| Commit message (Collapse) | Author | Age | Files | Lines |
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Replace the current license disclaimer in files by
a SPDX-License-Identifier.
Files that have to be modified by hand are modified.
License files are organized under LICENSES directory.
Task-number: QTBUG-67283
Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
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This de-inlines destuctors of classes whose vtables are proven to be
duplicated even within the set of Qt libraries.
Since these are all private API classes, we can pick all the way back
to 6.2, and we don't need the comment that the dtor must always stay
empty, like for public classes.
As a drive-by, also de-inline the QPaintDeviceWindowPrivate ctor.
That's just code hygiene, it doesn't partake in vtable duplicating.
Pick-to: 6.3 6.2
Task-number: QTBUG-45582
Change-Id: I3477063d6f42edc9a5d352c47900366fd50c3ef6
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
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- Give default constructor an optional parent, as is standard for QObjects
- remove default for QObject parent from inheritance constructor
- make QPointingDeviceUniqueId comparison inline, remove superfluous
inline of hidden friends
- mark read only properties as CONSTANT
- remove bit-size from enum types; they are stored in the private,
and there are just a few instances; no need to save a few bytes at the
expense of performance and code cleanliness
Change-Id: Ie7d4a587362714e9d3bc41447cef786bbdb382c6
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Since QPA plugins own the input device objects that they create, they
can also subclass to add arbitrary extra data (as was done with
QWinTabPointingDevice in abb5f0d3768a817b7e30639107210e64b8dbc138);
so this pointer seems unnecessary. It's unused so far AFAIK.
Retaining it also brings up the possibility of a memory leak:
~QInputDevice() doesn't delete it, and whatever code stores something
there would need to make sure it gets deleted.
Change-Id: I7ec264c23c74b83db1f37f64f31857caf551fdae
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
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This fixes tst_nokeywords.cpp in declarative
Change-Id: Ia94c6c73a830a2eaac9288d9f73d43e63d7a5c17
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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There doesn't seem to be any reason users will need to query tablet
devices by their IDs, because every event comes with a complete
instance already, and we have QInputDevice::devices() to list them all.
QPointingDevicePrivate::tabletDevice() can create a new instance if a
matching one is not found (and complains about that); it's intended
for use in QtGui, as a way to find the device if it was not part of the
QWSI event. Now it sets the parent of those auto-created instances
to QCoreApplication to avoid a memory leak.
On the other hand, queryTabletDevice() is intended for use in platform plugins
that need to check whether an instance exists; but they will take care
of creating new instances themselves, and thus have more control over the
parent and the details being stored. Now that the systemId can also be given,
the search is more likely to have a unique result, on window systems
that provide device IDs.
Rename id() to systemId() to clarify that it's a system-specific unique
device ID of some sort, not the same as the uniqueId that a stylus has.
However it seems that in practice, this will often be 0; so clarify that
if it's not unique, QInputDevicePrivate::fromId() and queryTabletDevice()
may not always find the right instance.
Clarify the function usage via comments.
Change-Id: I82bb8d1c26eeaf06f07c290828aa17ec4a31646b
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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This property tells what part of the virtual desktop the input device
can access.
This is not a one-to-one mapping with a QScreen, because a Wacom tablet
might be configured to access a whole desktop, a whole screen, or an
area corresponding to the drawing area of one window; a mouse normally
can access the whole desktop (so QScreen::virtualGeometry() would be
identical to QInputDevice::availableVirtualGeometry()); a touchscreen
normally is mapped to one screen but could be mapped differently; etc.
It's possible to find the intersection of the rectangular area with the
screen(s) that it overlaps, though.
Task-number: QTBUG-78839
Change-Id: I9040e20fb5a3dec8a9a0dd827735826c4c1eea38
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
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At least it will look polymorphic by doing dispatch internally.
Adding pointingDeviceType avoids the need for qobject_cast,
and will probably also be useful in other contexts.
Change-Id: I3b6d13765bdf3add9a8208de6f0e98018e40cc42
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
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We have seen during the Qt 5 series that QMouseEvent::source() does
not provide enough information: if it is synthesized, it could have
come from any device for which mouse events are synthesized, not only
from a touchscreen. By providing in every QInputEvent as complete
information about the actual source device as possible, we will enable
very fine-tuned behavior in the object that handles each event.
Further, we would like to support multiple keyboards, pointing devices,
and named groups of devices that are known as "seats" in Wayland.
In Qt 5, QPA plugins registered each touchscreen as it was discovered.
Now we extend this pattern to all input devices. This new requirement
can be implemented gradually; for now, if a QTWSI input event is
received wtihout a device pointer, a default "core" device will be
created on-the-fly, and a warning emitted.
In Qt 5, QTouchEvent::TouchPoint::id() was forced to be unique even when
multiple devices were in use simultaneously. Now that each event
identifies the device it came from, this hack is no longer needed.
A stub of the new QPointerEvent is added; it will be developed further
in subsequent patches.
[ChangeLog][QtGui][QInputEvent] Every QInputEvent now carries a pointer
to an instance of QInputDevice, or the subclass QPointingDevice in case
of mouse, touch and tablet events. Each platform plugin is expected to
create the device instances, register them, and provide valid pointers
with all input events. If this is not done, warnings are emitted and
default devices are created as necessary. When the device has accurate
information, it provides the opportunity to fine-tune behavior depending
on device type and capabilities: for example if a QMouseEvent is
synthesized from a touchscreen, the recipient can see which touchscreen
it came from. Each device also has a seatName to distinguish users on
multi-user windowing systems. Touchpoint IDs are no longer unique on
their own, but the combination of ID and device is.
Fixes: QTBUG-46412
Fixes: QTBUG-72167
Task-number: QTBUG-69433
Task-number: QTBUG-52430
Change-Id: I933fb2b86182efa722037b7a33e404c5daf5292a
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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