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This fixes qopenglwindow shader in the triangle
Task-number: QTBUG-67338
Change-Id: I8552183bf9ca45e9b56760b340d014ddd34c21f4
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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The emulation was not working since the vertices are clamped before
getting to the fragment shader. So instead just resize the brush if
not supported.
Change-Id: I856e47890cd3021874b77d869a6ff7162cadde10
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Mesa and NVidia have been supporting these extensions several years now.
It also means we can get rid of the dead unused code we had for advanced
compositions.
Change-Id: I6a2fcda13490abd977eb4cc3d8b34f186d05ca25
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Remaining uses of Q_DECL_OVERRIDE are in:
src/corelib/global/qcompilerdetection.h
src/corelib/global/qglobal.cpp
doc/global/qt-cpp-defines.qdocconf
(definition and documentation of Q_DECL_OVERRIDE)
tests/manual/qcursor/qcursorhighdpi/main.cpp
(a test executable compilable both under Qt4 and Qt5)
Change-Id: Ib9b05d829add69e98a86238274b6a1fcb19b49ba
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io>
Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
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Turn arrays of pointers into arrays of arrays.
Results on optimized GCC 6.1.1 Linux AMD64 builds:
text -264B
data -512B
relocs -43
Change-Id: I0b64615913d50c286596e66675e89758ce1ec2ba
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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This change allows painting via QPainter onto a QOpenGLWindow, QOpenGLWidget
or QOpenGLFramebufferObject when an core profile context is in use. This is
important on macOS in particular, where compatibility profiles are not
available, and so the only way to use modern OpenGL is via a core profile
context.
Added core profile compatible shaders with moder GLSL keywords.
The paint engine binds a VAO and two VBOs from now on, whenever VAOs are
supported. Note that this changes behavior also for OpenGL 2.x context that
have VAO support via extensions.
The Lancelot test suite gains support for core profile contexts. This can
be triggered via -coreglbuffer in place of -glbuffer when manually inspecting
via 'lance', while tst_lancelot will automatically run core context-based tests
whenever supported.
Task-number: QTBUG-33535
Change-Id: I6323a7ea2aaa9e111651ebbffd3e40259c8e7a9c
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
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Introduce a glProgramBinary-based disk cache in QOpenGLShaderProgram.
By switching the typical
program->addShaderFromSourceCode(QOpenGLShader::Vertex, ...)
program->addShaderFromSourceCode(QOpenGLShader::Fragment, ...)
invocations to
program->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, ...)
program->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, ...)
the compilation may be skipped via gl(Get)ProgramBinary and a disk
cache, when supported. Such QOpenGLShaderProgram instances will have
no QOpenGLShader instances attached. Instead, the entire program
binary (which is driver-specific) is loaded as-is.
Support means OpenGL ES 3.0 or the presence of
GL_ARB_get_program_binary, in combination with >= 1 supported binary
formats. Note that some drivers claim program binary support but
expose no formats. This amounts to no support in practice.
When support is not present, calling the new functions is equivalent
to the non-cacheable variants. If the OpenGL driver changes (vendor,
renderer, version strings), recompilation and storage of the new,
potentially incompatible binary program will happen transparently.
The cache can always be disabled by setting
QT_DISABLE_SHADER_DISK_CACHE=1 or the new application attribute
Qt::AA_DisableShaderDiskCache.
Location-wise the primary choice is the shared cache
(GenericCacheLocation). If this is not available or is not writable,
the per-process one (CacheLocation) is used instead.
In addition to the new public APIs in QOpenGLShaderProgram, the main
shader users in QtGui are migrated as well. (OpenGL paint engine,
glyph cache, blitter, eglfs mouse cursor). This means that any
application using QPainter on OpenGL or widgets with eglfs will
benefit from the improved startup times. Qt Quick will follow suit as
well.
[ChangeLog][QtGui][OpenGL] QOpenGLShaderProgram offers a built-in
program binary disk cache for systems with OpenGL ES 3.x or
GL_ARB_get_program_binary. This can lead to significant increases in
performance when it comes to application startup times for
example. Usage is opt-in for direct C++ users of the class, however
Qt's own main users of shaders, including Qt Quick and QPainter's
OpenGL engine, are migrated to use the new, cache-enabled APIs.
Opting out on application level is always possible via
Qt::AA_DisableShaderDiskCache.
