summaryrefslogtreecommitdiffstats
path: root/src/gui/opengl/qopenglengineshadermanager.cpp
Commit message (Collapse)AuthorAgeFilesLines
* wasm: fix wasm shader compileLorn Potter2018-10-151-2/+10
| | | | | | | | This fixes qopenglwindow shader in the triangle Task-number: QTBUG-67338 Change-Id: I8552183bf9ca45e9b56760b340d014ddd34c21f4 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Fix tiling of NPOT textures on GL/ESAllan Sandfeld Jensen2018-07-271-5/+2
| | | | | | | | | | The emulation was not working since the vertices are clamped before getting to the fragment shader. So instead just resize the brush if not supported. Change-Id: I856e47890cd3021874b77d869a6ff7162cadde10 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io> Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Add support for advanced blend equations to our OpenGL QPainterAllan Sandfeld Jensen2018-03-051-35/+21
| | | | | | | | | Mesa and NVidia have been supporting these extensions several years now. It also means we can get rid of the dead unused code we had for advanced compositions. Change-Id: I6a2fcda13490abd977eb4cc3d8b34f186d05ca25 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Replace Q_DECL_OVERRIDE with override where possibleKevin Funk2017-09-191-2/+2
| | | | | | | | | | | | | | | | Remaining uses of Q_DECL_OVERRIDE are in: src/corelib/global/qcompilerdetection.h src/corelib/global/qglobal.cpp doc/global/qt-cpp-defines.qdocconf (definition and documentation of Q_DECL_OVERRIDE) tests/manual/qcursor/qcursorhighdpi/main.cpp (a test executable compilable both under Qt4 and Qt5) Change-Id: Ib9b05d829add69e98a86238274b6a1fcb19b49ba Reviewed-by: Lars Knoll <lars.knoll@qt.io> Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io> Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
* QtGui: kill some unneeded relocationsMarc Mutz2017-02-241-1/+1
| | | | | | | | | | | | Turn arrays of pointers into arrays of arrays. Results on optimized GCC 6.1.1 Linux AMD64 builds: text -264B data -512B relocs -43 Change-Id: I0b64615913d50c286596e66675e89758ce1ec2ba Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
* Add support for OpenGL 3.2+ core profile contexts in QPainterJulian Thijssen2017-01-231-23/+79
| | | | | | | | | | | | | | | | | | | | | | | This change allows painting via QPainter onto a QOpenGLWindow, QOpenGLWidget or QOpenGLFramebufferObject when an core profile context is in use. This is important on macOS in particular, where compatibility profiles are not available, and so the only way to use modern OpenGL is via a core profile context. Added core profile compatible shaders with moder GLSL keywords. The paint engine binds a VAO and two VBOs from now on, whenever VAOs are supported. Note that this changes behavior also for OpenGL 2.x context that have VAO support via extensions. The Lancelot test suite gains support for core profile contexts. This can be triggered via -coreglbuffer in place of -glbuffer when manually inspecting via 'lance', while tst_lancelot will automatically run core context-based tests whenever supported. Task-number: QTBUG-33535 Change-Id: I6323a7ea2aaa9e111651ebbffd3e40259c8e7a9c Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
* Add an OpenGL program binary disk cacheLaszlo Agocs2016-11-241-70/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Introduce a glProgramBinary-based disk cache in QOpenGLShaderProgram. By switching the typical program->addShaderFromSourceCode(QOpenGLShader::Vertex, ...) program->addShaderFromSourceCode(QOpenGLShader::Fragment, ...) invocations to program->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, ...) program->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, ...) the compilation may be skipped via gl(Get)ProgramBinary and a disk cache, when supported. Such QOpenGLShaderProgram instances will have no QOpenGLShader instances attached. Instead, the entire program binary (which is driver-specific) is loaded as-is. Support means OpenGL ES 3.0 or the presence of GL_ARB_get_program_binary, in combination with >= 1 supported binary formats. Note that some drivers claim program binary support but expose no formats. This amounts to no support in practice. When support is not present, calling the new functions is equivalent to the non-cacheable variants. If the OpenGL driver changes (vendor, renderer, version strings), recompilation and storage of the new, potentially incompatible binary program will happen transparently. The cache can always be disabled by setting QT_DISABLE_SHADER_DISK_CACHE=1 or the new application attribute Qt::AA_DisableShaderDiskCache. Location-wise the primary choice is the shared cache (GenericCacheLocation). If this is not available or is not writable, the per-process one (CacheLocation) is used