.1
Change-Id: I3d0418a3f7dca191a9068cc22627fe4deb7c53c5
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
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We keep QVector2D storage Qt 6 BC (to avoid making QNativeGestureEvent
larger), but in Qt 7 we should return exactly the same value as given
(for what it's worth, in spite of this being overkill for panning a
reasonable distance).
Change-Id: Iecbd4c9b60ad9ae5e0466c7027b038ddb85b8c8b
Pick-to: 6.2
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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In QPanGesture this is called delta().
OTOH we have QWheelEvent::pixelDeltas().
Delta is a vector, and there's only one (with two components).
Native gestures hold incremental values: e.g. the pinch gesture event
provides an incremental amount of either zooming or rotation (so most
events have QNativeGestureEvent::value() very close to 0).
It's the same with the pan gesture's delta().
Add better docs for swipe and pan gestures.
Change-Id: Ia147c7c9a22e084c3700b1620dec46427d792bd1
Reviewed-by: Povilas Kanapickas <povilas@radix.lt>
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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It came up during 6.2 API review that we prefer all floating-point API
to be double-precision on 64-bit platforms, despite the awkwardness of
representing a displacement vector with something called a "point".
The docs for QPointF explicitly state "A QPointF object can also be used
as a vector: Addition and subtraction are defined..."
Amends 31f90e99b8f04d9a228c5a0b01319b3f112c1490
Change-Id: I01029661f2586640cbf846f49df164c176d17f7a
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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In Qt 6, QHoverEvent is a QSinglePointEvent and carries more information
than it did in Qt 5.
Task-number: QTBUG-94971
Change-Id: I55b271e8741081ed9074f687b08f4111142a1bf0
Pick-to: 6.2
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
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It's only Qt::MiddleButton in Qt 6.
Pick-to: 6.1 6.2
Change-Id: Ia68bad910c617993e30e3ed1e117192469ec50eb
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
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This reverts commit 0336f08fec906af7e907d07d990a097a9a1d8726.
Reason for revert: This breaks tst_qquickpinchhandler;
We no longer seem to construct a QNativeGestureEvent of type
EndNativeGesture with it.
Change-Id: I942fa099d5c5a1c757accde0c67e407809ce2d72
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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The QSinglePointEvent is mostly responsible for setting
QEventPoint::state(); but in this case we need to decide based on
Qt::NativeGestureType, so it needs to be refined in the
QNativeGestureEvent constructor.
Fixes: QTBUG-94178
Change-Id: I9799fe5b8fea71f934311ae2f3bb8e033d132ec5
Reviewed-by: Povilas Kanapickas <povilas@radix.lt>
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
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Followup to 31f90e99b8f04d9a228c5a0b01319b3f112c1490.
The number of fingers involved in a gesture will likely become a key
feature to make different behaviors distinct.
Change-Id: Ib41b2fa7ab4ea7d008a6479c018b3d475a62a8fd
Reviewed-by: Povilas Kanapickas <povilas@radix.lt>
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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Task-number: QTBUG-93990
Change-Id: I4e512354a49dde6678ca89cabc56bc76ba666bb3
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
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QWindow receives keyboard originated context menu events, so it should
also receive events originating from a right-button mouse event.
Remove the incorrect statement about the special acceptance flag for
context menu events. There is no such thing, the event gets delievered
after the corresponding mouse press/release event.
Fixes: QTBUG-59988
Task-number: QTBUG-93486
Change-Id: I148310440604e74f600932cc1898fa152c483a61
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
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This reverts commit 40330b8f0a717098982d1f54f34a18a8262b1f55.
It was a bad idea to use QFlatMap here, because it is a sorted map, but
we need to keep the passive grabbers in the same order as the grabs happened.
So need to go back to an earlier version of the patch that uses two parallel QLists.
Pick-to: 6.1
Change-Id: I9e6013c2565986fe1eb9fd754f8259766f83bee5
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
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In Qt Quick we now need to keep track of which QQDeliveryAgent is
responsible when a point is grabbed, either passively or exclusively.
When we re-deliver to that grabber, we need to do it via the same agent,
so that the same scene transform is used, and the grabber will see the
event in the correct coordinate system. It's easier to track this
mapping here instead of in a separate map in Qt Quick.