Task-number: QTBUG-55496
Change-Id: I556f053d258bfa6887b1d5238c9f6396914c5421
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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The printf-style version of QDebug expands to a lot less code than the
std::ostream-style version. Of course, you pay in type safety (but
compilers warn about it these days), you cannot stream complex Qt
types and streaming QStrings is awkward, but in many cases you
actually improve on readability.
But the main reason is that something that's not supposed to be
executed under normal operation has no business bloating executable
code size.
This is not an attempt at converting all qWarnings() to printf-style,
only the low-hanging fruit.
In this second part, replace
qWarning() << "" << non-QString
with
qWarning("..%.", non-QString).
QString (and QUrl etc) have special escaping handling when streamed
into QDebug, so leave those alone. They also seem to expand to less
code than the qPrintable() alternative, so there's no reason to
replace them.
Saves 2KiB, 3.4KiB, ~750b and ~450b in text size in QtCore, Gui,
Network and Widgets, resp., on optimized GCC 5.3 AMD64 builds.
Change-Id: Iae6823e543544347e628ca1060d6d51e3b04d3f4
Reviewed-by: Kai Koehne <kai.koehne@qt.io>
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... instead of using removeAt in a loop, with quadratic complexity.
Change-Id: I38b49e56b12c396db9fc0f1b75d8fb43c503a7f6
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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If, after checking a condition, we issue a qFatal()
or a qCritical(), by definition that check is
unlikely to be true.
Tell the compiler so it can move the error handling
code out of the normal code path to increase the
effective icache size.
Moved conditional code around where possible so that
we could always use Q_UNLIKELY, instead of having to
revert to Q_LIKELY here and there.
In some cases, simplified the expressions newly wrapped
in Q_UNLIKELY as a drive-by.
Change-Id: I67537d62b04bc6977d69254690c5ebbdf98bfd6d
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
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qopenglengineshadermanager.cpp(430): warning #177: variable "none" was declared but never referenced
qopenglengineshadermanager.cpp(431): warning #177: variable "br" was declared but never referenced
Change-Id: I7de033f80b0e4431b7f1ffff13f958e4a4cca16e
Reviewed-by: David Faure <david.faure@kdab.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Moves some of them to the .rodata section, the rest at least to
.data.rel.ro[.local].
Change-Id: I85676ddf22b0c0097f3f0dce4c3dc018dc29d045
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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Done automatically with clang-modernize on linux
(But does not add Q_DECL_OVERRIDE to the function that are marked
as inline because it a compilation error with MSVC2010)
Change-Id: I2196ee26e3e6fe20816834ecea5ea389eeab3171
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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Adds special shaders for the Alpha8 and Grayscale8 formats so that
they do not need to rely on the support of GL_ALPHA and GL_LUMINANCE
that has been removed from core in recent OpenGL versions.
Change-Id: Ie370379b458abf2a50e252bc5099aefc1b11fb1d
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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isES() becomes isOpenGLES(). The library type enums are changed
DesktopGL -> LibGL and GLES2 -> LibGLES. This removes the now
unnecessary version number, the confusing "desktop" term and provides
better readability.
The old function/values are kept until the related qtdeclarative
changes are integrated.
Task-number: QTBUG-38564
Change-Id: Ibb0a1209985f1ce4bb9451f9b7b093c2b68a6505
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Remove the opengl proxy for now. Later it will either be moved into
a separate library or replaced by a QOpenGLFunctions-based approach.
This means that the -opengl dynamic configuration is not usable
for the time being. The rest of the enablers remain in place.
The convenience function QOpenGLFunctions::isES() is now moved to
QOpenGLContext and is changed to check the renderable type. This is
extremely useful since besides supporting dynamic GL it solves also
the problem of GL_ARB_ES2_compatibility (i.e. it triggers the real ES
path when creating an ES-compatible context with a desktop OpenGL
implementation).
Task-number: QTBUG-36483
Task-number: QTBUG-37172
Change-Id: I045be3fc16e9043e1528cf48e6bf0903da4fa7ca
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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The patch introduces a new build configuration on Windows which
can be requested by passing -opengl dynamic to configure.
Platforms other than Windows (including WinRT) are not affected.
The existing Angle and desktop configurations are not affected.
These continue to function as before and Angle remains the default.
In the future, when all modules have added support for the dynamic
path, as described below, the default configuration could be changed
to be the dynamic one. This would allow providing a single set of
binaries in the official builds instead of the current two.