instead. In addition to the new public APIs in QOpenGLShaderProgram, the main shader users in QtGui are migrated as well. (OpenGL paint engine, glyph cache, blitter, eglfs mouse cursor). This means that any application using QPainter on OpenGL or widgets with eglfs will benefit from the improved startup times. Qt Quick will follow suit as well. [ChangeLog][QtGui][OpenGL] QOpenGLShaderProgram offers a built-in program binary disk cache for systems with OpenGL ES 3.x or GL_ARB_get_program_binary. This can lead to significant increases in performance when it comes to application startup times for example. Usage is opt-in for direct C++ users of the class, however Qt's own main users of shaders, including Qt Quick and QPainter's OpenGL engine, are migrated to use the new, cache-enabled APIs. Opting out on application level is always possible via Qt::AA_DisableShaderDiskCache. Task-number: QTBUG-55496 Change-Id: I556f053d258bfa6887b1d5238c9f6396914c5421 Reviewed-by: Edward Welbourne <edward.welbourne@qt.io> Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* QtBase: use printf-style qWarning/qDebug where possible (II)Marc Mutz2016-05-031-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The printf-style version of QDebug expands to a lot less code than the std::ostream-style version. Of course, you pay in type safety (but compilers warn about it these days), you cannot stream complex Qt types and streaming QStrings is awkward, but in many cases you actually improve on readability. But the main reason is that something that's not supposed to be executed under normal operation has no business bloating executable code size. This is not an attempt at converting all qWarnings() to printf-style, only the low-hanging fruit. In this second part, replace qWarning() << "" << non-QString with qWarning("..%.", non-QString). QString (and QUrl etc) have special escaping handling when streamed into QDebug, so leave those alone. They also seem to expand to less code than the qPrintable() alternative, so there's no reason to replace them. Saves 2KiB, 3.4KiB, ~750b and ~450b in text size in QtCore, Gui, Network and Widgets, resp., on optimized GCC 5.3 AMD64 builds. Change-Id: Iae6823e543544347e628ca1060d6d51e3b04d3f4 Reviewed-by: Kai Koehne <kai.koehne@qt.io>
* QtBase: use erase and std::remove_if with QList and QVectorAnton Kudryavtsev2016-04-081-6/+9
| | | | | | | ... instead of using removeAt in a loop, with quadratic complexity. Change-Id: I38b49e56b12c396db9fc0f1b75d8fb43c503a7f6 Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
* Updated license headersJani Heikkinen2016-01-151-14/+20
| | | | | | | | | | | From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/ Updated license headers to use new LGPL header instead of LGPL21 one (in those files which will be under LGPL v3) Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* Use Q_UNLIKELY for every qFatal()/qCritical()Marc Mutz2015-11-291-7/+7
| | | | | | | | | | | | | | | | | | | | | If, after checking a condition, we issue a qFatal() or a qCritical(), by definition that check is unlikely to be true. Tell the compiler so it can move the error handling code out of the normal code path to increase the effective icache size. Moved conditional code around where possible so that we could always use Q_UNLIKELY, instead of having to revert to Q_LIKELY here and there. In some cases, simplified the expressions newly wrapped in Q_UNLIKELY as a drive-by. Change-Id: I67537d62b04bc6977d69254690c5ebbdf98bfd6d Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com> Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
* Fix warning about unused local variablesThiago Macieira2015-08-121-2/+1
| | | | | | | | | qopenglengineshadermanager.cpp(430): warning #177: variable "none" was declared but never referenced qopenglengineshadermanager.cpp(431): warning #177: variable "br" was declared but never referenced Change-Id: I7de033f80b0e4431b7f1ffff13f958e4a4cca16e Reviewed-by: David Faure <david.faure@kdab.com> Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
* Make data tables const.Volker Krause2015-05-051-1/+1
| | | | | | | | | | Moves some of them to the .rodata section, the rest at least to .data.rel.ro[.local]. Change-Id: I85676ddf22b0c0097f3f0dce4c3dc018dc29d045 Reviewed-by: Marc Mutz <marc.mutz@kdab.com> Reviewed-by: Thiago Macieira <thiago.macieira@intel.com> Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
* Update copyright headersJani Heikkinen2015-02-111-7/+7
| | | | | | | | | | | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Outdated header.LGPL removed (use header.LGPL21 instead) Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing combination. New header.LGPL-COMM taken in the use file which were using old header.LGPL3 (src/plugins/platforms/android/extract.cpp) Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license combination Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
