| Commit message (Collapse) | Author | Age | Files | Lines |
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All these TUs relied on transitive includes of qpointer.h, maybe to a
large extent via qevent.h, though, given that qevent.h is more or less
the only public QtBase header that includes qpointer.h, something else
seems to be at play here.
Said qevent.h actually needs QPointer in-name-only, so a forward
declaration would suffice. Prepare for qevent.h dropping the include.
The algorithm I used was:
If the TU mentions 'passiveGrabbers', the name of the QEvent function
that returns QPointers, and the TU doesn't have qpointer.h included
explicitly, include it. That may produce False Positives, but better
safe than sorry. Otherwise, in src/, add an include to all source and
header files which mention QPointer. Exception: if foo.h of a foo.cpp
already includes it, don't include again.
Task-number: QTBUG-117670
Change-Id: I3321cccdb41ce0ba6d8a709cea92427aba398254
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
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It's good to use a pre-allocated set of points that never changes,
because queryPointById() returns a pointer to the stored instance.
If the flatmap's values are in a QList, and a mouse event comes in at
the wrong time while touchpoints are already stored there, causing
the QList to be resized, the returned pointer can become garbage.
The pointer returned from queryPointById() is never retained for long,
but in practice it turned out this could still happen, at least on X11
(perhaps because of X11 synthesizing mouse events from touch).
Using a pre-allocated QVarLengthFlatMap is also an optimization: events
on single-user systems are unlikely to ever cause memory allocation in
this part of the code.
Many touchscreens support up to 10 touchpoints, but the user might
have some other input devices, plus the "core pointer" (mouse).
The user could also have two touchscreens and try to use them
simultaneously.
d4611ba3a5b46ee790e6c790ef6c3d771d3507ee added QVarLengthFlatMap along
with a test using int keys; so we expect that will keep working now.
There was some issue in 2020 which is why I didn't use QVarLengthArray
for the QFlatMap key and value containers to begin with.
Pick-to: 6.2 6.3 6.4 6.4.0
Fixes: QTBUG-106223
Change-Id: I588f66f07126b9551937a369df44f045759b473d
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
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Replace the current license disclaimer in files by
a SPDX-License-Identifier.
Files that have to be modified by hand are modified.
License files are organized under LICENSES directory.
Task-number: QTBUG-67283
Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
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This de-inlines destuctors of classes whose vtables are proven to be
duplicated even within the set of Qt libraries.
Since these are all private API classes, we can pick all the way back
to 6.2, and we don't need the comment that the dtor must always stay
empty, like for public classes.
As a drive-by, also de-inline the QPaintDeviceWindowPrivate ctor.
That's just code hygiene, it doesn't partake in vtable duplicating.
Pick-to: 6.3 6.2
Task-number: QTBUG-45582
Change-Id: I3477063d6f42edc9a5d352c47900366fd50c3ef6
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
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In Qt Quick we now need to keep track of which QQDeliveryAgent is
responsible when a point is grabbed, either passively or exclusively.
When we re-deliver to that grabber, we need to do it via the same agent,
so that the same scene transform is used, and the grabber will see the
event in the correct coordinate system. It's easier to track this
mapping here instead of in a separate map in Qt Quick.
(This is an alternative to 40330b8f0a717098982d1f54f34a18a8262b1f55:
it was not possible to use QFlatMap, because we need to keep the passive
grabbers in the same order as they were added. We don't use a QList of
structs, because QPointerEvent::passiveGrabbers() needs to return a
QList of just the grabbers, and it's not as efficient to construct that
list in the accessor.)
Change-Id: I457114f816736749d2ea5ee48fa03524eb93d2d0
Pick-to: 6.1
Task-number: QTBUG-92944
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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This reverts commit 40330b8f0a717098982d1f54f34a18a8262b1f55.
It was a bad idea to use QFlatMap here, because it is a sorted map, but
we need to keep the passive grabbers in the same order as the grabs happened.
So need to go back to an earlier version of the patch that uses two parallel QLists.