Pick-to: 6.1
Task-number: QTBUG-92944
Change-Id: I69f769c694d0da24885cdf4087e5032022bff629
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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It's not clear now whether trackpad gestures on Windows will need to be
so different than on macOS; however, any reasonable int value can be
stored in a qreal, and in Qt Quick we like to use floating-point numbers
for all "real" values and measurements. So since we need to add more
storage, and quint64 m_intValue has never been used, we now replace it
with a QVector2D, which should have the same size. The intended use
is that PanNativeGesture will include a displacement, probably in
pixels, by which the viewport or some target item should be panned or
moved. The naming of deltas() is flexible enough to support any gesture
with some incremental 2D valuators, though, just as value() has
gesture-dependent semantics.
fingerCount() will be useful for Qt Quick pointer handlers to filter
out events that have the wrong number of fingers, e.g. to require that
either a 3-finger pan gesture or 3 individual touchpoints are required
to activate DragHandler { minimumPointCount: 3 } (assuming we implement
pan gesture support in DragHandler).
Fixes: QTBUG-92179
Task-number: QTBUG-92098
Change-Id: I5462aea9047beed6e99075294a62011edd8a59f5
Reviewed-by: Povilas Kanapickas <povilas@radix.lt>
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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- Document QIODeviceBase
- Document QPointerEvent::points
- Fix linking issues
Task-number: QTBUG-90662
Change-Id: Ib123d5708953b22e01f95c82626b39a49fff95b2
Reviewed-by: Nico Vertriest <nico.vertriest@qt.io>
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Reuse operator<<(QPointingDevice*) and move the button state right after
the event type. Now it's easier to follow when a QTabletEvent is not
accepted and a mouse event is synthesized:
qt.quick.pointer QQuickWindowPrivate::deliverPointerEvent - delivering
QTabletEvent(TabletPress LeftButton pos=100,100 z=3 xTilt=25 yTilt=35 pressure=0.5
dev=QPointingDevice("Wacom Intuos3 6x8 Pen stylus" Stylus id=13 seat=30002 ptrType=Pen
caps=Position|Pressure|MouseEmulation|Hover|XTilt|YTilt uniqueId=499602d2))
qt.quick.pointer QQuickWindowPrivate::deliverPointerEvent - delivering
QMouseEvent(MouseButtonPress LeftButton pos=100,100 scn=100,100 gbl=3739,1029
dev=QPointingDevice("Wacom Intuos3 6x8 Pen stylus" Stylus id=13 seat=30002 ptrType=Pen
caps=Position|Pressure|MouseEmulation|Hover|XTilt|YTilt uniqueId=499602d2))
Change-Id: If22f1c07d32f595d0444513b49635218c08a300d
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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Task-number: QTBUG-88678
Task-number: QTBUG-46412
Pick-to: 6.0
Change-Id: If9282f5b845ef16ff7e7ce523f78e3b8adfbef90
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
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Polymorphic classes should not be copied.
However, we do rely on event copying in our propagation logic. So, make the
members protected, don't delete them, using a dedicated macro.
This way, QMutable*Event classes can be used to make copies.
Remove some last usage of copying of QInputMethod(Query)Events.
Change-Id: Ia0a8ae4ca9de97dcd7788ca3c6ed930b6460c43a
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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The assertion for size of QMouseEvent and Q(Mutable)SinglePointEvent being
equal was previously in QtDeclarative; qtbase should already fail to build
if they ever diverge.
Having the checks in a single translation unit is enough, qevent.cpp is the
obvious choice.
Change-Id: I80ad24273738dfde8b165323ac1e790c320c707c
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Change-Id: Ic0ee4f3e311e1068d23796cee4fe58008a2a8114
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Make sure all bits reported by sizeof for the most important public
event classes are used optimally.
QEvent is 24bytes large due to default alignment in C++, so we might
just as well use bool instead of bitfields for the most important
data members. This generates less (and thus smaller and faster) code,
and we still have plenty of bits available for future needs.
Default the copy constructor and assignment operator, the assert and
tracing seem to be relics from the Qt 3/4 days.
Note: QEvent's d-pointer is currently unused, with the exception of a
hack in QGraphicsView. Removing that would save another 8 bytes
through the entire event hierarchy.
For the new classes in the QInputEvent hierarchy, apply the same
principle. Allocate bits in QInputEvent and QSinglePointEvent to fill
the 8-byte aligned space. Using some of those bits for QMouseEvent
and QWheelEvent makes sure we don't increase the size for those in
spite of additionally reserved bits.