* Add Q_DECL_OVERRIDE in the src subdirectoryOlivier Goffart2014-12-031-2/+2
| | | | | | | | | | Done automatically with clang-modernize on linux (But does not add Q_DECL_OVERRIDE to the function that are marked as inline because it a compilation error with MSVC2010) Change-Id: I2196ee26e3e6fe20816834ecea5ea389eeab3171 Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
* Support Alpha8 and Grayscale8 natively in the OpenGL paint engineAllan Sandfeld Jensen2014-10-271-0/+12
| | | | | | | | | Adds special shaders for the Alpha8 and Grayscale8 formats so that they do not need to rely on the support of GL_ALPHA and GL_LUMINANCE that has been removed from core in recent OpenGL versions. Change-Id: Ie370379b458abf2a50e252bc5099aefc1b11fb1d Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* Update license headers and add new license filesMatti Paaso2014-09-241-19/+11
| | | | | | | | | - Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 - Removed LICENSE.GPL Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2 Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
* Rename new QOpenGLContext APIsLaszlo Agocs2014-04-251-1/+1
| | | | | | | | | | | | | | isES() becomes isOpenGLES(). The library type enums are changed DesktopGL -> LibGL and GLES2 -> LibGLES. This removes the now unnecessary version number, the confusing "desktop" term and provides better readability. The old function/values are kept until the related qtdeclarative changes are integrated. Task-number: QTBUG-38564 Change-Id: Ibb0a1209985f1ce4bb9451f9b7b093c2b68a6505 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Dynamic GL: remove exporting symbolsLaszlo Agocs2014-03-041-1/+1
| | | | | | | | | | | | | | | | | | | | | Remove the opengl proxy for now. Later it will either be moved into a separate library or replaced by a QOpenGLFunctions-based approach. This means that the -opengl dynamic configuration is not usable for the time being. The rest of the enablers remain in place. The convenience function QOpenGLFunctions::isES() is now moved to QOpenGLContext and is changed to check the renderable type. This is extremely useful since besides supporting dynamic GL it solves also the problem of GL_ARB_ES2_compatibility (i.e. it triggers the real ES path when creating an ES-compatible context with a desktop OpenGL implementation). Task-number: QTBUG-36483 Task-number: QTBUG-37172 Change-Id: I045be3fc16e9043e1528cf48e6bf0903da4fa7ca Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Dynamic GL switch on WindowsLaszlo Agocs2014-02-141-1/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The patch introduces a new build configuration on Windows which can be requested by passing -opengl dynamic to configure. Platforms other than Windows (including WinRT) are not affected. The existing Angle and desktop configurations are not affected. These continue to function as before and Angle remains the default. In the future, when all modules have added support for the dynamic path, as described below, the default configuration could be changed to be the dynamic one. This would allow providing a single set of binaries in the official builds instead of the current two. When requesting dynamic GL, Angle is built but QT_OPENGL_ES[_2] are never defined. Instead, the code path that has traditionally been desktop GL only becomes the dynamic path that has to do runtime checks. Qt modules and applications are not linked to opengl32.dll or libegl/glesv2.dll in this case. Instead, QtGui exports all necessary egl/egl/gl functions which will, under the hood, forward all requests to a dynamically loaded EGL/WGL/GL implementation. Porting guide (better said, changes needed to prepare your code to work with dynamic GL builds when the fallback to Angle is utilized): 1. In !QT_OPENGL_ES[_2] code branches use QOpenGLFunctions::isES() to differentiate between desktop and ES where needed. Keep in mind that it is the desktop GL header (plus qopenglext.h) that is included, not the GLES one. QtGui's proxy will handle some differences, for example calling glClearDepth will route to glClearDepthf when needed. The built-in eglGetProcAddress is able to retrieve pointers for standard GLES2 functions too so code resolving OpenGL 2 functions will function in any case. 2. QT_CONFIG will contain "opengl" and "dynamicgl" in dynamic builds, but never "angle" or "opengles2". 3. The preprocessor define QT_OPENGL_DYNAMIC is also available in dynamic builds. The usage of this is strongly discouraged and should not be needed anywhere except for QtGui and the platform plugin. 