| Commit message (Collapse) | Author | Age | Files | Lines |
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The freetype font engine would fall back to rasterizing glyphs
via QPainterPath in QFontEngine::alphaMapForGlyph() which has
a rather unfortunate implementation.
Change-Id: Ic0b4095b6f17ab33f0602139f0a8fb441dfba0ee
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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Change Ie891665ad66e31692b69db02d34be8d303a7d631 accidentially removed
the condition that would ensure ARGB glyphs would get swizzled on OpenGL
ES2.
This patch readds a condition to check that, and also fixes the same on
big endian hosts by reusing the OpenGL ES2 code path.
Change-Id: I55615c498261a43c50e5a6902a7e2e24cddc4f4b
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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it's no good idea to #if 0 the opening brace but comment out the closing
one.
Change-Id: I6f9ca8f14f0dc82fb22df85de547564336ed0476
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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OpenGL ES doesn't allow internal format to be different
from external format, so always do the conversion from
BGRA -> RGBA. We are anyway iterating over all the
pixels so the performance impact of this should be
minimal.
Change-Id: Ie891665ad66e31692b69db02d34be8d303a7d631
Reviewed-by: Andy Shaw <andy.shaw@digia.com>
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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QOpenGLTextureGlyphCache::restoreTextureData restores FBO which
was binded before restoreTextureData call. More specifically,
it restores QOpenGLContextPrivate's current_fbo member. This works
if FBO was binded by QOpenGLFramebufferObject but not if FBO was
binded using glBindFramebufferObject and rendering done via
QOpenGLPaintDevice.
This patch fixes it by querying current FBO using
GL_FRAMEBUFFER_BINDING query and restoring it.
Change-Id: Ia97a21e62566dc39a5191b66d3ca0e3ad0845ce1
Reviewed-by: Valery Volgutov <valery.volgutov@lge.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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A new glyph type is added to the glyph caches for ARGB bitmap glyphs,
and the raster and OpenGL paint engines have been modified to support
this glyph type for drawCachedGlyphs().
The CoreText font engine implements support for these glyphs through
the CTFontDrawGlyphs API, since CGContextShowGlyphsWithAdvances does
not handle color glyphs.
Change-Id: Idad9ce75a911cae130d65aebe59142772a16fc12
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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Change-Id: Ic804938fc352291d011800d21e549c10acac66fb
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Angle, for instance, which is now the default on Windows,
does not support the GL_BGRA_EXT format as input for
glTexSubImage2D(). In the case where it's not detected, we
therefore need to flip the bytes in the input.
Change-Id: Ibe78d0223e3c2c39cb1943cdcf67103044d00aa7
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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Change copyrights and license headers from Nokia to Digia
Change-Id: If1cc974286d29fd01ec6c19dd4719a67f4c3f00e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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The Khronos group makes the glext.h (Desktop OpenGL) and gl2ext.h
(OpenGL ES2) headers officially available nowadays. Most (all?)
Linux systems ship this by default. On Windows platforms the
glext.h file needs to be downloaded from
http://www.opengl.org/registry/api/glext.h
and placed alongside the system OpenGL header.
Making use of the official header reduces the maintenance
overhead for OpenGL support in Qt by removing the need to copy
and paste definitions into the Qt sources.
As the Khronos-provided headers are standardised and backwards and
forwards compatible we can utilise these for all platforms rather
than just for Windows. This means that all definitions required
by Qt will be present even if the system ships out-dated
equivalents.
Mac OS X needs special handling in that we should always use the
system-provided headers there. This is because Apple controls the
OpenGL driver and the headers that go along with it. As such there
is no possibility that the driver exposes additional functionality
compared with the system-provided OpenGL headers. Apple has also
decided to make different decisions about some OpenGL typedefs
compared to other implementations. For example, Apple typdefs
GLhandleARB to void* whereas other platforms use unsigned int.
The alternative, which is to use the system provided glext.h (or
gl2ext.h) header means that Qt code would need to check for the
availability of such definitions wherever it is not guaranteed
to be provided by core OpenGL/ES just to compile.
The proposed approach means that Qt can compile regardless of
the system's OpenGL extension support. We just need to be
rigourous in runtime checking of support for extensions but
that is already a requirement (and is missing in a few places,
see TODO's added in this commit).
The official Khronos headers are added to Qt as
qopenglext.h - Desktop OpenGL
qopengles2ext.h - OpenGL ES2
They need to be public but not part of QtGui module include, hence
the headers have been modified by adding
#if 0
#pragma qt_no_master_include
#endif
to them.
This has been tested on:
Gentoo Linux with GCC 4.6.3
Windows 7 with MSVC 2010
Mac OSX 10.8 with Apple clang 4.0 (based on LLVM 3.1svn)
QNX with qcc (based on GCC 4.4)
A small change is needed to QtDeclarative when building for OpenGL
ES 2 after applying this commit. See
https://codereview.qt-project.org/#change,31794
Change-Id: I4b3d2b1680baf4c78be9a87b4d8de076d23e8f82
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
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When used in the SceneGraph we're expected to disable the arrays
after we're done, otherwise we'll get a warning about memory corruption
and crashes.
Change-Id: Ie8e426309716bef4b75d79039e8ca0b4943c79e7
Reviewed-by: Jiang Jiang <jiang.jiang@nokia.com>
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When m_blitProgram is created the constructor will add it to
QOpenGLContext as a child of that QObject, so it will be deleted
when that QOpenGLContext is deleted as QObject will delete its
children in destructor. Delete it here will cause crash in
thread termination.
Change-Id: If9d3287d159cc3276b6a840a584a1b212b9c9fd0
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>
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set m_textureResource to 0 after freeing it, to
ensure we allocate a new one two lines below before
using it again 5 lines below.
Change-Id: Ib9c4de94aefed91f15d0fab0cd3c774a64f2f891
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: I311e001373776812699d6efc045b5f742890c689
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Replace Nokia contact email address with Qt Project website.
Change-Id: I431bbbf76d7c27d8b502f87947675c116994c415
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Change-Id: I02f2c620296fcd91d4967d58767ea33fc4e1e7dc
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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ES 1.0 didn't have glTexParameteri, which is why we sometimes used
glTexParameterf. However, we shouldn't use glTexParameterf because
that's treating integer values as floating point, which is not type
safe. ES 1.1+ and ES 2.x have glTexParameteri, and we don't really care
about supporting ES 1.0 in any case in Qt 5.
Change-Id: I6b586b31ddc418ba319c4cc88f6bb3978fdbd040
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
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Change-Id: I2ac3376513c3fbfc81a2e695a73a0d948d2696bc
Reviewed-on: http://codereview.qt-project.org/6607
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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Change-Id: I384f82f1549a81e19566484e12c75ce8df1f314f
Reviewed-on: http://codereview.qt-project.org/6149
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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We don't want to have source files in the opengl module and gui with the
same name, at least not private headers.
Change-Id: I5f2bf629c943a67a405574fb148aa4c70e58ecbb
Reviewed-on: http://codereview.qt.nokia.com/3864
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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