As a result of this, several QInputEvent and subclasses become 8 bytes
smaller on clang and gcc (with the exception of QNativeGestureEvent)
while at the same we have more space for future extensions.
The sizeof's for the various classes on different compilers produce
these before and after result:
clang +/- gcc +/- msvc +/-
QEvent 24 0 24 0 24 0
QInputEvent 56 -8 56 -8 48 0
QPointerEvent 80 -8 80 -8 72 0
QSinglePointEvent 96 -8 96 -8 88 0
QMouseEvent 96 -8 96 -8 88 0
QTabletEvent 112 -8 112 -8 96 -16
QKeyEvent 104 -8 104 -8 96 0
QNativeGestureEvent 120 0 120 0 120 0
QWheelEvent 112 -8 112 -8 112 -8
So, with this change we save 8 bytes on gcc and clang for many
event types, esp on Linux systems.
As a drive-by: replace ulong with quint64, make QTabletEvent data
floating point, and rename some variables for clarity.
Change-Id: I4cf81c8283262cbf59ee3fb7064a59837332ced7
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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We used quint32 for 32-bit types and ushort for 16-bit ones,
but using explicit bit sizes looks more consistent.
Change-Id: I3106dd6ecb2367fef6f8012c28266e1b4b1abf4b
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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QSinglePointEvent no longer has public constructors: we don't expect
users to construct instances, because it's conceptually an abstract
base class (even though some subclasses don't add more storage).
We give it a Qt::MouseEventSource argument so that m_source won't
need to be set in other subclasses. There was some hope of removing
MouseEventSource completely, but it hasn't been done, for the sake of
avoiding SC breaks.
Change-Id: Iea2946699726fb7ac98757b7b8f1b7cfdccc1449
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
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Use the property=value format consistently for the QPointerEvent types.
Abbreviate property names for compactness, but show more info.
Omit device seatName(), pointerType(), capabilities(), maximumPoints()
and uniqueId() when they are uninteresting. In the case of uniqueId()
it's uninteresting when it's not valid (-1) rather than when it's 0.
Add QMouseEvent::scenePosition().
Change-Id: Ia076c5958e8f7032929517401d332b07d2fd0e78
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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This makes high-level event dispatching easier: for example we often
need to cast an event to access getters like button() and buttons().
We can so far assume that any QPointerEvent that is not a QTouchEvent
is a QSinglePointEvent; but more explicit type-checking looks safer.
Implemented in a similar way as c7f727996909338c3689396160f3060480521846.
Change-Id: I980d759e2a7538b6b30fd3bdc3be0c351ec6c246
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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qevent.h/cpp are huge already, no need for more classes. Move QEventPoint
into new qeventpoint.h/cpp files, and QPointingDeviceUniqueId into
qpointingdevice.cpp; the class is already declared in qpointingdevice.h.
Move the documentation of QEventPoint APIs next to the implementation,
and document all APIs as properties. Add Q_PROPERTY macro where missing.
QEventPoint::device needs a workaround of qdoc due to the type being a
pointer-to-const; qdoc doesn't know how to tie a \property to it, but
documents it correctly.
While at it, move the logging category declarations to the header
matching the .cpp file where they are defined.
Change-Id: I096e609edbb760b5686d577e7fe47eea0807904e
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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In 4e400369c08db251cd489fec1229398c224d02b4 we deprecated
normalizedPos() because we suspect it's a legacy feature that few
users will need. However Qt developers keep bringing up the continued
usage in autotests over and over. (It's IMO not wrong to keep testing
deprecated functions in autotests, but the warning keeps attracting
attention.)
Of course it will turn out that normalizedPos() has users; we just
don't know how many. One way to look at it is: why should they copy
a snippet of code to calculate it, when it costs us so little to
continue to provide this accessor.
It might also turn out that some users will complain that in Qt 5
it was passed through from the device driver (or at least from the
window system API) to the application, and perhaps the replacement will
not always work, for example if availableVirtualGeometry() ends up
wrong, or there is some strange scenario that generates events that are
out-of-bounds for the device that the event professes to come from, so
that the "normalized" coordinates also go outside the [0..1] range.
We reserve the right to put back the storage in QEventPointPrivate if
the need arises; so that's why this function is not inline.
We continue to hope that startNormalizedPos() and lastNormalizedPos()
are used even less and won't be missed much, because it would be
wasteful to store them all the time if only a few users need them.