Pick-to: 6.1
Change-Id: I9e6013c2565986fe1eb9fd754f8259766f83bee5
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
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In Qt Quick we now need to keep track of which QQDeliveryAgent is
responsible when a point is grabbed, either passively or exclusively.
When we re-deliver to that grabber, we need to do it via the same agent,
so that the same scene transform is used, and the grabber will see the
event in the correct coordinate system. It's easier to track this
mapping here instead of in a separate map in Qt Quick.
Pick-to: 6.1
Task-number: QTBUG-92944
Change-Id: I69f769c694d0da24885cdf4087e5032022bff629
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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Fixes: QTBUG-91102
Change-Id: I6cd7af26153457609c1fa8fb0a9e167939d592fc
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Until now, all wheel events came from one "core pointer". It's useful
in Qt Quick to tell the devices apart, because some support smooth scrolling
and some don't.
Also remove the QHash storing legacy ScrollingDevice structs, and use
a subclass of QPointingDevicePrivate instead.
Task-number: QTBUG-46412
Task-number: QTBUG-72167
Task-number: QTBUG-69433
Change-Id: Ie6a3d8dd494f981e8706b9a66a1021dfb51baec4
Reviewed-by: Liang Qi <liang.qi@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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qevent.h/cpp are huge already, no need for more classes. Move QEventPoint
into new qeventpoint.h/cpp files, and QPointingDeviceUniqueId into
qpointingdevice.cpp; the class is already declared in qpointingdevice.h.
Move the documentation of QEventPoint APIs next to the implementation,
and document all APIs as properties. Add Q_PROPERTY macro where missing.
QEventPoint::device needs a workaround of qdoc due to the type being a
pointer-to-const; qdoc doesn't know how to tie a \property to it, but
documents it correctly.
While at it, move the logging category declarations to the header
matching the .cpp file where they are defined.
Change-Id: I096e609edbb760b5686d577e7fe47eea0807904e
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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The inherited QInputDevicePrivate::extra is enough.
Change-Id: I663c63d9b6616ee1f3c312a905a34180a6a038c3
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
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Change-Id: I87a874477b89eb3f5951930f03e305d896a24c2e
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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QQuickEventPoint instances were very long-lived and got reused from one
event to the next. That was initially done because they were "heavy"
QObjects; but it also became useful to store state in them between
events. But this is in conflict with the ubiquitous event replay
code that assumes it's OK to hold an event instance (especially
a QMouseEvent) for any length of time, and then send it to some widget,
item or window. Clearly QEventPoints must be stored in the QPointerEvent,
if we are to avoid the need for workarounds to keep such old code working.
And now they have d-pointers, so copying is cheap. But replay code
will need to detach() their QEventPoints now.
QEventPoint is useful as an object to hold state, but we now store
the truly persistent state separately in an EventPointData struct,
in QPointingDevicePrivate::activePoints. Incoming events merely
update the persistent points, then we deliver those instead.
Thus when event handler code modifies state, it will be remembered
even when the delivery is done and the QPA event is destroyed.
This gets us a step closer to supporting multiple simultaneous mice.
Within pointer events, the points are moved up to QPointerEvent itself:
QList<QEventPoint> m_points;
This means pointCount(), point(int i) and points() can be non-virtual.
However in any QSinglePointEvent, the list only contains one point.
We hope that pessimization is worthwhile for the sake of removing
virtual functions, simplifying code in event classes themselves, and
enabling the use of the range-for loop over points() with any kind of
QPointerEvent, not just QTouchEvent. points() is a nicer API for the
sake of range-for looping; but point() is more suited to being
non-const.
In QML it's expected to be OK to emit a signal with a QPointerEvent
by value: that will involve copying the event. But QEventPoint
instances are explicitly shared, so calling setAccepted() modifies
the instance in activePoints (EventPointData.eventPoint.d->accept);
and the grabbers are stored separately and thus preserved between events.
In code such as MouseArea { onPressed: mouse.accepted = false }
we can either continue to emit the QQuickMouseEvent wrapper
or perhaps QEvent::setAccepted() could become virtual and set
the eventpoint's accepted flag instead, so that it will survive
after the event copy that QML sees is discarded.