4. Code in need of the library handle can use QOpenGLFunctions::platformGLHandle(). The decision on which library to load is currently based on a simple test that creates a dummy window/context and tries to resolve an OpenGL 2 function. If this fails, it goes for Angle. This seems to work well on Win7 PCs for example that do not have proper graphics drivers providing OpenGL installed but are D3D9 capable using the default drivers. Setting QT_OPENGL to desktop or angle skips the test and forces usage of the given GL. There are also two new application attributes that could be used for the same purpose. If Angle is requested but the libraries are not present, desktop is tried. If desktop is requested, or if angle is requested but nothing works, the EGL/WGL functions will still be callable but will return 0. This conveniently means that eglInitialize() and such will report a failure. Debug messages can be enabled by setting QT_OPENGLPROXY_DEBUG. This will tell which implementation is chosen. The textures example application is ported to OpenGL 2, the GL 1 code path is removed. [ChangeLog][QtGui] Qt builds on Windows can now be configured for dynamic loading of the OpenGL implementation. This can be requested by passing -opengl dynamic to configure. In this mode no modules will link to opengl32.dll or Angle's libegl/libglesv2. Instead, QtGui will dynamically choose between desktop and Angle during the first GL/EGL/WGL call. This allows deploying applications with a single set of Qt libraries with the ability of transparently falling back to Angle in case the opengl32.dll is not suitable, due to missing graphics drivers for example. Task-number: QTBUG-36483 Change-Id: I716fdebbf60b355b7d9ef57d1e069eef366b4ab9 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Doc: Adding mark-up to boolean default values.Jerome Pasion2013-10-081-1/+1
| | | | | | | | | | | | | | | | | Default values should have mark-up to denote that they are code. This commit changes: -"property is true" to "property is \c true". -"Returns true" to "Returns \c true". -"property is false" to "property is \c false". -"returns true" to "returns \c true". -"returns false" to "returns \c false". src/3rdparty and non-documentation instances were ignored. Task-number: QTBUG-33360 Change-Id: Ie87eaa57af947caa1230602b61c5c46292a4cf4e Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com> Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
* Update copyright year in Digia's license headersSergio Ahumada2013-01-181-1/+1
| | | | | Change-Id: Ic804938fc352291d011800d21e549c10acac66fb Reviewed-by: Lars Knoll <lars.knoll@digia.com>
* Change copyrights from Nokia to DigiaIikka Eklund2012-09-221-24/+24
| | | | | | | | Change copyrights and license headers from Nokia to Digia Change-Id: If1cc974286d29fd01ec6c19dd4719a67f4c3f00e Reviewed-by: Lars Knoll <lars.knoll@digia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
* Remove "All rights reserved" line from license headers.Jason McDonald2012-01-301-1/+1
| | | | | | | | | | As in the past, to avoid rewriting various autotests that contain line-number information, an extra blank line has been inserted at the end of the license text to ensure that this commit does not change the total number of lines in the license header. Change-Id: I311e001373776812699d6efc045b5f742890c689 Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
* Update contact information in license headers.Jason McDonald2012-01-231-1/+1
| | | | | | | Replace Nokia contact email address with Qt Project website. Change-Id: I431bbbf76d7c27d8b502f87947675c116994c415 Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
* Fix compilation of Qt itself with QT_NO_DEBUG_STREAMDavid Faure2012-01-121-4/+2
| | | | | | | Change-Id: I07087dff0f109347ea80434f17eeb7cc1c13114c Reviewed-by: Jonas Gastal <jgastal@profusion.mobi> Reviewed-by: Thiago Macieira <thiago.macieira@intel.com> Reviewed-by: João Abecasis <joao.abecasis@nokia.com>
* Update copyright year in license headers.Jason McDonald2012-01-051-1/+1
| | | | | Change-Id: I02f2c620296fcd91d4967d58767ea33fc4e1e7dc Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
* Rename remaining gui/opengl source files to avoid name clashing.Samuel Rødal2011-08-301-1/+1
| | | | | | | | | | We don't want to have source files in the opengl module and gui with the same name, at least not private headers. Change-Id: I5f2bf629c943a67a405574fb148aa4c70e58ecbb Reviewed-on: http://codereview.qt.nokia.com/3864 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
* Copy core GL functionality to QtGui with QGL -> QOpenGL naming.Samuel Rødal2011-08-291-0/+881
Change-Id: Ibc989afa4a30dd184d41d1a1cd89f97196e48855 Reviewed-on: http://codereview.qt.nokia.com/3710 Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>