Change-Id: I23ed78843e3f9e16133c5b6f462884a3845f91b6
Reviewed-by: David Skoland <david.skoland@qt.io>
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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- Give default constructor an optional parent, as is standard for QObjects
- remove default for QObject parent from inheritance constructor
- make QPointingDeviceUniqueId comparison inline, remove superfluous
inline of hidden friends
- mark read only properties as CONSTANT
- remove bit-size from enum types; they are stored in the private,
and there are just a few instances; no need to save a few bytes at the
expense of performance and code cleanliness
Change-Id: Ie7d4a587362714e9d3bc41447cef786bbdb382c6
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Reduce ADL noise from QKeyEvent, QKeySequence::StandardKey, and
QPointingDeviceUniqueId.
Task-number: QTBUG-87973
Change-Id: Ib4a3190d03046949acb25b3fe68c611689b82565
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
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Declare hidden friends like qdoc expects them, and other signature fixes
Document function parameters
Remove documentation for removed APIs.
Change-Id: I44c1caeed0d40be04612129d074acc30b75f5259
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
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In Qt Quick, when we deliver an item-specific QTouchEvent that contains
only the subset of eventpoints that are inside the Item's bounds,
traditionally the Item can accept the event to tell the delivery logic
that the event is handled and doesn't need to be delivered further.
But an Item cannot be expected to have total scene awareness; so now,
the delivery is "done" only when all eventpoints in the original event
are accepted. This behavior has been working well enough already due to
logic in QQuickWindow that iterates the points and accepts them if the
event is accepted; but it seems appropriate to move this enforcement
into QPointerEvent itself. Making setAccepted() virtual gives us a
useful degree of freedom.
Event-handling code should alternatively use QEventPoint:setAccepted()
or QPointerEvent::setExclusiveGrabber() to take resonsibility for only
a subset of the touchpoints.
Another way to put it is that we treat QPointerEvent::setAccepted() as a
convenience method: accepting the QEventPoints is what counts (at least
in Qt Quick).
Change-Id: Icec42dc980f407bb5116f5c0852c051a4521105a
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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Since a single-point event (such as a QMouseEvent) only carries one
point, it only has one grabber, so we can have a normal Q_PROPERTY.
It's named exclusivePointGrabber to avoid shadowing the
QPointerEvent::[set]exclusiveGrabber functions that take QEventPoint&.
Change-Id: Ie18f1c1849ed057b98f229de7b17b7fc3f3eea36
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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After detaching, the current QMutableEventPoint obviously doesn't
reference old QMutableEventPointPrivate anymore. Deref it, so that we
do not leak memory.
Change-Id: I3b59667603d41f452eead9a2db13e1d005f622ec
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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QEventPoints are equal when all data values are equal, the
refcount is ignored.
Change-Id: I6ef70faf0b12129eaa22bfc1f0a45bab2422d421
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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In the porting from Qt 4 to Qt 5 an assumption was made in QKeyMapper
that the underlying platform implementation needed the native scan
code to be able to resolve the possible keymaps for an event.
As a result, the macOS platform plugin started sending key events
with a fake native scan code of 1, so that it would still be allowed
to map key events.
Which in turn led to the documentation of QKeyEvent::nativeScanCode()
getting an exception for macOS.
Let's clean up this by removing the original assumption, and leave it
up to the platforms to decide what information from the key event
is needed.
QKeyMapperPrivate::possibleKeys() will still call extractKeyFromEvent
as a fallback if the platform layer doesn't return any possible keys.
Change-Id: I122a45bcec658c45ccc0b2c0671eb264d85d7be6
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
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The sequence is still press, release, press, double-click, release.
isBeginEvent() should not be true for a double-click event: the second
click began with a normal MouseButtonPress, and the MouseButtonDblClick
event is a way of sending updated state to tell the recipient that the
second click was special, occurring within such spatial and temporal
constraints that it can be interpreted as a double-click.
It never has a different position either, because MouseButtonDblClick
is a synthetic event occurring at the same position as the second press;
so we might as well say its QEventPoint is Stationary.
Together, these changes fix tst_controls::Basic::DelayButton::test_mouse
in Controls 2, without any changes in qtdeclarative.
In QQuickWindowPrivate::deliverPointerEvent(), if isBeginEvent() == true,
it delivers to all items under the point position(s) first, and then if
all _updated_ points were not accepted, it continues delivery to grabbers;
whereas if isBeginEvent() == false, it delivers only to grabbers.
isBeginEvent() and QEventPoint::state() are important to that algorithm.