The grabChanged() signal is useful to keep QQuickWindow informed
when items or handlers change exclusive or passive grabbers.
When a release happens at a different location than the last move event,
Qt synthesizes an additional move. But it would be "boring" if
QEventPoint::lastXPosition() accessors in any released eventpoint always
returned the same as the current QEventPoint::xPosition()s just because
of that; and it would mean that the velocity() must always be zero on
release, which would make it hard to use the final velocity to drive an
animation. So now we expect the lastPositions to be different than
current positions in a released eventpoint.
De-inline some functions whose implementations might be subject to
change later on. Improve documentation.
Since we have an accessor for pressTimestamp(), we might as well add one for
timestamp() too. That way users get enough information to calculate
instantaneous velocity, since the plan is for velocity() to be somewhat
smoothed.
Change-Id: I2733d847139a1b1bea33c00275459dcd2a145ffc
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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There doesn't seem to be any reason users will need to query tablet
devices by their IDs, because every event comes with a complete
instance already, and we have QInputDevice::devices() to list them all.
QPointingDevicePrivate::tabletDevice() can create a new instance if a
matching one is not found (and complains about that); it's intended
for use in QtGui, as a way to find the device if it was not part of the
QWSI event. Now it sets the parent of those auto-created instances
to QCoreApplication to avoid a memory leak.
On the other hand, queryTabletDevice() is intended for use in platform plugins
that need to check whether an instance exists; but they will take care
of creating new instances themselves, and thus have more control over the
parent and the details being stored. Now that the systemId can also be given,
the search is more likely to have a unique result, on window systems
that provide device IDs.
Rename id() to systemId() to clarify that it's a system-specific unique
device ID of some sort, not the same as the uniqueId that a stylus has.
However it seems that in practice, this will often be 0; so clarify that
if it's not unique, QInputDevicePrivate::fromId() and queryTabletDevice()
may not always find the right instance.
Clarify the function usage via comments.
Change-Id: I82bb8d1c26eeaf06f07c290828aa17ec4a31646b
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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At least it will look polymorphic by doing dispatch internally.
Adding pointingDeviceType avoids the need for qobject_cast,
and will probably also be useful in other contexts.
Change-Id: I3b6d13765bdf3add9a8208de6f0e98018e40cc42
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
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We have seen during the Qt 5 series that QMouseEvent::source() does
not provide enough information: if it is synthesized, it could have
come from any device for which mouse events are synthesized, not only
from a touchscreen. By providing in every QInputEvent as complete
information about the actual source device as possible, we will enable
very fine-tuned behavior in the object that handles each event.
Further, we would like to support multiple keyboards, pointing devices,
and named groups of devices that are known as "seats" in Wayland.
In Qt 5, QPA plugins registered each touchscreen as it was discovered.
Now we extend this pattern to all input devices. This new requirement
can be implemented gradually; for now, if a QTWSI input event is
received wtihout a device pointer, a default "core" device will be
created on-the-fly, and a warning emitted.
In Qt 5, QTouchEvent::TouchPoint::id() was forced to be unique even when
multiple devices were in use simultaneously. Now that each event
identifies the device it came from, this hack is no longer needed.
A stub of the new QPointerEvent is added; it will be developed further
in subsequent patches.
[ChangeLog][QtGui][QInputEvent] Every QInputEvent now carries a pointer
to an instance of QInputDevice, or the subclass QPointingDevice in case
of mouse, touch and tablet events. Each platform plugin is expected to
create the device instances, register them, and provide valid pointers
with all input events. If this is not done, warnings are emitted and
default devices are created as necessary. When the device has accurate
information, it provides the opportunity to fine-tune behavior depending
on device type and capabilities: for example if a QMouseEvent is
synthesized from a touchscreen, the recipient can see which touchscreen
it came from. Each device also has a seatName to distinguish users on
multi-user windowing systems. Touchpoint IDs are no longer unique on
their own, but the combination of ID and device is.
Fixes: QTBUG-46412
Fixes: QTBUG-72167
Task-number: QTBUG-69433
Task-number: QTBUG-52430
Change-Id: I933fb2b86182efa722037b7a33e404c5daf5292a
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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