When requesting dynamic GL, Angle is built but QT_OPENGL_ES[_2] are
never defined. Instead, the code path that has traditionally been
desktop GL only becomes the dynamic path that has to do runtime
checks. Qt modules and applications are not linked to opengl32.dll or
libegl/glesv2.dll in this case. Instead, QtGui exports all necessary
egl/egl/gl functions which will, under the hood, forward all requests
to a dynamically loaded EGL/WGL/GL implementation.
Porting guide (better said, changes needed to prepare your code to
work with dynamic GL builds when the fallback to Angle is utilized):
1. In !QT_OPENGL_ES[_2] code branches use QOpenGLFunctions::isES() to
differentiate between desktop and ES where needed. Keep in mind that
it is the desktop GL header (plus qopenglext.h) that is included,
not the GLES one.
QtGui's proxy will handle some differences, for example calling
glClearDepth will route to glClearDepthf when needed. The built-in
eglGetProcAddress is able to retrieve pointers for standard GLES2
functions too so code resolving OpenGL 2 functions will function
in any case.
2. QT_CONFIG will contain "opengl" and "dynamicgl" in dynamic builds,
but never "angle" or "opengles2".
3. The preprocessor define QT_OPENGL_DYNAMIC is also available in
dynamic builds. The usage of this is strongly discouraged and should
not be needed anywhere except for QtGui and the platform plugin.
4. Code in need of the library handle can use
QOpenGLFunctions::platformGLHandle().
The decision on which library to load is currently based on a simple
test that creates a dummy window/context and tries to resolve an
OpenGL 2 function. If this fails, it goes for Angle. This seems to work
well on Win7 PCs for example that do not have proper graphics drivers
providing OpenGL installed but are D3D9 capable using the default drivers.
Setting QT_OPENGL to desktop or angle skips the test and forces
usage of the given GL. There are also two new application attributes
that could be used for the same purpose.
If Angle is requested but the libraries are not present, desktop is
tried. If desktop is requested, or if angle is requested but nothing
works, the EGL/WGL functions will still be callable but will return 0.
This conveniently means that eglInitialize() and such will report a failure.
Debug messages can be enabled by setting QT_OPENGLPROXY_DEBUG. This will
tell which implementation is chosen.
The textures example application is ported to OpenGL 2, the GL 1
code path is removed.
[ChangeLog][QtGui] Qt builds on Windows can now be configured for
dynamic loading of the OpenGL implementation. This can be requested
by passing -opengl dynamic to configure. In this mode no modules will
link to opengl32.dll or Angle's libegl/libglesv2. Instead, QtGui will
dynamically choose between desktop and Angle during the first GL/EGL/WGL
call. This allows deploying applications with a single set of Qt libraries
with the ability of transparently falling back to Angle in case the
opengl32.dll is not suitable, due to missing graphics drivers for example.
Task-number: QTBUG-36483
Change-Id: I716fdebbf60b355b7d9ef57d1e069eef366b4ab9
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Default values should have mark-up to denote that they are code.
This commit changes:
-"property is true" to "property is \c true".
-"Returns true" to "Returns \c true".
-"property is false" to "property is \c false".
-"returns true" to "returns \c true".
-"returns false" to "returns \c false".
src/3rdparty and non-documentation instances were ignored.
Task-number: QTBUG-33360
Change-Id: Ie87eaa57af947caa1230602b61c5c46292a4cf4e
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
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Change-Id: Ic804938fc352291d011800d21e549c10acac66fb
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Change copyrights and license headers from Nokia to Digia
Change-Id: If1cc974286d29fd01ec6c19dd4719a67f4c3f00e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: I311e001373776812699d6efc045b5f742890c689
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Replace Nokia contact email address with Qt Project website.
Change-Id: I431bbbf76d7c27d8b502f87947675c116994c415
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Change-Id: I07087dff0f109347ea80434f17eeb7cc1c13114c
Reviewed-by: Jonas Gastal <jgastal@profusion.mobi>
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: João Abecasis <joao.abecasis@nokia.com>
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Change-Id: I02f2c620296fcd91d4967d58767ea33fc4e1e7dc
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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We don't want to have source files in the opengl module and gui with the
same name, at least not private headers.
Change-Id: I5f2bf629c943a67a405574fb148aa4c70e58ecbb
Reviewed-on: http://codereview.qt.nokia.com/3864
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Change-Id: Ibc989afa4a30dd184d41d1a1cd89f97196e48855
Reviewed-on: http://codereview.qt.nokia.com/3710
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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