Amends 6d6ed64d6ca27c1b5fec305e6ed9b923b5bb1037
Task-number: QTBUG-87018
Change-Id: I95def9704652147540df5cc065354a0fe04ed626
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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... and documented there already.
Change-Id: Ie66362d3b668caf93b100befef08bc91ae8add2f
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Omitting stationary points from touch events is such a marginal
optimization that this code probably isn't worth maintaining.
It wasn't implemented correctly this time either, according to the
tst_QQuickMultiPointTouchArea::stationaryTouchWithChangingPressure()
test.
[ChangeLog][QtGui][QPointerEvent] We no longer attempt to avoid
delivery of stationary points within QTouchEvent: every pressed point
is now included in every TouchUpdate event.
Task-number: QTBUG-77142
Change-Id: If1fd666fb3057a17e0dffdd7ca7138693126b02b
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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Change-Id: I5d37f620caccbd1445c99a602b71779bdedd37d3
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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As drive-by, fix qdoc warning in related internal documentation.
Change-Id: I7716a9b126e38e99dcd11c6af2e91b8ec7bf4346
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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These states correspond well with ScrollPhase, and this abstraction
makes it possible to handle wheel events the same way as mouse events
in Qt Quick: on "begin" we deliver to all Items and Handlers until
all points (the only point) are accepted; on "update" and "end" we
deliver only to the exclusive grabber, if there is one, and to any
passive grabbers.
Change-Id: I702dbd4f2c1bf5962eb3dbb9e4b725300a00a887
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Paul Wicking <paul.wicking@qt.io>
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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Change-Id: I87a874477b89eb3f5951930f03e305d896a24c2e
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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This functionality was only in Qt Quick in Qt 5. Now we move it up to QtGui
so that every QEventPoint will have a valid velocity() before being delivered
anywhere.
[ChangeLog][QtGui][QPointerEvent] Every QEventPoint should now carry a valid
velocity(): if the operating system doesn't provide it, Qt will calculate it,
using a simple Kalman filter to provide a weighted average over time.
Fixes: QTBUG-33891
Change-Id: I40352f717f0ad6edd87cf71ef55e955a591eeea1
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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QQuickEventPoint instances were very long-lived and got reused from one
event to the next. That was initially done because they were "heavy"
QObjects; but it also became useful to store state in them between
events. But this is in conflict with the ubiquitous event replay
code that assumes it's OK to hold an event instance (especially
a QMouseEvent) for any length of time, and then send it to some widget,
item or window. Clearly QEventPoints must be stored in the QPointerEvent,
if we are to avoid the need for workarounds to keep such old code working.
And now they have d-pointers, so copying is cheap. But replay code
will need to detach() their QEventPoints now.
QEventPoint is useful as an object to hold state, but we now store
the truly persistent state separately in an EventPointData struct,
in QPointingDevicePrivate::activePoints. Incoming events merely
update the persistent points, then we deliver those instead.
Thus when event handler code modifies state, it will be remembered
even when the delivery is done and the QPA event is destroyed.
This gets us a step closer to supporting multiple simultaneous mice.
Within pointer events, the points are moved up to QPointerEvent itself:
QList<QEventPoint> m_points;
This means pointCount(), point(int i) and points() can be non-virtual.
However in any QSinglePointEvent, the list only contains one point.
We hope that pessimization is worthwhile for the sake of removing
virtual functions, simplifying code in event classes themselves, and
enabling the use of the range-for loop over points() with any kind of
QPointerEvent, not just QTouchEvent. points() is a nicer API for the
sake of range-for looping; but point() is more suited to being
non-const.
In QML it's expected to be OK to emit a signal with a QPointerEvent
by value: that will involve copying the event. But QEventPoint
instances are explicitly shared, so calling setAccepted() modifies
the instance in activePoints (EventPointData.eventPoint.d->accept);
and the grabbers are stored separately and thus preserved between events.
In code such as MouseArea { onPressed: mouse.accepted = false }
we can either continue to emit the QQuickMouseEvent wrapper
or perhaps QEvent::setAccepted() could become virtual and set
the eventpoint's accepted flag instead, so that it will survive
after the event copy that QML sees is discarded.
The grabChanged() signal is useful to keep QQuickWindow informed
when items or handlers change exclusive or passive grabbers.
When a release happens at a different location than the last move event,
Qt synthesizes an additional move. But it would be "boring" if
QEventPoint::lastXPosition() accessors in any released eventpoint always
returned the same as the current QEventPoint::xPosition()s just because
of that; and it would mean that the velocity() must always be zero on
release, which would make it hard to use the final velocity to drive an
animation. So now we expect the lastPositions to be different than
current positions in a released eventpoint.
De-inline some functions whose implementations might be subject to
change later on. Improve documentation.
Since we have an accessor for pressTimestamp(), we might as well add one for
timestamp() too. That way users get enough information to calculate
instantaneous velocity, since the plan is for velocity() to be somewhat
smoothed.
Change-Id: I2733d847139a1b1bea33c00275459dcd2a145ffc
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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* Document the new base classes QPointerEvent and QSinglePointEvent,
and move relevant documentation to be located under them.
* Replace linking to deprecated functions with their new counterparts.
* Remove non-existent function and parameter documentation.
* Document QEventPoint::State enum.
* Prefer \obsolete over \deprecated and fix the usage.
* Document the Capabilities enum in the correct location and
add docs for the missing enum values.
Change-Id: Ic8f2732f2e90ecbf522cd744c601cedcc574825c
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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We plan to move storage of the grabbers into QPointingDevice so that
QEventPoint will store only data that does not need to persist between
deliveries of individual events. These API changes prepare for that.
addPassiveGrabber/removePassiveGrabber is a better API than
setPassiveGrabbers(), because it will never require constructing a
temporary QList just to call the function. Eventually we need to emit
signals to notify about grab changes, so it's better to have incremental
changes to the list rather than needing to iterate and find differences.
Fix up the docs.
QEventPoint IDs are no longer written in hex in debug output.
That was done in Qt 5 because an ID was a composite of device ID
with the OS-provided touchpoint ID; but since the QPointingDevice
is always available, it's more readable if the IDs are in decimal.
Change-Id: I86b9016d9b28c331ca05c7c108d9788de93fb642
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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I still have doubts that QEventPoint can't be made small enough that
copying would be cheaper than reference-counting and all the indirections
in now-noninline accessors, but this gives us the usual freedom to
change the data members later on.
Change-Id: I792f7fc85ac3a9538589da9d7618b647edf0e70c
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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C++20 via P1120 is deprecating arithmetic operations between
unrelated enumeration types, and GCC 10 is already complaining.
Hence, these operations might become illegal in C++23 or C++26 at
the latest.
A case of this that affects Qt is in key combinations: a
QKeySequence can be constructed by summing / ORing modifiers and a
key, for instance:
Qt::CTRL + Qt::Key_A
Qt::SHIFT | Qt::CTRL | Qt::Key_G (recommended, see below)
The problem is that the modifiers and the key belong to different
enumerations (and there's 2 enumerations for the modifier, and one
for the key).
To solve this: add a dedicated class to represent a combination of
keys, and operators between those enumerations to build instances
of this class.
I would've simply defined operator|, but again docs and pre-existing
code use operator+ as well, so added both to at least tackle simple
cases (modifier + key).
Multiple modifiers create a problem: operator+ between them yields
int, not the corresponding flags type (because operator+ is not
overloaded for this use case):
Qt::CTRL + Qt::SHIFT + Qt::Key_A
\__________________/ /
int /
\______________/
int
Not only this loses track of the datatypes involved, but it would
also then "add" the key (with NO warnings, now its int + enum, so
it's not mixing enums!) and yielding int again.
I don't want to special-case this; the point of the class is
that int is the wrong datatype. Everything works just fine when
using operator| instead:
Qt::CTRL | Qt::SHIFT | Qt::Key_A
\__________________/ /
Qt::Modifiers /
\______________/
QKeyCombination
So I'm defining operator+ so that the simple cases still work,
but also deprecating it.
Port some code around Qt to the new class. In certain cases,
it's a huge win for clarity. In some others, I've just added
the necessary casts to make it still compile without warnings,
without attempting refactorings.
[ChangeLog][QtCore][QKeyCombination] New class to represent
a combination of a key and zero or more modifiers, to be used
when defining shortcuts or similar.
[ChangeLog][Potentially Source-Incompatible Changes] A keyboard
modifier (such as Qt::CTRL, Qt::AltModifier, etc.) should be
combined with a key (such as Qt::Key_A, Qt::Key_F1, etc.) by using
operator|, not operator+. The result is now an object of type
QKeyCombination, that stores the key and the modifiers.
Change-Id: I657a3a328232f059023fff69c5031ee31cc91dd6
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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